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- 78 处内联 window.__TAURI__ 赋值改为 installTauriRuntime,覆盖 appSurface 之外的 37 个测试文件 - 31 处 delete window.__TAURI__ / window.__TAURI__ = undefined 复位改为 resetTauriRuntime - 删除 recentProjectsHook、projectCreationDirectory、projectResourceLiveIntegration、useProjectResourceCardPreviews、resourceVersionReplacementModel、unityProjectOpen 里的本地 asTauriInvoke / asTauriListen 适配器与相关类型别名 - designProjectRestore 的 setup 参数由 ReturnType<typeof vi.fn> 收窄为具体 invoke 签名 - 迁移后仅 tests/tauriRuntimeFake.ts 直接读写 window.__TAURI__
79 lines
2.7 KiB
TypeScript
79 lines
2.7 KiB
TypeScript
// @vitest-environment jsdom
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import { act, renderHook } from '@testing-library/react';
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import { afterEach, expect, test, vi } from 'vitest';
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import { createGameCreationAppManifest } from '../../../packages/shared/src/contracts/gameCreationApp';
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import { useHomeProjectCreation } from '../src/features/app-shell/useHomeProjectCreation';
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import { installTauriRuntime, resetTauriRuntime } from './tauriRuntimeFake';
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afterEach(() => {
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resetTauriRuntime();
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});
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test('打开 Cocos 目录走导入入口,不创建 Web 脚手架或发送初始消息', async () => {
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const manifest = {
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...createGameCreationAppManifest('cocos-project', 'Cocos 项目'),
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cocosProjectRoot: '.',
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};
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const invoke = vi.fn(async (command: string) => {
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if (command === 'inspect_local_project_directory') {
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return {
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exists: true,
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isDirectory: true,
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isGameCreatorProject: false,
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isGodotProject: false,
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godotProjectRoot: null,
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isCocosProject: true,
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cocosProjectRoot: '.',
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projectName: 'Cocos 项目',
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recentRunStatus: null,
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recentRunStopReason: null,
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};
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}
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if (command === 'import_local_cocos_project') {
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return { projectPath: 'C:/projects/cocos', manifest };
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}
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if (command === 'get_local_game_project_revision') return { revision: 0 };
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if (command === 'get_design_agent_runtime_mode') {
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return { activeRuntime: 'game' };
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}
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throw new Error(`意外调用:${command}`);
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});
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// TauriInvoke 是泛型函数签名,vi.fn 的具体返回类型无法直接赋给它,这里只在装配处桥接。
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installTauriRuntime({ core: { invoke } });
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const setLauncherView = vi.fn();
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const { result } = renderHook(() =>
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useHomeProjectCreation({
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setStatus: vi.fn(),
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// 现行 UseHomeProjectCreationOptions 必填 showTransientNotice,旧的 setAgentChatProjectPath 已移除。
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showTransientNotice: vi.fn(),
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setLauncherView,
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rememberRecentWorkspace: vi.fn(),
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}),
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);
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await act(() => result.current.openProject('C:/projects/cocos', 'open'));
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expect(invoke).toHaveBeenCalledWith('import_local_cocos_project', {
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projectPath: 'C:/projects/cocos',
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projectId: expect.any(String),
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name: 'cocos',
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});
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expect(result.current.currentProjectContext).toMatchObject({
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projectKind: 'cocos',
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projectPath: 'C:/projects/cocos',
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initialPrompt: '',
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startMode: null,
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manifest,
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});
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expect(setLauncherView).toHaveBeenCalledWith('project-development');
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expect(invoke).toHaveBeenCalledWith('get_design_agent_runtime_mode', {
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projectPath: 'C:/projects/cocos',
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});
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expect(
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invoke.mock.calls.some(
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([command]) => command === 'init_local_game_project',
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),
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).toBe(false);
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});
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