Files
Genarrative/apps/ai-game-creator-shell/tests/agentRuntimeModel.test.ts
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kdletters 8701f43f75 AGC 渲染层网络与状态下沉 Rust,并修复画布交互与失败文案
- 删除渲染层传输层:services/clientApi.ts、clientHttp 的 fetchClientHttp 与超时封装整体退场,账户、认证、素材直传、错误上报与游戏分发发布改走 Rust typed command。
- 新增宿主封装:accountHost、editorAssetHost、platformSessionRetry、agentRuntimeErrorDetail 与 features/app-shell/workspacePreferences;渲染层不再读写 access token / refresh cookie,localStorage 只剩测试态旧键迁移 shim。
- 修复 DirectProject 失败文案 v2 映射与「查看详情」按需读取,画布标签面板高度夹紧、框选每帧重算、文档预览入口与场景标题栏 key、资源筛选面板样式。
- 补齐与调整回归:accountHost、agentRuntimeErrorDetail、clientAuthHost、clientHttp、platformSession、platformSessionRetry、resourceFilterPanelStyle、directThreadChatSubscription 等定向用例,并清理测试 harness 中无调用方的残留。
2026-09-28 14:15:02 +08:00

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import { describe, expect, test } from 'vitest';
import { createGameCreationAppManifest } from '../../../packages/shared/src/contracts/gameCreationApp';
import type {
AgentRuntimeResult,
AgentRuntimeState,
AgentRuntimeTaskRecord,
} from '../src/app/types';
import {
agentRuntimeConversationStatus,
agentRuntimeStateFromResult,
formatAgentRecentRuntimeTask,
formatAgentRuntimeEvent,
isAgentRuntimeTerminalState,
MUD_POINT_INSUFFICIENT_INTERRUPTION_MESSAGE,
projectRuntimeVisibleCurrentWork,
projectRuntimeVisibleError,
} from '../src/features/agent-runtime/model';
import {
deriveAgentStatusCards,
formatAgentCardRuntimeStatus,
formatCodexRuntimeCapabilities,
} from '../src/features/project-summary/agentPresentation';
function providerRetryRuntime(): AgentRuntimeState {
return {
schemaVersion: 'game-creator-agent-runtime.v1',
agentId: 'planning-agent-v2',
taskId: 'task-provider-retry',
sessionId: 'session-provider-retry',
runId: 'run-provider-retry',
source: 'planning-gui',
status: 'running',
phase: 'waiting-for-provider-retry',
currentTask: '生成项目总控计划',
currentAction: 'Provider 上游返回 HTTP 503,准备自动重试 1/3',
waitingOn: '预计 30 秒后重试',
nextStep: '到期后继续同一 Run',
plan: ['生成项目总控计划'],
planSteps: [
{
step: '这个活跃计划步骤不应覆盖真实 Provider 等待进度',
status: 'in_progress',
index: 0,
},
],
observations: [],
allowedTools: [],
lastResponse: null,
error: null,
updatedAt: 1,
};
}
describe('普通用户工作区状态', () => {
test('官方智能服务状态跟随流式与联网检索设置', () => {
expect(
formatCodexRuntimeCapabilities({
agentMode: 'codex_app_server',
stream: true,
webSearchEnabled: true,
}),
).toBe('流式开启,联网检索开启');
expect(
formatCodexRuntimeCapabilities({
agentMode: 'codex_app_server',
stream: false,
webSearchEnabled: false,
}),
).toBe('流式关闭,联网检索关闭');
expect(
formatCodexRuntimeCapabilities({
agentMode: 'codex_cli',
stream: true,
webSearchEnabled: true,
}),
).toBe('流式开启,联网检索关闭');
});
});
describe('Agent 最近任务失败摘要', () => {
test('重试已入队时立即投影新 Run 并保留旧失败历史', () => {
const previous: AgentRuntimeState = {
...providerRetryRuntime(),
runId: 'code-failed',
source: 'agent-delegate',
parentAgentId: 'planning-agent-v2',
parentRunId: 'planning-active',
status: 'failed',
phase: 'failed',
error: 'kind=budget-exhausted',
updatedAt: 20,
};
const retryTask: AgentRuntimeTaskRecord = {
schemaVersion: 'game-creator-agent-runtime-task.v1',
agentId: previous.agentId,
taskId: previous.taskId,
sessionId: previous.sessionId,
runId: 'code-retry',
source: 'agent-delegate-retry',
parentAgentId: 'planning-agent-v2',
parentRunId: 'planning-active',
delegationId: 'retry-delegation',
task: previous.currentTask,
status: 'pending',
phase: 'queued',
currentAction: '等待当前后台任务完成',
error: null,
updatedAt: 21,
};
const result: AgentRuntimeResult = {
state: previous,
acceptedRunId: retryTask.runId,
sessionPath: '.agent/runtime/session.json',
eventPath: '.agent/runtime/events.jsonl',
taskPath: '.agent/runtime/tasks.jsonl',
taskQueue: {
total: 2,
pending: 1,
running: 0,
completed: 0,
failed: 1,
latestRunId: retryTask.runId,
updatedAt: 21,
},
recentEvents: [],
recentTasks: [
{
...retryTask,
runId: previous.runId,
source: previous.source,
status: 'failed',
phase: 'failed',
currentAction: '等待开发者处理失败',
terminalDetail: 'kind=budget-exhausted',
error: 'kind=budget-exhausted',
updatedAt: 20,
},
retryTask,
],
};
const projected = agentRuntimeStateFromResult(result, previous);
expect(projected.runId).toBe('code-retry');
expect(projected.source).toBe('agent-delegate-retry');
expect(projected.status).toBe('pending');
expect(projected.phase).toBe('queued');
expect(projected.error).toBeNull();
expect(projected.parentRunId).toBe('planning-active');
expect(projected.recentTasks).toEqual(result.recentTasks);
});
test('展示安全可行动原因且不透传私有诊断', () => {
const task: AgentRuntimeTaskRecord = {
schemaVersion: 'game-creator-agent-runtime-task.v1',
agentId: 'code-prototype',
taskId: 'code-prototype',
sessionId: 'session-code',
runId: 'run-code-failed',
source: 'agent-delegate',
task: '实现首个可玩版本',
status: 'failed',
phase: 'failed',
currentAction: '等待开发者处理失败',
terminalDetail:
'kind=codex-app-server-context-window-exceeded fingerprint=' +
'a'.repeat(64),
error: 'private provider body https://provider.example/api?key=secret',
updatedAt: 1,
};
const visible = formatAgentRecentRuntimeTask(task);
expect(visible).toContain(
'失败原因:程序原型 Agent 模型上下文已超限,请缩小任务范围后重试',
);
expect(visible).not.toContain('fingerprint');
expect(visible).not.toContain('provider.example');
expect(visible).not.toContain('secret');
});
test('状态卡在 Runtime error 为空时使用当前 Run 的终态任务原因', () => {
const terminalDetail =
'kind=codex-app-server-context-window-exceeded fingerprint=' +
'b'.repeat(64);
const manifest = createGameCreationAppManifest(
'local-project-draft',
'failure-card-game',
);
const cards = deriveAgentStatusCards(manifest, null, {
'code-prototype': {
schemaVersion: 'game-creator-agent-runtime.v1',
agentId: 'code-prototype',
taskId: 'code-prototype',
sessionId: 'session-code',
runId: 'run-code-failed',
source: 'agent-delegate',
status: 'failed',
phase: 'failed',
currentTask: '实现首个可玩版本',
plan: [],
observations: [],
allowedTools: [],
error: null,
updatedAt: 2,
recentTasks: [
{
schemaVersion: 'game-creator-agent-runtime-task.v1',
agentId: 'code-prototype',
taskId: 'code-prototype',
sessionId: 'session-code',
runId: 'run-code-failed',
source: 'agent-delegate',
task: '实现首个可玩版本',
status: 'failed',
phase: 'failed',
currentAction: '等待开发者处理失败',
terminalDetail,
error: null,
updatedAt: 2,
},
],
},
});
const card = cards.find((candidate) => candidate.id === 'code-prototype');
expect(card?.runtimeError).toBe(terminalDetail);
expect(formatAgentCardRuntimeStatus(card!)).toContain(
'程序原型 Agent 模型上下文已超限,请缩小任务范围后重试',
);
expect(formatAgentCardRuntimeStatus(card!)).not.toContain('fingerprint');
});
});
describe('Runtime-owned public statuses', () => {
test('treats needs-reconciliation as a terminal state that requires manual resolution', () => {
const runtime = {
...providerRetryRuntime(),
status: 'needs-reconciliation',
phase: 'needs-reconciliation',
error: 'result-unknown,需要人工核对',
};
expect(isAgentRuntimeTerminalState(runtime)).toBe(true);
expect(agentRuntimeConversationStatus(runtime)).toBe(
'Agent 运行状态需要核对,正在同步记录',
);
});
});
describe('Agent Runtime Provider 状态投影', () => {
test('等待 503 重试时优先显示 Runtime 的真实动作和等待时间', () => {
const runtime = providerRetryRuntime();
const expected =
'智能服务 上游返回 HTTP 503,准备自动重试 1/3;预计 30 秒后重试';
expect(projectRuntimeVisibleCurrentWork(runtime)).toBe(expected);
});
test('旧等待投影不再显示内部 upstream-5xx 分类', () => {
const legacyRuntime = {
...providerRetryRuntime(),
currentAction: '等待 Provider 瞬态重试 1/3',
waitingOn: 'Provider upstream-5xx 瞬态故障退避到期',
};
const expected = '智能服务暂时不可用,准备自动重试 1/3';
expect(projectRuntimeVisibleCurrentWork(legacyRuntime)).toBe(expected);
expect(projectRuntimeVisibleCurrentWork(legacyRuntime)).not.toContain(
'upstream-5xx',
);
});
test('严格解析 503 重试耗尽的稳定字段', () => {
const fingerprint = 'a'.repeat(64);
const message =
`agentLlm.planning-agent-v2 规划调用 LLM 失败:kind=upstream-503 ` +
`httpStatus=503 fingerprint=${fingerprint} chars=248 ` +
'retryAttempt=3 maxRetries=3 retryState=exhausted';
expect(projectRuntimeVisibleError(message, '项目总控 Agent', true)).toBe(
'项目总控 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3)',
);
});
test('明确说明泥点余额不足导致的中断并隐藏附加诊断', () => {
for (const message of [
'agentLlm.planning-agent-v2 规划调用 LLM 失败:kind=mud-points-insufficient',
'平台图片生成任务失败:泥点余额不足;operationId=private-operation-id',
]) {
expect(projectRuntimeVisibleError(message, '项目总控 Agent', true)).toBe(
MUD_POINT_INSUFFICIENT_INTERRUPTION_MESSAGE,
);
}
expect(
projectRuntimeVisibleError('上游余额不足', '项目总控 Agent', true),
).toBe('项目总控 Agent 执行失败,请稍后重试');
});
test('即使前缀含恶意上游正文也只展示严格字段派生的摘要', () => {
const fingerprint = 'b'.repeat(64);
const malicious =
'https://provider.example/private?api_key=sk-secret C:\\Users\\victim\\project';
const message =
`${malicious}:kind=upstream-503 httpStatus=503 ` +
`fingerprint=${fingerprint} chars=999 retryAttempt=3 ` +
'maxRetries=3 retryState=exhausted';
const visible = projectRuntimeVisibleError(message, '项目总控 Agent', true);
expect(visible).toBe(
'项目总控 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3)',
);
expect(visible).not.toContain('provider.example');
expect(visible).not.toContain('sk-secret');
expect(visible).not.toContain('victim');
});
test('拒绝字段不一致或带尾随正文的伪造 Provider 摘要', () => {
const fingerprint = 'c'.repeat(64);
const inconsistent =
`kind=upstream-503 httpStatus=500 fingerprint=${fingerprint} chars=1 ` +
'retryAttempt=3 maxRetries=3 retryState=exhausted';
const trailingBody =
`kind=upstream-503 httpStatus=503 fingerprint=${fingerprint} chars=1 ` +
'retryAttempt=3 maxRetries=3 retryState=exhausted provider body';
expect(
projectRuntimeVisibleError(inconsistent, '项目总控 Agent', true),
).toBe('项目总控 Agent 执行失败,请稍后重试');
expect(
projectRuntimeVisibleError(trailingBody, '项目总控 Agent', true),
).toBe('项目总控 Agent 执行失败,请稍后重试');
});
test('展示 Codex app-server 稳定失败分类且隐藏内部诊断', () => {
const fingerprint = 'e'.repeat(64);
const contextError =
`agentLlm.code-prototype 调用 LLM 失败:` +
`kind=codex-app-server-context-window-exceeded ` +
`fingerprint=${fingerprint} chars=2048`;
const visible = projectRuntimeVisibleError(
contextError,
'程序原型 Agent',
true,
);
expect(visible).toBe(
'程序原型 Agent 模型上下文已超限,请缩小任务范围后重试',
);
expect(visible).not.toContain('fingerprint');
expect(visible).not.toContain(fingerprint);
expect(
projectRuntimeVisibleError(
`kind=codex-app-server-unauthorized fingerprint=${fingerprint} chars=1`,
'项目总控 Agent',
true,
),
).toBe('项目总控 Agent 智能服务鉴权失败,请重新登录后重试');
});
test('直连智能创作的错误码也展示可行动原因并识别终态未知', () => {
expect(
projectRuntimeVisibleError(
'codex-app-server-error:usage-limit-exceeded',
'陶泥儿智能创作',
true,
),
).toBe('陶泥儿智能创作 用量已达上限,请检查账户额度后重试');
expect(
projectRuntimeVisibleError(
'codex-app-server-error:request-too-large',
'陶泥儿智能创作',
true,
),
).toBe('陶泥儿智能创作 模型请求体过大,请减少参考图或上下文后重试');
expect(
projectRuntimeVisibleError(
'codex-app-server-terminal-unknown: 等待 turn/completed 超时',
'陶泥儿智能创作',
true,
),
).toBe(
'陶泥儿智能创作服务或网络在执行中断开,最终状态未知;请先检查项目文件是否已修改,再决定是否重试',
);
});
test('直连智能创作展示脱敏的阶段诊断与重试建议', () => {
expect(
projectRuntimeVisibleError(
'direct-codex-failure:v1 stage=art-preparation retryable=true summary=读取陶泥儿画布资源失败:HTTP 503;建议:平台资源暂时无法完成准备,请稍后重试;如持续失败请检查项目诊断;已保存脱敏项目诊断',
'陶泥儿智能创作',
true,
),
).toBe(
'陶泥儿智能创作:平台资源准备失败:读取陶泥儿画布资源失败:HTTP 503。平台资源暂时无法完成准备,请稍后重试;如持续失败请检查项目诊断(可直接重试)',
);
expect(
projectRuntimeVisibleError(
'direct-codex-failure:v1 stage=art-preparation retryable=false summary=陶泥儿画布存在多个同源核心图集,身份不唯一,已拒绝恢复;建议:历史画布资源不满足安全恢复条件,请先在资源画布确认唯一可用的核心图集;已保存脱敏项目诊断',
'陶泥儿智能创作',
true,
),
).toBe(
'陶泥儿智能创作:平台资源准备失败:陶泥儿画布存在多个同源核心图集,身份不唯一,已拒绝恢复。历史画布资源不满足安全恢复条件,请先在资源画布确认唯一可用的核心图集',
);
expect(
projectRuntimeVisibleError(
'direct-codex-failure:v1 stage=art-preparation retryable=false summary=本机开发者凭据存储目录未安全初始化;未创建远端凭据;建议:请检查当前 Windows 用户对本机私有凭据目录的权限后重试;已保存脱敏项目诊断',
'陶泥儿智能创作',
true,
),
).toBe(
'陶泥儿智能创作:平台资源准备失败:本机开发者凭据存储目录未安全初始化;未创建远端凭据。请检查当前 Windows 用户对本机私有凭据目录的权限后重试',
);
expect(
projectRuntimeVisibleError(
'direct-codex-failure:v1 stage=art-preparation retryable=true summary=读取陶泥儿画布资源失败:<redacted-url> <absolute-path> [redacted-secret];建议:平台资源暂时无法完成准备,请稍后重试;如持续失败请检查项目诊断;已保存脱敏项目诊断',
'陶泥儿智能创作',
true,
),
).toBe(
'陶泥儿智能创作:平台资源准备失败:读取陶泥儿画布资源失败:[已隐藏链接] [已隐藏路径] [已隐藏凭据]。平台资源暂时无法完成准备,请稍后重试;如持续失败请检查项目诊断(可直接重试)',
);
expect(
projectRuntimeVisibleError(
'direct-codex-failure:v1 stage=art-preparation retryable=true summary=请求失败 authorization=<redacted-url> [redacted-config] token=[redacted-sensitive-field];建议:请检查已隐藏配置并稍后重试;已保存脱敏项目诊断',
'陶泥儿智能创作',
true,
),
).toBe(
'陶泥儿智能创作:平台资源准备失败:请求失败 authorization=[已隐藏链接] [已隐藏配置] token=[已隐藏敏感字段]。请检查已隐藏配置并稍后重试(可直接重试)',
);
});
test('直连智能创作的 v2 失败文案保留阶段诊断并忽略末尾诊断引用', () => {
// 当前 Native 运行时下发 v2:在 v1 之上多了 `code=`,末尾拼上诊断引用。
expect(
projectRuntimeVisibleError(
'direct-codex-failure:v2 stage=code-generation code=runtime-failure retryable=false summary=入口模块语法错误;建议:修复 game/src 下的语法错误后重新发送需求;已保存脱敏项目诊断;详情:.agent/runtime/errors/error-1700000000000-1.json',
'陶泥儿智能创作',
true,
),
).toBe(
'陶泥儿智能创作:代码生成失败:入口模块语法错误。修复 game/src 下的语法错误后重新发送需求',
);
expect(
projectRuntimeVisibleError(
'direct-codex-failure:v2 stage=browser-validation code=idle-timeout retryable=true summary=真实试玩等待超时;建议:稍后重试或缩小任务范围;未能保存项目诊断',
'陶泥儿智能创作',
true,
),
).toBe(
'陶泥儿智能创作:真实试玩未通过:真实试玩等待超时。稍后重试或缩小任务范围(可直接重试)',
);
// 脱敏口径与 v1 相同:带未脱敏凭据的 v2 文案仍回落通用兜底,不把私密内容透出来。
expect(
projectRuntimeVisibleError(
'direct-codex-failure:v2 stage=request code=runtime-failure retryable=true summary=请求失败 authorization=Bearer secret;建议:请检查已隐藏配置并稍后重试;已保存脱敏项目诊断;详情:.agent/runtime/errors/error-1-1.json',
'陶泥儿智能创作',
true,
),
).toBe('陶泥儿智能创作 执行失败,请稍后重试');
});
test('直连平台错误保留 HTTP 诊断字段但只显示已脱敏的敏感值', () => {
const safe = projectRuntimeVisibleError(
'陶泥儿美术包生成失败(规范图):请求平台图片生成失败:HTTP 401;code=invalid-token;field=authorization;message=token=[redacted-secret];detail=登录态已失效',
'陶泥儿智能创作',
true,
);
expect(safe).toContain('HTTP 401');
expect(safe).toContain('code=invalid-token');
expect(safe).toContain('field=authorization');
expect(safe).toContain('登录态已失效');
expect(safe).toContain('[已隐藏凭据]');
expect(safe).not.toContain('[redacted sensitive context]');
const unsafe = projectRuntimeVisibleError(
'陶泥儿美术包生成失败(规范图):请求平台图片生成失败:HTTP 401;code=invalid-token;field=authorization;message=token=raw-secret-value',
'陶泥儿智能创作',
true,
);
expect(unsafe).not.toContain('raw-secret-value');
expect(unsafe).toBe('陶泥儿智能创作 鉴权失败,请检查运行时配置');
const unsafeBearer = projectRuntimeVisibleError(
'陶泥儿美术包生成失败(规范图):请求平台图片生成失败:HTTP 401;bearer=raw-bearer-value',
'陶泥儿智能创作',
true,
);
expect(unsafeBearer).not.toContain('raw-bearer-value');
expect(unsafeBearer).toBe('陶泥儿智能创作 鉴权失败,请检查运行时配置');
const unsafeEscapedJson = projectRuntimeVisibleError(
String.raw`陶泥儿美术包生成失败(规范图):请求平台图片生成失败:HTTP 401;payload={\"token\":\"raw-escaped-json-value\"}`,
'陶泥儿智能创作',
true,
);
expect(unsafeEscapedJson).not.toContain('raw-escaped-json-value');
expect(unsafeEscapedJson).toBe('陶泥儿智能创作 鉴权失败,请检查运行时配置');
const markerSafe = projectRuntimeVisibleError(
'陶泥儿美术包生成失败(规范图):请求平台图片生成失败:HTTP 403;detail=authorization=[redacted-config];field=[redacted-sensitive-field];path=<absolute-path>',
'陶泥儿智能创作',
true,
);
expect(markerSafe).toContain('HTTP 403');
expect(markerSafe).toContain('authorization=[已隐藏配置]');
expect(markerSafe).toContain('field=[已隐藏敏感字段]');
expect(markerSafe).toContain('path=[已隐藏路径]');
expect(markerSafe).not.toContain('[redacted-sensitive-field]');
expect(markerSafe).not.toBe('陶泥儿智能创作 鉴权失败,请检查运行时配置');
});
test('直连 Codex 失败保留安全原因并隐藏链接与路径', () => {
expect(
projectRuntimeVisibleError(
'direct-codex-error:Codex app-server turn 失败:HTTP 400',
'陶泥儿智能创作',
true,
),
).toBe(
'陶泥儿智能创作:智能服务执行失败:Codex app-server turn 失败:HTTP 400',
);
expect(
projectRuntimeVisibleError(
'direct-codex-error:请求失败 https://provider.example/private C:\\Users\\private\\project',
'陶泥儿智能创作',
true,
),
).toBe(
'陶泥儿智能创作:智能服务执行失败:请求失败 [已隐藏链接] [已隐藏路径]',
);
expect(
projectRuntimeVisibleError(
'Codex 已返回,但客户端登记生成产物失败:游戏代码已生成,但未在实际渲染中同时使用陶泥儿背景图 assets/direct-game-background.png 与四类核心切片;不会将项目标记为完成',
'陶泥儿智能创作',
true,
),
).toBe(
'陶泥儿智能创作:Codex 已返回,但客户端登记生成产物失败:游戏代码已生成,但未在实际渲染中同时使用陶泥儿背景图 assets/direct-game-background.png 与四类核心切片;不会将项目标记为完成',
);
expect(
projectRuntimeVisibleError(
'陶泥儿美术包不完整,已终止代码生成',
'陶泥儿智能创作',
true,
),
).toBe('陶泥儿智能创作:陶泥儿美术包不完整,已终止代码生成');
});
test('把常见 Runtime 失败映射为可行动原因', () => {
expect(
projectRuntimeVisibleError(
'动态隔离子 Agent 缺少 expected artifact:game/index.html',
'程序 Agent',
),
).toBe('程序 Agent 未生成要求的产物,请查看任务要求后重试');
expect(
projectRuntimeVisibleError('project.verify 验证失败', '程序 Agent'),
).toBe('程序 Agent 项目验证未通过,请查看运行详情并修复后重试');
expect(
projectRuntimeVisibleError('Agent loop 预算耗尽', '程序 Agent'),
).toBe('程序 Agent 本轮预算已耗尽,请缩小任务范围后重试');
});
test('隐藏旧失败对话与事件中的内部诊断标记', () => {
const fingerprint = 'd'.repeat(64);
const legacyConversation =
'后台任务失败:<absolute-path> [redacted sensitive context] ' +
`kind=upstream-503 httpStatus=503 fingerprint=${fingerprint} chars=99 ` +
'retryAttempt=3 maxRetries=3 retryState=exhausted';
const formattedEvent = formatAgentRuntimeEvent({
schemaVersion: 'game-creator-agent-runtime.v1',
agentId: 'planning-agent-v2',
taskId: 'task-provider-retry',
sessionId: 'session-provider-retry',
runId: 'run-provider-retry',
source: 'planning-gui',
eventType: 'turn.failed',
status: 'failed',
phase: 'failed',
summary: 'Agent Runtime 本轮处理失败。',
publicText: '项目总控 Agent 模型上下文已超限,请缩小任务范围后重试',
detail:
`<absolute-path> [redacted sensitive context] ` +
`errorSha256=${fingerprint} · errorChars=99`,
updatedAt: 1,
});
expect(formattedEvent).toBe(
'turn.failed · failed / failed · 项目总控 Agent 模型上下文已超限,请缩小任务范围后重试',
);
expect(formattedEvent).not.toContain('errorSha256');
expect(formattedEvent).not.toContain(fingerprint);
expect(
formatAgentRuntimeEvent({
schemaVersion: 'game-creator-agent-runtime.v1',
agentId: 'planning-agent-v2',
taskId: 'legacy-private-detail',
sessionId: 'legacy-private-detail-session',
runId: 'legacy-private-detail-run',
source: 'planning-gui',
eventType: 'error',
status: 'failed',
phase: 'failed',
summary: 'Agent Runtime 本轮处理失败。',
detail: 'private provider body without stable diagnostics marker',
updatedAt: 1,
}),
).toBe('error · failed / failed · Agent Runtime 本轮处理失败。');
const emptySummaryEvent = formatAgentRuntimeEvent({
schemaVersion: 'game-creator-agent-runtime.v1',
agentId: 'planning-agent-v2',
taskId: 'task-provider-retry',
sessionId: 'session-provider-retry',
runId: 'run-provider-retry',
source: 'planning-gui',
eventType: 'error',
status: 'failed',
phase: 'failed',
summary: '',
detail:
`<absolute-path> [redacted sensitive context] ` +
`fingerprint=${fingerprint} chars=99`,
updatedAt: 1,
});
expect(emptySummaryEvent).toBe(
'error · failed / failed · Agent Runtime 本轮处理失败。',
);
expect(emptySummaryEvent).not.toContain('absolute-path');
expect(emptySummaryEvent).not.toContain(fingerprint);
});
});