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## 交付范围 - OSS `agc-dev` bucket 的 `templates/` 前缀作为 AGC 游戏模板库(**去掉 `agc/` 这一层**;`agc/` 继续只放客户端安装包与更新清单)。 - 模板正文改为 zip(zip 根 == AGC 项目根,如 `game/index.html`);清单补齐 `tags`、封面字段与包大小/摘要,`templateVersion` 用于判断是否需要重下。 - 客户端:Rust 模板库模块、模板库全屏页、首页模板推荐位、左侧导航入口。 ## 客户端行为 - `fetch_game_template_library`:读取并校验清单(≤4 MiB),缓存到 `<app_data>/templates/index.json`;网络失败回退本机缓存并标注 `source=cache`。 - `download_game_template`:按清单下载 zip(≤512 MiB),校验字节数与 SHA-256 后解压到 `<app_data>/templates/installed/<id>/<version>/`,最后写 `installed.json` 作为安装完成标记。 - `create_automatic_local_game_project_from_template`:先把模板文件铺进新项目目录,再走既有 `init_local_game_project_at` 补 `.agent` 清单与标准目录;失败删除半成品目录。 - 解压只接受普通文件与目录(拒绝绝对路径、`..`、盘符、符号链接),安装目录名由标识符白名单拼出;远端只信「受信任 OSS 主机 + 对象键」,清单里的地址字段不参与请求。 - UI:搜索(空白分隔多关键词「与」)、标签/运行时筛选、仅看已下载、封面卡片与已下载徽标;「使用模板」在版本落后时先重下再建项。 ## 文档与脚本 - 主规范 `docs/technical/【技术方案】AGC模板库与模板建项-2026-09-17.md`;里程碑与实施计划见 `docs/project-memory/plans/`;`decision-log.md` 记录库路径、清单 schema、安装缓存目录与 CSP 约定。 - 发布脚本 `scripts/agc-template-library-publish.mjs`(`--dry-run` 校验 → 上传 → 回读校验)。 - 首页「灵感推荐」替换为模板库推荐位,删除本机灵感图目录与 `InspirationGallery.tsx`;`tauri.conf.json` 的 `img-src` 放行受信任 OSS 主机用于加载封面。 ## 验证 - `cargo test --bin genarrative-ai-game-creator-shell template_library`:9 passed;`--ignored` 真连检查 `fetches_the_live_template_library_index` 通过。 - `npx vitest run src/features/template-library`:9 passed。 - `npm run typecheck`、`cargo fmt --check`、`npm run check:encoding`、`node scripts/check-doc-index.mjs`、`git diff --check` 均通过。 - OSS 侧匿名复核:`templates/index.json`、各 `cover.png` 与 `template.zip` 均返回 200。 ## 未做 / 待确认 - 本轮未做客户端点击级人工验收(下一步单独验证并把结果补进此 PR)。 - 模板封面目前是占位标题卡,正式封面由后续模板包提供。 --------- Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com> Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/396
184 lines
5.4 KiB
TypeScript
184 lines
5.4 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import {
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collectGameTemplateRuntimes,
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collectGameTemplateTags,
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EMPTY_TEMPLATE_LIBRARY_FILTERS,
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filterGameTemplates,
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formatGameTemplateSize,
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type GameTemplateEntry,
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isTemplateLibraryFiltersEmpty,
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needsTemplateDownload,
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templateMatchesQuery,
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templateRuntimeLabel,
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toggleGameTemplateTag,
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} from '../src/features/template-library/templateLibraryModel';
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function template(
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overrides: Partial<GameTemplateEntry> & Pick<GameTemplateEntry, 'id'>,
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): GameTemplateEntry {
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return {
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title: '未命名模板',
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summary: '',
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tags: [],
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runtime: 'html',
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engine: 'phaser',
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engineVersion: '4.2.1',
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templateVersion: '1.0.0',
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updatedAt: '2026-09-17T00:00:00Z',
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entry: 'game/index.html',
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zipUrl:
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'https://agc-dev.oss-rg-china-mainland.aliyuncs.com/templates/v1/demo/template.zip',
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zipSizeBytes: 2048,
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zipSha256: 'a'.repeat(64),
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coverUrl:
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'https://agc-dev.oss-rg-china-mainland.aliyuncs.com/templates/v1/demo/cover.png',
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coverWidth: 960,
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coverHeight: 540,
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installed: false,
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installedVersion: null,
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installedAtMillis: null,
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...overrides,
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};
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}
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const matchThree = template({
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id: 'match-3',
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title: '三消经营',
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summary: '三消与模拟经营的融合模板',
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tags: ['三消', '经营'],
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engine: 'phaser',
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installed: true,
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installedVersion: '1.0.0',
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});
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const pixelFarm = template({
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id: 'pixel-farm',
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title: '像素农场',
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summary: '像素风种植玩法',
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tags: ['经营', '像素'],
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engine: 'godot',
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runtime: 'godot',
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templateVersion: '2.0.0',
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installed: true,
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installedVersion: '1.0.0',
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});
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const spaceShooter = template({
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id: 'space-shooter',
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title: '太空射击',
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summary: '纵版弹幕射击',
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tags: ['射击'],
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runtime: 'unity',
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engine: 'unity',
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installed: false,
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});
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const templates: GameTemplateEntry[] = [matchThree, pixelFarm, spaceShooter];
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describe('templateMatchesQuery', () => {
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it('matches title, summary, tags and engine case-insensitively', () => {
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expect(templateMatchesQuery(matchThree, '三消')).toBe(true);
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expect(templateMatchesQuery(matchThree, '经营')).toBe(true);
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expect(templateMatchesQuery(matchThree, 'PHASER')).toBe(true);
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expect(templateMatchesQuery(matchThree, '弹幕')).toBe(false);
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});
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it('requires every whitespace separated term to match', () => {
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expect(templateMatchesQuery(pixelFarm, '像素 种植')).toBe(true);
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expect(templateMatchesQuery(pixelFarm, '像素 弹幕')).toBe(false);
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expect(templateMatchesQuery(pixelFarm, ' ')).toBe(true);
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});
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});
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describe('filterGameTemplates', () => {
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it('filters by tag, runtime, query and installed state together', () => {
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expect(
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filterGameTemplates(templates, {
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...EMPTY_TEMPLATE_LIBRARY_FILTERS,
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tags: ['经营'],
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}).map((entry) => entry.id),
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).toEqual(['match-3', 'pixel-farm']);
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expect(
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filterGameTemplates(templates, {
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...EMPTY_TEMPLATE_LIBRARY_FILTERS,
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runtime: 'godot',
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}).map((entry) => entry.id),
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).toEqual(['pixel-farm']);
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expect(
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filterGameTemplates(templates, {
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...EMPTY_TEMPLATE_LIBRARY_FILTERS,
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installedOnly: true,
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query: '经营',
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tags: ['像素'],
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}).map((entry) => entry.id),
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).toEqual(['pixel-farm']);
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});
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it('returns everything when no filter is active', () => {
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expect(
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filterGameTemplates(templates, EMPTY_TEMPLATE_LIBRARY_FILTERS),
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).toHaveLength(3);
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expect(isTemplateLibraryFiltersEmpty(EMPTY_TEMPLATE_LIBRARY_FILTERS)).toBe(
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true,
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);
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expect(
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isTemplateLibraryFiltersEmpty({
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...EMPTY_TEMPLATE_LIBRARY_FILTERS,
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query: ' x ',
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}),
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).toBe(false);
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});
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});
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describe('tag and runtime options', () => {
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it('orders tags by frequency and drops blanks', () => {
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const withBlank = [
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...templates,
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template({ id: 'blank-tag', tags: ['', ' ', '经营'] }),
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];
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expect(collectGameTemplateTags(withBlank)).toEqual([
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'经营',
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'三消',
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'射击',
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'像素',
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]);
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});
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it('collects distinct runtimes and labels them', () => {
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expect(collectGameTemplateRuntimes(templates)).toEqual([
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'godot',
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'html',
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'unity',
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]);
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expect(templateRuntimeLabel('html')).toBe('网页');
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expect(templateRuntimeLabel('cocos')).toBe('Cocos');
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expect(templateRuntimeLabel('')).toBe('未标注运行时');
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expect(templateRuntimeLabel('custom-engine')).toBe('custom-engine');
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});
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it('toggles tags without mutating the previous filters', () => {
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const next = toggleGameTemplateTag(EMPTY_TEMPLATE_LIBRARY_FILTERS, '经营');
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expect(next.tags).toEqual(['经营']);
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expect(toggleGameTemplateTag(next, '经营').tags).toEqual([]);
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expect(EMPTY_TEMPLATE_LIBRARY_FILTERS.tags).toEqual([]);
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});
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});
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describe('needsTemplateDownload', () => {
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it('requires a download when missing or when the installed version is stale', () => {
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expect(needsTemplateDownload(matchThree)).toBe(false);
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expect(needsTemplateDownload(pixelFarm)).toBe(true);
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expect(needsTemplateDownload(spaceShooter)).toBe(true);
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});
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});
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describe('formatGameTemplateSize', () => {
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it('formats bytes, kilobytes and megabytes', () => {
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expect(formatGameTemplateSize(0)).toBe('--');
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expect(formatGameTemplateSize(512)).toBe('512 B');
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expect(formatGameTemplateSize(2048)).toBe('2.0 KB');
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expect(formatGameTemplateSize(5 * 1024 * 1024)).toBe('5.0 MB');
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});
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});
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