328ac31844
- 主站:游戏广场、详情、在线游玩、网页发布与作者中心,以及共享契约与客户端服务 - 后端:module-game-distribution 领域层、SpacetimeDB 表/迁移/绑定、spacetime-client facade、api-server 路由与发行网关 - 后台:游戏审核页(待审列表、通过/拒绝、安全下架) - AGC:发布面板、本地导出包读取命令与发布服务,含默认跳过的真实链路测试 - 运维:发行来源 nginx 模板与门禁、game-distribution:publish 灰度发布开关、OSS PutObject 受控重试 - 文档:主规范、里程碑与实施计划、决策日志与踩坑记录
119 lines
3.7 KiB
TypeScript
119 lines
3.7 KiB
TypeScript
// @vitest-environment jsdom
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import { beforeEach, expect, test, vi } from 'vitest';
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const fetchClientHttp = vi.fn();
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vi.mock('../src/services/clientHttp', () => ({
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AGC_DEVELOPMENT_API_BASE_URL: 'https://dev.genarrative.world',
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fetchClientHttp: (...args: unknown[]) => fetchClientHttp(...args),
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getClientServerBaseUrl: () => 'https://dev.genarrative.world',
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readClientHttpResponseText: (response: Response) => response.text(),
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}));
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vi.mock('../src/services/errorReporting', () => ({
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captureClientError: vi.fn(),
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}));
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import type { GameCreationAppManifest } from '../../../packages/shared/src/contracts/gameCreationApp';
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import { publishLocalProjectGame } from '../src/services/gameDistributionPublish';
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const MANIFEST = {
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projectId: 'local-proj-1',
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name: '星轨防线',
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goal: '守住轨道城',
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} as unknown as GameCreationAppManifest;
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function jsonResponse(payload: unknown) {
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return new Response(
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JSON.stringify({
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ok: true,
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data: payload,
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error: null,
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meta: { apiVersion: 'v1' },
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}),
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{
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status: 200,
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headers: { 'Content-Type': 'application/json' },
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},
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);
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}
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beforeEach(() => {
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fetchClientHttp.mockReset();
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window.localStorage.clear();
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});
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test('发布时携带本地项目标识,让重复发布复用同一个平台游戏', async () => {
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fetchClientHttp
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.mockResolvedValueOnce(
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jsonResponse({ id: 'game_1', publicationRevision: 0 }),
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)
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.mockResolvedValueOnce(
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jsonResponse({
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gameId: 'game_1',
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versionId: 'gamever_1',
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versionNumber: 1,
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status: 'awaiting_upload',
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}),
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)
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.mockResolvedValueOnce(
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jsonResponse({ versionId: 'gamever_1', status: 'uploaded' }),
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)
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.mockResolvedValueOnce(
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jsonResponse({ version: { status: 'pending_review' } }),
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);
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const result = await publishLocalProjectGame({
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invoke: (async (command: string) => {
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expect(command).toBe('read_local_project_export_package');
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return {
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packageRelativePath: 'exports/playtest-package-1.zip',
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packageBytes: [1, 2, 3],
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packageSha256: 'a'.repeat(64),
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packageSizeBytes: 3,
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files: [{ path: 'index.html', sizeBytes: 3, sha256: 'a'.repeat(64) }],
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};
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}) as never,
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projectPath: '/tmp/project',
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packageRelativePath: 'exports/playtest-package-1.zip',
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manifest: MANIFEST,
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});
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const createGameCall = fetchClientHttp.mock.calls[0];
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expect(createGameCall?.[0]).toBe('/api/game-distribution/games');
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const createGameBody = JSON.parse(
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String((createGameCall?.[1] as RequestInit).body),
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);
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expect(createGameBody.localProjectId).toBe('local-proj-1');
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const createVersionCall = fetchClientHttp.mock.calls[1];
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expect(createVersionCall?.[0]).toBe(
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'/api/game-distribution/games/game_1/versions',
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);
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expect(
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JSON.parse(String((createVersionCall?.[1] as RequestInit).body))
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.localProjectId,
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).toBe('local-proj-1');
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expect(result.gameId).toBe('game_1');
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expect(result.versionId).toBe('gamever_1');
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});
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test('缺少本地项目标识时在发起请求前失败关闭', async () => {
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await expect(
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publishLocalProjectGame({
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invoke: (async () => ({
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packageRelativePath: 'exports/playtest-package-1.zip',
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packageBytes: [1],
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packageSha256: 'a'.repeat(64),
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packageSizeBytes: 1,
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files: [{ path: 'index.html', sizeBytes: 1, sha256: 'a'.repeat(64) }],
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})) as never,
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projectPath: '/tmp/project',
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packageRelativePath: 'exports/playtest-package-1.zip',
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manifest: { ...MANIFEST, projectId: ' ' } as GameCreationAppManifest,
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}),
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).rejects.toThrow('发布需要本地项目标识');
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expect(fetchClientHttp).not.toHaveBeenCalled();
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});
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