Files
Genarrative/src/components/image-editor/ImageCanvasCharacterAnimationPanelView.test.tsx
T
JenkenB ac180ecad9 完善画板生成音乐与生成面板交互
新增画板底部生成音乐入口,支持游戏音效和游戏背景音乐生成面板。

接入编辑器音频生成前后端契约、VectorEngine 请求与 BFF 路由。

补齐音频结果图层、元数据、画布恢复和客户端提交流程。

统一生成类面板 Lovart 式参数浮层、参考素材入口与相关测试。

更新编辑器音乐生成设计文档和项目长期记忆。
2026-06-18 15:42:17 +08:00

251 lines
7.8 KiB
TypeScript

/* @vitest-environment jsdom */
import { fireEvent, render, screen } from '@testing-library/react';
import { useState } from 'react';
import { describe, expect, it, vi } from 'vitest';
import type { CanvasLayer, CharacterAnimationPanelState } from './ImageCanvasEditorTypes';
import { ImageCanvasCharacterAnimationPanelView } from './ImageCanvasCharacterAnimationPanelView';
function createSourceLayer(): CanvasLayer {
return {
id: 'layer-a',
resourceId: 'resource-a',
title: '角色源图',
src: 'data:image/png;base64,Y2hhcmFjdGVy',
x: 0,
y: 0,
width: 128,
height: 128,
originalWidth: 128,
originalHeight: 128,
zIndex: 1,
sourceType: 'uploaded',
};
}
function createPanel(
patch: Partial<CharacterAnimationPanelState> = {},
): CharacterAnimationPanelState {
return {
sourceLayerId: 'layer-a',
promptText: '待机动作',
resolution: '480p',
ratio: 'same',
frameCount: 32,
durationSeconds: 4,
status: 'idle',
...patch,
};
}
function CharacterAnimationPanelHarness({
initialPanel,
onSubmit = vi.fn(),
onUpdateDuration,
}: {
initialPanel: CharacterAnimationPanelState;
onSubmit?: () => void;
onUpdateDuration?: (frameCountValue: string) => void;
}) {
const [panel, setPanel] = useState<CharacterAnimationPanelState | null>(
initialPanel,
);
const updateDuration =
onUpdateDuration ??
((frameCountValue: string) => {
const frameCount = Number(frameCountValue);
setPanel((currentPanel) =>
currentPanel
? {
...currentPanel,
frameCount:
frameCount === 48 ? 48 : frameCount === 40 ? 40 : 32,
durationSeconds:
frameCount === 48 ? 6 : frameCount === 40 ? 5 : 4,
status:
currentPanel.status === 'failed'
? 'idle'
: currentPanel.status,
errorMessage:
currentPanel.status === 'failed'
? undefined
: currentPanel.errorMessage,
}
: currentPanel,
);
});
return panel ? (
<div>
<ImageCanvasCharacterAnimationPanelView
panel={panel}
sourceLayer={createSourceLayer()}
style={{ left: 12, top: 24 }}
price={18}
setCharacterAnimationPanel={setPanel}
onUpdateDuration={updateDuration}
onSubmit={onSubmit}
/>
<output aria-label="当前动画描述">{panel.promptText}</output>
<output aria-label="当前分辨率">{panel.resolution}</output>
<output aria-label="当前比例">{panel.ratio}</output>
<output aria-label="当前帧数">{panel.frameCount}</output>
<output aria-label="当前时长">{panel.durationSeconds}</output>
<output aria-label="当前状态">{panel.status}</output>
<output aria-label="当前错误">{panel.errorMessage ?? '-'}</output>
</div>
) : (
<output aria-label="面板状态">closed</output>
);
}
describe('ImageCanvasCharacterAnimationPanelView', () => {
it('keeps source reference first and updates prompt, resolution and ratio from a menu while clearing failed state', () => {
render(
<CharacterAnimationPanelHarness
initialPanel={createPanel({
status: 'failed',
errorMessage: '旧错误',
})}
/>,
);
fireEvent.change(screen.getByLabelText('动画描述'), {
target: { value: `${'a'.repeat(4001)}` },
});
fireEvent.click(
screen.getByRole('button', { name: '动画参数 同图尺寸 · 4秒 · 480p' }),
);
const menu = screen.getByRole('menu', { name: '动画参数选项' });
fireEvent.click(screen.getByRole('button', { name: '清晰度 720p' }));
fireEvent.click(screen.getByRole('button', { name: '比例 16:9' }));
expect(screen.getByRole('menu', { name: '动画参数选项' })).toBeTruthy();
expect(screen.getByLabelText('当前动画描述').textContent).toHaveLength(4000);
expect(screen.getByLabelText('当前分辨率').textContent).toBe('720p');
expect(screen.getByLabelText('当前比例').textContent).toBe('16:9');
expect(menu).toBeTruthy();
expect(screen.getByLabelText('当前状态').textContent).toBe('idle');
expect(screen.getByLabelText('当前错误').textContent).toBe('-');
});
it('clicks the parent animation panel to collapse the parameter menu', () => {
render(
<CharacterAnimationPanelHarness initialPanel={createPanel()} />,
);
fireEvent.click(
screen.getByRole('button', { name: '动画参数 同图尺寸 · 4秒 · 480p' }),
);
expect(screen.getByRole('menu', { name: '动画参数选项' })).toBeTruthy();
fireEvent.click(screen.getByRole('textbox', { name: '动画描述' }));
expect(screen.queryByRole('menu', { name: '动画参数选项' })).toBeNull();
});
it('applies preset prompt and duration updates', () => {
const updateDuration = vi.fn();
render(
<CharacterAnimationPanelHarness
initialPanel={createPanel({
status: 'failed',
errorMessage: '旧错误',
})}
onUpdateDuration={updateDuration}
/>,
);
fireEvent.click(screen.getByRole('button', { name: '行走' }));
fireEvent.click(
screen.getByRole('button', { name: '动画参数 同图尺寸 · 4秒 · 480p' }),
);
fireEvent.click(screen.getByRole('button', { name: '时长 48帧·6秒' }));
expect(screen.getByLabelText('当前动画描述').textContent).toBe(
'循环行走动作,步伐稳定。',
);
expect(screen.getByLabelText('当前状态').textContent).toBe('idle');
expect(screen.getByLabelText('当前错误').textContent).toBe('-');
expect(updateDuration).toHaveBeenCalledWith('48');
});
it('submits only when idle and closes through its interface', () => {
const submitCharacterAnimation = vi.fn();
render(
<CharacterAnimationPanelHarness
initialPanel={createPanel()}
onSubmit={submitCharacterAnimation}
/>,
);
fireEvent.click(screen.getByRole('button', { name: '生成18泥点' }));
fireEvent.click(
screen.getByRole('button', { name: '关闭角色动画生成面板' }),
);
expect(submitCharacterAnimation).toHaveBeenCalledTimes(1);
expect(screen.getByLabelText('面板状态').textContent).toBe('closed');
});
it('keeps generating panels disabled and does not submit', () => {
const submitCharacterAnimation = vi.fn();
render(
<CharacterAnimationPanelHarness
initialPanel={createPanel({ status: 'generating' })}
onSubmit={submitCharacterAnimation}
/>,
);
fireEvent.click(screen.getByRole('button', { name: '生成中' }));
expect((screen.getByLabelText('动画描述') as HTMLTextAreaElement).disabled).toBe(
true,
);
expect((screen.getByRole('button', { name: '待机' }) as HTMLButtonElement).disabled).toBe(
true,
);
expect(submitCharacterAnimation).not.toHaveBeenCalled();
});
it('renders completed frame count and failed error state', () => {
const result = {
taskId: 'task-a',
model: 'seedance2.0-fast' as const,
prompt: '行走动作',
previewVideoPath: '/preview.mp4',
frames: [],
frameCount: 40,
durationSeconds: 5,
fps: 8,
priceMudPoints: 18,
};
const { rerender } = render(
<CharacterAnimationPanelHarness
initialPanel={createPanel({
status: 'completed',
result,
})}
/>,
);
expect(screen.getByText('已生成 40 帧')).toBeTruthy();
rerender(
<CharacterAnimationPanelHarness
key="failed"
initialPanel={createPanel({
status: 'failed',
errorMessage: '生成失败',
})}
/>,
);
expect(screen.getByRole('alert').textContent).toContain('生成失败');
});
});