Files
Genarrative/server-rs/crates/api-server/src/puzzle/generation.rs
T

1142 lines
40 KiB
Rust

use super::*;
pub(crate) fn map_puzzle_generation_endpoint_error(error: AppError) -> AppError {
if error.code() == "UPSTREAM_ERROR" {
let body_text = error.body_text();
return AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": format!("拼图图片生成失败:{body_text}"),
}));
}
error
}
pub(crate) fn should_use_uploaded_puzzle_image_directly(
reference_image_src: Option<&str>,
ai_redraw: bool,
) -> bool {
!ai_redraw
&& reference_image_src
.map(str::trim)
.is_some_and(|value| !value.is_empty())
}
#[derive(Clone, Debug, serde::Serialize, serde::Deserialize)]
#[serde(rename_all = "camelCase")]
pub(crate) struct PuzzleGenerateImagesWorkerPayload {
pub session_id: String,
pub owner_user_id: String,
pub billing_asset_id: String,
#[serde(default)]
pub level_id: Option<String>,
#[serde(default)]
pub prompt_text: Option<String>,
#[serde(default)]
pub reference_image_src: Option<String>,
#[serde(default)]
pub reference_image_srcs: Vec<String>,
#[serde(default)]
pub reference_image_asset_object_id: Option<String>,
#[serde(default)]
pub reference_image_asset_object_ids: Vec<String>,
#[serde(default)]
pub image_model: Option<String>,
#[serde(default)]
pub ai_redraw: Option<bool>,
#[serde(default)]
pub should_auto_name_level: Option<bool>,
#[serde(default)]
pub work_title: Option<String>,
#[serde(default)]
pub work_description: Option<String>,
#[serde(default)]
pub picture_description: Option<String>,
#[serde(default)]
pub summary: Option<String>,
#[serde(default)]
pub theme_tags: Option<Vec<String>>,
#[serde(default)]
pub levels_json: Option<String>,
pub requested_at_micros: i64,
}
impl PuzzleGenerateImagesWorkerPayload {
fn to_action_request(&self) -> ExecutePuzzleAgentActionRequest {
ExecutePuzzleAgentActionRequest {
action: "generate_puzzle_images".to_string(),
prompt_text: self.prompt_text.clone(),
reference_image_src: self.reference_image_src.clone(),
reference_image_srcs: self.reference_image_srcs.clone(),
reference_image_asset_object_id: self.reference_image_asset_object_id.clone(),
reference_image_asset_object_ids: self.reference_image_asset_object_ids.clone(),
image_model: self.image_model.clone(),
ai_redraw: self.ai_redraw,
candidate_count: Some(1),
should_auto_name_level: self.should_auto_name_level,
candidate_id: None,
level_id: self.level_id.clone(),
work_title: self.work_title.clone(),
work_description: self.work_description.clone(),
picture_description: self.picture_description.clone(),
level_name: None,
summary: self.summary.clone(),
theme_tags: self.theme_tags.clone(),
levels_json: self.levels_json.clone(),
}
}
}
#[derive(Clone, Debug, serde::Serialize, serde::Deserialize)]
#[serde(rename_all = "camelCase")]
pub(crate) struct PuzzleGenerateUiBackgroundWorkerPayload {
pub session_id: String,
pub owner_user_id: String,
pub billing_asset_id: String,
#[serde(default)]
pub level_id: Option<String>,
#[serde(default)]
pub prompt_text: Option<String>,
#[serde(default)]
pub levels_json: Option<String>,
pub requested_at_micros: i64,
}
impl PuzzleGenerateUiBackgroundWorkerPayload {
fn to_action_request(&self) -> ExecutePuzzleAgentActionRequest {
ExecutePuzzleAgentActionRequest {
action: "generate_puzzle_ui_background".to_string(),
prompt_text: self.prompt_text.clone(),
reference_image_src: None,
reference_image_srcs: Vec::new(),
reference_image_asset_object_id: None,
reference_image_asset_object_ids: Vec::new(),
image_model: None,
ai_redraw: None,
candidate_count: None,
should_auto_name_level: None,
candidate_id: None,
level_id: self.level_id.clone(),
work_title: None,
work_description: None,
picture_description: None,
level_name: None,
summary: None,
theme_tags: None,
levels_json: self.levels_json.clone(),
}
}
}
pub(crate) async fn execute_puzzle_generate_images_worker_job(
state: &PuzzleApiState,
request_context: &RequestContext,
payload: PuzzleGenerateImagesWorkerPayload,
external_generation_guard: ExternalGenerationWriteLeaseGuard,
) -> Result<PuzzleAgentSessionRecord, PuzzleExternalGenerationWorkerError> {
let now = current_utc_micros();
let session = execute_billable_asset_operation_with_cost(
state.root_state(),
&payload.owner_user_id,
"puzzle_generated_image",
&payload.billing_asset_id,
PUZZLE_IMAGE_GENERATION_POINTS_COST,
async {
execute_puzzle_generate_images_worker_job_inner(
state,
request_context,
&payload,
now,
&external_generation_guard,
)
.await
},
)
.await;
match session {
Ok(session) => Ok(session),
Err(error) => {
match mark_puzzle_level_generation_failure_for_worker(
state,
&payload,
error.body_text(),
now,
&external_generation_guard,
)
.await
{
Ok(()) => {
Err(PuzzleExternalGenerationWorkerError::with_failure_state_written(error))
}
Err(mark_error) => {
Err(PuzzleExternalGenerationWorkerError::with_failure_state_pending(mark_error))
}
}
}
}
}
pub(crate) async fn execute_puzzle_generate_ui_background_worker_job(
state: &PuzzleApiState,
request_context: &RequestContext,
payload: PuzzleGenerateUiBackgroundWorkerPayload,
external_generation_guard: ExternalGenerationWriteLeaseGuard,
) -> Result<PuzzleAgentSessionRecord, PuzzleExternalGenerationWorkerError> {
let now = current_utc_micros();
let session = execute_billable_asset_operation_with_cost(
state.root_state(),
&payload.owner_user_id,
"puzzle_ui_background_image",
&payload.billing_asset_id,
PUZZLE_IMAGE_GENERATION_POINTS_COST,
async {
execute_puzzle_generate_ui_background_worker_job_inner(
state,
request_context,
&payload,
now,
&external_generation_guard,
)
.await
},
)
.await;
match session {
Ok(session) => Ok(session),
Err(error) => {
match mark_puzzle_level_generation_failure_for_external_generation(
state,
&payload.session_id,
&payload.owner_user_id,
payload.level_id.clone(),
payload.levels_json.clone(),
error.body_text(),
now,
&external_generation_guard,
)
.await
{
Ok(()) => {
Err(PuzzleExternalGenerationWorkerError::with_failure_state_written(error))
}
Err(mark_error) => {
Err(PuzzleExternalGenerationWorkerError::with_failure_state_pending(mark_error))
}
}
}
}
}
async fn execute_puzzle_generate_images_worker_job_inner(
state: &PuzzleApiState,
request_context: &RequestContext,
payload: &PuzzleGenerateImagesWorkerPayload,
now: i64,
external_generation_guard: &ExternalGenerationWriteLeaseGuard,
) -> Result<PuzzleAgentSessionRecord, AppError> {
let action_payload = payload.to_action_request();
let target_level_id = payload.level_id.clone();
let levels_json = payload.levels_json.clone();
let session = get_puzzle_session_for_image_generation(
state,
payload.session_id.clone(),
payload.owner_user_id.clone(),
&action_payload,
levels_json.as_deref(),
now,
)
.await?;
let mut draft = session.draft.clone().ok_or_else(|| {
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": "拼图结果页草稿尚未生成",
}))
})?;
if let Some(levels_json) = levels_json.as_ref() {
draft.levels = parse_puzzle_level_records_from_module_json(levels_json)?;
}
let mut target_level = select_puzzle_level_for_api(&draft, target_level_id.as_deref())?;
let prompt = resolve_puzzle_level_image_prompt(
payload.prompt_text.as_deref(),
&target_level.picture_description,
&draft.summary,
);
let should_auto_name_level = payload
.should_auto_name_level
.unwrap_or_else(|| target_level.level_name.trim().is_empty());
if should_auto_name_level {
let naming =
generate_puzzle_first_level_name(state, target_level.picture_description.as_str())
.await;
target_level.level_name = naming.level_name.clone();
target_level.ui_background_prompt = naming.ui_background_prompt.clone();
}
let reference_image_sources = collect_puzzle_reference_image_sources(
payload.reference_image_src.as_deref(),
payload.reference_image_srcs.as_slice(),
payload.reference_image_asset_object_id.as_deref(),
payload.reference_image_asset_object_ids.as_slice(),
);
let primary_reference_image_src = reference_image_sources.first().map(String::as_str);
// 中文注释:拼图结果页从多候选抽卡收口为单图替换,前端传入的旧 candidateCount 只做兼容忽略。
let candidate_start_index = target_level.candidates.len();
let ai_redraw = payload.ai_redraw.unwrap_or(true);
let mut candidates =
if should_use_uploaded_puzzle_image_directly(primary_reference_image_src, ai_redraw) {
vec![
create_uploaded_puzzle_image_candidate(
state,
payload.owner_user_id.as_str(),
&session.session_id,
&target_level.level_name,
&prompt,
primary_reference_image_src.expect("checked reference image"),
candidate_start_index,
)
.await?,
]
} else {
let (_, profile_id) = build_stable_puzzle_work_ids(&session.session_id);
generate_puzzle_image_candidates(
state,
payload.owner_user_id.as_str(),
Some(profile_id.as_str()),
&session.session_id,
&target_level.level_name,
&prompt,
primary_reference_image_src,
ai_redraw,
payload.image_model.as_deref(),
1,
candidate_start_index,
)
.await
.map_err(map_puzzle_generation_endpoint_error)?
};
if candidates.is_empty() {
return Err(
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": "拼图候选图生成结果为空",
})),
);
}
if let Some(refined_naming) = generate_puzzle_first_level_name_from_image(
state,
target_level.picture_description.as_str(),
&candidates[0].downloaded_image,
)
.await
.filter(|_| should_auto_name_level)
{
target_level.level_name = refined_naming.level_name.clone();
if refined_naming.ui_background_prompt.is_some() {
target_level.ui_background_prompt = refined_naming.ui_background_prompt.clone();
}
}
let mut updated_levels =
build_puzzle_levels_with_primary_update(&draft, &target_level, primary_reference_image_src);
for candidate in &mut candidates {
candidate.record.prompt = prompt.clone();
}
let selected_candidate = candidates
.iter()
.find(|candidate| candidate.record.selected)
.or_else(|| candidates.first())
.ok_or_else(|| {
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": "拼图候选图生成结果为空",
}))
})?;
let asset_bundle = generate_puzzle_level_asset_bundle_required(
state,
request_context,
payload.owner_user_id.as_str(),
&session.session_id,
&target_level,
&selected_candidate.downloaded_image,
)
.await?;
attach_puzzle_level_asset_bundle(
&mut updated_levels,
target_level.level_id.as_str(),
asset_bundle,
);
attach_selected_puzzle_candidate_to_levels(
&mut updated_levels,
target_level.level_id.as_str(),
&selected_candidate.record,
);
let levels_json_with_generated_name =
Some(serialize_puzzle_level_records_for_module(&updated_levels)?);
let candidates_json = serde_json::to_string(
&candidates
.iter()
.map(|candidate| to_puzzle_generated_image_candidate(&candidate.record))
.collect::<Vec<_>>(),
)
.map_err(|error| {
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": format!("拼图候选图序列化失败:{error}"),
}))
})?;
state
.spacetime_client()
.save_puzzle_generated_images(PuzzleGeneratedImagesSaveRecordInput {
session_id: session.session_id.clone(),
owner_user_id: payload.owner_user_id.clone(),
level_id: Some(target_level.level_id.clone()),
levels_json: levels_json_with_generated_name,
candidates_json,
saved_at_micros: now,
external_generation_job_id: external_generation_guard.job_id.clone(),
external_generation_worker_id: external_generation_guard.worker_id.clone(),
external_generation_lease_token: external_generation_guard.lease_token.clone(),
})
.await
.map_err(map_puzzle_client_error)
}
async fn execute_puzzle_generate_ui_background_worker_job_inner(
state: &PuzzleApiState,
request_context: &RequestContext,
payload: &PuzzleGenerateUiBackgroundWorkerPayload,
now: i64,
external_generation_guard: &ExternalGenerationWriteLeaseGuard,
) -> Result<PuzzleAgentSessionRecord, AppError> {
let action_payload = payload.to_action_request();
let target_level_id = payload.level_id.clone();
let levels_json = payload.levels_json.clone();
let session = get_puzzle_session_for_image_generation(
state,
payload.session_id.clone(),
payload.owner_user_id.clone(),
&action_payload,
levels_json.as_deref(),
now,
)
.await?;
let mut draft = session.draft.clone().ok_or_else(|| {
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": "拼图结果页草稿尚未生成",
}))
})?;
if let Some(levels_json) = levels_json.as_ref() {
draft.levels = parse_puzzle_level_records_from_module_json(levels_json)?;
}
let target_level = select_puzzle_level_for_api(&draft, target_level_id.as_deref())?;
let raw_prompt = payload
.prompt_text
.as_deref()
.map(str::trim)
.filter(|value| !value.is_empty())
.unwrap_or_default()
.to_string();
let resolved_prompt =
normalize_puzzle_ui_background_prompt(raw_prompt.as_str(), &draft, &target_level);
let generated = generate_puzzle_ui_background_image(
state,
request_context,
payload.owner_user_id.as_str(),
&session.session_id,
&target_level.level_name,
resolved_prompt.as_str(),
)
.await
.map_err(map_puzzle_generation_endpoint_error)?;
state
.spacetime_client()
.save_puzzle_ui_background(PuzzleUiBackgroundSaveRecordInput {
session_id: session.session_id.clone(),
owner_user_id: payload.owner_user_id.clone(),
level_id: Some(target_level.level_id.clone()),
levels_json,
prompt: resolved_prompt.clone(),
image_src: generated.image_src.clone(),
image_object_key: Some(generated.object_key.clone()),
saved_at_micros: now,
external_generation_job_id: external_generation_guard.job_id.clone(),
external_generation_worker_id: external_generation_guard.worker_id.clone(),
external_generation_lease_token: external_generation_guard.lease_token.clone(),
})
.await
.map_err(map_puzzle_client_error)
}
pub(crate) async fn mark_puzzle_level_generation_failure_for_worker(
state: &PuzzleApiState,
payload: &PuzzleGenerateImagesWorkerPayload,
error_message: String,
failed_at_micros: i64,
external_generation_guard: &ExternalGenerationWriteLeaseGuard,
) -> Result<(), AppError> {
mark_puzzle_level_generation_failure_for_external_generation(
state,
&payload.session_id,
&payload.owner_user_id,
payload.level_id.clone(),
payload.levels_json.clone(),
error_message,
failed_at_micros,
external_generation_guard,
)
.await
}
async fn mark_puzzle_level_generation_failure_for_external_generation(
state: &PuzzleApiState,
session_id: &str,
owner_user_id: &str,
level_id: Option<String>,
levels_json: Option<String>,
error_message: String,
failed_at_micros: i64,
external_generation_guard: &ExternalGenerationWriteLeaseGuard,
) -> Result<(), AppError> {
let result = state
.spacetime_client()
.mark_puzzle_level_generation_failed(PuzzleLevelGenerationFailureRecordInput {
session_id: session_id.to_string(),
owner_user_id: owner_user_id.to_string(),
level_id,
levels_json,
error_message,
failed_at_micros,
external_generation_job_id: external_generation_guard.job_id.clone(),
external_generation_worker_id: external_generation_guard.worker_id.clone(),
external_generation_lease_token: external_generation_guard.lease_token.clone(),
})
.await;
if let Err(error) = result {
tracing::warn!(
provider = PUZZLE_AGENT_API_BASE_PROVIDER,
session_id = %session_id,
owner_user_id = %owner_user_id,
message = %error,
"拼图 worker 关卡生图失败态回写失败"
);
return Err(map_puzzle_client_error(error));
}
Ok(())
}
pub(crate) async fn create_uploaded_puzzle_image_candidate(
state: &PuzzleApiState,
owner_user_id: &str,
session_id: &str,
level_name: &str,
prompt: &str,
reference_image_src: &str,
candidate_start_index: usize,
) -> Result<GeneratedPuzzleImageCandidate, AppError> {
let http_client = reqwest::Client::new();
let downloaded_image =
resolve_puzzle_reference_image_as_data_url(state, &http_client, reference_image_src)
.await
.map(PuzzleDownloadedImage::from_resolved_reference_image)
.map_err(|error| {
if error.status_code() == StatusCode::BAD_REQUEST {
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"field": "referenceImageSrc",
"message": "关闭 AI 重绘时上传图必须是图片 Data URL 或历史生成图片路径。",
}))
} else {
error
}
})?;
let candidate_id = format!("{session_id}-candidate-{}", candidate_start_index + 1);
let asset = persist_puzzle_generated_asset(
state,
owner_user_id,
session_id,
level_name,
candidate_id.as_str(),
"uploaded-direct",
downloaded_image.clone(),
current_utc_micros(),
)
.await
.map_err(map_puzzle_generation_endpoint_error)?;
Ok(GeneratedPuzzleImageCandidate {
record: PuzzleGeneratedImageCandidateRecord {
candidate_id,
image_src: asset.image_src,
asset_id: asset.asset_id,
prompt: prompt.to_string(),
actual_prompt: None,
source_type: "uploaded".to_string(),
selected: true,
},
downloaded_image,
})
}
pub(crate) async fn generate_puzzle_image_candidates(
state: &PuzzleApiState,
owner_user_id: &str,
profile_id: Option<&str>,
session_id: &str,
level_name: &str,
prompt: &str,
reference_image_src: Option<&str>,
use_reference_image_generation: bool,
image_model: Option<&str>,
candidate_count: u32,
candidate_start_index: usize,
) -> Result<Vec<GeneratedPuzzleImageCandidate>, AppError> {
let total_started_at = Instant::now();
let count = candidate_count.clamp(1, 1);
let resolved_model = resolve_puzzle_image_model(image_model);
let http_client = build_puzzle_image_http_client(state, resolved_model)?;
let has_reference_image = has_puzzle_reference_image(reference_image_src);
let should_use_reference_image_generation = should_use_puzzle_reference_image_generation(
reference_image_src,
use_reference_image_generation,
);
let actual_prompt = build_puzzle_vector_engine_generation_prompt(
build_puzzle_image_prompt(level_name, prompt).as_str(),
should_use_reference_image_generation,
);
tracing::info!(
provider = resolved_model.provider_name(),
image_model = resolved_model.request_model_name(),
session_id,
level_name,
prompt_chars = prompt.chars().count(),
actual_prompt_chars = actual_prompt.chars().count(),
has_reference_image,
use_reference_image_generation = should_use_reference_image_generation,
"拼图图片生成请求已准备"
);
let reference_image_started_at = Instant::now();
let reference_image = match reference_image_src
.map(str::trim)
.filter(|value| !value.is_empty())
.filter(|_| should_use_reference_image_generation)
{
Some(source) => {
let resolved =
resolve_puzzle_reference_image(state, &http_client, source, Some(owner_user_id))
.await?;
tracing::info!(
provider = resolved_model.provider_name(),
image_model = resolved_model.request_model_name(),
session_id,
level_name,
reference_mime = %resolved.mime_type,
reference_bytes = resolved.bytes_len,
elapsed_ms = reference_image_started_at.elapsed().as_millis() as u64,
"拼图参考图解析完成"
);
Some(resolved)
}
None => None,
};
if !should_use_reference_image_generation {
tracing::info!(
provider = resolved_model.provider_name(),
image_model = resolved_model.request_model_name(),
session_id,
level_name,
has_reference_image,
use_reference_image_generation = should_use_reference_image_generation,
elapsed_ms = reference_image_started_at.elapsed().as_millis() as u64,
"拼图参考图解析跳过"
);
}
// 中文注释:SpacetimeDB reducer 不能做外部 I/O,参考图读取与外部生图都必须停留在 api-server。
// 中文注释:拼图作品资产统一按 1:1 正方形生成,前端运行时也按正方形棋盘切块承载。
let settings = require_puzzle_vector_engine_settings(state)?;
let settings = PuzzleVectorEngineSettings {
external_api_audit_user_id: Some(owner_user_id.to_string()),
external_api_audit_profile_id: profile_id.map(ToOwned::to_owned),
..settings
};
let vector_engine_started_at = Instant::now();
let generated = if should_use_reference_image_generation {
let reference_image = reference_image.as_ref().ok_or_else(|| {
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": "puzzle",
"field": "referenceImageSrc",
"message": "AI 重绘需要提供参考图。",
}))
})?;
create_puzzle_vector_engine_image_generation(
&http_client,
&settings,
resolved_model,
actual_prompt.as_str(),
PUZZLE_DEFAULT_NEGATIVE_PROMPT,
PUZZLE_VECTOR_ENGINE_GENERATED_IMAGE_SIZE,
count,
Some(reference_image),
)
.await
} else {
create_puzzle_vector_engine_image_generation(
&http_client,
&settings,
resolved_model,
actual_prompt.as_str(),
PUZZLE_DEFAULT_NEGATIVE_PROMPT,
PUZZLE_VECTOR_ENGINE_GENERATED_IMAGE_SIZE,
count,
None,
)
.await
}
.map_err(map_puzzle_generation_endpoint_error)?;
tracing::info!(
provider = resolved_model.provider_name(),
image_model = resolved_model.request_model_name(),
session_id,
level_name,
generated_image_count = generated.images.len(),
elapsed_ms = vector_engine_started_at.elapsed().as_millis() as u64,
"拼图 VectorEngine 生图与下载完成"
);
let mut items = Vec::with_capacity(generated.images.len());
for (index, image) in generated.images.into_iter().enumerate() {
let candidate_id = format!(
"{session_id}-candidate-{}",
candidate_start_index + index + 1
);
let downloaded_image = image.clone();
let persist_started_at = Instant::now();
let asset = persist_puzzle_generated_asset(
state,
owner_user_id,
session_id,
level_name,
candidate_id.as_str(),
generated.task_id.as_str(),
image,
current_utc_micros(),
)
.await
.map_err(map_puzzle_generation_endpoint_error)?;
tracing::info!(
provider = resolved_model.provider_name(),
image_model = resolved_model.request_model_name(),
session_id,
level_name,
candidate_id = %candidate_id,
image_bytes = downloaded_image.bytes.len(),
image_mime = %downloaded_image.mime_type,
elapsed_ms = persist_started_at.elapsed().as_millis() as u64,
"拼图生成图片已写入 OSS 与资产索引"
);
items.push(GeneratedPuzzleImageCandidate {
record: PuzzleGeneratedImageCandidateRecord {
candidate_id,
image_src: asset.image_src,
asset_id: asset.asset_id,
prompt: prompt.to_string(),
actual_prompt: Some(actual_prompt.clone()),
source_type: resolved_model.candidate_source_type().to_string(),
// 单图生成结果总是直接成为当前正式图。
selected: index == 0,
},
downloaded_image,
});
}
tracing::info!(
provider = resolved_model.provider_name(),
image_model = resolved_model.request_model_name(),
session_id,
level_name,
candidate_count = items.len(),
has_reference_image,
elapsed_ms = total_started_at.elapsed().as_millis() as u64,
"拼图图片候选生成完成"
);
Ok(items)
}
pub(crate) async fn generate_puzzle_ui_background_image(
state: &PuzzleApiState,
request_context: &RequestContext,
owner_user_id: &str,
session_id: &str,
level_name: &str,
prompt: &str,
) -> Result<GeneratedPuzzleUiBackgroundResponse, AppError> {
let settings = require_openai_image_settings(state.root_state())?
.with_external_api_audit_context(
request_context,
Some(owner_user_id.to_string()),
Some(session_id.to_string()),
);
let http_client = build_openai_image_http_client(&settings)?;
let generated = create_openai_image_generation(
&http_client,
&settings,
build_puzzle_ui_background_generation_prompt(level_name, prompt).as_str(),
Some("文字、水印、按钮文字、数字、教程浮层、拼图碎片、完整拼图图像、拼图槽、棋盘、拼图区边框、物品槽、HUD、角色手指"),
"9:16",
1,
&[],
"拼图 UI 背景图生成失败",
)
.await?;
let image = generated.images.into_iter().next().ok_or_else(|| {
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": VECTOR_ENGINE_PROVIDER,
"message": "拼图 UI 背景图生成失败:未返回图片",
}))
})?;
persist_puzzle_ui_background_image(
state,
owner_user_id,
session_id,
level_name,
generated.task_id.as_str(),
image,
)
.await
}
pub(crate) async fn generate_puzzle_level_asset_bundle(
state: &PuzzleApiState,
request_context: &RequestContext,
owner_user_id: &str,
session_id: &str,
level_name: &str,
puzzle_image: &PuzzleDownloadedImage,
) -> Result<GeneratedPuzzleLevelAssetBundle, AppError> {
let settings = require_puzzle_vector_engine_settings(state)?.with_external_api_audit_context(
request_context,
Some(owner_user_id.to_string()),
Some(session_id.to_string()),
);
let http_client = build_puzzle_image_http_client(state, PuzzleImageModel::GptImage2)?;
let puzzle_reference = build_puzzle_downloaded_image_reference(puzzle_image);
let bundle_started_at = Instant::now();
tracing::info!(
provider = VECTOR_ENGINE_PROVIDER,
image_model = PuzzleImageModel::GptImage2.request_model_name(),
session_id,
level_name,
"拼图关卡资产包生成开始"
);
let scene_started_at = Instant::now();
let scene_generated = match create_puzzle_vector_engine_image_generation(
&http_client,
&settings,
PuzzleImageModel::GptImage2,
PUZZLE_LEVEL_SCENE_IMAGE_PROMPT,
"",
PUZZLE_VECTOR_ENGINE_PORTRAIT_IMAGE_SIZE,
1,
Some(&puzzle_reference),
)
.await
.map_err(map_puzzle_generation_endpoint_error)
{
Ok(generated) => {
tracing::info!(
provider = VECTOR_ENGINE_PROVIDER,
image_model = PuzzleImageModel::GptImage2.request_model_name(),
session_id,
level_name,
slot = "level_scene",
elapsed_ms = scene_started_at.elapsed().as_millis() as u64,
"拼图关卡场景图生成完成"
);
generated
}
Err(error) => {
tracing::warn!(
provider = VECTOR_ENGINE_PROVIDER,
image_model = PuzzleImageModel::GptImage2.request_model_name(),
session_id,
level_name,
slot = "level_scene",
elapsed_ms = scene_started_at.elapsed().as_millis() as u64,
error = %error,
"拼图关卡场景图生成失败"
);
return Err(error);
}
};
let scene_image = scene_generated.images.into_iter().next().ok_or_else(|| {
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": VECTOR_ENGINE_PROVIDER,
"message": "拼图关卡画面图生成失败:未返回图片",
}))
})?;
let scene_reference = build_puzzle_downloaded_image_reference(&scene_image);
let scene_persist_started_at = Instant::now();
let level_scene = persist_puzzle_level_asset_image(
state,
owner_user_id,
session_id,
level_name,
scene_generated.task_id.as_str(),
"level-scene",
"puzzle_level_scene_image",
"level_scene",
"scene",
scene_image,
)
.await?;
tracing::info!(
provider = VECTOR_ENGINE_PROVIDER,
image_model = PuzzleImageModel::GptImage2.request_model_name(),
session_id,
level_name,
slot = "level_scene",
elapsed_ms = scene_persist_started_at.elapsed().as_millis() as u64,
"拼图关卡场景图持久化完成"
);
let ui_spritesheet = generate_and_persist_puzzle_level_asset(
state,
&http_client,
&settings,
owner_user_id,
session_id,
level_name,
PUZZLE_UI_SPRITESHEET_IMAGE_PROMPT,
PUZZLE_VECTOR_ENGINE_SQUARE_IMAGE_SIZE,
&scene_reference,
"ui-spritesheet",
"puzzle_ui_spritesheet_image",
"ui_spritesheet",
"spritesheet",
)
.await?;
let level_background = generate_and_persist_puzzle_level_asset(
state,
&http_client,
&settings,
owner_user_id,
session_id,
level_name,
PUZZLE_LEVEL_BACKGROUND_IMAGE_PROMPT,
PUZZLE_VECTOR_ENGINE_PORTRAIT_IMAGE_SIZE,
&scene_reference,
"level-background",
"puzzle_level_background_image",
"level_background",
"background",
)
.await?;
tracing::info!(
provider = VECTOR_ENGINE_PROVIDER,
image_model = PuzzleImageModel::GptImage2.request_model_name(),
session_id,
level_name,
elapsed_ms = bundle_started_at.elapsed().as_millis() as u64,
"拼图关卡资产包生成完成"
);
Ok(GeneratedPuzzleLevelAssetBundle {
level_scene,
ui_spritesheet,
level_background,
})
}
async fn generate_and_persist_puzzle_level_asset(
state: &PuzzleApiState,
http_client: &reqwest::Client,
settings: &PuzzleVectorEngineSettings,
owner_user_id: &str,
session_id: &str,
level_name: &str,
prompt: &str,
size: &str,
reference_image: &PuzzleResolvedReferenceImage,
path_segment: &str,
asset_kind: &str,
slot: &str,
file_stem: &str,
) -> Result<GeneratedPuzzleLevelAssetResponse, AppError> {
let started_at = Instant::now();
tracing::info!(
provider = VECTOR_ENGINE_PROVIDER,
image_model = PuzzleImageModel::GptImage2.request_model_name(),
session_id,
level_name,
slot,
asset_kind,
size,
prompt_chars = prompt.chars().count(),
reference_image_bytes = reference_image.bytes_len,
"拼图关卡资产生成请求开始"
);
let generated = match create_puzzle_vector_engine_image_generation(
http_client,
settings,
PuzzleImageModel::GptImage2,
prompt,
"",
size,
1,
Some(reference_image),
)
.await
.map_err(map_puzzle_generation_endpoint_error)
{
Ok(generated) => {
tracing::info!(
provider = VECTOR_ENGINE_PROVIDER,
image_model = PuzzleImageModel::GptImage2.request_model_name(),
session_id,
level_name,
slot,
asset_kind,
elapsed_ms = started_at.elapsed().as_millis() as u64,
"拼图关卡资产生成请求完成"
);
generated
}
Err(error) => {
tracing::warn!(
provider = VECTOR_ENGINE_PROVIDER,
image_model = PuzzleImageModel::GptImage2.request_model_name(),
session_id,
level_name,
slot,
asset_kind,
elapsed_ms = started_at.elapsed().as_millis() as u64,
error = %error,
"拼图关卡资产生成请求失败"
);
return Err(error);
}
};
let image = generated.images.into_iter().next().ok_or_else(|| {
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": VECTOR_ENGINE_PROVIDER,
"message": format!("拼图关卡资产生成失败:{asset_kind} 未返回图片"),
}))
})?;
let image = if slot == "ui_spritesheet" {
make_puzzle_ui_spritesheet_image_transparent(image)?
} else {
image
};
let persist_started_at = Instant::now();
let persisted = persist_puzzle_level_asset_image(
state,
owner_user_id,
session_id,
level_name,
generated.task_id.as_str(),
path_segment,
asset_kind,
slot,
file_stem,
image,
)
.await?;
tracing::info!(
provider = VECTOR_ENGINE_PROVIDER,
image_model = PuzzleImageModel::GptImage2.request_model_name(),
session_id,
level_name,
slot,
asset_kind,
elapsed_ms = persist_started_at.elapsed().as_millis() as u64,
"拼图关卡资产持久化完成"
);
Ok(persisted)
}
pub(crate) fn make_puzzle_ui_spritesheet_image_transparent(
image: PuzzleDownloadedImage,
) -> Result<PuzzleDownloadedImage, AppError> {
let source = image::load_from_memory(image.bytes.as_slice()).map_err(|error| {
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": VECTOR_ENGINE_PROVIDER,
"message": format!("拼图 UI spritesheet 图解码失败:{error}"),
}))
})?;
let mut encoded = std::io::Cursor::new(Vec::new());
apply_generated_asset_sheet_green_screen_alpha(source)
.write_to(&mut encoded, ImageFormat::Png)
.map_err(|error| {
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": VECTOR_ENGINE_PROVIDER,
"message": format!("拼图 UI spritesheet 图透明化失败:{error}"),
}))
})?;
Ok(PuzzleDownloadedImage {
extension: "png".to_string(),
mime_type: "image/png".to_string(),
bytes: encoded.into_inner(),
})
}
#[cfg(test)]
pub(crate) fn make_puzzle_ui_spritesheet_image_transparent_for_test(
image: PuzzleDownloadedImage,
) -> Result<PuzzleDownloadedImage, AppError> {
make_puzzle_ui_spritesheet_image_transparent(image)
}
#[cfg(test)]
pub(crate) fn build_puzzle_ui_background_request_prompt_for_test(
level_name: &str,
prompt: &str,
) -> String {
build_puzzle_ui_background_generation_prompt(level_name, prompt)
}
#[cfg(test)]
pub(crate) fn build_puzzle_level_scene_image_request_body_for_test(
reference_image: &PuzzleDownloadedImage,
) -> Result<Value, AppError> {
Ok(build_puzzle_vector_engine_image_request_body(
PuzzleImageModel::GptImage2,
PUZZLE_LEVEL_SCENE_IMAGE_PROMPT,
"",
PUZZLE_VECTOR_ENGINE_PORTRAIT_IMAGE_SIZE,
1,
Some(&build_puzzle_downloaded_image_reference(reference_image)),
))
}
#[cfg(test)]
pub(crate) fn build_puzzle_ui_spritesheet_request_body_for_test(
reference_image: &PuzzleDownloadedImage,
) -> Result<Value, AppError> {
Ok(build_puzzle_vector_engine_image_request_body(
PuzzleImageModel::GptImage2,
PUZZLE_UI_SPRITESHEET_IMAGE_PROMPT,
"",
PUZZLE_VECTOR_ENGINE_SQUARE_IMAGE_SIZE,
1,
Some(&build_puzzle_downloaded_image_reference(reference_image)),
))
}
#[cfg(test)]
pub(crate) fn build_puzzle_level_background_request_body_for_test(
reference_image: &PuzzleDownloadedImage,
) -> Result<Value, AppError> {
Ok(build_puzzle_vector_engine_image_request_body(
PuzzleImageModel::GptImage2,
PUZZLE_LEVEL_BACKGROUND_IMAGE_PROMPT,
"",
PUZZLE_VECTOR_ENGINE_PORTRAIT_IMAGE_SIZE,
1,
Some(&build_puzzle_downloaded_image_reference(reference_image)),
))
}