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AGC 原有插件系统无法直接操作已打开的 Unity Editor。本变更增加内置 `agc-unity-editor`,在 Windows x64 / Unity Mono 上支持当前项目探测、连接与 C# 执行,不向 Unity 工程安装 UPM 桥接包。 ## 主要变更 - 固定复用 DotCraft.Unity 0.4.3 的 Attach 核心,提供自包含 .NET helper,保留上游许可证、来源及修改记录。 - GUI、Runtime、DirectProject 共用 Runner 执行服务;补齐项目身份、并发、总期限、回执确认与持久不确定状态阻断。 - 现有打开项目入口支持 Unity,按项目类型及开关暴露插件和 Agent 工具。 - Windows 构建准备 helper 并随包分发;插件 JS/Rust 测试接入现有 CI 组,Jenkins 增加 .NET 10 工具链预检。 ## 验证 - .NET helper 27 项测试、自包含发布及最小环境协议 smoke 通过。 - Unity 6000.3.7f1 实机验证通过:连接、C# 执行、编译错误修复、断连重连、Domain Reload 后重新握手;真实 Runner 的 ACK、并发拒绝和跨重启阻断通过。 - 宿主 Unity、PluginHost、Cocos、MCP、工具目录与引擎识别定向回归通过;前端类型检查、插件 JS/Rust、CI 配置、格式、编码和文档门禁通过。 Linux CI 不代替 Windows helper/实机验证;发行安装包 UI smoke、其它 Unity 版本和 Unity CoreCLR 未验证。Unity 演示工程中的场景和组件已撤销,不在此 PR 范围内。 --------- Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com> Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/423
25 lines
730 B
JavaScript
25 lines
730 B
JavaScript
/** 默认桌面能力;显式 feature 参数优先,不把应用参数当 Cargo 参数。 */
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export function withDefaultCargoFeatures(argv, features) {
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const separator = argv.indexOf('--');
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const cargoArgs = separator < 0 ? argv : argv.slice(0, separator);
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if (
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!features.length ||
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cargoArgs.some(
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(value) =>
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value === '--features' ||
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value === '-f' ||
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value.startsWith('--features=') ||
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/^-f.+/u.test(value),
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)
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) {
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return argv;
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}
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return [`--features=${features.join(',')}`, ...argv];
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}
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export function defaultEditorFeatures(target) {
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return target === 'win32' || target.includes('windows')
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? ['cocos-editor-execute', 'unity-editor-execute']
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: [];
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}
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