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说明: 在把工作交给段哥前还没有实现direct project聊天页面的迁移, 导致在 #375 里用很复杂的实现又做了一套事件流, 实测还有会话丢失的bug, 我在这里把数据获取的部分迁移到 #367 上 --------- Co-authored-by: 孔令弘 <ink29535@proton.me> Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/384 Reviewed-by: 孔令弘 <ink29535@proton.me> Co-authored-by: 王德宇 <kvtodev@outlook.com> Co-committed-by: 王德宇 <kvtodev@outlook.com>
135 lines
4.4 KiB
Rust
135 lines
4.4 KiB
Rust
use super::*;
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use crate::provider_handoff;
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use crate::provider_retry::{
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self, AgentRuntimeProviderRetryIdentity, AgentRuntimeProviderRetryRecord,
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};
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use crate::tool_plan_handoff;
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use sha2::{Digest, Sha256};
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use std::collections::BTreeSet;
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use std::io::{Seek, SeekFrom};
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use std::sync::atomic::{AtomicBool, AtomicU64, Ordering};
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mod codex_app_server;
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mod codex_cli;
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mod codex_provider_proxy;
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mod design_runtime;
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mod design_tools;
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mod direct_codex_attachments;
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mod direct_codex_audit;
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mod direct_codex_user_item;
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mod direct_project_history;
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mod direct_project_turn_history;
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mod direct_runtime;
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mod direct_thread_manager;
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mod direct_thread_wire;
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mod direct_tool_bridge;
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mod direct_tool_calls;
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mod direct_tools_mcp;
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mod direct_turn_stream;
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mod generation;
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mod interaction;
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mod prompt;
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mod runtime_actions;
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mod runtime_adapter;
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mod runtime_driver;
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mod runtime_error;
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mod runtime_protocol;
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mod runtime_state;
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mod runtime_tools;
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mod skill_pack;
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use codex_app_server::*;
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pub(crate) use codex_app_server::{
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cancel_direct_codex_turn_at,
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direct_codex_canonical_project_identity_for_commands as direct_codex_canonical_project_identity,
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direct_game_creator_codex_chat_at, direct_game_creator_home_codex_chat,
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direct_thread_id_for_project, DirectTurnCancelView,
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};
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use codex_cli::*;
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pub(crate) use codex_cli::{
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game_creator_codex_cli_executable_path, game_creator_codex_cli_version_identity,
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};
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pub(crate) use codex_provider_proxy::*;
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pub(crate) use design_runtime::*;
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pub(crate) use direct_codex_attachments::*;
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pub(crate) use direct_codex_audit::*;
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pub(crate) use direct_codex_user_item::*;
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pub(crate) use direct_project_history::*;
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pub(crate) use direct_project_turn_history::*;
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pub(crate) use direct_runtime::*;
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pub(crate) use direct_thread_manager::*;
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pub(crate) use direct_thread_wire::*;
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pub(crate) use direct_tool_bridge::*;
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pub(crate) use direct_tool_calls::*;
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pub(crate) use direct_tools_mcp::*;
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pub(crate) use direct_turn_stream::*;
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pub(crate) use generation::*;
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pub(crate) use interaction::*;
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pub(crate) use prompt::*;
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pub(crate) use runtime_actions::*;
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pub(crate) use runtime_adapter::*;
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pub(crate) use runtime_driver::*;
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pub(crate) use runtime_error::*;
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pub(crate) use runtime_protocol::*;
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pub(crate) use runtime_state::*;
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pub(crate) use runtime_tools::*;
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pub(crate) use skill_pack::*;
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pub(crate) fn shutdown_game_creator_codex_app_servers() -> Result<(), String> {
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shutdown_game_creator_codex_app_servers_impl()
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}
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/// Execute a UI editor provider request under the active Agent Runtime
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/// identity. UI State remains the persistence authority; this adapter only
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/// routes the semantic request through the same mode/lifecycle/retry boundary
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/// used by the autonomous Agent.
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pub(crate) async fn request_game_creator_ui_editor_llm_at(
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root: &Path,
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agent_id: &str,
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run_id: &str,
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operation: &str,
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request: LlmRunRequest,
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) -> Result<platform_llm::LlmRunResponse, String> {
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let config = load_game_creator_app_config()?;
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let api_kind = parse_game_creator_llm_api_kind(&config.llm.api_kind)?;
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let request = request
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.with_api_kind(api_kind)
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.with_model(config.llm.model.clone())
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.with_request_timeout_ms(config.llm.request_timeout_ms);
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let request = apply_game_creator_llm_reasoning_effort(request, &config.llm)?;
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let snapshot = {
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let _lock = acquire_game_creator_agent_runtime_project_write_lock_with_wait(
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root,
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"runtime.provider_request.capture.ui_editor",
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)?;
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let task = read_latest_game_creator_agent_runtime_task_by_run_id(root, agent_id, run_id)?
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.ok_or_else(|| {
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"UI 编辑器 Provider 请求缺少当前 Agent run 的持久任务".to_string()
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})?;
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let runtime = read_game_creator_agent_runtime_at(root, agent_id)?.state;
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capture_game_creator_agent_runtime_provider_request_snapshot_at_locked(
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root,
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agent_id,
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&task.session_id,
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run_id,
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operation,
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&format!("ui-editor-{operation}-{}", task.task_id),
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runtime.applied_steer_cursor,
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)?
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};
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match request_game_creator_agent_runtime_llm_with_transient_retries(
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root,
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&snapshot,
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&config.llm,
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"llm",
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operation,
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&request,
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)
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.await?
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{
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Some(response) => Ok(response),
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None => {
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Err("UI 编辑器 Provider 请求未返回结果(当前 Runtime 正在等待恢复或确认)".to_string())
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}
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}
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}
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