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- 78 处内联 window.__TAURI__ 赋值改为 installTauriRuntime,覆盖 appSurface 之外的 37 个测试文件 - 31 处 delete window.__TAURI__ / window.__TAURI__ = undefined 复位改为 resetTauriRuntime - 删除 recentProjectsHook、projectCreationDirectory、projectResourceLiveIntegration、useProjectResourceCardPreviews、resourceVersionReplacementModel、unityProjectOpen 里的本地 asTauriInvoke / asTauriListen 适配器与相关类型别名 - designProjectRestore 的 setup 参数由 ReturnType<typeof vi.fn> 收窄为具体 invoke 签名 - 迁移后仅 tests/tauriRuntimeFake.ts 直接读写 window.__TAURI__
219 lines
7.5 KiB
TypeScript
219 lines
7.5 KiB
TypeScript
/** @vitest-environment jsdom */
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import { afterEach, describe, expect, it, vi } from 'vitest';
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import type {
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GameCreationAppAssetKind,
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GameCreationAppAssetManifestEntry,
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} from '../../../packages/shared/src/contracts/gameCreationApp';
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import {
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createGameCreationAppManifest,
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fireEvent,
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installResizeObserverStub,
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ProjectDevelopmentView,
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React,
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render,
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screen,
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waitFor,
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within,
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} from './appSurface/harness';
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import { installTauriRuntime, resetTauriRuntime } from './tauriRuntimeFake';
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vi.mock('@tauri-apps/api/core', async () => ({
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...(await vi.importActual<typeof import('@tauri-apps/api/core')>(
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'@tauri-apps/api/core',
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)),
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invoke: (command: string, args?: Record<string, unknown>) =>
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window.__TAURI__!.core!.invoke!(command, args),
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}));
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const projectId = 'json-canvas';
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const projectPath = '/tmp/json-canvas';
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const emptyState = {
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ui_trees: [],
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ui_design_images: {},
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sprite_assets: {},
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font_assets: {},
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};
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async function mountJsonCanvas(
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kind: GameCreationAppAssetKind = 'ui-design',
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rejectPreview = false,
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) {
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installResizeObserverStub();
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const manifest = createGameCreationAppManifest(projectId, 'JSON 资源测试');
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const baseAssets: Array<
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Pick<GameCreationAppAssetManifestEntry, 'id' | 'kind' | 'localPath'>
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> = [
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{ id: 'design', kind, localPath: 'ui/design.json' },
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{ id: 'ordinary', kind: 'unknown', localPath: 'assets/ordinary.json' },
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{ id: 'spoof', kind: 'unknown', localPath: 'ui/spoof.json' },
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];
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manifest.assets = baseAssets.map((asset) => ({
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...asset,
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mediaType: 'application/json',
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category: 'document' as const,
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source: { kind: 'generated' as const },
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}));
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const invoke = vi.fn(
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async (command: string, args?: Record<string, unknown>) => {
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if (command === 'read_local_project_resource_graph') {
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const ids = (args?.resources as Array<{ resourceId: string }>).map(
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(item) => item.resourceId,
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);
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return {
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resourceIds: ids,
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referenceEdges: [],
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taskFlows: [],
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producerAssignments: [],
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dependencyDepths: ids.map((resourceId) => ({
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resourceId,
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dependencyDepth: 0,
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})),
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connectionIndex: ids.map((resourceId) => ({
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resourceId,
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upstreamReferenceResourceIds: [],
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downstreamReferenceResourceIds: [],
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referenceEdgeIds: [],
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taskFlowIds: [],
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})),
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unresolvedReferenceResourceIds: [],
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cyclicResourceIds: [],
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cyclicTaskIds: [],
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producerMappingTruncated: false,
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};
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}
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if (
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command === 'read_local_project_resource_canvas_layout' ||
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command === 'update_local_project_resource_canvas_layout'
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) {
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const layout = {
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schemaVersion: 'game-creator-resource-layout.v1',
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projectId,
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mode: args?.mode,
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revision: Number(args?.expectedRevision ?? 0) + 1,
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positions: args?.positions ?? [],
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updatedAt: 1,
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};
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return command.startsWith('update_')
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? { status: 'updated', layout }
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: layout;
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}
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if (command === 'read_local_project_text_preview') {
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if (rejectPreview) throw new Error('文档读取失败');
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const path = args?.relativePath;
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return {
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path,
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mediaType: 'application/json',
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byteLen: 20,
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content:
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path === 'assets/ordinary.json'
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? '{"text":"# 不应当作标题"}'
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: JSON.stringify({
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schemaVersion: 'game-creator-ui-design-state.v1',
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state: emptyState,
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}),
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...(path === 'ui/design.json' ? { uiDesignAssetId: 'design' } : {}),
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};
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}
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if (command === 'load_ui_design_state')
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return { revision: 0, state: emptyState };
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if (
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command === 'list_pending_local_project_resource_edits' ||
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command === 'list_local_project_asset_generations'
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)
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return [];
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throw new Error(`unexpected command ${command}`);
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},
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);
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installTauriRuntime({ core: { invoke } });
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const onManifestChange = vi.fn();
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render(
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<ProjectDevelopmentView
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projectPath={projectPath}
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projectName={manifest.name}
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manifest={manifest}
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attachments={[]}
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recentRunStatus={null}
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recentRunStopReason={null}
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chat={<div>对话</div>}
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onHomeOpen={() => {}}
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onProjectsOpen={() => {}}
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onManifestChange={onManifestChange}
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/>,
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);
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fireEvent.click(await screen.findByRole('button', { name: '打开文档' }));
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const card = (id: string) =>
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document.querySelector<HTMLElement>(
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`.game-resource-book-scene-card.is-expanded [data-resource-card-id="asset:${id}"]`,
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)!;
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await waitFor(() =>
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expect(card('design')?.getAttribute('data-preview-status')).toBe(
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rejectPreview ? 'failed' : 'loaded',
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),
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);
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return { card, invoke, onManifestChange };
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}
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afterEach(() => {
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resetTauriRuntime();
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});
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describe('JSON 画布卡片与入口', () => {
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it.each(['ui-design', 'document'] as const)(
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'合法 State 的 %s 登记显示 UI 设计,进入现有编辑器且不修改 manifest',
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async (kind) => {
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const { card, invoke, onManifestChange } = await mountJsonCanvas(kind);
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const design = card('design');
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expect(design.getAttribute('data-json-presentation')).toBe('ui-design');
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expect(within(design).getByText('UI 设计')).not.toBeNull();
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expect(within(design).getByText('UI 编辑器')).not.toBeNull();
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expect(design.textContent).not.toContain('schemaVersion');
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fireEvent.click(design.querySelector('button')!);
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fireEvent.click(await screen.findByRole('button', { name: 'UI 编辑器' }));
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await waitFor(() =>
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expect(invoke).toHaveBeenCalledWith('load_ui_design_state', {
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input: {
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projectPath,
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expectedProjectId: projectId,
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assetId: 'design',
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},
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}),
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);
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expect(onManifestChange).not.toHaveBeenCalled();
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},
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);
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it('普通 JSON 和伪 UI 文本保持 JSON 展示,无编辑器入口,详情按代码渲染', async () => {
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const { card } = await mountJsonCanvas();
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for (const id of ['ordinary', 'spoof']) {
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const element = card(id);
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expect(element.getAttribute('data-json-presentation')).toBe('json');
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expect(
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element.querySelector('[data-resource-type="JSON"]'),
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).not.toBeNull();
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expect(element.textContent).not.toContain('schemaVersion');
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fireEvent.click(element.querySelector('button')!);
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expect(screen.queryByRole('button', { name: 'UI 编辑器' })).toBeNull();
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}
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fireEvent.click(card('ordinary').querySelector('button')!);
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fireEvent.click(await screen.findByRole('button', { name: '预览' }));
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const dialog = await screen.findByRole('dialog', { name: '文档预览' });
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await waitFor(() =>
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expect(dialog.querySelector('pre code')?.textContent).toContain(
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'{"text":"# 不应当作标题"}',
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),
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);
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expect(
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within(dialog).queryByRole('heading', { name: '不应当作标题' }),
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).toBeNull();
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});
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it('JSON 读取失败不授予编辑入口,仍可查看明确的读取错误', async () => {
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const { card } = await mountJsonCanvas('unknown', true);
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fireEvent.click(card('design').querySelector('button')!);
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expect(screen.queryByRole('button', { name: 'UI 编辑器' })).toBeNull();
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fireEvent.click(screen.getByRole('button', { name: '预览' }));
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expect(await screen.findByRole('alert')).not.toBeNull();
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});
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});
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