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Genarrative/src/components/platform-entry/platformGenerationProgressClock.test.ts
T

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import { describe, expect, test } from 'vitest';
import { createMiniGameDraftGenerationState } from '../../services/miniGameDraftGenerationProgress';
import { shouldTickPlatformGenerationProgressClock } from './platformGenerationProgressClock';
describe('platformGenerationProgressClock', () => {
test('ticks while puzzle clear generation is still running', () => {
expect(
shouldTickPlatformGenerationProgressClock({
selectionStage: 'puzzle-clear-generating',
generationState: createMiniGameDraftGenerationState('puzzle-clear'),
}),
).toBe(true);
});
test('stops ticking after puzzle clear generation is ready or failed', () => {
const runningState = createMiniGameDraftGenerationState('puzzle-clear');
expect(
shouldTickPlatformGenerationProgressClock({
selectionStage: 'puzzle-clear-generating',
generationState: { ...runningState, phase: 'ready' },
}),
).toBe(false);
expect(
shouldTickPlatformGenerationProgressClock({
selectionStage: 'puzzle-clear-generating',
generationState: { ...runningState, phase: 'failed' },
}),
).toBe(false);
});
test('ticks for other shared mini game generation stages', () => {
expect(
shouldTickPlatformGenerationProgressClock({
selectionStage: 'jump-hop-generating',
generationState: createMiniGameDraftGenerationState('jump-hop'),
}),
).toBe(true);
expect(
shouldTickPlatformGenerationProgressClock({
selectionStage: 'wooden-fish-generating',
generationState: createMiniGameDraftGenerationState('wooden-fish'),
}),
).toBe(true);
});
test('ticks visual novel generation from its phase source', () => {
expect(
shouldTickPlatformGenerationProgressClock({
selectionStage: 'visual-novel-generating',
visualNovelGenerationStartedAtMs: 1000,
visualNovelGenerationPhase: 'generating',
}),
).toBe(true);
expect(
shouldTickPlatformGenerationProgressClock({
selectionStage: 'visual-novel-generating',
visualNovelGenerationStartedAtMs: 1000,
visualNovelGenerationPhase: 'ready',
}),
).toBe(false);
});
test('does not tick when no generating stage is active', () => {
expect(
shouldTickPlatformGenerationProgressClock({
selectionStage: 'platform',
generationState: createMiniGameDraftGenerationState('puzzle-clear'),
}),
).toBe(false);
});
});