Files
Genarrative/src/components/rpg-entry/useRpgEntryAgentDraftRestore.test.tsx
T
kdletters 1ad25e30f8 收口前端平台组件库能力
新增 PlatformUiKit 通用弹窗、按钮、状态、空态、媒体、表单和标签等公共组件
迁移结果页、创作工作台、认证入口、RPG 暗色面板和运行态弹窗的重复 UI chrome
补充组件测试、页面回归测试、技术文档和 Hermes 共享决策记录
2026-06-10 10:24:18 +08:00

792 lines
26 KiB
TypeScript

/** @vitest-environment jsdom */
import { act, render } from '@testing-library/react';
import { useEffect, useState } from 'react';
import { beforeEach, describe, expect, it, vi } from 'vitest';
import type { CustomWorldAgentSessionSnapshot } from '../../../packages/shared/src/contracts/customWorldAgent';
import type { CustomWorldWorkSummary } from '../../../packages/shared/src/contracts/customWorldWorkSummary';
import type { RpgCreationResultView } from '../../../packages/shared/src/contracts/rpgCreationResultView';
import type { CustomWorldLibraryEntry } from '../../../packages/shared/src/contracts/runtime';
import {
executeRpgCreationAction,
getRpgCreationOperation,
upsertRpgWorldProfile,
} from '../../services/rpg-creation';
import { deleteRpgEntryWorldProfile } from '../../services/rpg-entry/rpgEntryLibraryClient';
import { type CustomWorldProfile, WorldType } from '../../types';
import { useRpgCreationResultAutosave } from './useRpgCreationResultAutosave';
import { useRpgEntryLibraryDetail } from './useRpgEntryLibraryDetail';
vi.mock('../../services/rpg-creation', () => ({
executeRpgCreationAction: vi.fn(),
getRpgCreationOperation: vi.fn(),
upsertRpgWorldProfile: vi.fn(),
}));
vi.mock('../../services/rpg-entry/rpgEntryLibraryClient', () => ({
deleteRpgEntryWorldProfile: vi.fn(),
getRpgEntryWorldGalleryDetail: vi.fn(),
getRpgEntryWorldLibraryDetail: vi.fn(),
listRpgEntryWorldLibrary: vi.fn(),
publishRpgEntryWorldProfile: vi.fn(),
unpublishRpgEntryWorldProfile: vi.fn(),
}));
function buildProfile(name: string): CustomWorldProfile {
return {
id: `profile-${name}`,
settingText: name,
name,
subtitle: name,
summary: name,
tone: '测试',
playerGoal: '测试',
templateWorldType: WorldType.WUXIA,
compatibilityTemplateWorldType: WorldType.WUXIA,
majorFactions: [],
coreConflicts: [],
attributeSchema: {
id: `schema-${name}`,
worldId: `profile-${name}`,
schemaVersion: 1,
generatedFrom: {
worldType: WorldType.CUSTOM,
worldName: name,
settingSummary: name,
tone: '测试',
conflictCore: '测试',
},
slots: [],
},
playableNpcs: [],
storyNpcs: [],
items: [],
landmarks: [],
generationMode: 'full',
generationStatus: 'complete',
};
}
function buildLibraryEntry(
profile: CustomWorldProfile,
): CustomWorldLibraryEntry<CustomWorldProfile> {
return {
ownerUserId: 'user-1',
profileId: profile.id,
publicWorkCode: null,
authorPublicUserCode: null,
profile,
visibility: 'published' as const,
publishedAt: '2026-04-25T00:00:00.000Z',
updatedAt: '2026-04-25T00:00:00.000Z',
authorDisplayName: '测试玩家',
worldName: profile.name,
subtitle: profile.subtitle,
summaryText: profile.summary,
coverImageSrc: null,
themeMode: 'tide' as const,
playableNpcCount: profile.playableNpcs.length,
landmarkCount: profile.landmarks.length,
likeCount: 0,
};
}
function buildSession(
overrides: Partial<CustomWorldAgentSessionSnapshot> = {},
): CustomWorldAgentSessionSnapshot {
return {
sessionId: 'agent-session-1',
currentTurn: 1,
anchorContent: {
worldPromise: null,
playerFantasy: null,
themeBoundary: null,
playerEntryPoint: null,
coreConflict: null,
keyRelationships: null,
hiddenLines: null,
iconicElements: null,
},
progressPercent: 20,
lastAssistantReply: '继续补齐世界草稿。',
stage: 'clarifying',
focusCardId: null,
creatorIntent: null,
creatorIntentReadiness: {
isReady: false,
completedKeys: [],
missingKeys: [],
},
anchorPack: null,
lockState: null,
draftProfile: null,
messages: [],
draftCards: [],
pendingClarifications: [],
suggestedActions: [],
recommendedReplies: [],
qualityFindings: [],
assetCoverage: {
roleAssets: [],
sceneAssets: [],
allRoleAssetsReady: false,
allSceneAssetsReady: false,
},
resultPreview: null,
updatedAt: '2026-04-25T00:00:00.000Z',
...overrides,
};
}
function buildResultView(
overrides: Partial<RpgCreationResultView> = {},
): RpgCreationResultView {
const session = overrides.session ?? buildSession();
return {
session,
profile: null,
profileSource: 'none',
targetStage: 'agent-workspace',
generationViewSource: null,
resultViewSource: null,
canAutosaveLibrary: false,
canSyncResultProfile: false,
publishReady: false,
canEnterWorld: false,
blockerCount: 0,
recoveryAction: 'continue_agent',
recoveryReason: null,
...overrides,
};
}
describe('RPG Agent 草稿恢复', () => {
beforeEach(() => {
vi.clearAllMocks();
});
it('作品摘要已有对象数量但 session 没有 draftProfile 时恢复 Agent 页面', async () => {
const syncAgentCreationResultView = vi.fn(async () =>
buildResultView({
session: buildSession({
stage: 'clarifying',
draftProfile: null,
}),
targetStage: 'agent-workspace',
recoveryAction: 'continue_agent',
}),
);
const setSelectionStage = vi.fn();
const persistAgentUiState = vi.fn();
const setGeneratedCustomWorldProfile = vi.fn();
const setCustomWorldResultViewSource = vi.fn();
const suppressAgentDraftResultAutoOpen = vi.fn();
let openWork:
| ((work: CustomWorldWorkSummary) => Promise<void>)
| null = null;
function Harness() {
openWork = useRpgEntryLibraryDetail({
userId: 'user-1',
selectedDetailEntry: null,
setSelectedDetailEntry: vi.fn(),
savedCustomWorldEntries: [],
setSavedCustomWorldEntries: vi.fn(),
setGeneratedCustomWorldProfile,
setCustomWorldError: vi.fn(),
setCustomWorldAutoSaveError: vi.fn(),
setCustomWorldAutoSaveState: vi.fn(),
setCustomWorldGenerationViewSource: vi.fn(),
setCustomWorldResultViewSource,
setSelectionStage,
setPlatformTabToCreate: vi.fn(),
setPlatformTabToDraft: vi.fn(),
setPlatformError: vi.fn(),
appendBrowseHistoryEntry: vi.fn(async () => {}),
refreshCustomWorldWorks: vi.fn(async () => []),
refreshPublishedGallery: vi.fn(async () => []),
persistAgentUiState,
syncAgentCreationResultView,
buildDraftResultProfile: (view) =>
(view?.profile as CustomWorldProfile | null) ?? null,
suppressAgentDraftResultAutoOpen,
releaseAgentDraftResultAutoOpenSuppression: vi.fn(),
resetAutoSaveTrackingToIdle: vi.fn(),
markAutoSavedProfile: vi.fn(),
}).handleOpenCreationWork;
return null;
}
render(<Harness />);
await act(async () => {
await openWork?.({
workId: 'draft:agent-session-1',
sourceType: 'agent_session',
status: 'draft',
title: '未生成草稿作品',
subtitle: '',
summary: '',
updatedAt: '2026-04-25T00:00:00.000Z',
stage: 'clarifying',
stageLabel: '澄清中',
playableNpcCount: 2,
landmarkCount: 3,
sessionId: 'agent-session-1',
canResume: true,
canEnterWorld: false,
});
});
expect(syncAgentCreationResultView).toHaveBeenCalledWith('agent-session-1');
expect(suppressAgentDraftResultAutoOpen).toHaveBeenCalled();
expect(persistAgentUiState).toHaveBeenCalledWith('agent-session-1', null);
expect(setGeneratedCustomWorldProfile).toHaveBeenLastCalledWith(null);
expect(setCustomWorldResultViewSource).toHaveBeenLastCalledWith(null);
expect(setSelectionStage).toHaveBeenLastCalledWith('agent-workspace');
expect(setSelectionStage).not.toHaveBeenCalledWith('custom-world-result');
});
it('作品详情已加载完整编辑资产时列表摘要不能覆盖 selectedDetailEntry', async () => {
const fullProfile: CustomWorldProfile = {
...buildProfile('星砂废都'),
id: 'profile-stardust',
cover: {
sourceType: 'default',
imageSrc: null,
characterRoleIds: ['playable-shamian'],
},
playableNpcs: [
{
id: 'playable-shamian',
name: '砂眠',
title: '废都引路人',
role: '主角代理',
description: '追查旧约的人。',
backstory: '从星砂潮汐里醒来。',
personality: '冷静。',
motivation: '找到旧约。',
combatStyle: '踏砂突进。',
initialAffinity: 45,
relationshipHooks: [],
tags: [],
relations: [],
backstoryReveal: {
publicSummary: '废都引路人。',
privateChatUnlockAffinity: 60,
chapters: [],
},
skills: [
{
id: 'skill-star-step',
name: '星砂步',
summary: '踏砂突进。',
style: 'mobility',
actionPreviewConfig: {
folder: 'characters/shamian',
prefix: 'skill_',
frames: 8,
basePath: '/assets/custom-world/shamian/skill',
previewVideoPath: '/assets/custom-world/shamian/skill.mp4',
},
},
],
initialItems: [
{
id: 'item-sand-compass',
name: '星砂罗盘',
category: '专属物品',
quantity: 1,
rarity: 'rare',
description: '能指出旧约埋藏方向。',
tags: [],
iconSrc: '/assets/custom-world/items/sand-compass.png',
},
],
imageSrc: '/assets/custom-world/playable-shamian.png',
attributeProfile: {
schemaId: 'schema-星砂废都',
values: { axis_a: 8 },
topTraits: ['星砂共鸣'],
evidence: [
{ slotId: 'axis_a', reason: '能听见星砂潮汐。' },
],
},
},
],
sceneChapterBlueprints: [
{
id: 'scene-chapter-clocktower',
sceneId: 'landmark-clocktower',
title: '钟楼第一夜',
summary: '钟楼第一夜。',
sceneTaskDescription: '进入钟楼。',
linkedThreadIds: [],
linkedLandmarkIds: ['landmark-clocktower'],
acts: [
{
id: 'act-clocktower-opening',
sceneId: 'landmark-clocktower',
title: '第一幕',
summary: '砂眠带玩家进入坠星钟楼。',
stageCoverage: ['opening'],
backgroundImageSrc:
'/assets/custom-world/act-clocktower-opening.png',
backgroundAssetId: 'asset-act-clocktower-opening',
encounterNpcIds: ['playable-shamian'],
primaryNpcId: 'playable-shamian',
oppositeNpcId: 'playable-shamian',
eventDescription: '钟楼旧铃忽然自鸣。',
linkedThreadIds: ['thread-old-vow'],
advanceRule: 'after_primary_contact',
actGoal: '进入钟楼。',
transitionHook: '星砂开始倒流。',
},
],
},
],
};
const summaryProfile: CustomWorldProfile = {
...fullProfile,
cover: null,
playableNpcs: [
{
...fullProfile.playableNpcs[0]!,
skills: [
{
id: 'skill-star-step',
name: '星砂步',
summary: '踏砂突进。',
style: 'mobility',
},
],
initialItems: [
{
...fullProfile.playableNpcs[0]!.initialItems[0]!,
iconSrc: undefined,
},
],
imageSrc: undefined,
attributeProfile: undefined,
},
],
sceneChapterBlueprints: [
{
...fullProfile.sceneChapterBlueprints![0]!,
acts: [
{
...fullProfile.sceneChapterBlueprints![0]!.acts[0]!,
backgroundImageSrc: undefined,
backgroundAssetId: undefined,
linkedThreadIds: [],
actGoal: '',
transitionHook: '',
},
],
},
],
};
const detailEntry = buildLibraryEntry(fullProfile);
const summaryEntry = buildLibraryEntry(summaryProfile);
const selectedEntries: CustomWorldLibraryEntry<CustomWorldProfile>[] = [];
function Harness() {
const [selectedDetailEntry, setSelectedDetailEntry] = useState<
CustomWorldLibraryEntry<CustomWorldProfile> | null
>(detailEntry);
useEffect(() => {
if (selectedDetailEntry) {
selectedEntries.push(selectedDetailEntry);
}
}, [selectedDetailEntry]);
useRpgEntryLibraryDetail({
userId: 'user-1',
selectedDetailEntry,
setSelectedDetailEntry,
savedCustomWorldEntries: [summaryEntry],
setSavedCustomWorldEntries: vi.fn(),
setGeneratedCustomWorldProfile: vi.fn(),
setCustomWorldError: vi.fn(),
setCustomWorldAutoSaveError: vi.fn(),
setCustomWorldAutoSaveState: vi.fn(),
setCustomWorldGenerationViewSource: vi.fn(),
setCustomWorldResultViewSource: vi.fn(),
setSelectionStage: vi.fn(),
setPlatformTabToCreate: vi.fn(),
setPlatformTabToDraft: vi.fn(),
setPlatformError: vi.fn(),
appendBrowseHistoryEntry: vi.fn(async () => {}),
refreshCustomWorldWorks: vi.fn(async () => []),
refreshPublishedGallery: vi.fn(async () => []),
persistAgentUiState: vi.fn(),
syncAgentCreationResultView: vi.fn(),
buildDraftResultProfile: () => null,
suppressAgentDraftResultAutoOpen: vi.fn(),
releaseAgentDraftResultAutoOpenSuppression: vi.fn(),
resetAutoSaveTrackingToIdle: vi.fn(),
markAutoSavedProfile: vi.fn(),
});
return null;
}
render(<Harness />);
await act(async () => {});
const lastSelected = selectedEntries.at(-1);
expect(lastSelected?.profile.cover?.characterRoleIds).toEqual([
'playable-shamian',
]);
expect(
lastSelected?.profile.playableNpcs[0]?.skills[0]?.actionPreviewConfig
?.previewVideoPath,
).toBe('/assets/custom-world/shamian/skill.mp4');
expect(lastSelected?.profile.playableNpcs[0]?.initialItems[0]?.iconSrc).toBe(
'/assets/custom-world/items/sand-compass.png',
);
expect(lastSelected?.profile.playableNpcs[0]?.attributeProfile).toBeTruthy();
expect(
lastSelected?.profile.sceneChapterBlueprints?.[0]?.acts[0]
?.backgroundImageSrc,
).toBe('/assets/custom-world/act-clocktower-opening.png');
});
it('默认封面和角色编辑结构差异也不能被列表摘要覆盖', async () => {
const fullRole = {
id: 'playable-shamian',
name: '砂眠',
title: '废都引路人',
role: '主角代理',
description: '追查旧约的人。',
backstory: '从星砂潮汐里醒来。',
personality: '冷静。',
motivation: '找到旧约。',
combatStyle: '踏砂突进。',
initialAffinity: 45,
relationshipHooks: [],
tags: [],
relations: [],
backstoryReveal: {
publicSummary: '废都引路人。',
privateChatUnlockAffinity: 60,
chapters: [],
},
skills: [
{
id: 'skill-star-step',
name: '星砂步',
summary: '踏砂突进。',
style: 'mobility',
actionPreviewConfig: {
folder: 'characters/shamian',
prefix: 'skill_',
frames: 8,
basePath: '/assets/custom-world/shamian/skill',
previewVideoPath: '/assets/custom-world/shamian/skill.mp4',
},
},
],
initialItems: [
{
id: 'item-sand-compass',
name: '星砂罗盘',
category: '专属物品',
quantity: 1,
rarity: 'rare',
description: '能指出旧约埋藏方向。',
tags: [],
iconSrc: '/assets/custom-world/items/sand-compass.png',
},
],
attributeProfile: {
schemaId: 'schema-星砂废都',
values: { axis_a: 8 },
topTraits: ['星砂共鸣'],
evidence: [
{ slotId: 'axis_a', reason: '能听见星砂潮汐。' },
],
},
} satisfies CustomWorldProfile['playableNpcs'][number];
const fullProfile: CustomWorldProfile = {
...buildProfile('星砂废都'),
id: 'profile-stardust-structure',
cover: {
sourceType: 'default',
imageSrc: null,
characterRoleIds: ['playable-shamian'],
},
playableNpcs: [fullRole],
};
const summaryProfile: CustomWorldProfile = {
...fullProfile,
cover: null,
playableNpcs: [
{
...fullRole,
skills: [
{
id: 'skill-star-step',
name: '星砂步',
summary: '踏砂突进。',
style: 'mobility',
},
],
initialItems: [
{
...fullRole.initialItems[0]!,
iconSrc: undefined,
},
],
attributeProfile: undefined,
},
],
};
const detailEntry = buildLibraryEntry(fullProfile);
const summaryEntry = buildLibraryEntry(summaryProfile);
const selectedEntries: CustomWorldLibraryEntry<CustomWorldProfile>[] = [];
function Harness() {
const [selectedDetailEntry, setSelectedDetailEntry] = useState<
CustomWorldLibraryEntry<CustomWorldProfile> | null
>(detailEntry);
useEffect(() => {
if (selectedDetailEntry) {
selectedEntries.push(selectedDetailEntry);
}
}, [selectedDetailEntry]);
useRpgEntryLibraryDetail({
userId: 'user-1',
selectedDetailEntry,
setSelectedDetailEntry,
savedCustomWorldEntries: [summaryEntry],
setSavedCustomWorldEntries: vi.fn(),
setGeneratedCustomWorldProfile: vi.fn(),
setCustomWorldError: vi.fn(),
setCustomWorldAutoSaveError: vi.fn(),
setCustomWorldAutoSaveState: vi.fn(),
setCustomWorldGenerationViewSource: vi.fn(),
setCustomWorldResultViewSource: vi.fn(),
setSelectionStage: vi.fn(),
setPlatformTabToCreate: vi.fn(),
setPlatformTabToDraft: vi.fn(),
setPlatformError: vi.fn(),
appendBrowseHistoryEntry: vi.fn(async () => {}),
refreshCustomWorldWorks: vi.fn(async () => []),
refreshPublishedGallery: vi.fn(async () => []),
persistAgentUiState: vi.fn(),
syncAgentCreationResultView: vi.fn(),
buildDraftResultProfile: () => null,
suppressAgentDraftResultAutoOpen: vi.fn(),
releaseAgentDraftResultAutoOpenSuppression: vi.fn(),
resetAutoSaveTrackingToIdle: vi.fn(),
markAutoSavedProfile: vi.fn(),
});
return null;
}
render(<Harness />);
await act(async () => {});
const lastSelected = selectedEntries.at(-1);
expect(lastSelected?.profile.cover?.characterRoleIds).toEqual([
'playable-shamian',
]);
expect(
lastSelected?.profile.playableNpcs[0]?.skills[0]?.actionPreviewConfig
?.previewVideoPath,
).toBe('/assets/custom-world/shamian/skill.mp4');
expect(lastSelected?.profile.playableNpcs[0]?.initialItems[0]?.iconSrc).toBe(
'/assets/custom-world/items/sand-compass.png',
);
expect(lastSelected?.profile.playableNpcs[0]?.attributeProfile?.values).toEqual(
{ axis_a: 8 },
);
});
it('详情删除由上层确认弹窗触发,hook 不再调用原生 confirm', async () => {
const draftProfile = buildProfile('潮雾列岛');
const selectedEntry = {
...buildLibraryEntry(draftProfile),
visibility: 'draft' as const,
publishedAt: null,
worldName: '潮雾列岛',
};
const confirmSpy = vi
.spyOn(window, 'confirm')
.mockImplementation(() => false);
const setSelectedDetailEntry = vi.fn();
const setSavedCustomWorldEntries = vi.fn();
const refreshCustomWorldWorks = vi.fn(async () => []);
const refreshPublishedGallery = vi.fn(async () => []);
const setSelectionStage = vi.fn();
let deleteSelectedWorld: (() => Promise<void>) | null = null;
vi.mocked(deleteRpgEntryWorldProfile).mockResolvedValue([]);
function Harness() {
deleteSelectedWorld = useRpgEntryLibraryDetail({
userId: 'user-1',
selectedDetailEntry: selectedEntry,
setSelectedDetailEntry,
savedCustomWorldEntries: [selectedEntry],
setSavedCustomWorldEntries,
setGeneratedCustomWorldProfile: vi.fn(),
setCustomWorldError: vi.fn(),
setCustomWorldAutoSaveError: vi.fn(),
setCustomWorldAutoSaveState: vi.fn(),
setCustomWorldGenerationViewSource: vi.fn(),
setCustomWorldResultViewSource: vi.fn(),
setSelectionStage,
setPlatformTabToCreate: vi.fn(),
setPlatformTabToDraft: vi.fn(),
setPlatformError: vi.fn(),
appendBrowseHistoryEntry: vi.fn(async () => {}),
refreshCustomWorldWorks,
refreshPublishedGallery,
persistAgentUiState: vi.fn(),
syncAgentCreationResultView: vi.fn(),
buildDraftResultProfile: () => null,
suppressAgentDraftResultAutoOpen: vi.fn(),
releaseAgentDraftResultAutoOpenSuppression: vi.fn(),
resetAutoSaveTrackingToIdle: vi.fn(),
markAutoSavedProfile: vi.fn(),
}).handleDeleteSelectedWorld;
return null;
}
render(<Harness />);
await act(async () => {
await deleteSelectedWorld?.();
});
expect(confirmSpy).not.toHaveBeenCalled();
expect(deleteRpgEntryWorldProfile).toHaveBeenCalledWith('profile-潮雾列岛');
expect(setSelectedDetailEntry).toHaveBeenCalledWith(null);
expect(setSavedCustomWorldEntries).toHaveBeenCalledWith([]);
expect(refreshCustomWorldWorks).toHaveBeenCalled();
expect(refreshPublishedGallery).toHaveBeenCalled();
expect(setSelectionStage).toHaveBeenCalledWith('platform');
confirmSpy.mockRestore();
});
it('Agent 结果页自动保存先回写 session,再保存后端 result-view profile', async () => {
const oldProfile = buildProfile('旧前端快照');
const latestProfile = {
...buildProfile('服务端草稿快照'),
summary: '自动保存应保存这份 session 最新草稿。',
};
const latestSession = buildSession({
stage: 'object_refining',
draftProfile: latestProfile as unknown as Record<string, unknown>,
});
const syncAgentSessionSnapshot = vi.fn(async () => latestSession);
const syncAgentCreationResultView = vi.fn(async () =>
buildResultView({
session: latestSession,
profile: latestProfile,
profileSource: 'result_preview',
targetStage: 'custom-world-result',
resultViewSource: 'agent-draft',
canAutosaveLibrary: true,
canSyncResultProfile: true,
recoveryAction: 'open_result',
}),
);
vi.mocked(executeRpgCreationAction).mockResolvedValue({
operation: {
operationId: 'operation-sync-result',
type: 'sync_result_profile',
status: 'running',
phaseLabel: '结果页同步中',
phaseDetail: '正在同步结果页。',
progress: 50,
},
});
vi.mocked(getRpgCreationOperation).mockResolvedValue({
operationId: 'operation-sync-result',
type: 'sync_result_profile',
status: 'completed',
phaseLabel: '结果页已同步',
phaseDetail: '结果页已同步。',
progress: 100,
});
vi.mocked(upsertRpgWorldProfile).mockResolvedValue({
entry: {
ownerUserId: 'user-1',
profileId: latestProfile.id,
publicWorkCode: null,
authorPublicUserCode: null,
profile: latestProfile,
visibility: 'draft',
publishedAt: null,
updatedAt: '2026-04-25T00:00:00.000Z',
authorDisplayName: '测试玩家',
worldName: latestProfile.name,
subtitle: latestProfile.subtitle,
summaryText: latestProfile.summary,
coverImageSrc: null,
themeMode: 'tide',
playableNpcCount: 0,
landmarkCount: 0,
likeCount: 0,
},
entries: [],
});
function Harness() {
useRpgCreationResultAutosave({
selectionStage: 'custom-world-result',
activeAgentSessionId: 'agent-session-1',
generatedCustomWorldProfile: oldProfile,
isAgentDraftResultView: true,
userId: 'user-1',
setGeneratedCustomWorldProfile: vi.fn(),
setAgentOperation: vi.fn(),
setSavedCustomWorldEntries: vi.fn(),
setSelectedDetailEntry: vi.fn(),
refreshCustomWorldWorks: vi.fn(async () => []),
persistAgentUiState: vi.fn(),
syncAgentSessionSnapshot,
syncAgentCreationResultView,
buildDraftResultProfile: (view) =>
(view?.profile as CustomWorldProfile | null) ?? null,
});
return null;
}
vi.useFakeTimers();
render(<Harness />);
await act(async () => {
await vi.advanceTimersByTimeAsync(650);
});
vi.useRealTimers();
expect(syncAgentSessionSnapshot).toHaveBeenCalledWith('agent-session-1');
expect(syncAgentCreationResultView).toHaveBeenCalledWith('agent-session-1');
expect(executeRpgCreationAction).toHaveBeenCalledWith('agent-session-1', {
action: 'sync_result_profile',
profile: expect.objectContaining({
id: oldProfile.id,
name: oldProfile.name,
}),
});
expect(upsertRpgWorldProfile).toHaveBeenCalledWith(
expect.objectContaining({
id: latestProfile.id,
name: latestProfile.name,
summary: latestProfile.summary,
}),
{
sourceAgentSessionId: 'agent-session-1',
},
);
});
});