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Genarrative/plugins/agc-unity-editor/dotnet/vendor/Host/TargetCompiler.cs
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接入 DotCraft Unity 编辑器插件与受控执行链路 (#423)
AGC 原有插件系统无法直接操作已打开的 Unity Editor。本变更增加内置 `agc-unity-editor`,在 Windows x64 / Unity Mono 上支持当前项目探测、连接与 C# 执行,不向 Unity 工程安装 UPM 桥接包。

## 主要变更

- 固定复用 DotCraft.Unity 0.4.3 的 Attach 核心,提供自包含 .NET helper,保留上游许可证、来源及修改记录。
- GUI、Runtime、DirectProject 共用 Runner 执行服务;补齐项目身份、并发、总期限、回执确认与持久不确定状态阻断。
- 现有打开项目入口支持 Unity,按项目类型及开关暴露插件和 Agent 工具。
- Windows 构建准备 helper 并随包分发;插件 JS/Rust 测试接入现有 CI 组,Jenkins 增加 .NET 10 工具链预检。

## 验证

- .NET helper 27 项测试、自包含发布及最小环境协议 smoke 通过。
- Unity 6000.3.7f1 实机验证通过:连接、C# 执行、编译错误修复、断连重连、Domain Reload 后重新握手;真实 Runner 的 ACK、并发拒绝和跨重启阻断通过。
- 宿主 Unity、PluginHost、Cocos、MCP、工具目录与引擎识别定向回归通过;前端类型检查、插件 JS/Rust、CI 配置、格式、编码和文档门禁通过。

Linux CI 不代替 Windows helper/实机验证;发行安装包 UI smoke、其它 Unity 版本和 Unity CoreCLR 未验证。Unity 演示工程中的场景和组件已撤销,不在此 PR 范围内。

---------

Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/423
2026-09-19 12:29:27 +08:00

36 lines
2.3 KiB
C#

using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using System.Security.Cryptography;
namespace DotCraft.Unity;
internal static class TargetCompiler
{
public static string Compile(string sourcePath, IEnumerable<string> references, string cache, string prefix = "Attach_", string generation = "")
{
var paths = references.Where(File.Exists).Distinct(StringComparer.OrdinalIgnoreCase).Order().ToArray();
var source = Directory.Exists(sourcePath)
? string.Join("\n", Directory.GetFiles(sourcePath, "*.cs").Order().Select(File.ReadAllText))
: File.ReadAllText(sourcePath);
var identity = "CSharp9|DOTCRAFT_ATTACH|Debug|" + generation + source + string.Join("\n", paths.Select(p => p + Convert.ToHexString(SHA256.HashData(File.ReadAllBytes(p)))));
var hash = Convert.ToHexString(SHA256.HashData(System.Text.Encoding.UTF8.GetBytes(identity)));
Directory.CreateDirectory(cache);
var output = Path.Combine(cache, prefix + hash + ".dll");
if (File.Exists(output)) return output;
var compilation = CSharpCompilation.Create(prefix + hash,
Directory.Exists(sourcePath)
? Directory.GetFiles(sourcePath, "*.cs").Order().Select(p => CSharpSyntaxTree.ParseText(File.ReadAllText(p), new CSharpParseOptions(LanguageVersion.CSharp9, preprocessorSymbols: new[] { "DOTCRAFT_ATTACH" }), p))
: new[] { CSharpSyntaxTree.ParseText(source, new CSharpParseOptions(LanguageVersion.CSharp9, preprocessorSymbols: new[] { "DOTCRAFT_ATTACH" }), sourcePath) },
paths.Select(p => MetadataReference.CreateFromFile(p)),
new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary, optimizationLevel: OptimizationLevel.Debug));
using var stream = new MemoryStream();
var result = compilation.Emit(stream);
if (!result.Success) throw new InvalidOperationException(string.Join("\n", result.Diagnostics.Where(d => d.Severity == DiagnosticSeverity.Error)));
var temporary = output + "." + Guid.NewGuid().ToString("N");
File.WriteAllBytes(temporary, stream.ToArray());
try { File.Move(temporary, output, false); }
catch (IOException) when (File.Exists(output)) { File.Delete(temporary); }
return output;
}
}