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- 后端:GET /api/runtime/frontend-config 新增 gameDistributionPublishEnabled,复用 `game-distribution:publish` 判据(未配置或 enabled=false 时对已登录作者默认开放,显式收紧后只放行白名单/灰度命中用户,匿名恒为 false),前端入口与写入口共用同一事实源。 - 后端用例:新增 frontend_runtime_config_game_distribution_publish_is_scoped_to_authenticated_gate,覆盖默认开放、enabled=true 无白名单、白名单命中、deny 名单、enabled=false 回退与 rolloutPercent=100。 - 网页:平台壳按灰度隐藏「发布游戏 / 发布新版本」入口;/games/publish 直接访问时渲染「发布功能正在灰度中」并提供重新检查;读取失败按放行处理,由后端写入口把关并返回可读文案。 - AGC:新增 readGamePublishAvailability(同一运行时配置字段),只有命中才把发布回调交给 DirectProject 聊天头;字段缺失或读取失败按不开放处理。 - 文档:玩法链路、后端数据契约与实施计划记录灰度口径、入口行为与验证命令。
server-rs 工作区说明
更新时间:2026-05-15
server-rs/ 是当前唯一后端工作区,承载 Rust api-server、SpacetimeDB module、领域模块、平台副作用适配和共享契约。旧 server-node、Express、PostgreSQL、Go 服务端和 maincloud 口径均为历史残留,不再作为当前实现目标。
当前职责
crates/api-server:Axum HTTP / SSE / BFF 门面、鉴权、中间件、外部服务编排和 DTO 映射。crates/spacetime-module:SpacetimeDB 表、reducer、procedure、事务 adapter、row mapper 和迁移。crates/spacetime-client:后端访问 SpacetimeDB 的 typed facade。crates/module-*:领域模型、命令、应用规则、领域事件和领域错误。crates/platform-*:OSS、LLM、语音、认证等外部平台能力。crates/shared-contracts:前后端共享 DTO 与公开契约。crates/shared-kernel、crates/shared-logging、crates/tests-support:跨模块基础能力、日志和测试支撑。
开发规则
server-rs/Cargo.toml是 workspace 成员和依赖版本事实源;第三方依赖和 workspace 内 crate path 优先放在[workspace.dependencies]。module-*不直接依赖 Axum、SpacetimeDB table/reducer/procedure、reqwest、OSS、LLM、spacetime-client、tokio或文件系统。api-server不承接领域真相;发现领域规则时优先沉到对应module-*。- SpacetimeDB schema 变化必须同步
spacetime-module/src/migration.rs、生成绑定和当前后端架构文档的表目录。 - 人工命令、本地联调和文档示例不要使用
spacetime --root-dir。
常用命令
cargo check -p api-server --manifest-path server-rs/Cargo.toml
cargo test -p api-server --manifest-path server-rs/Cargo.toml
npm run check:server-rs-ddd
npm run check:spacetime-schema
npm run spacetime:generate
npm run dev:api-server
涉及 API smoke 时用 npm run dev:api-server 启动后端并检查 /healthz,不要使用旧 api-server:maincloud。
当前文档
- ../docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md:DDD 边界、API 分组、schema 变更规则和表目录。
- ../docs/【开发运维】本地开发验证与生产运维-2026-05-15.md:本地启动、检查、SpacetimeDB 操作和生产运维。