fd423770d8
修复 Agent 失败展示变更中的 import 排序错误 统一 CI 与 master pre-push 的 Repository checks 入口 让 staged JS 和 TS 自动执行 ESLint 修复与 Prettier 补充部分暂存、忽略文件和待推 SHA 回归测试 同步分支保护与本地门禁流程文档
867 lines
30 KiB
TypeScript
867 lines
30 KiB
TypeScript
import { describe, expect, test, vi } from 'vitest';
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import { createGameCreationAppManifest } from '../../../packages/shared/src/contracts/gameCreationApp';
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import type {
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AgentRuntimeResponseStream,
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AgentRuntimeResult,
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AgentRuntimeState,
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AgentRuntimeTaskRecord,
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ChatMessage,
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LocalConversationMessageRecord,
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} from '../src/app/types';
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import {
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agentRuntimeConversationStatus,
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formatAgentRecentRuntimeTask,
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formatAgentRuntimeEvent,
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isAgentRuntimeTerminalState,
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mergeGameChatRuntimeResponseMessagesIntoHistory,
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mergeProjectSupervisorConversation,
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MUD_POINT_INSUFFICIENT_INTERRUPTION_MESSAGE,
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projectRuntimeVisibleCurrentWork,
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projectRuntimeVisibleError,
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projectSupervisorChatRuntimeStatus,
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projectSupervisorResponseStreamIdentity,
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projectSupervisorVisibleConversationText,
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projectWorkspaceStatusForDisplay,
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submitProjectSupervisorRuntimeTask,
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} from '../src/features/agent-runtime/model';
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import {
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deriveAgentStatusCards,
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formatAgentCardRuntimeStatus,
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} from '../src/features/project-summary/agentPresentation';
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describe('普通用户工作区状态', () => {
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test('用项目名称替代 Unix 和 Windows 绝对路径', () => {
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expect(
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projectWorkspaceStatusForDisplay('已打开:/tmp/authorized-game'),
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).toBe('已打开:authorized-game');
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expect(
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projectWorkspaceStatusForDisplay('已打开:C:\\projects\\canvas-game'),
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).toBe('已打开:canvas-game');
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expect(projectWorkspaceStatusForDisplay('正在读取项目')).toBe(
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'正在读取项目',
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);
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});
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});
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describe('Agent 最近任务失败摘要', () => {
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test('展示安全可行动原因且不透传私有诊断', () => {
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const task: AgentRuntimeTaskRecord = {
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schemaVersion: 'game-creator-agent-runtime-task.v1',
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agentId: 'code-prototype',
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taskId: 'code-prototype',
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sessionId: 'session-code',
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runId: 'run-code-failed',
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source: 'agent-delegate',
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task: '实现首个可玩版本',
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status: 'failed',
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phase: 'failed',
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currentAction: '等待开发者处理失败',
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terminalDetail:
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'kind=codex-app-server-context-window-exceeded fingerprint=' +
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'a'.repeat(64),
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error: 'private provider body https://provider.example/api?key=secret',
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updatedAt: 1,
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};
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const visible = formatAgentRecentRuntimeTask(task);
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expect(visible).toContain(
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'失败原因:程序原型 Agent 模型上下文已超限,请缩小任务范围后重试',
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);
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expect(visible).not.toContain('fingerprint');
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expect(visible).not.toContain('provider.example');
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expect(visible).not.toContain('secret');
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});
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test('状态卡在 Runtime error 为空时使用当前 Run 的终态任务原因', () => {
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const terminalDetail =
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'kind=codex-app-server-context-window-exceeded fingerprint=' +
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'b'.repeat(64);
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const manifest = createGameCreationAppManifest(
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'local-project-draft',
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'failure-card-game',
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);
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const cards = deriveAgentStatusCards(manifest, null, {
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'code-prototype': {
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schemaVersion: 'game-creator-agent-runtime.v1',
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agentId: 'code-prototype',
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taskId: 'code-prototype',
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sessionId: 'session-code',
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runId: 'run-code-failed',
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source: 'agent-delegate',
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status: 'failed',
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phase: 'failed',
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currentTask: '实现首个可玩版本',
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plan: [],
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observations: [],
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allowedTools: [],
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error: null,
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updatedAt: 2,
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recentTasks: [
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{
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schemaVersion: 'game-creator-agent-runtime-task.v1',
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agentId: 'code-prototype',
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taskId: 'code-prototype',
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sessionId: 'session-code',
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runId: 'run-code-failed',
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source: 'agent-delegate',
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task: '实现首个可玩版本',
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status: 'failed',
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phase: 'failed',
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currentAction: '等待开发者处理失败',
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terminalDetail,
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error: null,
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updatedAt: 2,
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},
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],
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},
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});
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const card = cards.find((candidate) => candidate.id === 'code-prototype');
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expect(card?.runtimeError).toBe(terminalDetail);
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expect(formatAgentCardRuntimeStatus(card!)).toContain(
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'程序原型 Agent 模型上下文已超限,请缩小任务范围后重试',
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);
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expect(formatAgentCardRuntimeStatus(card!)).not.toContain('fingerprint');
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});
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});
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describe('Runtime-owned public statuses', () => {
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test('treats needs-reconciliation as a terminal state that requires manual resolution', () => {
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const runtime = {
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...providerRetryRuntime(),
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status: 'needs-reconciliation',
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phase: 'needs-reconciliation',
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error: 'result-unknown,需要人工核对',
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};
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expect(isAgentRuntimeTerminalState(runtime)).toBe(true);
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expect(agentRuntimeConversationStatus(runtime)).toBe(
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'Agent 运行状态需要核对,正在同步记录',
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);
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expect(projectSupervisorChatRuntimeStatus(runtime)).toBe(
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'项目总控 Agent 运行状态需要核对,请打开运行详情后重试',
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);
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});
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test('keeps backend status messages visible without treating them as client-authored conversation', () => {
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const projectRecords: LocalConversationMessageRecord[] = [
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'assistant',
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content: '任务已接收,项目总控 Agent 正在启动处理。',
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agentId: null,
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messageId:
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'runtime-public-status-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa-accepted',
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updatedAt: 2,
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},
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'assistant',
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content: '普通项目消息',
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agentId: null,
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messageId: 'project-message-1',
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updatedAt: 3,
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},
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];
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const supervisorRecords: LocalConversationMessageRecord[] = [
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'user',
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content: '请继续完成当前游戏',
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agentId: 'project-supervisor',
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messageId: 'runtime-task-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa',
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updatedAt: 2,
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},
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];
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const messages = mergeProjectSupervisorConversation(
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projectRecords,
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supervisorRecords,
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);
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expect(messages).toEqual([
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expect.objectContaining({
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text: '请继续完成当前游戏',
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runtimeOwned: true,
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}),
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expect.objectContaining({
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text: '任务已接收,项目总控 Agent 正在启动处理。',
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runtimeOwned: true,
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}),
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expect.objectContaining({
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text: '普通项目消息',
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runtimeOwned: false,
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}),
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]);
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});
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test('interleaves rapid same-second tasks with their accepted and terminal statuses', () => {
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const projectRecords: LocalConversationMessageRecord[] = [
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'assistant',
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content: '任务已接收,项目总控 Agent 正在启动处理。',
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agentId: null,
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messageId:
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'runtime-public-status-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa-accepted',
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updatedAt: 9,
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},
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'assistant',
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content: '项目总控 Agent 执行失败,请稍后重试',
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agentId: null,
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messageId:
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'runtime-public-status-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa-failed',
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updatedAt: 9,
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},
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'assistant',
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content: '任务已接收,项目总控 Agent 正在启动处理。',
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agentId: null,
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messageId:
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'runtime-public-status-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb-accepted',
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updatedAt: 9,
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},
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'assistant',
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content: '项目总控 Agent 已达到执行预算,请缩小任务范围后重试',
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agentId: null,
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messageId:
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'runtime-public-status-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb-budget',
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updatedAt: 9,
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},
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];
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const supervisorRecords: LocalConversationMessageRecord[] = [
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'user',
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content: '第一条任务',
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agentId: 'project-supervisor',
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messageId: 'runtime-task-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa',
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updatedAt: 9,
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},
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'user',
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content: '第二条任务',
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agentId: 'project-supervisor',
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messageId: 'runtime-task-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb',
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updatedAt: 9,
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},
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];
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expect(
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mergeProjectSupervisorConversation(projectRecords, supervisorRecords).map(
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(message) => message.text,
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),
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).toEqual([
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'第一条任务',
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'任务已接收,项目总控 Agent 正在启动处理。',
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'项目总控 Agent 执行失败,请稍后重试',
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'第二条任务',
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'任务已接收,项目总控 Agent 正在启动处理。',
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'项目总控 Agent 已达到执行预算,请缩小任务范围后重试',
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]);
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});
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test('keeps an older sparse terminal before a new same-second task', () => {
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const projectRecords: LocalConversationMessageRecord[] = [
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'assistant',
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content: '项目总控 Agent 执行失败,请稍后重试',
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agentId: null,
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messageId:
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'runtime-public-status-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa-failed',
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updatedAt: 9,
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},
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'assistant',
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content: '任务已接收,项目总控 Agent 正在启动处理。',
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agentId: null,
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messageId:
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'runtime-public-status-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb-accepted',
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updatedAt: 9,
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},
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];
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const supervisorRecords: LocalConversationMessageRecord[] = [
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'user',
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content: '旧任务',
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agentId: 'project-supervisor',
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messageId: 'runtime-task-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa',
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updatedAt: 8,
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},
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'user',
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content: '新任务',
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agentId: 'project-supervisor',
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messageId: 'runtime-task-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb',
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updatedAt: 9,
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},
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];
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expect(
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mergeProjectSupervisorConversation(projectRecords, supervisorRecords).map(
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(message) => message.text,
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),
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).toEqual([
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'旧任务',
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'项目总控 Agent 执行失败,请稍后重试',
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'新任务',
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'任务已接收,项目总控 Agent 正在启动处理。',
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]);
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});
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test('interleaves same-second steer acknowledgements with their user messages', () => {
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const acknowledgement =
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'收到。我正在判断这条消息是否需要调整当前任务;现有任务会继续运行。';
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const projectRecords: LocalConversationMessageRecord[] = [
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'assistant',
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content: acknowledgement,
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agentId: null,
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messageId:
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'runtime-public-status-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa-steer-1',
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updatedAt: 9,
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},
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'assistant',
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content: acknowledgement,
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agentId: null,
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messageId:
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'runtime-public-status-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb-steer-2',
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updatedAt: 9,
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},
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];
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const supervisorRecords: LocalConversationMessageRecord[] = [
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'user',
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content: '你在做什么?',
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agentId: 'project-supervisor',
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messageId: 'agent-steer-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa',
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updatedAt: 9,
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},
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'user',
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content: '先把移动端操作做好。',
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agentId: 'project-supervisor',
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messageId: 'agent-steer-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb',
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updatedAt: 9,
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},
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];
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expect(
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mergeProjectSupervisorConversation(projectRecords, supervisorRecords).map(
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(message) => message.text,
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),
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).toEqual([
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'你在做什么?',
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acknowledgement,
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'先把移动端操作做好。',
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acknowledgement,
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]);
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});
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});
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describe('Game Chat stream identity and source', () => {
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test('response stream identity binds run, slot, and revision', () => {
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const base: AgentRuntimeResponseStream = {
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schemaVersion: 'game-creator-runtime-response-stream.v1',
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agentId: 'project-supervisor',
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taskId: 'project-supervisor',
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sessionId: 'session-1',
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runId: 'run-1',
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requestKind: 'final-reply',
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requestSlot: 'final-reply-loop-1-revision-0',
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appliedSteerCursor: 0,
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responseRevision: 0,
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sequence: 1,
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status: 'ready',
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accumulatedText: 'same text',
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finishReason: 'stop',
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startedAt: 1,
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updatedAt: 2,
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};
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expect(projectSupervisorResponseStreamIdentity(base)).toBe(
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'run-1\u001ffinal-reply-loop-1-revision-0\u001f0',
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);
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expect(
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projectSupervisorResponseStreamIdentity({ ...base, runId: 'run-2' }),
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).not.toBe(projectSupervisorResponseStreamIdentity(base));
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expect(
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projectSupervisorResponseStreamIdentity({
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...base,
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requestSlot: 'final-reply-loop-2-revision-0',
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}),
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).not.toBe(projectSupervisorResponseStreamIdentity(base));
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expect(
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projectSupervisorResponseStreamIdentity({ ...base, responseRevision: 1 }),
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).not.toBe(projectSupervisorResponseStreamIdentity(base));
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});
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||
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test('game-chat source is forwarded for start and steer without changing default source behavior', async () => {
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||
const runtimeResult = {
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||
state: {
|
||
schemaVersion: 'game-creator-agent-runtime.v1',
|
||
agentId: 'project-supervisor',
|
||
taskId: 'project-supervisor',
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||
sessionId: 'session-provider-retry',
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||
runId: 'accepted-run',
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||
source: 'project-supervisor-chat',
|
||
status: 'running',
|
||
phase: 'planning',
|
||
currentTask: null,
|
||
currentAction: null,
|
||
waitingOn: null,
|
||
nextStep: null,
|
||
plan: [],
|
||
planSteps: [],
|
||
observations: [],
|
||
allowedTools: [],
|
||
lastResponse: null,
|
||
error: null,
|
||
updatedAt: 1,
|
||
},
|
||
sessionPath: 'session.json',
|
||
eventPath: 'events.jsonl',
|
||
} satisfies AgentRuntimeResult;
|
||
const invoke = vi.fn(
|
||
async (_command: string, _args?: Record<string, unknown>) =>
|
||
runtimeResult,
|
||
);
|
||
|
||
await submitProjectSupervisorRuntimeTask({
|
||
invoke,
|
||
projectPath: '/tmp/game-chat',
|
||
sessionId: 'session-provider-retry',
|
||
prompt: 'make a game',
|
||
runtime: null,
|
||
runProfile: 'autonomous-game-build',
|
||
source: 'project-supervisor-game-chat',
|
||
});
|
||
|
||
expect(invoke).toHaveBeenCalledWith(
|
||
'start_game_creator_supervisor_runtime_task',
|
||
expect.objectContaining({ source: 'project-supervisor-game-chat' }),
|
||
);
|
||
|
||
invoke.mockClear();
|
||
await submitProjectSupervisorRuntimeTask({
|
||
invoke,
|
||
projectPath: '/tmp/game-chat',
|
||
sessionId: 'session-provider-retry',
|
||
prompt: 'chat',
|
||
runtime: null,
|
||
runProfile: 'standard',
|
||
});
|
||
expect(invoke.mock.calls[0]?.[1]).not.toHaveProperty('source');
|
||
|
||
invoke.mockClear();
|
||
const steerRuntime = {
|
||
...runtimeResult.state,
|
||
runId: 'steer-run',
|
||
runProfile: 'autonomous-game-build',
|
||
source: 'project-supervisor-game-chat',
|
||
status: 'running',
|
||
phase: 'planning',
|
||
} satisfies AgentRuntimeState;
|
||
invoke.mockResolvedValueOnce({
|
||
runtime: runtimeResult,
|
||
steerId: 'steer-1',
|
||
sequence: 1,
|
||
status: 'applied',
|
||
providerInterrupted: false,
|
||
});
|
||
await submitProjectSupervisorRuntimeTask({
|
||
invoke,
|
||
projectPath: '/tmp/game-chat',
|
||
sessionId: 'session-provider-retry',
|
||
prompt: 'continue this run',
|
||
runtime: steerRuntime,
|
||
runProfile: 'autonomous-game-build',
|
||
source: 'project-supervisor-game-chat',
|
||
});
|
||
expect(invoke).toHaveBeenCalledWith(
|
||
'steer_game_creator_agent_runtime_task',
|
||
expect.objectContaining({ source: 'project-supervisor-game-chat' }),
|
||
);
|
||
|
||
invoke.mockClear();
|
||
invoke.mockResolvedValueOnce({
|
||
runtime: runtimeResult,
|
||
steerId: 'steer-2',
|
||
sequence: 2,
|
||
status: 'applied',
|
||
providerInterrupted: false,
|
||
});
|
||
await submitProjectSupervisorRuntimeTask({
|
||
invoke,
|
||
projectPath: '/tmp/game-chat',
|
||
sessionId: 'session-provider-retry',
|
||
prompt: 'continue this run',
|
||
runtime: steerRuntime,
|
||
runProfile: 'autonomous-game-build',
|
||
});
|
||
expect(invoke.mock.calls[0]?.[1]).not.toHaveProperty('source');
|
||
|
||
invoke.mockClear();
|
||
await submitProjectSupervisorRuntimeTask({
|
||
invoke,
|
||
projectPath: '/tmp/game-chat',
|
||
sessionId: 'session-provider-retry',
|
||
prompt: 'continue from the app',
|
||
runtime: {
|
||
...steerRuntime,
|
||
source: 'project-supervisor-cli',
|
||
},
|
||
runProfile: 'autonomous-game-build',
|
||
source: 'project-supervisor-game-chat',
|
||
});
|
||
expect(invoke).toHaveBeenCalledWith(
|
||
'start_game_creator_supervisor_runtime_task',
|
||
expect.objectContaining({ source: 'project-supervisor-game-chat' }),
|
||
);
|
||
});
|
||
|
||
test('game-chat hydration keeps identical text from a different runtime response identity', () => {
|
||
const history = [
|
||
{
|
||
role: 'assistant' as const,
|
||
text: 'same text',
|
||
messageId: 'persisted-message-1',
|
||
updatedAt: 20,
|
||
},
|
||
];
|
||
const pending = [
|
||
{
|
||
role: 'assistant' as const,
|
||
text: 'same text',
|
||
messageId: 'runtime-response:run-2\u001fslot-1\u001f0',
|
||
updatedAt: 10,
|
||
runtimeOwned: true,
|
||
},
|
||
];
|
||
|
||
expect(
|
||
mergeGameChatRuntimeResponseMessagesIntoHistory(history, pending),
|
||
).toEqual([pending[0], history[0]]);
|
||
expect(
|
||
mergeGameChatRuntimeResponseMessagesIntoHistory(history, [
|
||
{ ...pending[0], messageId: 'persisted-message-1' },
|
||
]),
|
||
).toEqual(history);
|
||
});
|
||
|
||
test('ready response survives either ordering of runtime commit and conversation hydration', () => {
|
||
const history = [
|
||
{
|
||
role: 'user' as const,
|
||
text: 'build a game',
|
||
messageId: 'persisted-message-1',
|
||
updatedAt: 1,
|
||
},
|
||
];
|
||
const ready = {
|
||
role: 'assistant' as const,
|
||
text: 'ready response',
|
||
messageId: 'runtime-response:run-1\u001fslot-1\u001f0',
|
||
updatedAt: 2,
|
||
runtimeOwned: true,
|
||
};
|
||
const commitReady = (current: ChatMessage[]) =>
|
||
current.some((message) => message.messageId === ready.messageId)
|
||
? current
|
||
: [...current, ready];
|
||
const hydrateConversation = (current: ChatMessage[]) =>
|
||
mergeGameChatRuntimeResponseMessagesIntoHistory(history, current);
|
||
|
||
expect(hydrateConversation(commitReady([]))).toContainEqual(ready);
|
||
expect(commitReady(hydrateConversation([]))).toContainEqual(ready);
|
||
});
|
||
});
|
||
|
||
function providerRetryRuntime(): AgentRuntimeState {
|
||
return {
|
||
schemaVersion: 'game-creator-agent-runtime.v1',
|
||
agentId: 'project-supervisor',
|
||
taskId: 'task-provider-retry',
|
||
sessionId: 'session-provider-retry',
|
||
runId: 'run-provider-retry',
|
||
source: 'project-supervisor-chat',
|
||
status: 'running',
|
||
phase: 'waiting-for-provider-retry',
|
||
currentTask: '生成项目总控计划',
|
||
currentAction: 'Provider 上游返回 HTTP 503,准备自动重试 1/3',
|
||
waitingOn: '预计 30 秒后重试',
|
||
nextStep: '到期后继续同一 Run',
|
||
plan: ['生成项目总控计划'],
|
||
planSteps: [
|
||
{
|
||
step: '这个活跃计划步骤不应覆盖真实 Provider 等待进度',
|
||
status: 'in_progress',
|
||
index: 0,
|
||
},
|
||
],
|
||
observations: [],
|
||
allowedTools: [],
|
||
lastResponse: null,
|
||
error: null,
|
||
updatedAt: 1,
|
||
};
|
||
}
|
||
|
||
describe('Agent Runtime Provider 状态投影', () => {
|
||
test('等待 503 重试时优先显示 Runtime 的真实动作和等待时间', () => {
|
||
const runtime = providerRetryRuntime();
|
||
const expected =
|
||
'Provider 上游返回 HTTP 503,准备自动重试 1/3;预计 30 秒后重试';
|
||
|
||
expect(projectSupervisorChatRuntimeStatus(runtime)).toBe(expected);
|
||
expect(projectRuntimeVisibleCurrentWork(runtime)).toBe(expected);
|
||
});
|
||
|
||
test('旧等待投影不再显示内部 upstream-5xx 分类', () => {
|
||
const legacyRuntime = {
|
||
...providerRetryRuntime(),
|
||
currentAction: '等待 Provider 瞬态重试 1/3',
|
||
waitingOn: 'Provider upstream-5xx 瞬态故障退避到期',
|
||
};
|
||
const expected = 'Provider 上游服务暂时不可用,准备自动重试 1/3';
|
||
|
||
expect(projectSupervisorChatRuntimeStatus(legacyRuntime)).toBe(expected);
|
||
expect(projectRuntimeVisibleCurrentWork(legacyRuntime)).toBe(expected);
|
||
expect(projectSupervisorChatRuntimeStatus(legacyRuntime)).not.toContain(
|
||
'upstream-5xx',
|
||
);
|
||
});
|
||
|
||
test('严格解析 503 重试耗尽的稳定字段', () => {
|
||
const fingerprint = 'a'.repeat(64);
|
||
const message =
|
||
`agentLlm.project-supervisor 规划调用 LLM 失败:kind=upstream-503 ` +
|
||
`httpStatus=503 fingerprint=${fingerprint} chars=248 ` +
|
||
'retryAttempt=3 maxRetries=3 retryState=exhausted';
|
||
|
||
expect(projectRuntimeVisibleError(message, '项目总控 Agent', true)).toBe(
|
||
'项目总控 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3)',
|
||
);
|
||
const failedRuntime = {
|
||
...providerRetryRuntime(),
|
||
status: 'failed',
|
||
phase: 'failed',
|
||
error: message,
|
||
};
|
||
expect(projectSupervisorChatRuntimeStatus(failedRuntime)).toBe(
|
||
'项目总控 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3)',
|
||
);
|
||
});
|
||
|
||
test('明确说明泥点余额不足导致的中断并隐藏附加诊断', () => {
|
||
for (const message of [
|
||
'agentLlm.project-supervisor 规划调用 LLM 失败:kind=mud-points-insufficient',
|
||
'平台图片生成任务失败:泥点余额不足;operationId=private-operation-id',
|
||
]) {
|
||
expect(projectRuntimeVisibleError(message, '项目总控 Agent', true)).toBe(
|
||
MUD_POINT_INSUFFICIENT_INTERRUPTION_MESSAGE,
|
||
);
|
||
expect(
|
||
projectSupervisorVisibleConversationText(`后台任务失败:${message}`),
|
||
).toBe(MUD_POINT_INSUFFICIENT_INTERRUPTION_MESSAGE);
|
||
}
|
||
|
||
const failedRuntime = {
|
||
...providerRetryRuntime(),
|
||
status: 'failed',
|
||
phase: 'failed',
|
||
error:
|
||
'平台图片生成任务失败:泥点余额不足;operationId=private-operation-id',
|
||
};
|
||
const status = projectSupervisorChatRuntimeStatus(failedRuntime);
|
||
expect(status).toBe(MUD_POINT_INSUFFICIENT_INTERRUPTION_MESSAGE);
|
||
expect(status).not.toContain('operationId');
|
||
expect(status).not.toContain('private-operation-id');
|
||
|
||
expect(
|
||
projectRuntimeVisibleError('上游余额不足', '项目总控 Agent', true),
|
||
).toBe('项目总控 Agent 执行失败,请稍后重试');
|
||
});
|
||
|
||
test('即使前缀含恶意上游正文也只展示严格字段派生的摘要', () => {
|
||
const fingerprint = 'b'.repeat(64);
|
||
const malicious =
|
||
'https://provider.example/private?api_key=sk-secret C:\\Users\\victim\\project';
|
||
const message =
|
||
`${malicious}:kind=upstream-503 httpStatus=503 ` +
|
||
`fingerprint=${fingerprint} chars=999 retryAttempt=3 ` +
|
||
'maxRetries=3 retryState=exhausted';
|
||
const visible = projectRuntimeVisibleError(message, '项目总控 Agent', true);
|
||
|
||
expect(visible).toBe(
|
||
'项目总控 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3)',
|
||
);
|
||
expect(visible).not.toContain('provider.example');
|
||
expect(visible).not.toContain('sk-secret');
|
||
expect(visible).not.toContain('victim');
|
||
});
|
||
|
||
test('拒绝字段不一致或带尾随正文的伪造 Provider 摘要', () => {
|
||
const fingerprint = 'c'.repeat(64);
|
||
const inconsistent =
|
||
`kind=upstream-503 httpStatus=500 fingerprint=${fingerprint} chars=1 ` +
|
||
'retryAttempt=3 maxRetries=3 retryState=exhausted';
|
||
const trailingBody =
|
||
`kind=upstream-503 httpStatus=503 fingerprint=${fingerprint} chars=1 ` +
|
||
'retryAttempt=3 maxRetries=3 retryState=exhausted provider body';
|
||
|
||
expect(
|
||
projectRuntimeVisibleError(inconsistent, '项目总控 Agent', true),
|
||
).toBe('项目总控 Agent 执行失败,请稍后重试');
|
||
expect(
|
||
projectRuntimeVisibleError(trailingBody, '项目总控 Agent', true),
|
||
).toBe('项目总控 Agent 执行失败,请稍后重试');
|
||
});
|
||
|
||
test('展示 Codex app-server 稳定失败分类且隐藏内部诊断', () => {
|
||
const fingerprint = 'e'.repeat(64);
|
||
const contextError =
|
||
`agentLlm.code-prototype 调用 LLM 失败:` +
|
||
`kind=codex-app-server-context-window-exceeded ` +
|
||
`fingerprint=${fingerprint} chars=2048`;
|
||
const visible = projectRuntimeVisibleError(
|
||
contextError,
|
||
'程序原型 Agent',
|
||
true,
|
||
);
|
||
expect(visible).toBe(
|
||
'程序原型 Agent 模型上下文已超限,请缩小任务范围后重试',
|
||
);
|
||
expect(visible).not.toContain('fingerprint');
|
||
expect(visible).not.toContain(fingerprint);
|
||
expect(
|
||
projectRuntimeVisibleError(
|
||
`kind=codex-app-server-unauthorized fingerprint=${fingerprint} chars=1`,
|
||
'项目总控 Agent',
|
||
true,
|
||
),
|
||
).toBe('项目总控 Agent Codex 鉴权失败,请重新登录或检查 API Key');
|
||
});
|
||
|
||
test('把常见 Runtime 失败映射为可行动原因', () => {
|
||
expect(
|
||
projectRuntimeVisibleError(
|
||
'动态隔离子 Agent 缺少 expected artifact:game/index.html',
|
||
'程序 Agent',
|
||
),
|
||
).toBe('程序 Agent 未生成要求的产物,请查看任务要求后重试');
|
||
expect(
|
||
projectRuntimeVisibleError('project.verify 验证失败', '程序 Agent'),
|
||
).toBe('程序 Agent 项目验证未通过,请查看运行详情并修复后重试');
|
||
expect(
|
||
projectRuntimeVisibleError('Agent loop 预算耗尽', '程序 Agent'),
|
||
).toBe('程序 Agent 本轮预算已耗尽,请缩小任务范围后重试');
|
||
expect(
|
||
projectSupervisorChatRuntimeStatus({
|
||
...providerRetryRuntime(),
|
||
status: 'needs-reconciliation',
|
||
phase: 'needs-reconciliation',
|
||
error: 'result-unknown,需要人工核对',
|
||
}),
|
||
).toBe('项目总控 Agent 运行状态需要核对,请打开运行详情后重试');
|
||
});
|
||
|
||
test('隐藏旧失败对话与事件中的内部诊断标记', () => {
|
||
const fingerprint = 'd'.repeat(64);
|
||
const legacyConversation =
|
||
'后台任务失败:<absolute-path> [redacted sensitive context] ' +
|
||
`kind=upstream-503 httpStatus=503 fingerprint=${fingerprint} chars=99 ` +
|
||
'retryAttempt=3 maxRetries=3 retryState=exhausted';
|
||
expect(projectSupervisorVisibleConversationText(legacyConversation)).toBe(
|
||
'项目总控 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3)',
|
||
);
|
||
expect(
|
||
projectSupervisorVisibleConversationText(legacyConversation, 'user'),
|
||
).toBe(legacyConversation);
|
||
expect(
|
||
projectSupervisorVisibleConversationText(
|
||
legacyConversation,
|
||
'assistant',
|
||
'策划 Agent',
|
||
),
|
||
).toBe('策划 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3)');
|
||
|
||
const formattedEvent = formatAgentRuntimeEvent({
|
||
schemaVersion: 'game-creator-agent-runtime.v1',
|
||
agentId: 'project-supervisor',
|
||
taskId: 'task-provider-retry',
|
||
sessionId: 'session-provider-retry',
|
||
runId: 'run-provider-retry',
|
||
source: 'project-supervisor-chat',
|
||
eventType: 'turn.failed',
|
||
status: 'failed',
|
||
phase: 'failed',
|
||
summary: 'Agent Runtime 本轮处理失败。',
|
||
publicText: '项目总控 Agent 模型上下文已超限,请缩小任务范围后重试',
|
||
detail:
|
||
`<absolute-path> [redacted sensitive context] ` +
|
||
`errorSha256=${fingerprint} · errorChars=99`,
|
||
updatedAt: 1,
|
||
});
|
||
expect(formattedEvent).toBe(
|
||
'turn.failed · failed / failed · 项目总控 Agent 模型上下文已超限,请缩小任务范围后重试',
|
||
);
|
||
expect(formattedEvent).not.toContain('errorSha256');
|
||
expect(formattedEvent).not.toContain(fingerprint);
|
||
|
||
expect(
|
||
formatAgentRuntimeEvent({
|
||
schemaVersion: 'game-creator-agent-runtime.v1',
|
||
agentId: 'project-supervisor',
|
||
taskId: 'legacy-private-detail',
|
||
sessionId: 'legacy-private-detail-session',
|
||
runId: 'legacy-private-detail-run',
|
||
source: 'project-supervisor-chat',
|
||
eventType: 'error',
|
||
status: 'failed',
|
||
phase: 'failed',
|
||
summary: 'Agent Runtime 本轮处理失败。',
|
||
detail: 'private provider body without stable diagnostics marker',
|
||
updatedAt: 1,
|
||
}),
|
||
).toBe('error · failed / failed · Agent Runtime 本轮处理失败。');
|
||
|
||
const emptySummaryEvent = formatAgentRuntimeEvent({
|
||
schemaVersion: 'game-creator-agent-runtime.v1',
|
||
agentId: 'project-supervisor',
|
||
taskId: 'task-provider-retry',
|
||
sessionId: 'session-provider-retry',
|
||
runId: 'run-provider-retry',
|
||
source: 'project-supervisor-chat',
|
||
eventType: 'error',
|
||
status: 'failed',
|
||
phase: 'failed',
|
||
summary: '',
|
||
detail:
|
||
`<absolute-path> [redacted sensitive context] ` +
|
||
`fingerprint=${fingerprint} chars=99`,
|
||
updatedAt: 1,
|
||
});
|
||
expect(emptySummaryEvent).toBe(
|
||
'error · failed / failed · Agent Runtime 本轮处理失败。',
|
||
);
|
||
expect(emptySummaryEvent).not.toContain('absolute-path');
|
||
expect(emptySummaryEvent).not.toContain(fingerprint);
|
||
});
|
||
});
|