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AGC 原有插件系统无法直接操作已打开的 Unity Editor。本变更增加内置 `agc-unity-editor`,在 Windows x64 / Unity Mono 上支持当前项目探测、连接与 C# 执行,不向 Unity 工程安装 UPM 桥接包。 ## 主要变更 - 固定复用 DotCraft.Unity 0.4.3 的 Attach 核心,提供自包含 .NET helper,保留上游许可证、来源及修改记录。 - GUI、Runtime、DirectProject 共用 Runner 执行服务;补齐项目身份、并发、总期限、回执确认与持久不确定状态阻断。 - 现有打开项目入口支持 Unity,按项目类型及开关暴露插件和 Agent 工具。 - Windows 构建准备 helper 并随包分发;插件 JS/Rust 测试接入现有 CI 组,Jenkins 增加 .NET 10 工具链预检。 ## 验证 - .NET helper 27 项测试、自包含发布及最小环境协议 smoke 通过。 - Unity 6000.3.7f1 实机验证通过:连接、C# 执行、编译错误修复、断连重连、Domain Reload 后重新握手;真实 Runner 的 ACK、并发拒绝和跨重启阻断通过。 - 宿主 Unity、PluginHost、Cocos、MCP、工具目录与引擎识别定向回归通过;前端类型检查、插件 JS/Rust、CI 配置、格式、编码和文档门禁通过。 Linux CI 不代替 Windows helper/实机验证;发行安装包 UI smoke、其它 Unity 版本和 Unity CoreCLR 未验证。Unity 演示工程中的场景和组件已撤销,不在此 PR 范围内。 --------- Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com> Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/423
35 lines
1.7 KiB
C#
35 lines
1.7 KiB
C#
using System.ComponentModel;
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using System.Text.RegularExpressions;
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namespace Agc.Unity.Attach;
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internal static class DiagnosticPaths
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{
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public static string Redact(string text)
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{
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var local = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
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var prefixes = new List<(string Path, string Replacement)>
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{
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(AppContext.BaseDirectory, "<helper>"),
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(local, "<local>"),
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(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), "<user>")
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};
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if (!string.IsNullOrEmpty(local)) prefixes.Add((Path.Combine(local, "Genarrative", "UnityAttach"), "<unity-cache>"));
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foreach (var prefix in prefixes.ToArray())
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{
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if (string.IsNullOrWhiteSpace(prefix.Path)) continue;
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try { prefixes.Add((ProjectIdentity.Canonical(prefix.Path), prefix.Replacement)); }
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catch (Exception error) when (error is IOException or UnauthorizedAccessException or Win32Exception or ArgumentException or NotSupportedException) { }
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}
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foreach (var prefix in prefixes.Where(item => !string.IsNullOrWhiteSpace(item.Path)).OrderByDescending(item => item.Path.Length))
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{
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// Roslyn emits slash-separated paths even on Windows. Match only a known
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// directory prefix and leave the source filename, line/column and message intact.
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var parts = prefix.Path.TrimEnd('/', '\\').Replace('\\', '/').Split('/');
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var pattern = string.Join(@"[\\/]", parts.Select(Regex.Escape)) + @"(?=[\\/]|$)";
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text = Regex.Replace(text, pattern, _ => prefix.Replacement, RegexOptions.IgnoreCase | RegexOptions.CultureInvariant);
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}
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return text;
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}
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}
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