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Genarrative/deploy/container/nginx.conf
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游戏发行入口改为平台同源路径
- 审核通过时由 api-server 按 gameId 派生 /games/{gameId}/ 相对路径写入公开投影,删除 AppConfig 的发行入口模板字段与读取逻辑
- 删除 deploy/env 两份示例中的 GENARRATIVE_GAME_DISTRIBUTION_RELEASE_ENTRY_TEMPLATE
- 三份 nginx 模板内联同源发行入口 location,把 /games/<gameId>/ 与子资源转发到发行网关并在边缘清空 Cookie
- SPA allowlist 补齐 components、design-system、games、games/detail、games/mine、games/play、games/publish
- 前端 normalizeGameEntryUrl 支持相对路径与同源发行路径,按当前 origin 解析并补尾斜杠,继续兼容历史绝对 URL
- 删除退役的独立来源模板 deploy/nginx/genarrative-release-origin.conf、门禁脚本 scripts/check-release-origin-config.mjs 与其 npm 脚本
- 游戏分发 e2e 脚本改为在公开投影上断言 entryUrl 等于 /games/{gameId}/
- 同步平台主规范、运维主规范、nginx README 与共享决策记录
2026-09-24 00:21:27 +08:00

170 lines
5.7 KiB
Nginx Configuration File
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worker_processes auto;
events {
worker_connections 768;
}
http {
include /etc/nginx/mime.types;
default_type application/octet-stream;
log_format genarrative_upstream
'$remote_addr - $remote_user [$time_local] "$request" '
'$status $body_bytes_sent "$http_referer" "$http_user_agent" '
'request_time=$request_time upstream_connect_time=$upstream_connect_time '
'upstream_header_time=$upstream_header_time upstream_response_time=$upstream_response_time '
'upstream_status=$upstream_status request_id=$request_id';
upstream genarrative_api {
server api-server:8082;
keepalive 64;
}
limit_conn_zone $binary_remote_addr zone=genarrative_api_conn:10m;
limit_req_zone $binary_remote_addr zone=genarrative_api_rps:10m rate=300r/s;
limit_req_zone $binary_remote_addr zone=genarrative_admin_rps:10m rate=30r/s;
sendfile on;
keepalive_timeout 65;
gzip on;
gzip_vary on;
gzip_proxied any;
gzip_comp_level 5;
gzip_min_length 1024;
gzip_types
text/plain
text/css
text/javascript
application/javascript
application/json
application/xml
application/xml+rss
image/svg+xml;
server {
listen 80;
server_name _;
access_log /var/log/nginx/genarrative.access.log genarrative_upstream;
error_log /var/log/nginx/genarrative.error.log warn;
limit_conn_status 429;
limit_conn_log_level warn;
limit_req_status 429;
limit_req_log_level warn;
root /srv/genarrative/web;
index index.html;
location ^~ /admin/api/ {
default_type application/json;
limit_conn genarrative_api_conn 64;
limit_req zone=genarrative_admin_rps burst=16 nodelay;
proxy_pass http://genarrative_api/admin/api/;
proxy_http_version 1.1;
proxy_set_header Connection "";
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
proxy_set_header X-Request-Id $request_id;
}
location = /admin {
return 301 /admin/;
}
location ^~ /admin/assets/ {
try_files $uri =404;
}
location ^~ /admin/ {
try_files $uri $uri/ /admin/index.html;
}
location ^~ /assets/ {
try_files $uri =404;
}
location ~ ^/api(?:/|$) {
default_type application/json;
# 中文注释:创作接口会携带参考图 Data URL,游戏发行包 PUT 更大,Nginx 只负责放行到 api-server
# 真实大小限制仍由路由 DefaultBodyLimit(发行包 200 MiB + 1 KiB)和业务字节校验负责。
client_max_body_size 210m;
limit_conn genarrative_api_conn 64;
limit_req zone=genarrative_api_rps burst=64 nodelay;
proxy_pass http://genarrative_api;
proxy_http_version 1.1;
proxy_buffering off;
proxy_read_timeout 3600s;
proxy_send_timeout 3600s;
add_header X-Accel-Buffering no always;
proxy_set_header Connection "";
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
proxy_set_header X-Forwarded-Host $host;
proxy_set_header X-Request-Id $request_id;
}
location ~ ^/(generated-|healthz|readyz) {
return 404;
}
location ~ ^/v1/database/[^/]+/subscribe$ {
proxy_pass http://spacetimedb:3101;
proxy_http_version 1.1;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "Upgrade";
proxy_set_header Host $host;
proxy_read_timeout 3600s;
}
location ^~ /v1/identity {
proxy_pass http://spacetimedb:3101;
proxy_http_version 1.1;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "Upgrade";
proxy_set_header Host $host;
}
location ^~ /v1/ {
return 404;
}
# 平台同源路径发行入口:/games/<gameId>/ 与 /games/<gameId>/<asset> 映射到
# api-server 发行网关。游戏文档跑在 iframe sandbox="allow-scripts" 的不透明来源里,
# 离开页面即随 iframe 卸载,因此不再要求独立发行域名与通配证书。
location ~ "^/games/(?<game_id>game_[0-9a-f]{32})(?<game_path>/.*)?$" {
proxy_http_version 1.1;
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
proxy_set_header X-Request-Id $request_id;
proxy_set_header Cookie "";
proxy_pass http://genarrative_api/api/game-distribution/releases/$game_id$game_path;
proxy_read_timeout 60s;
proxy_send_timeout 60s;
}
# BEGIN GENARRATIVE MAIN SPA ROUTES
location = / {
try_files /index.html =404;
}
location ~* "^/(?:creation|editor/canvas|profile|project|components|design-system|games|games/detail|games/mine|games/play|games/publish)/?$" {
try_files $uri /index.html =404;
}
# END GENARRATIVE MAIN SPA ROUTES
location / {
try_files $uri $uri/ =404;
}
}
}