b0d7121265
- 新增 chatPromptPolish.test.tsx:覆盖提醒判据、草稿指纹、本机偏好读写与润色命令调用 - 覆盖主动润色回填、可重复润色覆盖结果、恢复原文回到最初原文 - 覆盖润色失败保留原文并在提醒面板内给出重试提示 - 覆盖长文本提交被提醒面板拦下、使用原文提交、关闭取消发送、AI 润色后发送 - 覆盖不再提醒偏好落本机 localStorage 后不再拦截,以及挂载时读取该偏好 - 覆盖短文本与命令不触发提醒 - resourceReferenceInput.test.tsx 新增:两个页签的独立搜索与筛选状态 - 新增:activeVersionId、版本回退、悬空绑定过滤与空态 - 新增:资源改名后 chip 与候选列表显示名刷新 - 新增:跨会话恢复草稿后光标落在文本末尾,引用追加在文本之后
510 lines
17 KiB
TypeScript
510 lines
17 KiB
TypeScript
// @vitest-environment jsdom
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import { cleanup, render, screen, waitFor } from '@testing-library/react';
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import userEvent from '@testing-library/user-event';
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import { StrictMode } from 'react';
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import { afterEach, describe, expect, test, vi } from 'vitest';
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import type {
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GameCreationAppAssetManifestEntry,
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GameIterationVersion,
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} from '../../../packages/shared/src/contracts/gameCreationApp';
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import {
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LOCAL_GAME_PREVIEW_INSPECT_MESSAGE,
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parseLocalGamePreviewInspectMessage,
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} from '../src/features/project-workspace/LocalGamePreviewFrame';
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import { ResourceReferenceInput } from '../src/features/project-workspace/ResourceReferenceInput';
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import {
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type ChatComposerDraft,
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type ChatReference,
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currentIterationVersionAssets,
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dispatchResourceReferenceInsert,
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RESOURCE_REFERENCE_FILTERS,
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RESOURCE_REFERENCE_INSERT_EVENT,
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RESOURCE_REFERENCE_SCOPES,
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resourceReferenceCategory,
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resourceReferenceFromAsset,
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resourceReferenceMatchesCategoryFilter,
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resourceReferenceMatchesQuery,
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resolveActiveIterationVersion,
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} from '../src/features/project-workspace/resourceReferences';
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function asset(
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id: string,
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kind: string,
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mediaType: string,
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localPath: string,
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): GameCreationAppAssetManifestEntry {
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return {
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id,
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kind,
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mediaType,
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localPath,
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source: { kind: 'uploaded' },
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};
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}
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function iterationVersion(
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versionId: string,
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resourceIds: string[],
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parentVersionId: string | null = null,
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): GameIterationVersion {
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return {
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versionId,
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parentVersionId,
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projectRevision: 1,
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resourceBindings: resourceIds.map((resourceId, index) => ({
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slotId: `slot-${index}`,
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resourceId,
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})),
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createdReason: 'initial',
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createdAt: 1,
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};
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}
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async function settleComposer() {
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await new Promise((resolve) => {
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setTimeout(resolve, 0);
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});
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}
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const assets = [
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asset('hero', 'character', 'image/png', 'assets/hero.png'),
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asset('enemy', 'character', 'image/png', 'assets/enemy.png'),
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asset('theme', 'background-music', 'audio/mpeg', 'assets/theme.mp3'),
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];
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afterEach(cleanup);
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describe('ResourceReferenceInput', () => {
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test('opens the asset picker, supports multi-select, and inserts stable references', async () => {
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const user = userEvent.setup();
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const onChange = vi.fn<(draft: ChatComposerDraft) => void>();
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render(
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<ResourceReferenceInput
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value=""
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references={[]}
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onChange={onChange}
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assets={assets}
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projectPath="C:/project"
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ariaLabel="聊天"
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/>,
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);
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await user.click(screen.getByRole('button', { name: '插入素材引用' }));
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expect(screen.getByRole('dialog', { name: '选择素材' })).not.toBeNull();
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await user.click(screen.getByRole('option', { name: /hero/u }));
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await user.click(screen.getByRole('option', { name: /enemy/u }));
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await user.click(screen.getByRole('button', { name: '插入引用' }));
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await waitFor(() => {
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expect(onChange).toHaveBeenCalled();
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});
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const draft = onChange.mock.calls.at(-1)?.[0];
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expect(draft?.text).toBe('@hero @enemy');
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expect(draft?.references.map((reference) => reference.resourceId)).toEqual([
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'hero',
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'enemy',
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]);
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expect(
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document.querySelector('[data-resource-reference-id="hero"]'),
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).not.toBeNull();
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});
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test('loads image thumbnails through the controlled native preview command', async () => {
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const user = userEvent.setup();
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const invoke = vi.fn().mockResolvedValue({
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dataUrl: 'data:image/png;base64,iVBORw0KGgo=',
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});
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(
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window as unknown as {
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__TAURI__?: { core?: { invoke?: typeof invoke } };
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}
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).__TAURI__ = { core: { invoke } };
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render(
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<StrictMode>
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<ResourceReferenceInput
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value=""
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references={[]}
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onChange={vi.fn()}
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assets={assets}
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projectPath="C:/project"
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ariaLabel="聊天"
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/>
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</StrictMode>,
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);
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await user.click(screen.getByRole('button', { name: '插入素材引用' }));
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await waitFor(() => {
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expect(
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document.querySelector('.resource-reference-picker-list img'),
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).not.toBeNull();
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});
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expect(invoke).toHaveBeenCalledWith(
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'read_local_project_image_preview',
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expect.objectContaining({
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projectPath: 'C:/project',
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relativePath: 'assets/hero.png',
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}),
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);
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delete (
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window as unknown as {
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__TAURI__?: { core?: { invoke?: typeof invoke } };
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}
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).__TAURI__;
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});
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test('filters candidate references by name, id, kind, and functional category', () => {
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const hero = resourceReferenceFromAsset(assets[0]!, 'asset-picker');
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const theme = resourceReferenceFromAsset(assets[2]!, 'asset-picker');
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expect(resourceReferenceMatchesQuery(hero, 'her')).toBe(true);
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expect(resourceReferenceMatchesQuery(hero, 'character')).toBe(true);
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expect(resourceReferenceMatchesQuery(hero, 'missing')).toBe(false);
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expect(resourceReferenceCategory(hero)).toBe('character');
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expect(resourceReferenceCategory(theme)).toBe('audio');
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expect(hero.tags).toEqual([]);
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});
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test('exposes the six functional categories plus all as the single filter source', () => {
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expect(RESOURCE_REFERENCE_FILTERS).toEqual([
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{ id: 'all', label: '全部' },
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{ id: 'ui-interaction', label: 'UI 交互' },
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{ id: 'character', label: '角色与对象' },
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{ id: 'scene', label: '场景与环境' },
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{ id: 'audio', label: '音频' },
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{ id: 'document', label: '文档' },
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{ id: 'unclassified', label: '待归类' },
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]);
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});
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test('projects explicit category and manifest tags onto the reference', () => {
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const hero = resourceReferenceFromAsset(
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{
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...assets[0]!,
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category: 'scene',
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tags: ['主舞台', '日夜'],
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},
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'asset-picker',
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);
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expect(hero.category).toBe('scene');
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expect(hero.tags).toEqual(['主舞台', '日夜']);
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expect(resourceReferenceMatchesCategoryFilter(hero, 'scene')).toBe(true);
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expect(resourceReferenceMatchesCategoryFilter(hero, 'character')).toBe(
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false,
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);
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expect(resourceReferenceMatchesCategoryFilter(hero, 'all')).toBe(true);
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});
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test('falls back to the kind-derived category when the manifest asset omits it', () => {
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const hero = resourceReferenceFromAsset(assets[0]!, 'asset-picker');
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const unclassified = resourceReferenceFromAsset(
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{
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...assets[0]!,
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kind: 'image',
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},
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'asset-picker',
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);
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expect(resourceReferenceMatchesCategoryFilter(hero, 'character')).toBe(
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true,
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);
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expect(resourceReferenceCategory(unclassified)).toBe('unclassified');
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});
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test('resource-card insertion uses the shared structured reference event', () => {
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const reference = resourceReferenceFromAsset(assets[0]!, 'resource-card');
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const listener = vi.fn();
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window.addEventListener(RESOURCE_REFERENCE_INSERT_EVENT, listener);
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dispatchResourceReferenceInsert(reference);
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window.removeEventListener(RESOURCE_REFERENCE_INSERT_EVENT, listener);
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expect(listener).toHaveBeenCalledTimes(1);
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expect(
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(listener.mock.calls[0]?.[0] as CustomEvent).detail.reference,
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).toEqual(reference);
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});
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test('runtime inspect messages only expose the bounded safe selection shape', () => {
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expect(
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parseLocalGamePreviewInspectMessage({
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type: LOCAL_GAME_PREVIEW_INSPECT_MESSAGE,
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action: 'selected',
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selection: {
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label: '开始游戏',
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elementTag: 'button',
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elementRole: 'button',
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text: '开始游戏',
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width: 120.4,
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height: 40.2,
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resourceIds: ['hero', 'bad id', '../secret'],
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sourcePath: '/assets/hero.png?token=secret',
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html: '<button>secret</button>',
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},
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}),
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).toEqual({
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action: 'selected',
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selection: {
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label: '开始游戏',
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elementTag: 'button',
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elementRole: 'button',
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text: '开始游戏',
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width: 120.4,
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height: 40.2,
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resourceIds: ['hero'],
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sourcePath: '/assets/hero.png',
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},
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});
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expect(
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parseLocalGamePreviewInspectMessage({
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type: 'unknown',
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action: 'selected',
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}),
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).toBeNull();
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});
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test('runtime-region references travel through the same structured event', () => {
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const reference: ChatReference = {
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type: 'runtime-region',
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label: '开始按钮',
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runId: 'preview-3101',
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elementTag: 'button',
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text: '开始游戏',
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resourceIds: ['hero'],
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source: 'runtime-picker',
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};
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const listener = vi.fn();
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window.addEventListener(RESOURCE_REFERENCE_INSERT_EVENT, listener);
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dispatchResourceReferenceInsert(reference);
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window.removeEventListener(RESOURCE_REFERENCE_INSERT_EVENT, listener);
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expect(
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(listener.mock.calls[0]?.[0] as CustomEvent).detail.reference,
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).toEqual(reference);
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});
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test('removing a chip keeps the remaining text editable', async () => {
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const user = userEvent.setup();
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const onChange = vi.fn<(draft: ChatComposerDraft) => void>();
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render(
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<ResourceReferenceInput
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value=""
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references={[]}
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onChange={onChange}
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assets={assets}
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projectPath="C:/project"
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ariaLabel="聊天"
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/>,
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);
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await user.click(screen.getByRole('button', { name: '插入素材引用' }));
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await user.click(screen.getByRole('option', { name: /hero/u }));
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await user.click(screen.getByRole('button', { name: '插入引用' }));
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await screen.findByRole('button', { name: '移除引用 hero' });
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await user.click(screen.getByRole('button', { name: '移除引用 hero' }));
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await waitFor(() => {
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expect(onChange.mock.calls.at(-1)?.[0].references).toHaveLength(0);
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});
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});
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test('exposes the current-version and all-canvas scopes as the only two tabs', () => {
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expect(RESOURCE_REFERENCE_SCOPES).toEqual([
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{ id: 'current-version', label: '当前版本素材' },
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{ id: 'all-canvas', label: '全部画布素材' },
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]);
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});
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test('resolves the current version from activeVersionId or the newest manifest version', () => {
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const versions = [
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iterationVersion('v1', ['hero']),
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iterationVersion('v2', ['theme'], 'v1'),
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];
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expect(resolveActiveIterationVersion(versions, 'v1')?.versionId).toBe('v1');
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expect(resolveActiveIterationVersion(versions, null)?.versionId).toBe('v2');
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expect(resolveActiveIterationVersion(versions, undefined)?.versionId).toBe(
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'v2',
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);
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expect(resolveActiveIterationVersion(versions, 'missing')).toBeNull();
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expect(resolveActiveIterationVersion([], null)).toBeNull();
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expect(resolveActiveIterationVersion(undefined, null)).toBeNull();
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});
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test('derives current-version assets from bindings and drops dangling bindings', () => {
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const versions = [iterationVersion('v1', ['hero', 'deleted-asset'])];
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expect(
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currentIterationVersionAssets(assets, versions, 'v1').map(
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(entry) => entry.id,
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),
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).toEqual(['hero']);
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expect(currentIterationVersionAssets(assets, versions, 'missing')).toEqual(
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[],
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);
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expect(currentIterationVersionAssets(assets, [], null)).toEqual([]);
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expect(
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currentIterationVersionAssets(assets, [iterationVersion('v1', [])], 'v1'),
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).toEqual([]);
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});
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test('keeps an independent search and filter state per picker scope', async () => {
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const user = userEvent.setup();
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render(
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<ResourceReferenceInput
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value=""
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references={[]}
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onChange={vi.fn()}
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assets={assets}
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versions={[
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iterationVersion('v1', ['hero', 'enemy']),
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iterationVersion('v2', ['theme'], 'v1'),
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]}
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projectPath="C:/project"
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ariaLabel="聊天"
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/>,
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);
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await user.click(screen.getByRole('button', { name: '插入素材引用' }));
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// 没传 activeVersionId 时回退到 manifest 最新版本 v2,只列出该版本绑定的资源。
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expect(
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screen
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.getByRole('tab', { name: '当前版本素材' })
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.getAttribute('aria-selected'),
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).toBe('true');
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expect(screen.getByRole('option', { name: /theme/u })).not.toBeNull();
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expect(screen.queryByRole('option', { name: /hero/u })).toBeNull();
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await user.type(screen.getByLabelText('搜索当前版本素材'), 'the');
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expect(screen.getByRole('option', { name: /theme/u })).not.toBeNull();
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await user.click(screen.getByRole('tab', { name: '全部画布素材' }));
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// 另一个页签有自己的搜索与筛选,不受当前版本页签影响。
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const allCanvasSearch = screen.getByLabelText(
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'搜索全部画布素材',
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) as HTMLInputElement;
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expect(allCanvasSearch.value).toBe('');
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expect(screen.getByRole('option', { name: /hero/u })).not.toBeNull();
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expect(screen.getByRole('option', { name: /enemy/u })).not.toBeNull();
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await user.type(allCanvasSearch, 'hero');
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expect(screen.queryByRole('option', { name: /enemy/u })).toBeNull();
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await user.click(screen.getByRole('button', { name: '音频' }));
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expect(screen.queryByRole('option', { name: /hero/u })).toBeNull();
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expect(screen.getByText('没有匹配的素材')).not.toBeNull();
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await user.click(screen.getByRole('tab', { name: '当前版本素材' }));
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expect(
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(screen.getByLabelText('搜索当前版本素材') as HTMLInputElement).value,
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).toBe('the');
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expect(screen.getByRole('option', { name: /theme/u })).not.toBeNull();
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});
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test('shows an empty state when the active version has no bound resources', async () => {
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const user = userEvent.setup();
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render(
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<ResourceReferenceInput
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value=""
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references={[]}
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onChange={vi.fn()}
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assets={assets}
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activeVersionId="v1"
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versions={[iterationVersion('v1', ['deleted-asset'])]}
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projectPath="C:/project"
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ariaLabel="聊天"
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/>,
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);
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await user.click(screen.getByRole('button', { name: '插入素材引用' }));
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// 当前版本没有可用素材时默认落到「全部画布素材」,切回当前版本页签是空态。
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await user.click(screen.getByRole('tab', { name: '当前版本素材' }));
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expect(screen.getByText('当前版本还没有绑定素材')).not.toBeNull();
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expect(screen.queryByRole('option')).toBeNull();
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await user.click(screen.getByRole('tab', { name: '全部画布素材' }));
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expect(screen.getByRole('option', { name: /hero/u })).not.toBeNull();
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});
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test('shows the current-version empty state when the project has no versions', async () => {
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const user = userEvent.setup();
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render(
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<ResourceReferenceInput
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value=""
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references={[]}
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onChange={vi.fn()}
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assets={assets}
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versions={[]}
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projectPath="C:/project"
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ariaLabel="聊天"
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/>,
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);
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await user.click(screen.getByRole('button', { name: '插入素材引用' }));
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await user.click(screen.getByRole('tab', { name: '当前版本素材' }));
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expect(screen.getByText('当前版本还没有绑定素材')).not.toBeNull();
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});
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test('refreshes chip and candidate display names after a resource rename', async () => {
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const user = userEvent.setup();
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const onChange = vi.fn<(draft: ChatComposerDraft) => void>();
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const renamedAssets = [
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asset('hero', 'character', 'image/png', 'assets/hero-final.png'),
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assets[1]!,
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assets[2]!,
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];
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render(
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<ResourceReferenceInput
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value="用这个角色"
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references={[resourceReferenceFromAsset(assets[0]!, 'asset-picker')]}
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onChange={onChange}
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assets={renamedAssets}
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projectPath="C:/project"
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ariaLabel="聊天"
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/>,
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);
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await waitFor(() => {
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expect(
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document.querySelector('.resource-reference-chip-label')?.textContent,
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|
).toBe('hero-final');
|
|
});
|
|
await waitFor(() => {
|
|
expect(onChange.mock.calls.at(-1)?.[0].references[0]?.label).toBe(
|
|
'hero-final',
|
|
);
|
|
});
|
|
|
|
await user.click(screen.getByRole('button', { name: '插入素材引用' }));
|
|
expect(screen.getByRole('option', { name: /hero-final/u })).not.toBeNull();
|
|
expect(screen.queryByRole('option', { name: /hero /u })).toBeNull();
|
|
});
|
|
|
|
test('restores a cross-session draft with the caret at the end of the text', async () => {
|
|
const user = userEvent.setup();
|
|
const onChange = vi.fn<(draft: ChatComposerDraft) => void>();
|
|
const { rerender } = render(
|
|
<ResourceReferenceInput
|
|
value="上一个会话的草稿"
|
|
references={[]}
|
|
onChange={onChange}
|
|
assets={assets}
|
|
projectPath="C:/project"
|
|
ariaLabel="聊天"
|
|
/>,
|
|
);
|
|
|
|
// 切换 / 重开会话:外部草稿被整体替换。
|
|
rerender(
|
|
<ResourceReferenceInput
|
|
value="恢复出来的草稿"
|
|
references={[]}
|
|
onChange={onChange}
|
|
assets={assets}
|
|
projectPath="C:/project"
|
|
ariaLabel="聊天"
|
|
/>,
|
|
);
|
|
|
|
await user.click(screen.getByRole('button', { name: '插入素材引用' }));
|
|
await user.click(screen.getByRole('option', { name: /hero/u }));
|
|
await user.click(screen.getByRole('button', { name: '插入引用' }));
|
|
await settleComposer();
|
|
|
|
expect(onChange.mock.calls.at(-1)?.[0].text).toBe('恢复出来的草稿@hero');
|
|
});
|
|
});
|