33ed85ba54
- 新增 ResourceAssetDeleteDialog:列出使用该素材的游戏版本(标识 + 创建时间),给出「把相关游戏版本一并删除」勾选,默认不勾 - ResourceClassificationPanel 删除入口改为先读 read_local_project_asset_references,再打开独立确认弹窗,不再用面板内二次确认态 - 确认删除时按勾选状态传 deleteReferencedVersions;未被任何版本引用时不显示连带删除勾选 - styles.css 补删除弹窗、版本列表与勾选行样式 - 重写并扩充 resourceClassificationPanel.test.tsx 的删除用例:确认弹窗才发起删除、未引用时不出现勾选、列出被引用版本且默认不勾、勾选后传 true、客户端拒绝时不报告删除
390 lines
12 KiB
TypeScript
390 lines
12 KiB
TypeScript
// @vitest-environment jsdom
|
|
import { cleanup, render, screen, waitFor } from '@testing-library/react';
|
|
import userEvent from '@testing-library/user-event';
|
|
import { afterEach, describe, expect, test, vi } from 'vitest';
|
|
|
|
import type { GameCreationAppAssetManifestEntry } from '../../../packages/shared/src/contracts/gameCreationApp';
|
|
import { ResourceClassificationPanel } from '../src/view/project-development/ResourceClassificationPanel';
|
|
|
|
const asset: GameCreationAppAssetManifestEntry = {
|
|
id: 'asset-hero',
|
|
kind: 'character',
|
|
mediaType: 'image/png',
|
|
localPath: 'assets/hero.png',
|
|
source: { kind: 'uploaded' },
|
|
category: 'character',
|
|
tags: ['主角'],
|
|
};
|
|
|
|
function installInvoke(
|
|
implementation: (command: string, args?: unknown) => Promise<unknown>,
|
|
) {
|
|
const invoke = vi.fn(implementation);
|
|
(
|
|
window as unknown as {
|
|
__TAURI__?: { core?: { invoke?: typeof invoke } };
|
|
}
|
|
).__TAURI__ = { core: { invoke } };
|
|
return invoke;
|
|
}
|
|
|
|
function removeInvoke() {
|
|
delete (
|
|
window as unknown as {
|
|
__TAURI__?: { core?: { invoke?: unknown } };
|
|
}
|
|
).__TAURI__;
|
|
}
|
|
|
|
afterEach(() => {
|
|
cleanup();
|
|
removeInvoke();
|
|
});
|
|
|
|
describe('ResourceClassificationPanel', () => {
|
|
test('writes the category and normalized tags through the controlled native command', async () => {
|
|
const user = userEvent.setup();
|
|
const onSaved = vi.fn();
|
|
const invoke = installInvoke(async (command) => {
|
|
if (command === 'get_local_game_project_revision') {
|
|
return { revision: 7 };
|
|
}
|
|
if (command === 'update_local_project_resource_classification') {
|
|
return {
|
|
asset: { ...asset, category: 'scene', tags: ['主舞台', '日夜'] },
|
|
committedProjectRevision: 8,
|
|
};
|
|
}
|
|
throw new Error(`unexpected command: ${command}`);
|
|
});
|
|
|
|
render(
|
|
<ResourceClassificationPanel
|
|
projectPath="C:/project"
|
|
projectId="project-1"
|
|
asset={asset}
|
|
onClose={vi.fn()}
|
|
onSaved={onSaved}
|
|
onDeleted={vi.fn()}
|
|
/>,
|
|
);
|
|
|
|
await user.click(screen.getByRole('button', { name: '场景与环境' }));
|
|
const tagsField = screen.getByLabelText('资源标签');
|
|
await user.clear(tagsField);
|
|
await user.type(tagsField, ' 主舞台 ,日夜,主舞台、');
|
|
await user.click(screen.getByRole('button', { name: '保存' }));
|
|
|
|
await waitFor(() => {
|
|
expect(onSaved).toHaveBeenCalledTimes(1);
|
|
});
|
|
expect(invoke).toHaveBeenCalledWith(
|
|
'update_local_project_resource_classification',
|
|
expect.objectContaining({
|
|
input: expect.objectContaining({
|
|
projectPath: 'C:/project',
|
|
expectedProjectId: 'project-1',
|
|
expectedProjectRevision: 7,
|
|
assetId: 'asset-hero',
|
|
category: 'scene',
|
|
}),
|
|
}),
|
|
);
|
|
const [, args] = invoke.mock.calls.find(
|
|
([command]) => command === 'update_local_project_resource_classification',
|
|
)!;
|
|
expect((args as { input: { tags: string[] } }).input.tags).toEqual([
|
|
'主舞台',
|
|
'日夜',
|
|
]);
|
|
expect(onSaved.mock.calls[0]?.[0]).toEqual({
|
|
asset: { ...asset, category: 'scene', tags: ['主舞台', '日夜'] },
|
|
committedProjectRevision: 8,
|
|
});
|
|
});
|
|
|
|
test('surfaces the native rejection without reporting a save', async () => {
|
|
const user = userEvent.setup();
|
|
const onSaved = vi.fn();
|
|
installInvoke(async (command) => {
|
|
if (command === 'get_local_game_project_revision') {
|
|
return { revision: 7 };
|
|
}
|
|
throw '非法资源分类:future-category';
|
|
});
|
|
|
|
render(
|
|
<ResourceClassificationPanel
|
|
projectPath="C:/project"
|
|
projectId="project-1"
|
|
asset={asset}
|
|
onClose={vi.fn()}
|
|
onSaved={onSaved}
|
|
onDeleted={vi.fn()}
|
|
/>,
|
|
);
|
|
|
|
await user.click(screen.getByRole('button', { name: '保存' }));
|
|
|
|
await screen.findByRole('alert');
|
|
expect(screen.getByRole('alert').textContent).toContain('非法资源分类');
|
|
expect(onSaved).not.toHaveBeenCalled();
|
|
});
|
|
|
|
test('does not attempt a write outside the native client', async () => {
|
|
const user = userEvent.setup();
|
|
const onSaved = vi.fn();
|
|
render(
|
|
<ResourceClassificationPanel
|
|
projectPath="C:/project"
|
|
projectId="project-1"
|
|
asset={asset}
|
|
onClose={vi.fn()}
|
|
onSaved={onSaved}
|
|
onDeleted={vi.fn()}
|
|
/>,
|
|
);
|
|
|
|
await user.click(screen.getByRole('button', { name: '保存' }));
|
|
|
|
await screen.findByRole('alert');
|
|
expect(screen.getByRole('alert').textContent).toContain('客户端');
|
|
expect(onSaved).not.toHaveBeenCalled();
|
|
});
|
|
|
|
test('deletes the asset registration only after the confirmation panel is submitted', async () => {
|
|
const user = userEvent.setup();
|
|
const onDeleted = vi.fn();
|
|
const invoke = installInvoke(async (command) => {
|
|
if (command === 'read_local_project_asset_references') {
|
|
return { assetId: 'asset-hero', versions: [] };
|
|
}
|
|
if (command === 'get_local_game_project_revision') {
|
|
return { revision: 9 };
|
|
}
|
|
if (command === 'delete_local_project_asset') {
|
|
return {
|
|
assetId: 'asset-hero',
|
|
localPath: 'assets/hero.png',
|
|
committedProjectRevision: 10,
|
|
fileRetained: true,
|
|
};
|
|
}
|
|
throw new Error(`unexpected command: ${command}`);
|
|
});
|
|
|
|
render(
|
|
<ResourceClassificationPanel
|
|
projectPath="C:/project"
|
|
projectId="project-1"
|
|
asset={asset}
|
|
onClose={vi.fn()}
|
|
onSaved={vi.fn()}
|
|
onDeleted={onDeleted}
|
|
/>,
|
|
);
|
|
|
|
// 删除入口只打开确认面板,不得直接发起删除。
|
|
await user.click(screen.getByRole('button', { name: '删除资源' }));
|
|
await screen.findByRole('dialog', { name: '确认删除资源' });
|
|
expect(onDeleted).not.toHaveBeenCalled();
|
|
expect(invoke).toHaveBeenCalledWith('read_local_project_asset_references', {
|
|
input: { projectPath: 'C:/project', assetId: 'asset-hero' },
|
|
});
|
|
expect(
|
|
invoke.mock.calls.some(
|
|
([command]) => command === 'delete_local_project_asset',
|
|
),
|
|
).toBe(false);
|
|
// 未被任何版本引用时不出现连带删除勾选。
|
|
expect(
|
|
screen.queryByRole('checkbox', { name: '把相关游戏版本一并删除' }),
|
|
).toBeNull();
|
|
|
|
await user.click(screen.getByRole('button', { name: '确认删除资源' }));
|
|
|
|
await waitFor(() => {
|
|
expect(onDeleted).toHaveBeenCalledTimes(1);
|
|
});
|
|
expect(invoke).toHaveBeenCalledWith('delete_local_project_asset', {
|
|
input: {
|
|
projectPath: 'C:/project',
|
|
expectedProjectId: 'project-1',
|
|
expectedProjectRevision: 9,
|
|
assetId: 'asset-hero',
|
|
deleteReferencedVersions: false,
|
|
},
|
|
});
|
|
expect(onDeleted.mock.calls[0]?.[0]).toEqual({
|
|
assetId: 'asset-hero',
|
|
localPath: 'assets/hero.png',
|
|
committedProjectRevision: 10,
|
|
fileRetained: true,
|
|
});
|
|
});
|
|
|
|
test('lists the versions using the asset and keeps the cascade option unchecked', async () => {
|
|
const user = userEvent.setup();
|
|
const onDeleted = vi.fn();
|
|
const invoke = installInvoke(async (command) => {
|
|
if (command === 'read_local_project_asset_references') {
|
|
return {
|
|
assetId: 'asset-hero',
|
|
versions: [
|
|
{
|
|
versionId: 'initial-1',
|
|
projectRevision: 1,
|
|
createdAt: 1_760_000_000,
|
|
},
|
|
{
|
|
versionId: 'agent-4',
|
|
projectRevision: 4,
|
|
createdAt: 1_760_003_600,
|
|
},
|
|
],
|
|
};
|
|
}
|
|
if (command === 'get_local_game_project_revision') {
|
|
return { revision: 9 };
|
|
}
|
|
if (command === 'delete_local_project_asset') {
|
|
return {
|
|
assetId: 'asset-hero',
|
|
localPath: 'assets/hero.png',
|
|
committedProjectRevision: 10,
|
|
fileRetained: true,
|
|
};
|
|
}
|
|
throw new Error(`unexpected command: ${command}`);
|
|
});
|
|
|
|
render(
|
|
<ResourceClassificationPanel
|
|
projectPath="C:/project"
|
|
projectId="project-1"
|
|
asset={asset}
|
|
onClose={vi.fn()}
|
|
onSaved={vi.fn()}
|
|
onDeleted={onDeleted}
|
|
/>,
|
|
);
|
|
|
|
await user.click(screen.getByRole('button', { name: '删除资源' }));
|
|
await screen.findByRole('dialog', { name: '确认删除资源' });
|
|
expect(screen.getByText('被 2 个游戏版本使用')).toBeTruthy();
|
|
expect(screen.getByText('initial-1')).toBeTruthy();
|
|
expect(screen.getByText('agent-4')).toBeTruthy();
|
|
|
|
const cascade = screen.getByRole('checkbox', {
|
|
name: '把相关游戏版本一并删除',
|
|
});
|
|
expect((cascade as HTMLInputElement).checked).toBe(false);
|
|
|
|
await user.click(screen.getByRole('button', { name: '确认删除资源' }));
|
|
|
|
await waitFor(() => {
|
|
expect(onDeleted).toHaveBeenCalledTimes(1);
|
|
});
|
|
expect(invoke).toHaveBeenCalledWith(
|
|
'delete_local_project_asset',
|
|
expect.objectContaining({
|
|
input: expect.objectContaining({ deleteReferencedVersions: false }),
|
|
}),
|
|
);
|
|
});
|
|
|
|
test('requests the cascade delete only when the user checks the option', async () => {
|
|
const user = userEvent.setup();
|
|
const onDeleted = vi.fn();
|
|
const invoke = installInvoke(async (command) => {
|
|
if (command === 'read_local_project_asset_references') {
|
|
return {
|
|
assetId: 'asset-hero',
|
|
versions: [
|
|
{
|
|
versionId: 'initial-1',
|
|
projectRevision: 1,
|
|
createdAt: 1_760_000_000,
|
|
},
|
|
],
|
|
};
|
|
}
|
|
if (command === 'get_local_game_project_revision') {
|
|
return { revision: 9 };
|
|
}
|
|
if (command === 'delete_local_project_asset') {
|
|
return {
|
|
assetId: 'asset-hero',
|
|
localPath: 'assets/hero.png',
|
|
committedProjectRevision: 10,
|
|
fileRetained: true,
|
|
};
|
|
}
|
|
throw new Error(`unexpected command: ${command}`);
|
|
});
|
|
|
|
render(
|
|
<ResourceClassificationPanel
|
|
projectPath="C:/project"
|
|
projectId="project-1"
|
|
asset={asset}
|
|
onClose={vi.fn()}
|
|
onSaved={vi.fn()}
|
|
onDeleted={onDeleted}
|
|
/>,
|
|
);
|
|
|
|
await user.click(screen.getByRole('button', { name: '删除资源' }));
|
|
await screen.findByRole('dialog', { name: '确认删除资源' });
|
|
await user.click(
|
|
screen.getByRole('checkbox', { name: '把相关游戏版本一并删除' }),
|
|
);
|
|
await user.click(screen.getByRole('button', { name: '确认删除资源' }));
|
|
|
|
await waitFor(() => {
|
|
expect(onDeleted).toHaveBeenCalledTimes(1);
|
|
});
|
|
expect(invoke).toHaveBeenCalledWith(
|
|
'delete_local_project_asset',
|
|
expect.objectContaining({
|
|
input: expect.objectContaining({ deleteReferencedVersions: true }),
|
|
}),
|
|
);
|
|
});
|
|
|
|
test('surfaces the native rejection without reporting a delete', async () => {
|
|
const user = userEvent.setup();
|
|
const onDeleted = vi.fn();
|
|
installInvoke(async (command) => {
|
|
if (command === 'read_local_project_asset_references') {
|
|
return { assetId: 'asset-hero', versions: [] };
|
|
}
|
|
if (command === 'get_local_game_project_revision') {
|
|
return { revision: 9 };
|
|
}
|
|
throw 'project-revision-conflict';
|
|
});
|
|
|
|
render(
|
|
<ResourceClassificationPanel
|
|
projectPath="C:/project"
|
|
projectId="project-1"
|
|
asset={asset}
|
|
onClose={vi.fn()}
|
|
onSaved={vi.fn()}
|
|
onDeleted={onDeleted}
|
|
/>,
|
|
);
|
|
|
|
await user.click(screen.getByRole('button', { name: '删除资源' }));
|
|
await screen.findByRole('dialog', { name: '确认删除资源' });
|
|
await user.click(screen.getByRole('button', { name: '确认删除资源' }));
|
|
|
|
await screen.findByRole('alert');
|
|
expect(screen.getByRole('alert').textContent).toContain(
|
|
'project-revision-conflict',
|
|
);
|
|
expect(onDeleted).not.toHaveBeenCalled();
|
|
});
|
|
});
|