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Genarrative/src/services/match3d-creation/match3dCreationClient.ts
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wuxiangwanzi 2f76367108
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抓大鹅B3实现
2026-04-30 21:29:36 +08:00

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TypeScript
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import type {
CreateMatch3DSessionRequest,
ExecuteMatch3DActionRequest,
Match3DActionResponse,
Match3DAgentMessageResponse,
Match3DAgentSessionSnapshot,
Match3DAnchorItemResponse,
Match3DCreatorConfig,
Match3DSessionResponse,
SendMatch3DMessageRequest,
} from '../../../packages/shared/src/contracts/match3dAgent';
import type { TextStreamOptions } from '../aiTypes';
const MOCK_RESPONSE_DELAY_MS = 180;
const MATCH3D_SESSION_PREFIX = 'match3d-session';
const DEFAULT_MATCH3D_CONFIG: Match3DCreatorConfig = {
themeText: '缤纷玩具',
clearCount: 12,
difficulty: 4,
};
let match3dSessionCounter = 0;
const mockSessions = new Map<string, Match3DAgentSessionSnapshot>();
function delay(ms = MOCK_RESPONSE_DELAY_MS) {
return new Promise<void>((resolve) => globalThis.setTimeout(resolve, ms));
}
function nowIso() {
return new Date().toISOString();
}
function createMessage(
sessionId: string,
role: Match3DAgentMessageResponse['role'],
text: string,
kind: Match3DAgentMessageResponse['kind'] = 'chat',
): Match3DAgentMessageResponse {
return {
id: `${sessionId}-message-${Date.now()}-${Math.random().toString(16).slice(2)}`,
role,
kind,
text,
createdAt: nowIso(),
};
}
function buildAnchor(
key: string,
label: string,
value: string,
): Match3DAnchorItemResponse {
return {
key,
label,
value,
status: value.trim() ? 'confirmed' : 'missing',
};
}
function buildAnchorPack(config: Partial<Match3DCreatorConfig>) {
return {
theme: buildAnchor('theme', '题材主题', config.themeText ?? ''),
clearCount: buildAnchor(
'clearCount',
'需要消除次数',
typeof config.clearCount === 'number' ? String(config.clearCount) : '',
),
difficulty: buildAnchor(
'difficulty',
'难度',
typeof config.difficulty === 'number' ? String(config.difficulty) : '',
),
};
}
function normalizePositiveInteger(value: unknown) {
if (typeof value !== 'number' || !Number.isFinite(value)) {
return null;
}
const normalized = Math.floor(value);
return normalized > 0 ? normalized : null;
}
function normalizeDifficulty(value: unknown) {
if (typeof value !== 'number' || !Number.isFinite(value)) {
return null;
}
return Math.max(1, Math.min(10, Math.round(value)));
}
function buildConfigFromPartial(
partial: Partial<Match3DCreatorConfig>,
): Match3DCreatorConfig | null {
const themeText = partial.themeText?.trim();
const clearCount = normalizePositiveInteger(partial.clearCount);
const difficulty = normalizeDifficulty(partial.difficulty);
if (!themeText || !clearCount || !difficulty) {
return null;
}
return {
themeText,
referenceImageSrc: partial.referenceImageSrc ?? null,
clearCount,
difficulty,
};
}
function parseConfigFromText(
text: string,
current: Partial<Match3DCreatorConfig>,
): Partial<Match3DCreatorConfig> {
const next = { ...current };
const trimmedText = text.trim();
const themeMatch =
trimmedText.match(/(?:题材|主题)[::\s]*([\u4e00-\u9fa5A-Za-z0-9_-]{2,24})/u) ??
trimmedText.match(/(?:想做|做成|选择|使用)([\u4e00-\u9fa5A-Za-z0-9_-]{2,24})(?:题材|主题)/u);
const clearCountMatch =
trimmedText.match(/(?:消除|次数)[::\s]*(\d+)/u) ??
trimmedText.match(/(\d+)\s*(?:次消除|次)/u);
const difficultyMatch =
trimmedText.match(/(?:难度)[::\s]*(10|[1-9])/u) ??
trimmedText.match(/(?:难一点|困难)/u);
if (themeMatch?.[1]) {
next.themeText = themeMatch[1].trim();
}
if (clearCountMatch?.[1]) {
next.clearCount = Number(clearCountMatch[1]);
}
if (difficultyMatch?.[1]) {
next.difficulty = Number(difficultyMatch[1]);
} else if (difficultyMatch?.[0]) {
next.difficulty = 7;
}
if (!next.themeText && trimmedText.length >= 2 && trimmedText.length <= 24) {
next.themeText = trimmedText;
}
return next;
}
function resolveSessionProgress(config: Partial<Match3DCreatorConfig>) {
const completed = [
Boolean(config.themeText?.trim()),
Boolean(normalizePositiveInteger(config.clearCount)),
Boolean(normalizeDifficulty(config.difficulty)),
].filter(Boolean).length;
return Math.round((completed / 3) * 100);
}
function buildAssistantReply(config: Partial<Match3DCreatorConfig>) {
const missing: string[] = [];
if (!config.themeText?.trim()) {
missing.push('题材主题');
}
if (!normalizePositiveInteger(config.clearCount)) {
missing.push('需要消除次数');
}
if (!normalizeDifficulty(config.difficulty)) {
missing.push('难度');
}
if (missing.length === 0) {
const readyConfig = buildConfigFromPartial(config) ?? DEFAULT_MATCH3D_CONFIG;
return `已确认:${readyConfig.themeText}题材,消除 ${readyConfig.clearCount} 次,共 ${readyConfig.clearCount * 3} 件物品,难度 ${readyConfig.difficulty}。可以生成结果页。`;
}
return `还需要确认:${missing.join('、')}。`;
}
function updateSessionConfig(
session: Match3DAgentSessionSnapshot,
partialConfig: Partial<Match3DCreatorConfig>,
) {
const progressPercent = resolveSessionProgress(partialConfig);
const config = buildConfigFromPartial(partialConfig);
return {
...session,
progressPercent,
stage: 'collecting_config',
anchorPack: buildAnchorPack(partialConfig),
config,
updatedAt: nowIso(),
} satisfies Match3DAgentSessionSnapshot;
}
function ensureMockSession(sessionId: string) {
const session = mockSessions.get(sessionId);
if (!session) {
throw new Error('抓大鹅创作会话不存在,请重新开始创作。');
}
return session;
}
function buildDraft(config: Match3DCreatorConfig) {
return {
gameName: `${config.themeText}抓大鹅`,
themeText: config.themeText,
summaryText: `${config.themeText}题材的经典三消收纳关卡。`,
tags: [config.themeText, '抓大鹅', '消除'].slice(0, 3),
coverImageSrc: config.referenceImageSrc ?? null,
clearCount: config.clearCount,
difficulty: config.difficulty,
totalItemCount: config.clearCount * 3,
};
}
export async function createMatch3DCreationSession(
payload: CreateMatch3DSessionRequest = {},
): Promise<Match3DSessionResponse> {
await delay();
match3dSessionCounter += 1;
const sessionId = `${MATCH3D_SESSION_PREFIX}-${match3dSessionCounter}`;
const partialConfig: Partial<Match3DCreatorConfig> = {
themeText: payload.themeText ?? payload.seedText,
referenceImageSrc: payload.referenceImageSrc ?? null,
clearCount: payload.clearCount,
difficulty: payload.difficulty,
};
const now = nowIso();
const session: Match3DAgentSessionSnapshot = updateSessionConfig(
{
sessionId,
currentTurn: 0,
progressPercent: 0,
stage: 'collecting_config',
anchorPack: buildAnchorPack(partialConfig),
config: null,
draft: null,
messages: [
createMessage(
sessionId,
'assistant',
'先确认题材、需要消除次数和难度。也可以直接说“自动配置”。',
),
],
lastAssistantReply: null,
updatedAt: now,
},
partialConfig,
);
mockSessions.set(sessionId, session);
return { session };
}
export async function getMatch3DCreationSession(sessionId: string) {
await delay(80);
return { session: ensureMockSession(sessionId) };
}
export async function streamMatch3DCreationMessage(
sessionId: string,
payload: SendMatch3DMessageRequest,
options: TextStreamOptions = {},
): Promise<Match3DAgentSessionSnapshot> {
await delay(120);
const session = ensureMockSession(sessionId);
const text = payload.text.trim();
const currentConfig: Partial<Match3DCreatorConfig> = session.config ?? {
themeText: session.anchorPack.theme.value,
clearCount: Number(session.anchorPack.clearCount.value) || undefined,
difficulty: Number(session.anchorPack.difficulty.value) || undefined,
};
const nextConfig =
payload.quickFillRequested || /自动配置/u.test(text)
? {
...DEFAULT_MATCH3D_CONFIG,
themeText: currentConfig.themeText || DEFAULT_MATCH3D_CONFIG.themeText,
}
: parseConfigFromText(text, currentConfig);
const userMessage = {
id: payload.clientMessageId,
role: 'user',
kind: 'chat',
text,
createdAt: nowIso(),
} satisfies Match3DAgentMessageResponse;
const assistantReply = buildAssistantReply(nextConfig);
options.onUpdate?.(assistantReply.slice(0, Math.ceil(assistantReply.length / 2)));
await delay(80);
options.onUpdate?.(assistantReply);
await delay(80);
const nextSession = updateSessionConfig(
{
...session,
currentTurn: session.currentTurn + 1,
messages: [
...session.messages,
userMessage,
createMessage(sessionId, 'assistant', assistantReply),
],
lastAssistantReply: assistantReply,
},
{
...nextConfig,
referenceImageSrc:
payload.referenceImageSrc ?? currentConfig.referenceImageSrc ?? null,
},
);
mockSessions.set(sessionId, nextSession);
return nextSession;
}
export async function executeMatch3DCreationAction(
sessionId: string,
payload: ExecuteMatch3DActionRequest,
): Promise<Match3DActionResponse> {
await delay(220);
const session = ensureMockSession(sessionId);
if (payload.action !== 'match3d_compile_draft') {
throw new Error('未知抓大鹅创作操作。');
}
const config = session.config ?? buildConfigFromPartial(DEFAULT_MATCH3D_CONFIG);
if (!config) {
throw new Error('请先确认题材、需要消除次数和难度。');
}
const nextSession = {
...session,
stage: 'draft_ready',
progressPercent: 100,
config,
draft: buildDraft(config),
lastAssistantReply: '抓大鹅草稿已准备完成。',
messages: [
...session.messages,
createMessage(sessionId, 'assistant', '抓大鹅草稿已准备完成。', 'summary'),
],
updatedAt: nowIso(),
} satisfies Match3DAgentSessionSnapshot;
mockSessions.set(sessionId, nextSession);
return { session: nextSession };
}
export const match3dCreationClient = {
createSession: createMatch3DCreationSession,
getSession: getMatch3DCreationSession,
streamMessage: streamMatch3DCreationMessage,
executeAction: executeMatch3DCreationAction,
};