e1044546ad
- ResourceClassificationPanel 增加删除动作:首次点击进入确认态,二次点击才执行,避免误触不可逆操作 - 面板标题与按钮明确写出只移除登记、素材文件保留在磁盘 - 删除失败时把客户端的拒绝原因原样呈现(例如已被运行槽位绑定),并退出确认态 - index.tsx 抽出 reloadManifestAfterAssetCommand:资源分类更新与素材删除共用同一条重载路径,提交标识分别用 asset-classification / asset-delete 前缀 - 补 2 条面板测试:两次点击才删除且入参带 expectedProjectRevision、被运行槽位拒绝时不触发 onDeleted
247 lines
7.3 KiB
TypeScript
247 lines
7.3 KiB
TypeScript
// @vitest-environment jsdom
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import { cleanup, render, screen, waitFor } from '@testing-library/react';
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import userEvent from '@testing-library/user-event';
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import { afterEach, describe, expect, test, vi } from 'vitest';
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import type { GameCreationAppAssetManifestEntry } from '../../../packages/shared/src/contracts/gameCreationApp';
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import { ResourceClassificationPanel } from '../src/view/project-development/ResourceClassificationPanel';
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const asset: GameCreationAppAssetManifestEntry = {
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id: 'asset-hero',
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kind: 'character',
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mediaType: 'image/png',
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localPath: 'assets/hero.png',
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source: { kind: 'uploaded' },
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category: 'character',
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tags: ['主角'],
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};
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function installInvoke(
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implementation: (command: string, args?: unknown) => Promise<unknown>,
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) {
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const invoke = vi.fn(implementation);
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(
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window as unknown as {
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__TAURI__?: { core?: { invoke?: typeof invoke } };
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}
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).__TAURI__ = { core: { invoke } };
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return invoke;
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}
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function removeInvoke() {
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delete (
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window as unknown as {
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__TAURI__?: { core?: { invoke?: unknown } };
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}
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).__TAURI__;
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}
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afterEach(() => {
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cleanup();
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removeInvoke();
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});
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describe('ResourceClassificationPanel', () => {
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test('writes the category and normalized tags through the controlled native command', async () => {
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const user = userEvent.setup();
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const onSaved = vi.fn();
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const invoke = installInvoke(async (command) => {
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if (command === 'get_local_game_project_revision') {
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return { revision: 7 };
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}
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if (command === 'update_local_project_resource_classification') {
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return {
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asset: { ...asset, category: 'scene', tags: ['主舞台', '日夜'] },
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committedProjectRevision: 8,
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};
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}
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throw new Error(`unexpected command: ${command}`);
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});
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render(
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<ResourceClassificationPanel
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projectPath="C:/project"
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projectId="project-1"
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asset={asset}
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onClose={vi.fn()}
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onSaved={onSaved}
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onDeleted={vi.fn()}
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/>,
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);
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await user.click(screen.getByRole('button', { name: '场景与环境' }));
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const tagsField = screen.getByLabelText('资源标签');
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await user.clear(tagsField);
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await user.type(tagsField, ' 主舞台 ,日夜,主舞台、');
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await user.click(screen.getByRole('button', { name: '保存' }));
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await waitFor(() => {
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expect(onSaved).toHaveBeenCalledTimes(1);
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});
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expect(invoke).toHaveBeenCalledWith(
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'update_local_project_resource_classification',
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expect.objectContaining({
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input: expect.objectContaining({
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projectPath: 'C:/project',
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expectedProjectId: 'project-1',
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expectedProjectRevision: 7,
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assetId: 'asset-hero',
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category: 'scene',
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}),
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}),
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);
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const [, args] = invoke.mock.calls.find(
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([command]) => command === 'update_local_project_resource_classification',
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)!;
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expect((args as { input: { tags: string[] } }).input.tags).toEqual([
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'主舞台',
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'日夜',
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]);
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expect(onSaved.mock.calls[0]?.[0]).toEqual({
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asset: { ...asset, category: 'scene', tags: ['主舞台', '日夜'] },
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committedProjectRevision: 8,
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});
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});
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test('surfaces the native rejection without reporting a save', async () => {
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const user = userEvent.setup();
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const onSaved = vi.fn();
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installInvoke(async (command) => {
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if (command === 'get_local_game_project_revision') {
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return { revision: 7 };
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}
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throw '非法资源分类:future-category';
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});
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render(
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<ResourceClassificationPanel
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projectPath="C:/project"
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projectId="project-1"
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asset={asset}
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onClose={vi.fn()}
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onSaved={onSaved}
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onDeleted={vi.fn()}
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/>,
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);
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await user.click(screen.getByRole('button', { name: '保存' }));
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await screen.findByRole('alert');
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expect(screen.getByRole('alert').textContent).toContain('非法资源分类');
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expect(onSaved).not.toHaveBeenCalled();
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});
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test('does not attempt a write outside the native client', async () => {
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const user = userEvent.setup();
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const onSaved = vi.fn();
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render(
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<ResourceClassificationPanel
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projectPath="C:/project"
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projectId="project-1"
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asset={asset}
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onClose={vi.fn()}
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onSaved={onSaved}
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onDeleted={vi.fn()}
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/>,
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);
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await user.click(screen.getByRole('button', { name: '保存' }));
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await screen.findByRole('alert');
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expect(screen.getByRole('alert').textContent).toContain('客户端');
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expect(onSaved).not.toHaveBeenCalled();
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});
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test('deletes the asset registration only after an explicit confirmation', async () => {
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const user = userEvent.setup();
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const onDeleted = vi.fn();
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const invoke = installInvoke(async (command) => {
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if (command === 'get_local_game_project_revision') {
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return { revision: 9 };
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}
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if (command === 'delete_local_project_asset') {
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return {
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assetId: 'asset-hero',
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localPath: 'assets/hero.png',
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committedProjectRevision: 10,
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fileRetained: true,
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};
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}
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throw new Error(`unexpected command: ${command}`);
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});
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render(
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<ResourceClassificationPanel
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projectPath="C:/project"
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projectId="project-1"
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asset={asset}
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onClose={vi.fn()}
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onSaved={vi.fn()}
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onDeleted={onDeleted}
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/>,
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);
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// 第一次点击只进入确认态,不得直接发起删除。
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await user.click(
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screen.getByRole('button', { name: '删除资源登记(保留素材文件)' }),
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);
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expect(onDeleted).not.toHaveBeenCalled();
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expect(
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invoke.mock.calls.some(
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([command]) => command === 'delete_local_project_asset',
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),
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).toBe(false);
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await user.click(screen.getByRole('button', { name: '确认删除资源登记' }));
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await waitFor(() => {
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expect(onDeleted).toHaveBeenCalledTimes(1);
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});
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expect(invoke).toHaveBeenCalledWith('delete_local_project_asset', {
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input: {
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projectPath: 'C:/project',
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expectedProjectId: 'project-1',
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expectedProjectRevision: 9,
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assetId: 'asset-hero',
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},
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});
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expect(onDeleted.mock.calls[0]?.[0]).toEqual({
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assetId: 'asset-hero',
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localPath: 'assets/hero.png',
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committedProjectRevision: 10,
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fileRetained: true,
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});
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});
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test('surfaces the runtime rejection when the asset is still bound to a slot', async () => {
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const user = userEvent.setup();
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const onDeleted = vi.fn();
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installInvoke(async (command) => {
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if (command === 'get_local_game_project_revision') {
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return { revision: 9 };
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}
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throw '素材 asset-hero 已被版本 initial-1 的运行槽位 hero 绑定,不能删除';
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});
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render(
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<ResourceClassificationPanel
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projectPath="C:/project"
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projectId="project-1"
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asset={asset}
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onClose={vi.fn()}
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onSaved={vi.fn()}
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onDeleted={onDeleted}
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/>,
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);
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await user.click(
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screen.getByRole('button', { name: '删除资源登记(保留素材文件)' }),
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);
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await user.click(screen.getByRole('button', { name: '确认删除资源登记' }));
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await screen.findByRole('alert');
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expect(screen.getByRole('alert').textContent).toContain('运行槽位');
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expect(onDeleted).not.toHaveBeenCalled();
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});
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});
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