14283db943
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
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Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 刷新时给 iframe 地址加一枚随 reloadNonce 递增的 __agc_reload 参数:同一地址的导航可能命中缓存,只换元素身份不足以保证重新请求 - 重新载入时丢掉上一版量到的内容尺寸,新页面先在容器尺寸上适配,不再被上一版的适配结果渲染 - tests/localGamePreviewFrame.test.ts 补刷新回归:换新节点 + 地址带一次性参数 + 丢弃旧测量 - tests/runPreviewRefresh.test.tsx 断言改为新契约(原地址逐字保留、参数逐次递增、节点每次都是新的)
468 lines
13 KiB
TypeScript
468 lines
13 KiB
TypeScript
// @vitest-environment jsdom
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import { act, render } from '@testing-library/react';
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import { createElement } from 'react';
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import { describe, expect, it, vi } from 'vitest';
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import {
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LOCAL_GAME_PREVIEW_SIZE_MESSAGE,
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type LocalGamePreviewContentSize,
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LocalGamePreviewFrame,
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parseLocalGamePreviewContentSize,
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resolveLocalGamePreviewContentSizeUpdate,
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resolveLocalGamePreviewFitLayout,
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} from '../src/features/project-workspace/LocalGamePreviewFrame';
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/**
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* 运行画面用 `getBoundingClientRect` 量容器、用 `ResizeObserver` 跟踪;jsdom 两者都不给,这里补一份
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* 最小可驱动的:能改容器矩形、能手放 ResizeObserver 回调、能送跨窗口尺寸上报。
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*/
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function renderFittedFrame(initialContainer: {
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width: number;
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height: number;
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}) {
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let containerRect = initialContainer;
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let resizeCallback: ResizeObserverCallback | null = null;
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const rectSpy = vi
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.spyOn(HTMLElement.prototype, 'getBoundingClientRect')
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.mockImplementation(
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() =>
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({
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...containerRect,
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x: 0,
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y: 0,
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top: 0,
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right: containerRect.width,
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bottom: containerRect.height,
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left: 0,
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toJSON: () => ({}),
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}) as DOMRect,
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);
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const previousResizeObserver = window.ResizeObserver;
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window.ResizeObserver = class {
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constructor(callback: ResizeObserverCallback) {
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resizeCallback = callback;
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}
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observe() {}
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unobserve() {}
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disconnect() {}
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};
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const view = render(
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createElement(LocalGamePreviewFrame, {
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preview: { status: 'running', url: 'http://127.0.0.1:1234/' },
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title: 'preview',
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}),
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);
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const iframe = view.getByTitle('preview') as HTMLIFrameElement;
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return {
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iframe,
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currentIframe() {
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return view.container.querySelector('iframe') as HTMLIFrameElement | null;
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},
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setReloadNonce(nonce: number) {
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act(() => {
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view.rerender(
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createElement(LocalGamePreviewFrame, {
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preview: { status: 'running', url: 'http://127.0.0.1:1234/' },
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title: 'preview',
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reloadNonce: nonce,
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}),
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);
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});
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},
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resizeTo(next: { width: number; height: number }) {
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containerRect = next;
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act(() => {
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if (!resizeCallback) {
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throw new Error('ResizeObserver was not registered');
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}
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resizeCallback([], {} as ResizeObserver);
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});
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},
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reportSize(size: LocalGamePreviewContentSize) {
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act(() => {
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window.dispatchEvent(
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new MessageEvent('message', {
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origin: 'http://127.0.0.1:1234',
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source: iframe.contentWindow,
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data: { type: LOCAL_GAME_PREVIEW_SIZE_MESSAGE, ...size },
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}),
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);
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});
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},
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cleanup() {
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view.unmount();
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window.ResizeObserver = previousResizeObserver;
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rectSpy.mockRestore();
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},
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};
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}
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describe('local game preview viewport fitting', () => {
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it('does not reset the fitted iframe to native size while its container resizes', () => {
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const frame = renderFittedFrame({ width: 800, height: 500 });
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frame.reportSize({
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contentWidth: 800,
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contentHeight: 835,
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viewportWidth: 800,
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viewportHeight: 500,
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});
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expect(frame.iframe.style.height).toBe('835px');
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frame.resizeTo({ width: 1000, height: 600 });
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expect(frame.iframe.style.width).toBe('1000px');
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expect(frame.iframe.style.height).toBe('835px');
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frame.cleanup();
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});
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it('刷新运行画面:换新节点、地址带一次性参数,并丢掉上一版的测量结果按容器重新适配', () => {
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// 「刷新没生效、切走再切回来才好」的两个缺口都在这里钉住:只换元素身份时,量到的内容尺寸还留在
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// 组件里(新页面被上一版的尺寸渲染),地址也不带变化(同一地址的导航可能直接吃缓存)。
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const frame = renderFittedFrame({ width: 800, height: 500 });
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frame.reportSize({
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contentWidth: 800,
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contentHeight: 835,
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viewportWidth: 800,
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viewportHeight: 500,
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});
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expect(frame.iframe.style.height).toBe('835px');
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expect(frame.iframe.getAttribute('src')).toBe('http://127.0.0.1:1234/');
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frame.setReloadNonce(1);
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const reloaded = frame.currentIframe();
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expect(reloaded).not.toBe(frame.iframe);
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expect(
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new URL(String(reloaded?.getAttribute('src'))).searchParams.get(
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'__agc_reload',
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),
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).toBe('1');
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// 上一版量到的 835px 不许带进新页面:先按容器适配,等新页面自己上报。
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expect(reloaded?.style.width).toBe('800px');
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expect(reloaded?.style.height).toBe('500px');
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frame.cleanup();
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});
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it('returns the fitted iframe to the container after the host viewport shrinks', () => {
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// 全屏预览把运行视口放大到 1416x808,自适应游戏把视口原样报回来;退出全屏后画布必须跟着
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// 缩回容器尺寸,不能把全屏那一帧的尺寸钉在画布上(改前这里会一直是 1416x808 + 缩放到 0.72)。
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const frame = renderFittedFrame({ width: 1416, height: 808 });
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frame.reportSize({
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contentWidth: 1416,
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contentHeight: 808,
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viewportWidth: 1416,
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viewportHeight: 808,
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});
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expect(frame.iframe.style.width).toBe('1416px');
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expect(frame.iframe.style.height).toBe('808px');
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frame.resizeTo({ width: 1015, height: 660 });
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expect(frame.iframe.style.width).toBe('1015px');
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expect(frame.iframe.style.height).toBe('660px');
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frame.cleanup();
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});
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it('refits to the reported content size after the container shrinks', () => {
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// 容器缩小后先按容器取画布(上一次的内容尺寸已不能代表当前容器),页面在新容器上重新量出
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// 更大的内容(真的溢出)时,画布回到 `max(容器, 内容)` 并把整幅内容等比缩小。
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const frame = renderFittedFrame({ width: 1015, height: 660 });
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frame.reportSize({
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contentWidth: 1015,
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contentHeight: 660,
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viewportWidth: 1015,
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viewportHeight: 660,
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});
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expect(frame.iframe.style.width).toBe('1015px');
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frame.resizeTo({ width: 800, height: 520 });
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expect(frame.iframe.style.width).toBe('800px');
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frame.reportSize({
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contentWidth: 1200,
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contentHeight: 900,
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viewportWidth: 800,
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viewportHeight: 520,
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});
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expect(frame.iframe.style.width).toBe('1200px');
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expect(frame.iframe.style.height).toBe('900px');
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expect(
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Number(/scale\(([\d.]+)\)/u.exec(frame.iframe.style.transform)?.[1]),
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).toBeCloseTo(520 / 900, 10);
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frame.cleanup();
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});
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it('keeps the current fit while the iframe reports its first host-applied viewport measurement', () => {
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const nativeViewport = { width: 1200, height: 700 };
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const appliedViewport = { width: 1200, height: 1000 };
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const current = {
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contentWidth: 1200,
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contentHeight: 1000,
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viewportWidth: 1200,
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viewportHeight: 700,
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};
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const firstAppliedViewportReport = {
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contentWidth: 1200,
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contentHeight: 700,
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viewportWidth: 1200,
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viewportHeight: 1000,
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};
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expect(
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resolveLocalGamePreviewContentSizeUpdate(
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current,
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firstAppliedViewportReport,
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nativeViewport,
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appliedViewport,
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nativeViewport,
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),
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).toBe(current);
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});
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it('does not let a delayed native report restart the fitted viewport loop', () => {
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const nativeViewport = { width: 1200, height: 700 };
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const appliedViewport = { width: 1200, height: 1000 };
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const current = {
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contentWidth: 1200,
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contentHeight: 1000,
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viewportWidth: 1200,
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viewportHeight: 700,
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};
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const delayedNativeReport = {
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contentWidth: 1200,
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contentHeight: 1000,
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viewportWidth: 1200,
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viewportHeight: 700,
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};
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expect(
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resolveLocalGamePreviewContentSizeUpdate(
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current,
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delayedNativeReport,
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nativeViewport,
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appliedViewport,
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appliedViewport,
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),
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).toBe(current);
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});
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it('keeps the current fit while a resized container applies its next viewport', () => {
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const resizedContainer = { width: 1000, height: 600 };
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const current = {
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contentWidth: 800,
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contentHeight: 835,
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viewportWidth: 800,
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viewportHeight: 500,
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};
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const appliedViewport = resolveLocalGamePreviewFitLayout(
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resizedContainer,
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current,
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);
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const resizedViewportReport = {
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contentWidth: 1000,
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contentHeight: 818,
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viewportWidth: appliedViewport.width,
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viewportHeight: appliedViewport.height,
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};
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expect(appliedViewport).toEqual({
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width: 1000,
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height: 835,
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scale: 600 / 835,
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});
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expect(
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resolveLocalGamePreviewContentSizeUpdate(
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current,
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resizedViewportReport,
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resizedContainer,
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appliedViewport,
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{ width: 800, height: 835 },
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),
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).toBe(current);
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});
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it('keeps a game at native size when its content fits', () => {
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expect(
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resolveLocalGamePreviewFitLayout(
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{ width: 1200, height: 700 },
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{
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contentWidth: 1200,
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contentHeight: 700,
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viewportWidth: 1200,
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viewportHeight: 700,
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},
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),
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).toEqual({ width: 1200, height: 700, scale: 1 });
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});
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it('scales the complete game document into the available viewport', () => {
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expect(
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resolveLocalGamePreviewFitLayout(
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{ width: 1200, height: 700 },
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{
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contentWidth: 1200,
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contentHeight: 1000,
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viewportWidth: 1200,
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viewportHeight: 700,
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},
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),
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).toEqual({ width: 1200, height: 1000, scale: 0.7 });
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});
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it('accepts the native viewport report and keeps viewport out of fit state', () => {
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const nativeViewport = { width: 1200, height: 700 };
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const report = {
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contentWidth: 1200,
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contentHeight: 1000,
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viewportWidth: 1200,
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viewportHeight: 700,
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};
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expect(
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resolveLocalGamePreviewContentSizeUpdate(
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null,
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report,
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nativeViewport,
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nativeViewport,
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),
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).toEqual(report);
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});
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it('accepts changed content after the fitted iframe viewport has stabilized', () => {
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const nativeViewport = { width: 1200, height: 700 };
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const current = {
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contentWidth: 1200,
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contentHeight: 1000,
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viewportWidth: 1200,
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viewportHeight: 700,
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};
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const changed = {
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contentWidth: 1200,
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contentHeight: 1400,
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viewportWidth: 1200,
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viewportHeight: 1000,
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};
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expect(
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resolveLocalGamePreviewContentSizeUpdate(
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current,
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changed,
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nativeViewport,
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{
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width: 1200,
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height: 1000,
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},
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{ width: 1200, height: 1000 },
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),
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).toEqual({
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contentWidth: 1200,
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contentHeight: 1400,
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viewportWidth: 1200,
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viewportHeight: 700,
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});
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});
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it('shrinks the fitted frame when content becomes shorter inside a stable applied viewport', () => {
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const nativeViewport = { width: 1200, height: 700 };
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const current = {
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contentWidth: 1200,
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contentHeight: 1000,
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viewportWidth: 1200,
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viewportHeight: 700,
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};
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const changed = {
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contentWidth: 1200,
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contentHeight: 800,
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viewportWidth: 1200,
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viewportHeight: 1000,
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};
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const updated = resolveLocalGamePreviewContentSizeUpdate(
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current,
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changed,
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nativeViewport,
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{ width: 1200, height: 1000 },
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{ width: 1200, height: 1000 },
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);
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expect(updated).toEqual({
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contentWidth: 1200,
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contentHeight: 800,
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viewportWidth: 1200,
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viewportHeight: 700,
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});
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expect(resolveLocalGamePreviewFitLayout(nativeViewport, updated)).toEqual({
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width: 1200,
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height: 800,
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scale: 0.875,
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});
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});
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it('keeps the current state for repeated content dimensions and fit viewport feedback', () => {
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const nativeViewport = { width: 1200, height: 700 };
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const current = {
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contentWidth: 1200,
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contentHeight: 1400,
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viewportWidth: 1200,
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viewportHeight: 700,
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};
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expect(
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resolveLocalGamePreviewContentSizeUpdate(
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current,
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{ ...current, viewportHeight: 1400 },
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nativeViewport,
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{ width: 1200, height: 1400 },
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),
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).toBe(current);
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});
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it('ignores delayed reports from a stale fitted viewport', () => {
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const nativeViewport = { width: 1200, height: 700 };
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const current = {
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contentWidth: 1200,
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contentHeight: 1400,
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viewportWidth: 1200,
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viewportHeight: 700,
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};
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expect(
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resolveLocalGamePreviewContentSizeUpdate(
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current,
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{
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contentWidth: 1200,
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contentHeight: 1100,
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viewportWidth: 1200,
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viewportHeight: 1000,
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},
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nativeViewport,
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{ width: 1200, height: 1400 },
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),
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).toBe(current);
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});
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it('rejects malformed or unrelated cross-frame messages', () => {
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expect(
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parseLocalGamePreviewContentSize({
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type: LOCAL_GAME_PREVIEW_SIZE_MESSAGE,
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contentWidth: 1200,
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contentHeight: Number.NaN,
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viewportWidth: 1200,
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viewportHeight: 700,
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}),
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).toBeNull();
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expect(
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parseLocalGamePreviewContentSize({
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type: 'unrelated',
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contentWidth: 1200,
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contentHeight: 700,
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viewportWidth: 1200,
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viewportHeight: 700,
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}),
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).toBeNull();
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});
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});
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