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Genarrative/plugins/agc-unity-editor/dotnet/vendor/Payload/Entry.cs
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接入 DotCraft Unity 编辑器插件与受控执行链路 (#423)
AGC 原有插件系统无法直接操作已打开的 Unity Editor。本变更增加内置 `agc-unity-editor`,在 Windows x64 / Unity Mono 上支持当前项目探测、连接与 C# 执行,不向 Unity 工程安装 UPM 桥接包。

## 主要变更

- 固定复用 DotCraft.Unity 0.4.3 的 Attach 核心,提供自包含 .NET helper,保留上游许可证、来源及修改记录。
- GUI、Runtime、DirectProject 共用 Runner 执行服务;补齐项目身份、并发、总期限、回执确认与持久不确定状态阻断。
- 现有打开项目入口支持 Unity,按项目类型及开关暴露插件和 Agent 工具。
- Windows 构建准备 helper 并随包分发;插件 JS/Rust 测试接入现有 CI 组,Jenkins 增加 .NET 10 工具链预检。

## 验证

- .NET helper 27 项测试、自包含发布及最小环境协议 smoke 通过。
- Unity 6000.3.7f1 实机验证通过:连接、C# 执行、编译错误修复、断连重连、Domain Reload 后重新握手;真实 Runner 的 ACK、并发拒绝和跨重启阻断通过。
- 宿主 Unity、PluginHost、Cocos、MCP、工具目录与引擎识别定向回归通过;前端类型检查、插件 JS/Rust、CI 配置、格式、编码和文档门禁通过。

Linux CI 不代替 Windows helper/实机验证;发行安装包 UI smoke、其它 Unity 版本和 Unity CoreCLR 未验证。Unity 演示工程中的场景和组件已撤销,不在此 PR 范围内。

---------

Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/423
2026-09-19 12:29:27 +08:00

41 lines
1.7 KiB
C#

using System;
using System.Threading;
using UnityEditor;
using UnityEngine;
using System.IO;
using System.Runtime.InteropServices;
namespace DotCraft.Unity
{
public static class Entry
{
[DllImport("kernel32.dll")] private static extern uint GetCurrentThreadId();
static int pending;
public static void Initialize(string evidencePath)
{
if (Interlocked.Exchange(ref pending, 1) != 0) return;
var bootstrapThread = GetCurrentThreadId();
EditorApplication.CallbackFunction callback = null;
callback = () =>
{
Interlocked.Exchange(ref pending, 0);
EditorApplication.update -= callback;
System.Reflection.Assembly.LoadFrom(Path.GetFullPath(Path.Combine(
Path.GetDirectoryName(typeof(EditorApplication).Assembly.Location), "../Newtonsoft.Json.dll")));
Bridge.Start(evidencePath, bootstrapThread, GetCurrentThreadId());
};
EditorApplication.CallbackFunction previous;
do { previous = EditorApplication.update; }
while (Interlocked.CompareExchange(ref EditorApplication.update,
(EditorApplication.CallbackFunction)Delegate.Combine(previous, callback), previous) != previous);
}
public static string Ping()
{
return "dotcraft-attach-ok|" + Application.unityVersion + "|" + Application.dataPath
+ "|domain=" + AppDomain.CurrentDomain.FriendlyName + "|thread=" + Thread.CurrentThread.ManagedThreadId
+ "|playing=" + EditorApplication.isPlaying + "|compiling=" + EditorApplication.isCompiling
+ "|updating=" + EditorApplication.isUpdating;
}
}
}