ac180ecad9
新增画板底部生成音乐入口,支持游戏音效和游戏背景音乐生成面板。 接入编辑器音频生成前后端契约、VectorEngine 请求与 BFF 路由。 补齐音频结果图层、元数据、画布恢复和客户端提交流程。 统一生成类面板 Lovart 式参数浮层、参考素材入口与相关测试。 更新编辑器音乐生成设计文档和项目长期记忆。
251 lines
7.8 KiB
TypeScript
251 lines
7.8 KiB
TypeScript
/* @vitest-environment jsdom */
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import { fireEvent, render, screen } from '@testing-library/react';
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import { useState } from 'react';
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import { describe, expect, it, vi } from 'vitest';
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import type { CanvasLayer, CharacterAnimationPanelState } from './ImageCanvasEditorTypes';
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import { ImageCanvasCharacterAnimationPanelView } from './ImageCanvasCharacterAnimationPanelView';
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function createSourceLayer(): CanvasLayer {
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return {
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id: 'layer-a',
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resourceId: 'resource-a',
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title: '角色源图',
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src: 'data:image/png;base64,Y2hhcmFjdGVy',
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x: 0,
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y: 0,
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width: 128,
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height: 128,
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originalWidth: 128,
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originalHeight: 128,
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zIndex: 1,
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sourceType: 'uploaded',
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};
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}
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function createPanel(
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patch: Partial<CharacterAnimationPanelState> = {},
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): CharacterAnimationPanelState {
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return {
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sourceLayerId: 'layer-a',
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promptText: '待机动作',
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resolution: '480p',
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ratio: 'same',
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frameCount: 32,
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durationSeconds: 4,
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status: 'idle',
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...patch,
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};
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}
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function CharacterAnimationPanelHarness({
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initialPanel,
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onSubmit = vi.fn(),
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onUpdateDuration,
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}: {
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initialPanel: CharacterAnimationPanelState;
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onSubmit?: () => void;
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onUpdateDuration?: (frameCountValue: string) => void;
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}) {
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const [panel, setPanel] = useState<CharacterAnimationPanelState | null>(
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initialPanel,
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);
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const updateDuration =
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onUpdateDuration ??
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((frameCountValue: string) => {
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const frameCount = Number(frameCountValue);
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setPanel((currentPanel) =>
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currentPanel
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? {
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...currentPanel,
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frameCount:
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frameCount === 48 ? 48 : frameCount === 40 ? 40 : 32,
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durationSeconds:
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frameCount === 48 ? 6 : frameCount === 40 ? 5 : 4,
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status:
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currentPanel.status === 'failed'
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? 'idle'
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: currentPanel.status,
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errorMessage:
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currentPanel.status === 'failed'
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? undefined
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: currentPanel.errorMessage,
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}
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: currentPanel,
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);
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});
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return panel ? (
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<div>
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<ImageCanvasCharacterAnimationPanelView
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panel={panel}
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sourceLayer={createSourceLayer()}
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style={{ left: 12, top: 24 }}
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price={18}
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setCharacterAnimationPanel={setPanel}
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onUpdateDuration={updateDuration}
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onSubmit={onSubmit}
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/>
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<output aria-label="当前动画描述">{panel.promptText}</output>
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<output aria-label="当前分辨率">{panel.resolution}</output>
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<output aria-label="当前比例">{panel.ratio}</output>
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<output aria-label="当前帧数">{panel.frameCount}</output>
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<output aria-label="当前时长">{panel.durationSeconds}</output>
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<output aria-label="当前状态">{panel.status}</output>
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<output aria-label="当前错误">{panel.errorMessage ?? '-'}</output>
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</div>
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) : (
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<output aria-label="面板状态">closed</output>
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);
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}
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describe('ImageCanvasCharacterAnimationPanelView', () => {
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it('keeps source reference first and updates prompt, resolution and ratio from a menu while clearing failed state', () => {
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render(
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<CharacterAnimationPanelHarness
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initialPanel={createPanel({
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status: 'failed',
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errorMessage: '旧错误',
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})}
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/>,
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);
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fireEvent.change(screen.getByLabelText('动画描述'), {
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target: { value: `${'a'.repeat(4001)}` },
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});
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fireEvent.click(
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screen.getByRole('button', { name: '动画参数 同图尺寸 · 4秒 · 480p' }),
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);
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const menu = screen.getByRole('menu', { name: '动画参数选项' });
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fireEvent.click(screen.getByRole('button', { name: '清晰度 720p' }));
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fireEvent.click(screen.getByRole('button', { name: '比例 16:9' }));
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expect(screen.getByRole('menu', { name: '动画参数选项' })).toBeTruthy();
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expect(screen.getByLabelText('当前动画描述').textContent).toHaveLength(4000);
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expect(screen.getByLabelText('当前分辨率').textContent).toBe('720p');
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expect(screen.getByLabelText('当前比例').textContent).toBe('16:9');
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expect(menu).toBeTruthy();
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expect(screen.getByLabelText('当前状态').textContent).toBe('idle');
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expect(screen.getByLabelText('当前错误').textContent).toBe('-');
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});
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it('clicks the parent animation panel to collapse the parameter menu', () => {
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render(
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<CharacterAnimationPanelHarness initialPanel={createPanel()} />,
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);
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fireEvent.click(
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screen.getByRole('button', { name: '动画参数 同图尺寸 · 4秒 · 480p' }),
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);
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expect(screen.getByRole('menu', { name: '动画参数选项' })).toBeTruthy();
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fireEvent.click(screen.getByRole('textbox', { name: '动画描述' }));
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expect(screen.queryByRole('menu', { name: '动画参数选项' })).toBeNull();
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});
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it('applies preset prompt and duration updates', () => {
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const updateDuration = vi.fn();
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render(
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<CharacterAnimationPanelHarness
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initialPanel={createPanel({
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status: 'failed',
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errorMessage: '旧错误',
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})}
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onUpdateDuration={updateDuration}
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/>,
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);
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fireEvent.click(screen.getByRole('button', { name: '行走' }));
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fireEvent.click(
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screen.getByRole('button', { name: '动画参数 同图尺寸 · 4秒 · 480p' }),
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);
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fireEvent.click(screen.getByRole('button', { name: '时长 48帧·6秒' }));
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expect(screen.getByLabelText('当前动画描述').textContent).toBe(
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'循环行走动作,步伐稳定。',
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);
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expect(screen.getByLabelText('当前状态').textContent).toBe('idle');
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expect(screen.getByLabelText('当前错误').textContent).toBe('-');
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expect(updateDuration).toHaveBeenCalledWith('48');
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});
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it('submits only when idle and closes through its interface', () => {
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const submitCharacterAnimation = vi.fn();
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render(
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<CharacterAnimationPanelHarness
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initialPanel={createPanel()}
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onSubmit={submitCharacterAnimation}
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/>,
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);
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fireEvent.click(screen.getByRole('button', { name: '生成18泥点' }));
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fireEvent.click(
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screen.getByRole('button', { name: '关闭角色动画生成面板' }),
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);
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expect(submitCharacterAnimation).toHaveBeenCalledTimes(1);
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expect(screen.getByLabelText('面板状态').textContent).toBe('closed');
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});
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it('keeps generating panels disabled and does not submit', () => {
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const submitCharacterAnimation = vi.fn();
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render(
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<CharacterAnimationPanelHarness
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initialPanel={createPanel({ status: 'generating' })}
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onSubmit={submitCharacterAnimation}
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/>,
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);
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fireEvent.click(screen.getByRole('button', { name: '生成中' }));
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expect((screen.getByLabelText('动画描述') as HTMLTextAreaElement).disabled).toBe(
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true,
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);
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expect((screen.getByRole('button', { name: '待机' }) as HTMLButtonElement).disabled).toBe(
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true,
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);
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expect(submitCharacterAnimation).not.toHaveBeenCalled();
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});
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it('renders completed frame count and failed error state', () => {
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const result = {
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taskId: 'task-a',
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model: 'seedance2.0-fast' as const,
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prompt: '行走动作',
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previewVideoPath: '/preview.mp4',
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frames: [],
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frameCount: 40,
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durationSeconds: 5,
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fps: 8,
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priceMudPoints: 18,
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};
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const { rerender } = render(
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<CharacterAnimationPanelHarness
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initialPanel={createPanel({
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status: 'completed',
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result,
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})}
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/>,
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);
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expect(screen.getByText('已生成 40 帧')).toBeTruthy();
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rerender(
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<CharacterAnimationPanelHarness
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key="failed"
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initialPanel={createPanel({
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status: 'failed',
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errorMessage: '生成失败',
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})}
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/>,
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);
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expect(screen.getByRole('alert').textContent).toContain('生成失败');
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});
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});
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