Files
Genarrative/src/components/platform-entry/PlatformEntryActiveFlowShell.test.tsx
T
suzmii 909f3d5fa2
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
网页端共创主题:共创 Tab + 主题页(逐根内嵌作品树)+ 详情页主题入口 + 网关清单
- 客户端:新增 listThemes(游标分页,读 nextCursor)与 getTheme(404 由页面渲染成降级态);getGame 的返回类型增量 themes(匿名也返回;无主题时是空数组而不是缺键)
- 共创 Tab:广场页新增「游戏 / 共创」页签,复用既有 game-category-tabs 结构与类名,切到 /games/themes
- 主题列表页 GameThemesPage:卡片展示 name / summary / badge / memberCount;只有 nextCursor 非空才渲染「加载更多」并在点击时追加;空态与失败重试照既有写法
- 主题页 GameThemePage:标题 / 简介 / 角标 + 成员根清单;**逐根内嵌渲染作品树**——直接复用族谱页(GameLineagePage 新增 embedded 变体,只隐藏页面外壳:返回按钮 / 页头 / 脚注),树查询、可见性过滤、稳定排序与截断全部走 M3 那一份实现,不新建第二套树查询或树渲染(每根一次 /lineage 的 N+1 是技术方案 §3.10.4 已接受的取舍);已发布但可见成员为空 → 明确空态而不是错误;主题不存在 / 未发布 → 错误态
- 详情页:共创信息卡渲染所属主题角标(点击进主题页),第 N 代作品同样可见(服务端按根反查);无主题时不渲染空容器
- 路由登记:新增 /games/themes 与 /games/theme(详情用 ?id=),四处同批登记(STAGE_ROUTE_ENTRIES + SelectionStage 类型 + 壳层 lazy/回调/渲染分支 + 页面标题),并同步三份 nginx SPA allowlist 与 Pingora MAIN_SPA_PATHS:check:nginx-spa-routes(20 SPA routes / 3 模板)与 check:pingora-route-parity 均绿
- 测试:主题列表三例(渲染与卡片跳转 / 有游标时的加载更多与追加 / 空态与失败重试)、主题页三例(逐根两棵树且复用 lineage 查询 + 全屏入口参数 / 空成员空态 / 404 错误态)、详情页主题入口两例(渲染并可跳转 / 无主题不渲染容器)、路由与标题登记断言、壳层三例(页签切换 / 列表进主题页 / 主题页按 ?id= 渲染并复用族谱查询)
2026-10-06 03:45:38 +08:00

1602 lines
48 KiB
TypeScript

/* @vitest-environment jsdom */
import {
act,
fireEvent,
render as testingLibraryRender,
screen,
waitFor,
within,
} from '@testing-library/react';
import { type ReactElement, type ReactNode, useState } from 'react';
import { beforeEach, describe, expect, it, vi } from 'vitest';
import type { AuthUser } from '../../../packages/shared/src/contracts/auth';
import {
hasAppHistoryBackEntry,
pushAppHistoryPath,
} from '../../routing/activeAppPageRoutes';
import {
usePlatformWalletLifecycle,
usePlatformWalletStore,
} from '../../stores/usePlatformWalletStore';
import { PlatformEntryFlowShellImpl } from './PlatformEntryActiveFlowShell';
import type { SelectionStage } from './platformEntryActiveTypes';
const authUiMock = vi.hoisted(() => ({
value: {
user: null as AuthUser | null,
canAccessProtectedData: false,
openLoginModal: vi.fn(),
openAccountModal: vi.fn(),
openSettingsModal: vi.fn(),
},
}));
const responsiveMock = vi.hoisted(() => ({
isDesktopLayout: true,
}));
const profileClientMock = vi.hoisted(() => ({
getPlatformProfileDashboard: vi.fn(),
getPlatformProfileRechargeCenter: vi.fn(),
}));
const profileCenterMock = vi.hoisted(() => ({
isWalletLedgerOpen: false,
rechargeCenter: null as { walletBalance: number } | null,
}));
const gameDistributionMock = vi.hoisted(() => ({
cancelGameVersion: vi.fn(),
createGame: vi.fn(),
createGameVersion: vi.fn(),
deleteMyGame: vi.fn(),
getDerivedGames: vi.fn(),
getGame: vi.fn(),
getGameLineage: vi.fn(),
getTheme: vi.fn(),
listThemes: vi.fn(),
getGameVersion: vi.fn(),
getMyGame: vi.fn(),
listGames: vi.fn(),
listMyGames: vi.fn(),
loadVersionRecoveryActions: vi.fn(),
submitGameVersion: vi.fn(),
unpublishGame: vi.fn(),
updateMyGame: vi.fn(),
uploadGamePackage: vi.fn(),
}));
vi.mock('../../services/gameDistributionClient', () => gameDistributionMock);
const creatorClientMock = vi.hoisted(() => ({
getCreator: vi.fn(),
getCreatorConnections: vi.fn(),
getCreatorRelationship: vi.fn(),
}));
vi.mock('../../services/creatorProfileClient', async (original) => ({
...(await original<typeof import('../../services/creatorProfileClient')>()),
...creatorClientMock,
}));
const frontendRuntimeConfigMock = vi.hoisted(() => ({
loadFrontendRuntimeConfig: vi.fn(),
}));
vi.mock('../../services/frontendRuntimeConfigService', () => ({
loadFrontendRuntimeConfig: (...args: unknown[]) =>
frontendRuntimeConfigMock.loadFrontendRuntimeConfig(...args),
}));
vi.mock('../auth/AuthUiContext', () => ({
useAuthUi: () => authUiMock.value,
}));
vi.mock('./platformEntryResponsive', () => ({
usePlatformDesktopLayout: () => responsiveMock.isDesktopLayout,
}));
vi.mock('../creation-home/CreationLandingView', () => ({
CreationLandingView: ({
onOpenProject,
onOpenProjects,
searchKeyword,
}: {
onOpenProject: (
projectId: string,
options?: { guide?: boolean; tool?: string },
) => void;
onOpenProjects: () => void;
searchKeyword?: string;
}) => (
<main aria-label="陶泥儿创作主页" data-search={searchKeyword}>
创作主页
<button type="button" onClick={onOpenProjects}>
查看项目
</button>
<button
type="button"
onClick={() =>
onOpenProject('tool-project', { tool: 'background-music' })
}
>
打开音乐工具
</button>
</main>
),
}));
vi.mock('../project/ProjectGalleryView', () => ({
ProjectGalleryView: ({
onOpenProject,
searchKeyword,
}: {
onOpenProject: (projectId: string, options?: { guide?: boolean }) => void;
searchKeyword?: string;
}) => (
<main aria-label="项目" data-search={searchKeyword}>
项目
<button
type="button"
onClick={() => onOpenProject('guide-project', { guide: true })}
>
打开引导项目
</button>
</main>
),
}));
vi.mock('../image-editor/ImageCanvasEditorView', () => ({
ImageCanvasEditorView: ({
legacyWalletBalance,
}: {
legacyWalletBalance?: number | null;
}) => (
<main
aria-label="图片画布编辑器"
data-legacy-wallet-balance={legacyWalletBalance ?? ''}
/>
),
}));
vi.mock(
'../../services/platform-entry/platformProfileClient',
() => profileClientMock,
);
vi.mock('./usePlatformProfileCenterController', () => ({
usePlatformProfileCenterController: () => ({
buyRechargeProduct: vi.fn(),
closeNativeWechatPayment: vi.fn(),
confirmNativeWechatPayment: vi.fn(),
isLoadingRechargeCenter: false,
isLoadingWalletLedger: false,
isRechargeOpen: false,
isWalletLedgerOpen: profileCenterMock.isWalletLedgerOpen,
loadRechargeCenter: vi.fn(),
nativeWechatPayment: null,
openWalletLedgerPanel: vi.fn(),
rechargeCenter: profileCenterMock.rechargeCenter,
rechargeError: null,
rechargePaymentResult: null,
setIsRechargeOpen: vi.fn(),
setIsWalletLedgerOpen: vi.fn(),
setRechargePaymentResult: vi.fn(),
submittingRechargeProductId: null,
walletLedger: null,
walletLedgerError: null,
wechatRechargeOrderConfirmationState: null,
}),
}));
function AuthWalletLifecycleTestBoundary({
children,
}: {
children: ReactNode;
}) {
usePlatformWalletLifecycle(
authUiMock.value.user?.id ?? null,
authUiMock.value.canAccessProtectedData,
);
return children;
}
function render(ui: ReactElement) {
return testingLibraryRender(ui, {
wrapper: AuthWalletLifecycleTestBoundary,
});
}
function StatefulPlatformEntryFlowShell({
initialStage,
}: {
initialStage: SelectionStage;
}) {
const [selectionStage, setSelectionStage] = useState(initialStage);
return (
<PlatformEntryFlowShellImpl
selectionStage={selectionStage}
setSelectionStage={(nextStage) => setSelectionStage(nextStage)}
/>
);
}
describe('PlatformEntryActiveFlowShell', () => {
beforeEach(() => {
window.history.replaceState(null, '', '/creation');
usePlatformWalletStore.getState().resetWalletBalance();
profileClientMock.getPlatformProfileDashboard.mockReset();
profileClientMock.getPlatformProfileRechargeCenter.mockReset();
profileCenterMock.isWalletLedgerOpen = false;
profileCenterMock.rechargeCenter = null;
authUiMock.value.user = null;
authUiMock.value.canAccessProtectedData = false;
window.history.replaceState(null, '', '/creation');
for (const mock of Object.values(gameDistributionMock)) {
mock.mockReset();
}
frontendRuntimeConfigMock.loadFrontendRuntimeConfig.mockReset();
frontendRuntimeConfigMock.loadFrontendRuntimeConfig.mockResolvedValue({
imageEditorAgentSidebarEnabled: false,
agcTemplateLibraryEnabled: false,
gameDistributionPublishEnabled: true,
});
authUiMock.value.openLoginModal.mockReset();
responsiveMock.isDesktopLayout = true;
});
it('uses one recharge-center snapshot for the topbar and profile wallet when dashboard differs', async () => {
authUiMock.value.user = {
id: 'user-1',
publicUserCode: '100001',
displayName: '测试用户',
avatarUrl: null,
phoneNumberMasked: null,
loginMethod: 'password',
bindingStatus: 'active',
wechatBound: false,
};
authUiMock.value.canAccessProtectedData = true;
profileClientMock.getPlatformProfileDashboard.mockResolvedValue({
walletBalance: 999,
totalPlayTimeMs: 0,
playedWorldCount: 0,
updatedAt: null,
});
profileClientMock.getPlatformProfileRechargeCenter.mockResolvedValue({
walletBalance: 888,
mudPointBalance: {
totalPoints: 207,
permanentPoints: 180,
limitedPoints: 7,
limitedExpiresAt: '2026-08-31T16:00:00Z',
dailyFreePoints: 20,
dailyFreeResetPoints: 20,
dailyFreeResetsAt: '2026-08-04T00:00:00+08:00',
},
});
const { rerender } = render(
<PlatformEntryFlowShellImpl
selectionStage="creation-home"
setSelectionStage={vi.fn()}
/>,
);
expect(await screen.findByLabelText('泥点 207')).toBeTruthy();
expect(screen.getByRole('button', { name: '下载客户端' })).toBeTruthy();
rerender(
<PlatformEntryFlowShellImpl
selectionStage="profile"
setSelectionStage={vi.fn()}
/>,
);
expect(
await screen.findByRole('button', { name: '泥点余额 207' }),
).toBeTruthy();
expect(screen.queryByText('999')).toBeNull();
});
it('passes the lifecycle legacy total to profile and editor without opening recharge', async () => {
authUiMock.value.user = {
id: 'user-1',
publicUserCode: '100001',
displayName: '测试用户',
avatarUrl: null,
phoneNumberMasked: null,
loginMethod: 'password',
bindingStatus: 'active',
wechatBound: false,
};
authUiMock.value.canAccessProtectedData = true;
profileClientMock.getPlatformProfileDashboard.mockResolvedValue(null);
profileClientMock.getPlatformProfileRechargeCenter.mockResolvedValue({
walletBalance: 37,
});
profileCenterMock.isWalletLedgerOpen = true;
const { rerender } = render(
<PlatformEntryFlowShellImpl
selectionStage="profile"
setSelectionStage={vi.fn()}
/>,
);
expect(
await screen.findByRole('button', { name: '泥点余额 37' }),
).toBeTruthy();
expect(await screen.findByText('37泥点')).toBeTruthy();
expect(screen.getByText('暂无账单记录')).toBeTruthy();
rerender(
<PlatformEntryFlowShellImpl
selectionStage="image-editor"
setSelectionStage={vi.fn()}
/>,
);
const imageEditor = await screen.findByRole('main', {
name: '图片画布编辑器',
});
expect(imageEditor.getAttribute('data-legacy-wallet-balance')).toBe('37');
});
it('clears the previous wallet synchronously when the authenticated account changes', async () => {
authUiMock.value.user = {
id: 'user-1',
publicUserCode: '100001',
displayName: '用户一',
avatarUrl: null,
phoneNumberMasked: null,
loginMethod: 'password',
bindingStatus: 'active',
wechatBound: false,
};
authUiMock.value.canAccessProtectedData = true;
profileClientMock.getPlatformProfileDashboard.mockResolvedValue(null);
profileClientMock.getPlatformProfileRechargeCenter.mockResolvedValue({
mudPointBalance: {
totalPoints: 66,
permanentPoints: 66,
limitedPoints: 0,
limitedExpiresAt: null,
dailyFreePoints: 0,
dailyFreeResetPoints: 20,
dailyFreeResetsAt: '2026-08-04T00:00:00+08:00',
},
});
const { rerender } = render(
<PlatformEntryFlowShellImpl
selectionStage="creation-home"
setSelectionStage={vi.fn()}
/>,
);
await screen.findByLabelText('泥点 66');
let resolveNextOwner!: (value: unknown) => void;
profileClientMock.getPlatformProfileRechargeCenter.mockImplementation(
() =>
new Promise((resolve) => {
resolveNextOwner = resolve;
}),
);
authUiMock.value.user = { ...authUiMock.value.user, id: 'user-2' };
rerender(
<PlatformEntryFlowShellImpl
selectionStage="creation-home"
setSelectionStage={vi.fn()}
/>,
);
expect(screen.queryByLabelText('泥点 66')).toBeNull();
await waitFor(() => {
expect(usePlatformWalletStore.getState()).toMatchObject({
ownerUserId: 'user-2',
mudPointBalance: null,
});
});
resolveNextOwner({
mudPointBalance: {
totalPoints: 67,
permanentPoints: 67,
limitedPoints: 0,
limitedExpiresAt: null,
dailyFreePoints: 0,
dailyFreeResetPoints: 20,
dailyFreeResetsAt: '2026-08-04T00:00:00+08:00',
},
});
await screen.findByLabelText('泥点 67');
});
it('coalesces visibility and focus refreshes when the page returns to the foreground', async () => {
authUiMock.value.user = {
id: 'user-1',
publicUserCode: '100001',
displayName: '测试用户',
avatarUrl: null,
phoneNumberMasked: null,
loginMethod: 'password',
bindingStatus: 'active',
wechatBound: false,
};
authUiMock.value.canAccessProtectedData = true;
profileClientMock.getPlatformProfileDashboard.mockResolvedValue(null);
profileClientMock.getPlatformProfileRechargeCenter.mockResolvedValue({
mudPointBalance: {
totalPoints: 10,
permanentPoints: 10,
limitedPoints: 0,
limitedExpiresAt: null,
dailyFreePoints: 0,
dailyFreeResetPoints: 20,
dailyFreeResetsAt: '2026-08-04T00:00:00+08:00',
},
});
render(
<PlatformEntryFlowShellImpl
selectionStage="creation-home"
setSelectionStage={vi.fn()}
/>,
);
await screen.findByLabelText('泥点 10');
await act(async () => {
document.dispatchEvent(new Event('visibilitychange'));
window.dispatchEvent(new Event('focus'));
});
await waitFor(() => {
expect(
profileClientMock.getPlatformProfileRechargeCenter,
).toHaveBeenCalledTimes(2);
});
});
it('keeps the active desktop rail and the shared account capsule', async () => {
const setSelectionStage = vi.fn();
const { container, rerender } = render(
<PlatformEntryFlowShellImpl
selectionStage="creation-home"
setSelectionStage={setSelectionStage}
/>,
);
expect(
await screen.findByRole('main', { name: '陶泥儿创作主页' }),
).toBeTruthy();
const navigation = screen.getByRole('navigation', { name: '平台导航' });
expect(
within(navigation)
.getAllByRole('button')
.map((button) => button.getAttribute('aria-label')),
).toEqual(['创作', '项目', '游戏', '创作者主页', '我的']);
expect(
within(navigation)
.getByRole('button', { name: '创作' })
.getAttribute('aria-current'),
).toBe('page');
const topbar = container.querySelector('.platform-desktop-topbar');
expect(topbar).toBeTruthy();
expect(
topbar?.querySelectorAll('button.platform-desktop-search'),
).toHaveLength(1);
expect(
within(topbar as HTMLElement).queryByRole('button', { name: '设置' }),
).toBeNull();
fireEvent.change(
screen.getByRole('searchbox', { name: '搜索项目和素材' }),
{ target: { value: '角色' } },
);
fireEvent.click(screen.getByRole('button', { name: '搜索' }));
expect(
screen
.getByRole('main', { name: '陶泥儿创作主页' })
.getAttribute('data-search'),
).toBe('角色');
fireEvent.click(within(navigation).getByRole('button', { name: '我的' }));
expect(window.location.pathname).toBe('/profile');
expect(setSelectionStage).toHaveBeenCalledWith('profile', {
path: '/profile',
});
rerender(
<PlatformEntryFlowShellImpl
selectionStage="profile"
setSelectionStage={setSelectionStage}
/>,
);
expect(await screen.findByRole('main', { name: '我的' })).toBeTruthy();
expect(
within(navigation)
.getByRole('button', { name: '我的' })
.getAttribute('aria-current'),
).toBe('page');
});
it('keeps only games and profile reachable from the mobile dock', async () => {
responsiveMock.isDesktopLayout = false;
const setSelectionStage = vi.fn();
render(
<PlatformEntryFlowShellImpl
selectionStage="platform"
setSelectionStage={setSelectionStage}
/>,
);
const navigation = await screen.findByRole('navigation', {
name: '移动平台导航',
});
expect(
within(navigation)
.getAllByRole('button')
.map((button) => button.getAttribute('aria-label')),
).toEqual(['游戏', '创作者主页', '我的']);
expect(await screen.findByRole('main', { name: '我的' })).toBeTruthy();
expect(screen.getByRole('button', { name: '下载客户端' })).toBeTruthy();
expect(
within(navigation)
.getByRole('button', { name: '我的' })
.getAttribute('aria-current'),
).toBe('page');
expect(screen.queryByRole('main', { name: '陶泥儿创作主页' })).toBeNull();
fireEvent.click(within(navigation).getByRole('button', { name: '我的' }));
expect(window.location.pathname).toBe('/profile');
expect(setSelectionStage).toHaveBeenCalledWith('profile', {
path: '/profile',
});
});
it('restores the original blocking welcome on mobile until acknowledged', async () => {
responsiveMock.isDesktopLayout = false;
const { rerender } = render(
<PlatformEntryFlowShellImpl
selectionStage="platform"
setSelectionStage={vi.fn()}
/>,
);
expect(screen.getByRole('dialog', { name: '欢迎' })).toBeTruthy();
expect(
screen.getByText(
'尼嚎,新陶泥er!移动端仅支持作品展示体验创作工具请使用电脑端访问该地址',
),
).toBeTruthy();
expect(
document
.querySelector('.platform-mobile-home-welcome-dialog__icon')
?.getAttribute('src'),
).toBe('/branding/mobile-home-welcome-taonier-ip.png');
fireEvent.click(screen.getByRole('button', { name: '好' }));
expect(screen.queryByRole('dialog', { name: '欢迎' })).toBeNull();
expect(await screen.findByRole('main', { name: '我的' })).toBeTruthy();
const navigation = screen.getByRole('navigation', {
name: '移动平台导航',
});
expect(
within(navigation)
.getByRole('button', { name: '我的' })
.getAttribute('aria-current'),
).toBe('page');
rerender(
<PlatformEntryFlowShellImpl
selectionStage="profile"
setSelectionStage={vi.fn()}
/>,
);
expect(screen.queryByRole('dialog', { name: '欢迎' })).toBeNull();
});
it.each(['creation-home', 'project', 'image-editor'] as const)(
'shows the desktop guide instead of mounting the %s page on mobile',
async (selectionStage) => {
responsiveMock.isDesktopLayout = false;
render(
<PlatformEntryFlowShellImpl
selectionStage={selectionStage}
setSelectionStage={vi.fn()}
/>,
);
expect(
await screen.findByRole('main', { name: '桌面端创作提示' }),
).toBeTruthy();
expect(screen.getByText('请在桌面端打开创作主页')).toBeTruthy();
expect(screen.queryByRole('main', { name: '陶泥儿创作主页' })).toBeNull();
expect(screen.queryByRole('main', { name: '项目' })).toBeNull();
expect(screen.queryByRole('main', { name: '图片画布编辑器' })).toBeNull();
const navigation = screen.getByRole('navigation', {
name: '移动平台导航',
});
expect(
within(navigation)
.getAllByRole('button')
.map((button) => button.getAttribute('aria-label')),
).toEqual(['游戏', '创作者主页', '我的']);
expect(
within(navigation)
.getByRole('button', { name: '我的' })
.getAttribute('aria-current'),
).toBeNull();
},
);
it('returns from the mobile tool guide through the only profile tab', async () => {
responsiveMock.isDesktopLayout = false;
render(<StatefulPlatformEntryFlowShell initialStage="creation-home" />);
fireEvent.click(screen.getByRole('button', { name: '好' }));
const navigation = screen.getByRole('navigation', {
name: '移动平台导航',
});
fireEvent.click(within(navigation).getByRole('button', { name: '我的' }));
expect(window.location.pathname).toBe('/profile');
expect(await screen.findByRole('main', { name: '我的' })).toBeTruthy();
});
it('does not mount creation actions on the mobile root', async () => {
responsiveMock.isDesktopLayout = false;
render(<StatefulPlatformEntryFlowShell initialStage="platform" />);
expect(await screen.findByRole('main', { name: '我的' })).toBeTruthy();
expect(screen.queryByRole('button', { name: '打开音乐工具' })).toBeNull();
expect(screen.queryByRole('main', { name: '陶泥儿创作主页' })).toBeNull();
});
it('switches between creation and projects and passes search to the active page', async () => {
const setSelectionStage = vi.fn();
const { rerender } = render(
<PlatformEntryFlowShellImpl
selectionStage="creation-home"
setSelectionStage={setSelectionStage}
/>,
);
const navigation = await screen.findByRole('navigation', {
name: '平台导航',
});
fireEvent.click(within(navigation).getByRole('button', { name: '项目' }));
expect(window.location.pathname).toBe('/project');
expect(setSelectionStage).toHaveBeenCalledWith('project', {
path: '/project',
});
rerender(
<PlatformEntryFlowShellImpl
selectionStage="project"
setSelectionStage={setSelectionStage}
/>,
);
const projectPage = await screen.findByRole('main', { name: '项目' });
expect(
within(navigation)
.getByRole('button', { name: '项目' })
.getAttribute('aria-current'),
).toBe('page');
expect(
within(navigation)
.getByRole('button', { name: '创作' })
.getAttribute('aria-current'),
).toBeNull();
fireEvent.change(
screen.getByRole('searchbox', { name: '搜索项目和素材' }),
{ target: { value: '场景' } },
);
fireEvent.click(screen.getByRole('button', { name: '搜索' }));
expect(projectPage.getAttribute('data-search')).toBe('场景');
fireEvent.click(within(navigation).getByRole('button', { name: '创作' }));
expect(window.location.pathname).toBe('/creation');
expect(setSelectionStage).toHaveBeenCalledWith('creation-home', {
path: '/creation',
});
});
it('在我的游戏里进入发布新版本时沿用同一个 gameId', async () => {
authUiMock.value.user = {
id: 'user-1',
publicUserCode: '100001',
displayName: '测试用户',
avatarUrl: null,
phoneNumberMasked: null,
loginMethod: 'password',
bindingStatus: 'active',
wechatBound: false,
};
authUiMock.value.canAccessProtectedData = true;
gameDistributionMock.listMyGames.mockResolvedValue([
{
id: 'game-1',
title: '星轨防线',
summary: '守住轨道城',
description: '旧版资料',
category: '动作',
tags: ['塔防'],
coverColor: '#d77a51',
icon: '✦',
author: { id: 'user-1', name: '测试用户' },
deviceSupport: { desktop: true, mobile: false, touch: false },
status: 'published',
publicationRevision: 3,
currentVersion: null,
playCount: 1,
createdAt: '2026-09-20T08:00:00Z',
latestVersion: {
versionId: 'gamever-2',
gameId: 'game-1',
versionNumber: 2,
packageSha256: 'e'.repeat(64),
packageBytes: 1024,
status: 'published',
publicationRevision: 3,
reviewReason: null,
createdAt: '2026-09-20T08:00:00Z',
updatedAt: '2026-09-20T09:00:00Z',
},
versions: [],
},
]);
const setSelectionStage = vi.fn();
render(
<PlatformEntryFlowShellImpl
selectionStage="game-mine"
setSelectionStage={setSelectionStage}
/>,
);
fireEvent.click(await screen.findByRole('button', { name: '发布新版本' }));
expect(setSelectionStage).toHaveBeenCalledWith('game-publish', {
path: '/games/publish?game=game-1',
});
});
it('发布页带 game 参数时进入更新模式并预填既有资料', async () => {
authUiMock.value.user = {
id: 'user-1',
publicUserCode: '100001',
displayName: '测试用户',
avatarUrl: null,
phoneNumberMasked: null,
loginMethod: 'password',
bindingStatus: 'active',
wechatBound: false,
};
authUiMock.value.canAccessProtectedData = true;
gameDistributionMock.listMyGames.mockResolvedValue([
{
id: 'game-9',
title: '星轨防线',
summary: '守住轨道城',
description: '旧版资料',
category: '动作',
tags: ['塔防'],
coverColor: '#d77a51',
icon: '✦',
author: { id: 'user-1', name: '测试用户' },
deviceSupport: { desktop: true, mobile: false, touch: false },
status: 'published',
publicationRevision: 5,
currentVersion: null,
playCount: 1,
createdAt: '2026-09-20T08:00:00Z',
latestVersion: {
versionId: 'gamever-9',
gameId: 'game-9',
versionNumber: 4,
packageSha256: 'f'.repeat(64),
packageBytes: 2048,
status: 'published',
publicationRevision: 5,
reviewReason: null,
createdAt: '2026-09-20T08:00:00Z',
updatedAt: '2026-09-20T09:00:00Z',
},
versions: [],
},
]);
gameDistributionMock.getGameVersion.mockResolvedValue({
game: {
id: 'game-9',
title: '星轨防线',
summary: '守住轨道城',
description: '旧版资料',
category: '动作',
tags: ['塔防'],
publicationRevision: 5,
},
version: {
versionId: 'gamever-9',
versionNumber: 4,
status: 'published',
publicationRevision: 5,
recoveryAction: 'none',
},
});
window.history.replaceState(null, '', '/games/publish?game=game-9');
render(
<PlatformEntryFlowShellImpl
selectionStage="game-publish"
setSelectionStage={vi.fn()}
/>,
);
expect(
await screen.findByText(/正在为《星轨防线》发布新版本 v5/u),
).toBeTruthy();
expect(screen.getByLabelText('游戏名称')).toHaveProperty(
'value',
'星轨防线',
);
});
it('keeps guide and tool intent in editor navigation URLs', async () => {
const setSelectionStage = vi.fn();
const { rerender } = render(
<PlatformEntryFlowShellImpl
selectionStage="project"
setSelectionStage={setSelectionStage}
/>,
);
fireEvent.click(
await screen.findByRole('button', { name: '打开引导项目' }),
);
expect(`${window.location.pathname}${window.location.search}`).toBe(
'/editor/canvas?projectid=guide-project&guide=toolbar',
);
expect(setSelectionStage).toHaveBeenCalledWith('image-editor', {
path: '/editor/canvas?projectid=guide-project&guide=toolbar',
});
window.history.replaceState(null, '', '/creation');
setSelectionStage.mockClear();
rerender(
<PlatformEntryFlowShellImpl
selectionStage="creation-home"
setSelectionStage={setSelectionStage}
/>,
);
fireEvent.click(
await screen.findByRole('button', { name: '打开音乐工具' }),
);
expect(`${window.location.pathname}${window.location.search}`).toBe(
'/editor/canvas?projectid=tool-project&tool=background-music',
);
expect(setSelectionStage).toHaveBeenCalledWith('image-editor', {
path: '/editor/canvas?projectid=tool-project&tool=background-music',
});
});
});
describe('游戏发布灰度入口', () => {
function loginAsAuthor() {
authUiMock.value.user = {
id: 'user-1',
publicUserCode: '100001',
displayName: '测试作者',
avatarUrl: null,
phoneNumberMasked: null,
loginMethod: 'password',
bindingStatus: 'active',
wechatBound: false,
};
authUiMock.value.canAccessProtectedData = true;
}
it('灰度未命中时广场不展示发布入口', async () => {
loginAsAuthor();
frontendRuntimeConfigMock.loadFrontendRuntimeConfig.mockResolvedValue({
imageEditorAgentSidebarEnabled: false,
agcTemplateLibraryEnabled: false,
gameDistributionPublishEnabled: false,
});
gameDistributionMock.listGames.mockResolvedValue([]);
render(<StatefulPlatformEntryFlowShell initialStage="games" />);
expect(await screen.findByText('游戏广场')).toBeTruthy();
await waitFor(() =>
expect(screen.queryByRole('button', { name: '发布游戏' })).toBeNull(),
);
});
it('游玩舞台的页签容器不滚动', async () => {
gameDistributionMock.getGame.mockResolvedValue(null);
const { container } = render(
<StatefulPlatformEntryFlowShell initialStage="game-play" />,
);
const panel = container.querySelector('.platform-tab-panel');
expect(panel?.classList.contains('platform-tab-panel--game-play')).toBe(
true,
);
expect(panel?.className).not.toContain('overflow-auto');
});
it('游戏广场等舞台仍保持页签容器滚动', async () => {
gameDistributionMock.listGames.mockResolvedValue([]);
const { container } = render(
<StatefulPlatformEntryFlowShell initialStage="games" />,
);
expect(await screen.findByText('游戏广场')).toBeTruthy();
const panel = container.querySelector('.platform-tab-panel');
expect(panel?.classList.contains('platform-tab-panel--game-play')).toBe(
false,
);
expect(panel?.className).toContain('overflow-auto');
});
it('灰度命中时广场展示发布入口', async () => {
loginAsAuthor();
gameDistributionMock.listGames.mockResolvedValue([]);
render(<StatefulPlatformEntryFlowShell initialStage="games" />);
expect(
await screen.findByRole('button', { name: '发布游戏' }),
).not.toBeNull();
});
});
describe('创作者页面深链与返回', () => {
beforeEach(() => {
Object.defineProperty(Element.prototype, 'scrollTo', {
configurable: true,
value: vi.fn(),
});
authUiMock.value.user = {
id: 'user-1',
publicUserCode: '100001',
displayName: '测试用户',
avatarUrl: null,
phoneNumberMasked: null,
loginMethod: 'password',
bindingStatus: 'active',
wechatBound: false,
};
authUiMock.value.canAccessProtectedData = true;
gameDistributionMock.listGames.mockResolvedValue([]);
creatorClientMock.getCreator.mockResolvedValue({
user: authUiMock.value.user,
followingCount: 0,
followerCount: 0,
});
creatorClientMock.getCreatorConnections.mockResolvedValue({
items: [],
nextCursor: null,
total: 0,
});
creatorClientMock.getCreatorRelationship.mockResolvedValue({
relationship: { isSelf: false, isFollowing: false, isFollowedBy: false },
});
});
it.each(['', '&tab=', '&tab=invalid'])(
'关系列表拒绝无效 tab:%s,不请求列表且仍可返回',
async (query) => {
creatorClientMock.getCreatorConnections.mockClear();
window.history.replaceState(
null,
'',
`/creators/connections?id=user-2${query}`,
);
render(
<StatefulPlatformEntryFlowShell initialStage="creator-connections" />,
);
expect((await screen.findByRole('alert')).textContent).toBe(
'无效的关系列表链接',
);
expect(creatorClientMock.getCreatorConnections).not.toHaveBeenCalled();
fireEvent.click(screen.getByRole('button', { name: '返回' }));
await screen.findByRole('heading', { name: '创作者主页' });
expect(window.location.pathname + window.location.search).toBe(
'/creators?id=user-2',
);
},
);
it.each(['/creators', '/creators?id=user-1', '/creators?id=user-2'])(
'直接打开 %s 后返回替换为游戏广场,不增加历史',
async (path) => {
window.history.replaceState(null, '', path);
const historyLength = window.history.length;
const setSelectionStage = vi.fn();
render(
<PlatformEntryFlowShellImpl
selectionStage="creator-home"
setSelectionStage={setSelectionStage}
/>,
);
fireEvent.click(await screen.findByRole('button', { name: '返回' }));
expect(window.location.pathname).toBe('/games');
expect(window.location.search).toBe('');
expect(window.history.length).toBe(historyLength);
expect(hasAppHistoryBackEntry()).toBe(false);
expect(setSelectionStage).toHaveBeenCalledWith('games', {
path: '/games',
});
},
);
it.each(['following', 'followers'])(
'直接打开 %s 列表连续返回:所属主页、游戏广场,均不增加历史',
async (tab) => {
window.history.replaceState(
null,
'',
`/creators/connections?id=user-2&tab=${tab}`,
);
const historyLength = window.history.length;
render(
<StatefulPlatformEntryFlowShell initialStage="creator-connections" />,
);
fireEvent.click(await screen.findByRole('button', { name: '返回' }));
await screen.findByRole('heading', { name: '创作者主页' });
expect(window.location.pathname + window.location.search).toBe(
'/creators?id=user-2',
);
expect(hasAppHistoryBackEntry()).toBe(false);
fireEvent.click(screen.getByRole('button', { name: '返回' }));
expect(window.location.pathname).toBe('/games');
expect(window.history.length).toBe(historyLength);
expect(hasAppHistoryBackEntry()).toBe(false);
},
);
it.each([
'/games/detail?id=game-1',
'/creators/connections?id=user-1&tab=following',
])('从 %s 进入主页后使用原生返回,不覆盖来源', async (source) => {
window.history.replaceState(null, '', source);
pushAppHistoryPath('/creators?id=user-2');
const back = vi.spyOn(window.history, 'back').mockImplementation(() => {});
try {
const setSelectionStage = vi.fn();
render(
<PlatformEntryFlowShellImpl
selectionStage="creator-home"
setSelectionStage={setSelectionStage}
/>,
);
fireEvent.click(await screen.findByRole('button', { name: '返回' }));
expect(back).toHaveBeenCalledTimes(1);
expect(setSelectionStage).not.toHaveBeenCalled();
expect(window.location.search).toBe('?id=user-2');
} finally {
back.mockRestore();
}
});
});
describe('游戏详情返回', () => {
function mockDetailGame() {
gameDistributionMock.getGame.mockResolvedValue({
id: 'game-1',
title: '星轨防线',
summary: '守住轨道城',
description: '一款测试游戏。',
category: '动作',
tags: ['塔防'],
coverColor: '#d77a51',
icon: '✦',
author: { id: 'author-1', name: '测试作者' },
deviceSupport: { desktop: true, mobile: true, touch: true },
status: 'published',
currentVersion: {
id: 'version-1',
version: '1.0.0',
entryUrl: 'https://play.example.test/releases/version-1/index.html',
sha256: 'sha256',
publishedAt: '2026-09-18T00:00:00.000Z',
controls: ['键盘'],
},
playCount: 12,
createdAt: '2026-09-18T00:00:00.000Z',
});
}
async function clickDetailBack() {
fireEvent.click(await screen.findByRole('button', { name: '返回' }));
}
it('返回按钮不再写死广场文案与目标,改走浏览器原生返回', async () => {
mockDetailGame();
window.history.replaceState(null, '', '/games/mine');
pushAppHistoryPath('/games/detail?id=game-1');
const backSpy = vi
.spyOn(window.history, 'back')
.mockImplementation(() => {});
const setSelectionStage = vi.fn();
render(
<PlatformEntryFlowShellImpl
selectionStage="game-detail"
setSelectionStage={setSelectionStage}
/>,
);
await clickDetailBack();
expect(backSpy).toHaveBeenCalledTimes(1);
expect(setSelectionStage).not.toHaveBeenCalled();
backSpy.mockRestore();
});
it('直接打开详情链接时返回兜底回游戏广场', async () => {
mockDetailGame();
window.history.replaceState(null, '', '/games/detail?id=game-1');
const setSelectionStage = vi.fn();
render(
<PlatformEntryFlowShellImpl
selectionStage="game-detail"
setSelectionStage={setSelectionStage}
/>,
);
await clickDetailBack();
expect(setSelectionStage).toHaveBeenCalledWith('games', {
path: '/games',
});
expect(window.location.pathname).toBe('/games');
});
});
describe('作品管理 owner 作用域', () => {
beforeEach(() => {
window.history.replaceState(null, '', '/creation');
authUiMock.value.user = null;
authUiMock.value.canAccessProtectedData = false;
for (const mock of Object.values(gameDistributionMock)) {
mock.mockReset();
}
frontendRuntimeConfigMock.loadFrontendRuntimeConfig.mockReset();
frontendRuntimeConfigMock.loadFrontendRuntimeConfig.mockResolvedValue({
imageEditorAgentSidebarEnabled: false,
agcTemplateLibraryEnabled: false,
gameDistributionPublishEnabled: true,
});
});
const ownerEntry = {
id: 'game-1',
title: '未公开作品',
summary: '还在审核',
description: '作者自有游戏',
category: '动作',
tags: ['塔防'],
coverColor: '#d77a51',
icon: '✦',
author: { id: 'user-1', name: '测试作者' },
deviceSupport: { desktop: true, mobile: true, touch: true },
status: 'unpublished',
publicationRevision: 4,
currentVersion: null,
playCount: 0,
createdAt: '2026-09-20T08:00:00Z',
latestVersion: {
versionId: 'gamever-1',
gameId: 'game-1',
versionNumber: 1,
packageSha256: 'a'.repeat(64),
packageBytes: 1024,
status: 'pending_review',
publicationRevision: 4,
reviewReason: '封面需要替换',
createdAt: '2026-09-20T08:00:00Z',
updatedAt: '2026-09-20T09:00:00Z',
},
versions: [
{
versionId: 'gamever-1',
gameId: 'game-1',
versionNumber: 1,
packageSha256: 'a'.repeat(64),
packageBytes: 1024,
status: 'pending_review',
publicationRevision: 4,
reviewReason: '封面需要替换',
createdAt: '2026-09-20T08:00:00Z',
updatedAt: '2026-09-20T09:00:00Z',
},
],
};
function loginAsAuthor() {
authUiMock.value.user = {
id: 'user-1',
publicUserCode: '100001',
displayName: '测试作者',
avatarUrl: null,
phoneNumberMasked: null,
loginMethod: 'password',
bindingStatus: 'active',
wechatBound: false,
};
authUiMock.value.canAccessProtectedData = true;
}
it('从我的作品进入详情时把 owner 作用域编码进地址', async () => {
loginAsAuthor();
gameDistributionMock.listMyGames.mockResolvedValue([ownerEntry]);
gameDistributionMock.loadVersionRecoveryActions.mockResolvedValue({
'gamever-1': 'wait',
});
const setSelectionStage = vi.fn();
render(
<PlatformEntryFlowShellImpl
selectionStage="game-mine"
setSelectionStage={setSelectionStage}
/>,
);
fireEvent.click(await screen.findByRole('button', { name: '查看详情' }));
expect(setSelectionStage).toHaveBeenCalledWith('game-detail', {
path: '/games/detail?id=game-1&owner=1',
});
});
it('带 owner 的详情深链读 owner 路由而不是公开详情', async () => {
loginAsAuthor();
gameDistributionMock.getMyGame.mockResolvedValue(ownerEntry);
gameDistributionMock.loadVersionRecoveryActions.mockResolvedValue({
'gamever-1': 'wait',
});
gameDistributionMock.getGame.mockResolvedValue(null);
window.history.replaceState(null, '', '/games/detail?id=game-1&owner=1');
render(
<PlatformEntryFlowShellImpl
selectionStage="game-detail"
setSelectionStage={vi.fn()}
/>,
);
expect(await screen.findByText('作品状态')).toBeTruthy();
expect(gameDistributionMock.getMyGame).toHaveBeenCalledWith('game-1');
expect(gameDistributionMock.getGame).not.toHaveBeenCalled();
});
it('没有 owner 的详情仍走公开详情', async () => {
gameDistributionMock.getMyGame.mockResolvedValue(ownerEntry);
gameDistributionMock.getGame.mockResolvedValue({
id: 'game-1',
title: '公开作品',
summary: '公开详情',
description: '公开详情',
category: '动作',
tags: [],
coverColor: '#d77a51',
icon: '✦',
author: { id: 'author-1', name: '测试作者' },
deviceSupport: { desktop: true, mobile: true, touch: true },
status: 'published',
currentVersion: {
id: 'version-1',
version: '1.0.0',
entryUrl: 'https://play.example.test/releases/version-1/index.html',
sha256: 'sha256',
publishedAt: '2026-09-18T00:00:00.000Z',
controls: ['键盘'],
},
playCount: 1,
createdAt: '2026-09-18T00:00:00.000Z',
});
window.history.replaceState(null, '', '/games/detail?id=game-1');
render(
<PlatformEntryFlowShellImpl
selectionStage="game-detail"
setSelectionStage={vi.fn()}
/>,
);
expect(await screen.findByText('公开作品')).toBeTruthy();
expect(gameDistributionMock.getMyGame).not.toHaveBeenCalled();
});
});
describe('创作族谱', () => {
const lineageTree = {
rootGameId: 'game-root',
root: {
gameId: 'game-root',
title: '母版',
authorName: '原作者',
generation: 0,
parentGameId: null,
playCount: 3,
status: 'published',
},
nodes: [
{
gameId: 'game-root',
title: '母版',
authorName: '原作者',
generation: 0,
parentGameId: null,
playCount: 3,
status: 'published',
},
{
gameId: 'game-leaf',
title: '叶节点',
authorName: '改编者',
generation: 1,
parentGameId: 'game-root',
playCount: 1,
status: 'published',
},
],
truncated: false,
};
it('族谱页按根作品渲染树,未登录也能浏览并跳转节点', async () => {
window.history.replaceState(
null,
'',
'/games/lineage?id=game-root&from=game-leaf',
);
gameDistributionMock.getGameLineage.mockResolvedValue(lineageTree);
const setSelectionStage = vi.fn();
render(
<PlatformEntryFlowShellImpl
selectionStage="game-lineage"
setSelectionStage={setSelectionStage}
/>,
);
expect(await screen.findByText('叶节点')).toBeTruthy();
expect(gameDistributionMock.getGameLineage).toHaveBeenCalledWith(
'game-root',
);
fireEvent.click(screen.getByRole('button', { name: '母版' }));
expect(setSelectionStage).toHaveBeenCalledWith('game-detail', {
path: '/games/detail?id=game-root',
});
});
it('详情页的族谱入口带上根作品与当前作品', async () => {
window.history.replaceState(null, '', '/games/detail?id=game-1');
gameDistributionMock.getGame.mockResolvedValue({
id: 'game-1',
title: '衍生作品',
summary: '已发布',
description: '',
category: '动作',
tags: [],
coverColor: '#d77a51',
icon: '✦',
author: { id: 'author-1', name: '测试作者' },
deviceSupport: { desktop: true, mobile: true, touch: true },
status: 'published',
currentVersion: {
id: 'version-1',
version: '1.0.0',
entryUrl: 'https://play.example.test/releases/version-1/index.html',
sha256: 'sha256',
publishedAt: '2026-09-18T00:00:00.000Z',
controls: ['键盘'],
},
playCount: 1,
createdAt: '2026-09-18T00:00:00.000Z',
forkCount: 0,
lineage: {
generation: 1,
rootGameId: 'game-root',
rootTitle: '母版',
parentGameId: 'game-root',
parentTitle: '母版',
parentAuthorName: '原作者',
},
});
const setSelectionStage = vi.fn();
render(
<PlatformEntryFlowShellImpl
selectionStage="game-detail"
setSelectionStage={setSelectionStage}
/>,
);
fireEvent.click(
await screen.findByRole('button', { name: '查看创作族谱' }),
);
expect(setSelectionStage).toHaveBeenCalledWith('game-lineage', {
path: '/games/lineage?id=game-root&from=game-1',
});
});
it('族谱节点可打开「原版与二创对比」', async () => {
window.history.replaceState(null, '', '/games/lineage?id=game-root');
gameDistributionMock.getGameLineage.mockResolvedValue(lineageTree);
const setSelectionStage = vi.fn();
render(
<PlatformEntryFlowShellImpl
selectionStage="game-lineage"
setSelectionStage={setSelectionStage}
/>,
);
fireEvent.click(await screen.findByRole('button', { name: '与原版对比' }));
expect(setSelectionStage).toHaveBeenCalledWith('game-compare', {
path: '/games/compare?left=game-root&right=game-leaf',
});
});
it('对比页按 left/right 参数左右渲染两侧作品', async () => {
window.history.replaceState(
null,
'',
'/games/compare?left=game-1&right=game-2',
);
gameDistributionMock.getGame.mockImplementation((gameId: string) =>
Promise.resolve({
id: gameId,
title: `对比作品 ${gameId}`,
summary: '并排对比',
description: '',
category: '动作',
tags: [],
coverColor: '#d77a51',
icon: '✦',
author: { id: 'author-1', name: '测试作者' },
deviceSupport: { desktop: true, mobile: true, touch: true },
status: 'published',
currentVersion: {
id: `version-${gameId}`,
version: '1.0.0',
entryUrl: `https://play.example.test/releases/${gameId}/index.html`,
sha256: 'sha256',
publishedAt: '2026-09-18T00:00:00.000Z',
controls: ['键盘'],
},
playCount: 1,
createdAt: '2026-09-18T00:00:00.000Z',
}),
);
render(
<PlatformEntryFlowShellImpl
selectionStage="game-compare"
setSelectionStage={vi.fn()}
/>,
);
expect(await screen.findByText('对比作品 game-1')).toBeTruthy();
expect(screen.getByText('对比作品 game-2')).toBeTruthy();
expect(document.querySelectorAll('iframe.game-player-frame')).toHaveLength(
2,
);
});
});
describe('共创主题', () => {
it('广场「共创」页签切到主题列表', async () => {
window.history.replaceState(null, '', '/games');
gameDistributionMock.listGames.mockResolvedValue([]);
gameDistributionMock.listThemes.mockResolvedValue({
themes: [],
nextCursor: null,
});
const setSelectionStage = vi.fn();
render(
<PlatformEntryFlowShellImpl
selectionStage="games"
setSelectionStage={setSelectionStage}
/>,
);
fireEvent.click(await screen.findByRole('tab', { name: '共创' }));
expect(setSelectionStage).toHaveBeenCalledWith('game-themes', {
path: '/games/themes',
});
});
it('主题列表页渲染主题并进入主题页', async () => {
window.history.replaceState(null, '', '/games/themes');
gameDistributionMock.listThemes.mockResolvedValue({
themes: [
{
themeId: 'theme-1',
name: '精选共创',
summary: '运营精选',
badge: '精选',
memberCount: 1,
},
],
nextCursor: null,
});
const setSelectionStage = vi.fn();
render(
<PlatformEntryFlowShellImpl
selectionStage="game-themes"
setSelectionStage={setSelectionStage}
/>,
);
fireEvent.click(await screen.findByRole('button', { name: /精选共创/u }));
expect(setSelectionStage).toHaveBeenCalledWith('game-theme', {
path: '/games/theme?id=theme-1',
});
});
it('主题详情按 ?id= 渲染主题名与成员根,并复用族谱查询', async () => {
window.history.replaceState(null, '', '/games/theme?id=theme-1');
gameDistributionMock.getTheme.mockResolvedValue({
themeId: 'theme-1',
name: '精选共创',
summary: '运营精选',
badge: '精选',
memberCount: 1,
roots: [
{
id: 'game-root-1',
title: '根作品',
summary: '根',
description: '',
category: '动作',
tags: [],
coverColor: '#d77a51',
icon: '✦',
author: { id: 'author-1', name: '测试作者' },
deviceSupport: { desktop: true, mobile: true, touch: true },
status: 'published',
currentVersion: null,
playCount: 1,
createdAt: '2026-09-18T00:00:00.000Z',
},
],
});
gameDistributionMock.getGameLineage.mockResolvedValue({
rootGameId: 'game-root-1',
root: null,
nodes: [],
truncated: false,
});
render(
<PlatformEntryFlowShellImpl
selectionStage="game-theme"
setSelectionStage={vi.fn()}
/>,
);
expect(await screen.findByRole('heading', { name: '精选共创' })).toBeTruthy();
expect(screen.getByText('根作品')).toBeTruthy();
expect(gameDistributionMock.getTheme).toHaveBeenCalledWith('theme-1');
// 树复用既有族谱查询:按根请求一次。
expect(gameDistributionMock.getGameLineage).toHaveBeenCalledWith(
'game-root-1',
);
});
});