Run the cross-check veto in complex-background mode with a hue-free gate
The veto's suspect zone was defined by background-hue projection, so --no-chroma silently skipped it. Without a key colour there is no hue test to lean on, so in complex mode the gate instead requires the second opinion itself to be confidently near-empty (second_lo -> second_hi ramp, default 0.15 -> 0.40): regions the HR-matting model decisively rejects can be cleared, while thin strands it merely blurs to mid-alpha are untouched -- protecting exactly the crisp-strand advantage the pipeline has over a raw BiRefNet mask. Flat mode's gate is unchanged. Validation (BG_IMAGE01-04, cuda fp32): flat default path bit-identical; complex-mode veto touches 0.007-0.025% of pixels, visibly clearing blurred residue near strands and milky specks in hair gaps with no strand erosion. Costs the HR-matting forward in --no-chroma runs (0.61 -> 1.6 s/image warm GPU); disable with --no-cross-check. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -5,9 +5,10 @@ screen_color: null
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chroma:
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# false = non-flat background mode (--no-chroma): no colour key; segmentation
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# alone drives the trimap (mode forced to "seg") and every colour-keyed stage
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# is bypassed (auto-detect, hue split, chroma suppression, despill, the
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# cross-check veto). Needs segmentation.enabled and matting_method vitmatte.
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# alone drives the trimap (mode forced to "seg") and the colour-keyed stages
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# are bypassed (auto-detect, hue split, chroma suppression, despill). The
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# cross-check veto still runs if enabled, using its hue-free gate (see
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# cross_check.second_lo/hi). Needs segmentation.enabled + matting vitmatte.
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enabled: true
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model:
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@@ -98,6 +99,12 @@ cross_check:
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feather_sigma: 2.0 # zone-boundary feather, px
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gate_lo: 0.70 # primary alpha below this -> fully exempt
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gate_hi: 0.95 # primary alpha above this -> fully vetoable
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# Complex-background (no-chroma) mode only: no hue-defined suspect zone, so
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# the veto requires the second opinion itself to be confidently near-empty --
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# full strength at/below second_lo, fading to none at/above second_hi. Thin
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# strands the 2048-input second model merely blurs stay untouched.
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second_lo: 0.15
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second_hi: 0.40
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foreground:
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enabled: true
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