Files
Genarrative/apps/ai-game-creator-shell/tests/resourceCanvasLayoutModel.test.ts
T
suzmii b12b0998d0 分类改动不再丢弃已落盘的画布坐标:分区不一致时归并到资源当前分类并保留 x / y
- 原缺陷(3082c3e85 的连带副作用):`kind:"UI"` 的资产投影分类由「待归类」修到「UI 交互」后,它们落盘的坐标 section 仍是现行栏目值 `unclassified`,于是 resolveResourceCanvasSection 走「现行栏目值 != 资源当前分类 ⇒ null」直接判丢弃,8 条用户手摆的坐标没能跟过来、被自动排布重算。
- resourceCanvasSectionMapping.ts:现行栏目值改为返回**资源当前分类**("这张卡属于哪一栏"的唯一真源本来就是 resource.category,协调时也按它分组),与旧栏目归并支路同一条语义 —— 只改写 section,x / y / manuallyPlaced 原样保留。判据:坐标是栏目内局部坐标(reconcileResourceCanvasLayout 先按 section 分组再算栏目带原点),所以换栏目保留 x / y 得到的正是"这张卡在新栏目里的同一个槽位";而"丢弃 + 自动重排"会连 manuallyPlaced 一起抹掉,是用户可见的损失。
- 判断与理由:**保坐标重写 section 可行**。同一函数对更难的旧栏目 case(旧 `art` 可能归并到 4 个不同栏目)已经在做同样的事,对 `unclassified → ui-interaction` 反而更窄;拒绝它是自相矛盾。
- 丢弃口径收窄:resolveResourceCanvasSection 只在**确实无从归并**时返回 null —— 无法识别的分区值,以及旧栏目归并目标集合不含资源当前分类(如旧 `code` 遇到已归为 `document` 的资源)。useProjectResourceCanvasLayout.ts 的 droppedSectionMismatch 文档与读盘统计注释按此更新(用户可见文案未变,它对新口径仍然成立)。
- 断言:resourceCanvasSectionMapping.test.ts 把原「沿用既有行为丢弃该坐标」用例改写为守新契约(归并 + changed=true),并新增 x / y / manuallyPlaced 逐项不变用例;resourceCanvasLayoutModel.test.ts 原「drops a persisted position…」改写为「rewrites … keeping the coordinates」;useProjectResourceCanvasLayout.test.ts 的读盘统计由 normalized 1 / droppedSectionMismatch 1 改为 normalized 2 / droppedSectionMismatch 0,并新增"归并必须连坐标一起保住"的断言,另补一条用例钉住 droppedSectionMismatch 只剩"无从归并"两类来源;appSurface/project-development.suite.ts 的提示文案与 data-* 计数同步,并新增写盘坐标断言。
- 变异验证(提交前已跑):把 resolveResourceCanvasSection 还原成 `section === resourceCategory ? section : null` → 6 条用例变红(映射 2 条、布局模型 1 条、读盘统计 2 条、appSurface 1 条),还原后复跑 83 passed + appSurface 该条 passed。
- 门禁:resourceCanvasSectionMapping 9 passed、resourceCanvasLayoutModel 47 passed、useProjectResourceCanvasLayout 27 passed。
2026-09-11 21:48:43 +08:00

1170 lines
36 KiB
TypeScript

import { describe, expect, it } from 'vitest';
import {
GAME_CREATION_RESOURCE_LAYOUT_MAX_COORDINATE,
GAME_CREATION_RESOURCE_LAYOUT_MIN_COORDINATE,
isSafeProjectResourceCanvasCoordinate,
} from '../../../packages/shared/src/contracts/gameCreationApp';
import {
createEmptyResourceCanvasLayout,
createResourceCanvasCardSizeByResourceId,
DEFAULT_RESOURCE_CANVAS_CARD_SIZE,
fitResourceCanvasViewportToContent,
moveResourceCanvasPosition,
normalizeInfiniteResourceCanvasViewport,
reconcileResourceCanvasLayout,
RESOURCE_CANVAS_CARD_HEIGHT,
RESOURCE_CANVAS_CARD_WIDTH,
RESOURCE_CANVAS_COLUMN_GAP,
RESOURCE_CANVAS_DEPENDENCY_COLUMN_GAP,
RESOURCE_CANVAS_DEPENDENCY_LAYER_MAX_COLUMNS,
RESOURCE_CANVAS_DEPENDENCY_ROW_GAP,
RESOURCE_CANVAS_INITIAL_FIT_MAX_SCALE,
RESOURCE_CANVAS_SECTION_ORDER,
type ResourceCanvasCardSize,
resourceCanvasContentBounds,
resourceCanvasImageCardSize,
type ResourceCanvasItem,
type ResourceCanvasLayoutTopology,
resourceCanvasSectionExtent,
} from '../src/view/project-development/resourceCanvasLayoutModel';
function resource(
id: string,
category: ResourceCanvasItem['category'],
dependencyDepth = 0,
): ResourceCanvasItem {
return {
id,
category,
subtype: 'default',
dependencyDepth,
label: id,
mediaType: category === 'scene' ? 'image/png' : 'text/markdown',
};
}
function dependencyTopology(
referenceEdges: ResourceCanvasLayoutTopology['referenceEdges'] = [],
taskFlows: ResourceCanvasLayoutTopology['taskFlows'] = [],
): ResourceCanvasLayoutTopology {
return { referenceEdges, taskFlows };
}
function positionById(
layout: ReturnType<typeof reconcileResourceCanvasLayout>['layout'],
resourceId: string,
) {
const position = layout.positions.find(
(candidate) => candidate.resourceId === resourceId,
);
expect(position).toBeDefined();
return position!;
}
describe('resource canvas layout model', () => {
it('allows infinite background panning while keeping zoom within shared limits', () => {
expect(
normalizeInfiniteResourceCanvasViewport({
x: 2_000,
y: 2_000,
scale: 1,
}),
).toEqual({ x: 2_000, y: 2_000, scale: 1 });
expect(
normalizeInfiniteResourceCanvasViewport({
x: -2_000,
y: -2_000,
scale: 0.001,
}),
).toEqual({ x: -2_000, y: -2_000, scale: 0.025 });
});
it('does not pull the viewport back when resource extents change', () => {
const before = normalizeInfiniteResourceCanvasViewport({
x: 12_000,
y: -9_000,
scale: 0.75,
});
const after = normalizeInfiniteResourceCanvasViewport(before);
expect(after).toEqual(before);
});
it('repairs invalid viewport coordinates without adding a canvas boundary', () => {
expect(
normalizeInfiniteResourceCanvasViewport({
x: Number.NaN,
y: Number.POSITIVE_INFINITY,
scale: Number.NaN,
}),
).toEqual({ x: 0, y: 0, scale: 1 });
});
it('creates non-overlapping defaults and keeps the two modes independent', () => {
const resources = [
resource('a', 'scene', 0),
resource('b', 'scene', 0),
resource('c', 'scene', 1),
];
const dependency = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout('project-1', 'dependency'),
resources,
).layout;
const type = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout('project-1', 'type'),
resources,
).layout;
expect(dependency.positions).toMatchObject([
{ resourceId: 'a', x: 0, y: 0, manuallyPlaced: false },
{
resourceId: 'c',
x: RESOURCE_CANVAS_CARD_WIDTH + RESOURCE_CANVAS_DEPENDENCY_COLUMN_GAP,
y: 0,
manuallyPlaced: false,
},
{
resourceId: 'b',
x: 0,
y: RESOURCE_CANVAS_CARD_HEIGHT + RESOURCE_CANVAS_DEPENDENCY_ROW_GAP,
manuallyPlaced: false,
},
]);
expect(type.positions).toMatchObject([
{ resourceId: 'a', x: 0, y: 0 },
{
resourceId: 'b',
x: RESOURCE_CANVAS_CARD_WIDTH + RESOURCE_CANVAS_COLUMN_GAP,
y: 0,
},
{
resourceId: 'c',
x: 2 * (RESOURCE_CANVAS_CARD_WIDTH + RESOURCE_CANVAS_COLUMN_GAP),
y: 0,
},
]);
});
it('preserves existing positions, appends new resources, and removes stale ids', () => {
const base = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout('project-1', 'type'),
[resource('a', 'document'), resource('stale', 'document')],
).layout;
const moved = moveResourceCanvasPosition(
base,
'a',
'document',
333.4,
41.6,
);
const reconciled = reconcileResourceCanvasLayout(moved, [
resource('a', 'document'),
resource('new', 'document'),
]);
expect(reconciled.changed).toBe(true);
expect(reconciled.layout.positions).toContainEqual({
resourceId: 'a',
section: 'document',
x: 333,
y: 42,
manuallyPlaced: true,
});
expect(
reconciled.layout.positions.some(
(position) => position.resourceId === 'stale',
),
).toBe(false);
expect(
reconciled.layout.positions.find(
(position) => position.resourceId === 'new',
)?.manuallyPlaced,
).toBe(false);
});
it('preserves negative manual positions within the symmetric canvas range', () => {
const base = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout('project-negative', 'type'),
[resource('a', 'document')],
).layout;
const moved = moveResourceCanvasPosition(
base,
'a',
'document',
-123.4,
-45.6,
);
expect(moved.positions[0]).toMatchObject({ x: -123, y: -46 });
expect(
isSafeProjectResourceCanvasCoordinate(
GAME_CREATION_RESOURCE_LAYOUT_MIN_COORDINATE,
),
).toBe(true);
expect(
isSafeProjectResourceCanvasCoordinate(
GAME_CREATION_RESOURCE_LAYOUT_MIN_COORDINATE - 1,
),
).toBe(false);
});
it('rewrites a persisted position whose section no longer matches, keeping the coordinates', () => {
// 旧行为是丢弃这条坐标、让资源按现行分区自动重排 —— 那等于把用户手摆的位置抹掉。
// 资源分类本来就会变(`kind:"UI"` 的 8 条资产从「待归类」被修到「UI 交互」就是真机一例),
// 所以现在改成改写 section、原样保留 x / y / manuallyPlaced。
const layout = createEmptyResourceCanvasLayout('project-1', 'dependency');
layout.positions = [
{
resourceId: 'asset-a',
section: 'audio',
x: 10,
y: 10,
manuallyPlaced: true,
},
];
const reconciled = reconcileResourceCanvasLayout(layout, [
resource('asset-a', 'scene'),
]);
expect(reconciled.changed).toBe(true);
expect(reconciled.layout.positions).toEqual([
{
resourceId: 'asset-a',
section: 'scene',
x: 10,
y: 10,
manuallyPlaced: true,
},
]);
});
it('栏目顺序固定为 6 类资产分类加末尾的项目版本栏目', () => {
expect(RESOURCE_CANVAS_SECTION_ORDER).toEqual([
'ui-interaction',
'character',
'scene',
'audio',
'document',
'unclassified',
'version',
]);
});
it('读时归并旧栏目 sidecar:坐标与手动标记原样保留、section 改写并判定为变化', () => {
const source = createEmptyResourceCanvasLayout('project-legacy', 'type');
source.positions = [
{
resourceId: 'legacy-art',
section: 'art',
x: -32,
y: 64,
manuallyPlaced: true,
},
{
resourceId: 'legacy-code',
section: 'code',
x: 180,
y: 0,
manuallyPlaced: false,
},
{
resourceId: 'legacy-version',
section: 'version',
x: 12,
y: 34,
manuallyPlaced: true,
},
];
const reconciled = reconcileResourceCanvasLayout(source, [
{ ...resource('legacy-art', 'ui-interaction'), subtype: 'icon' },
{ ...resource('legacy-code', 'unclassified'), subtype: 'code' },
{ ...resource('legacy-version', 'version'), subtype: 'project-version' },
]);
// 改写后的布局与 sidecar 逐项不同:既有协调路径据此写回一次新分区。
expect(reconciled.changed).toBe(true);
expect(reconciled.layout.positions).toEqual([
{
resourceId: 'legacy-art',
section: 'ui-interaction',
x: -32,
y: 64,
manuallyPlaced: true,
},
{
resourceId: 'legacy-code',
section: 'unclassified',
x: 180,
y: 0,
manuallyPlaced: false,
},
{
resourceId: 'legacy-version',
section: 'version',
x: 12,
y: 34,
manuallyPlaced: true,
},
]);
});
it('只登记游戏代码的项目落在待归类栏目而不是被分区轴排除', () => {
const layout = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout('project-code-only', 'type'),
[
resource('asset:game-entry', 'unclassified'),
resource('task:code-prototype:game/main.js', 'unclassified'),
],
).layout;
expect(RESOURCE_CANVAS_SECTION_ORDER).toContain('unclassified');
expect(layout.positions).toHaveLength(2);
expect(
new Set(layout.positions.map((position) => position.section)),
).toEqual(new Set(['unclassified']));
});
it('sorts type defaults by subtype before media type and label with an id fallback', () => {
const typeLayout = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout('project-type-order', 'type'),
[
{
...resource('ui-prototype', 'scene'),
subtype: 'ui-prototype',
mediaType: 'image/png',
label: '甲界面',
},
{
...resource('art-spritesheet-b', 'scene'),
subtype: 'art-spritesheet',
mediaType: 'image/png',
label: '乙图集',
},
{
...resource('art-spritesheet-a', 'scene'),
subtype: 'art-spritesheet',
mediaType: 'image/png',
label: '乙图集',
},
],
).layout;
expect(
typeLayout.positions.map(({ resourceId, x, y }) => ({
resourceId,
x,
y,
})),
).toEqual([
{ resourceId: 'art-spritesheet-a', x: 0, y: 0 },
{
resourceId: 'art-spritesheet-b',
x: RESOURCE_CANVAS_CARD_WIDTH + RESOURCE_CANVAS_COLUMN_GAP,
y: 0,
},
{
resourceId: 'ui-prototype',
x: 2 * (RESOURCE_CANVAS_CARD_WIDTH + RESOURCE_CANVAS_COLUMN_GAP),
y: 0,
},
]);
});
it('keeps connected art cards close while placing separate components before isolates', () => {
const layout = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout('project-clusters', 'dependency'),
[
resource('art:canvas', 'scene', 0),
resource('art:wireframe', 'scene', 1),
resource('art:character', 'scene', 0),
resource('art:screen', 'scene', 1),
resource('art:unrelated', 'scene', 0),
],
dependencyTopology([
{
sourceResourceId: 'art:canvas',
targetResourceId: 'art:wireframe',
},
{
sourceResourceId: 'art:character',
targetResourceId: 'art:screen',
},
]),
).layout;
const canvas = positionById(layout, 'art:canvas');
const wireframe = positionById(layout, 'art:wireframe');
const character = positionById(layout, 'art:character');
const screen = positionById(layout, 'art:screen');
const unrelated = positionById(layout, 'art:unrelated');
expect(wireframe.y).toBe(canvas.y);
expect(screen.y).toBe(character.y);
expect(character.y - canvas.y).toBeGreaterThanOrEqual(
RESOURCE_CANVAS_CARD_HEIGHT + RESOURCE_CANVAS_DEPENDENCY_ROW_GAP,
);
expect(unrelated.y).toBeGreaterThan(screen.y);
});
it('ignores cross-category references and task flows when forming layout clusters', () => {
const layout = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout(
'project-no-cross-category',
'dependency',
),
[
resource('art:a', 'scene', 0),
resource('art:b', 'scene', 0),
resource('document:a', 'document', 0),
],
dependencyTopology(
[
{
sourceResourceId: 'document:a',
targetResourceId: 'art:a',
},
],
[
{
sourceResourceIds: ['document:a'],
targetResourceIds: ['art:a'],
},
],
),
).layout;
expect(positionById(layout, 'art:a').y).toBe(0);
expect(positionById(layout, 'art:b').y).toBe(
RESOURCE_CANVAS_CARD_HEIGHT + RESOURCE_CANVAS_DEPENDENCY_ROW_GAP,
);
expect(positionById(layout, 'document:a')).toMatchObject({
section: 'document',
y: 0,
});
});
it('uses bounded layer scans to align multi-edge targets with their upstream neighbors', () => {
const layout = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout('project-crossings', 'dependency'),
[
resource('source:bottom', 'scene', 0),
resource('source:top', 'scene', 0),
resource('target:first', 'scene', 1),
resource('target:second', 'scene', 1),
],
dependencyTopology(
[
{
sourceResourceId: 'source:bottom',
targetResourceId: 'target:second',
},
{
sourceResourceId: 'source:top',
targetResourceId: 'target:first',
},
],
[
{
sourceResourceIds: ['source:bottom', 'source:top'],
targetResourceIds: ['target:first', 'target:second'],
},
],
),
).layout;
expect(positionById(layout, 'source:bottom').y).toBeLessThan(
positionById(layout, 'source:top').y,
);
expect(positionById(layout, 'target:second').y).toBeLessThan(
positionById(layout, 'target:first').y,
);
});
it('centers narrow dependency layers so diamond edges have balanced lengths', () => {
const layout = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout('project-balanced-diamond', 'dependency'),
[
resource('source', 'scene', 0),
resource('middle:upper', 'scene', 1),
resource('middle:lower', 'scene', 1),
resource('target', 'scene', 2),
],
dependencyTopology([
{ sourceResourceId: 'source', targetResourceId: 'middle:upper' },
{ sourceResourceId: 'source', targetResourceId: 'middle:lower' },
{ sourceResourceId: 'middle:upper', targetResourceId: 'target' },
{ sourceResourceId: 'middle:lower', targetResourceId: 'target' },
]),
).layout;
const dependencySlotHeight =
RESOURCE_CANVAS_CARD_HEIGHT + RESOURCE_CANVAS_DEPENDENCY_ROW_GAP;
const dependencySlotWidth =
RESOURCE_CANVAS_CARD_WIDTH + RESOURCE_CANVAS_DEPENDENCY_COLUMN_GAP;
expect(positionById(layout, 'middle:lower')).toMatchObject({
x: dependencySlotWidth,
y: 0,
});
expect(positionById(layout, 'middle:upper')).toMatchObject({
x: dependencySlotWidth,
y: dependencySlotHeight,
});
expect(positionById(layout, 'source')).toMatchObject({
x: 0,
y: dependencySlotHeight / 2,
});
expect(positionById(layout, 'target')).toMatchObject({
x: dependencySlotWidth * 2,
y: dependencySlotHeight / 2,
});
});
it('keeps cycles contiguous, preserves their Rust depth, and leaves cross-section cards in place', () => {
const layout = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout('project-cycles', 'dependency'),
[
resource('art:cycle-a', 'scene', 2),
resource('art:cycle-b', 'scene', 2),
resource('art:after-cycle', 'scene', 3),
resource('art:self', 'scene', 0),
resource('document:brief', 'document', 0),
],
dependencyTopology([
{ sourceResourceId: 'art:cycle-a', targetResourceId: 'art:cycle-b' },
{ sourceResourceId: 'art:cycle-b', targetResourceId: 'art:cycle-a' },
{
sourceResourceId: 'art:cycle-b',
targetResourceId: 'art:after-cycle',
},
{ sourceResourceId: 'art:self', targetResourceId: 'art:self' },
{
sourceResourceId: 'document:brief',
targetResourceId: 'art:cycle-a',
},
]),
).layout;
const cycleA = positionById(layout, 'art:cycle-a');
const cycleB = positionById(layout, 'art:cycle-b');
const afterCycle = positionById(layout, 'art:after-cycle');
expect(cycleA.x).toBe(
2 * (RESOURCE_CANVAS_CARD_WIDTH + RESOURCE_CANVAS_DEPENDENCY_COLUMN_GAP),
);
expect(cycleB.x).toBe(cycleA.x);
expect(Math.abs(cycleA.y - cycleB.y)).toBe(
RESOURCE_CANVAS_CARD_HEIGHT + RESOURCE_CANVAS_DEPENDENCY_ROW_GAP,
);
expect(afterCycle.x).toBe(
3 * (RESOURCE_CANVAS_CARD_WIDTH + RESOURCE_CANVAS_DEPENDENCY_COLUMN_GAP),
);
expect(positionById(layout, 'document:brief').section).toBe('document');
});
it('keeps same-depth cycle members consecutive when another related card shares the layer', () => {
const layout = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout('project-cycle-contiguity', 'dependency'),
[
resource('art:cycle-a', 'scene', 2),
resource('art:cycle-b', 'scene', 2),
resource('art:sibling', 'scene', 2),
resource('art:after', 'scene', 3),
],
dependencyTopology([
{ sourceResourceId: 'art:cycle-a', targetResourceId: 'art:cycle-b' },
{ sourceResourceId: 'art:cycle-b', targetResourceId: 'art:cycle-a' },
{ sourceResourceId: 'art:cycle-b', targetResourceId: 'art:after' },
{ sourceResourceId: 'art:sibling', targetResourceId: 'art:after' },
]),
).layout;
const cycleA = positionById(layout, 'art:cycle-a');
const cycleB = positionById(layout, 'art:cycle-b');
const sibling = positionById(layout, 'art:sibling');
const dependencySlotWidth =
RESOURCE_CANVAS_CARD_WIDTH + RESOURCE_CANVAS_DEPENDENCY_COLUMN_GAP;
const dependencySlotHeight =
RESOURCE_CANVAS_CARD_HEIGHT + RESOURCE_CANVAS_DEPENDENCY_ROW_GAP;
// 同层 3 张卡按层内网格展开成 2 列,环成员仍占相邻两格(同排相邻列),
// 另一张共享该层的相关卡落在它们之后的下一行。
expect(cycleB.y).toBe(cycleA.y);
expect(cycleB.x - cycleA.x).toBe(dependencySlotWidth);
expect(sibling.x).toBe(cycleA.x);
expect(sibling.y).toBe(cycleA.y + dependencySlotHeight);
});
it('is deterministic, does not modify type placement, and avoids historical manual positions', () => {
const resources = [
resource('art:source', 'scene', 0),
resource('art:target', 'scene', 1),
resource('art:other', 'scene', 1),
];
const topology = dependencyTopology([
{ sourceResourceId: 'art:source', targetResourceId: 'art:target' },
]);
const source = createEmptyResourceCanvasLayout(
'project-stable',
'dependency',
);
source.positions = [
{
resourceId: 'art:other',
section: 'scene',
x: RESOURCE_CANVAS_CARD_WIDTH + RESOURCE_CANVAS_COLUMN_GAP,
y: 0,
manuallyPlaced: true,
},
];
const first = reconcileResourceCanvasLayout(
source,
resources,
topology,
).layout;
const second = reconcileResourceCanvasLayout(
source,
resources,
topology,
).layout;
const type = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout('project-stable', 'type'),
resources,
topology,
).layout;
expect(second.positions).toEqual(first.positions);
expect(positionById(first, 'art:other')).toMatchObject({
x: RESOURCE_CANVAS_CARD_WIDTH + RESOURCE_CANVAS_COLUMN_GAP,
y: 0,
manuallyPlaced: true,
});
expect(positionById(first, 'art:target').y).toBe(
RESOURCE_CANVAS_CARD_HEIGHT + RESOURCE_CANVAS_DEPENDENCY_ROW_GAP,
);
expect(positionById(type, 'art:other')).toMatchObject({ x: 0, y: 0 });
});
it('saturates super-deep dependency columns and avoids collisions within the coordinate contract', () => {
const resources = [
resource('art:depth-4385', 'scene', 4_385),
resource('art:depth-4386-a', 'scene', 4_386),
resource('art:depth-4386-b', 'scene', 4_386),
resource('art:depth-9000', 'scene', 9_000),
];
const layout = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout('project-deep-dependency', 'dependency'),
resources,
).layout;
const repeatedLayout = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout('project-deep-dependency', 'dependency'),
resources,
).layout;
const lastLegalColumn =
Math.floor(
GAME_CREATION_RESOURCE_LAYOUT_MAX_COORDINATE /
(RESOURCE_CANVAS_CARD_WIDTH + RESOURCE_CANVAS_DEPENDENCY_COLUMN_GAP),
) *
(RESOURCE_CANVAS_CARD_WIDTH + RESOURCE_CANVAS_DEPENDENCY_COLUMN_GAP);
const deepPositions = [
positionById(layout, 'art:depth-4386-a'),
positionById(layout, 'art:depth-4386-b'),
positionById(layout, 'art:depth-9000'),
];
expect(lastLegalColumn).toBe(999_780);
expect(
isSafeProjectResourceCanvasCoordinate(
GAME_CREATION_RESOURCE_LAYOUT_MAX_COORDINATE,
),
).toBe(true);
expect(
isSafeProjectResourceCanvasCoordinate(
GAME_CREATION_RESOURCE_LAYOUT_MAX_COORDINATE + 1,
),
).toBe(false);
expect(
isSafeProjectResourceCanvasCoordinate(
GAME_CREATION_RESOURCE_LAYOUT_MIN_COORDINATE,
),
).toBe(true);
expect(
isSafeProjectResourceCanvasCoordinate(
GAME_CREATION_RESOURCE_LAYOUT_MIN_COORDINATE - 1,
),
).toBe(false);
expect(deepPositions.map((position) => position.x)).toEqual([
lastLegalColumn,
lastLegalColumn,
lastLegalColumn,
]);
expect(new Set(deepPositions.map((position) => position.y)).size).toBe(3);
expect(repeatedLayout.positions).toEqual(layout.positions);
expect(
layout.positions.every(
(position) =>
isSafeProjectResourceCanvasCoordinate(position.x) &&
isSafeProjectResourceCanvasCoordinate(position.y),
),
).toBe(true);
expect(resources.map((resource) => resource.dependencyDepth)).toEqual([
4_385, 4_386, 4_386, 9_000,
]);
});
it.each(['dependency', 'type'] as const)(
'reconciles 4096 resources in %s mode within the bounded layout budget',
(mode) => {
const resources = Array.from({ length: 4096 }, (_, index) => ({
...resource(`resource-${index.toString().padStart(4, '0')}`, 'scene'),
dependencyDepth: index % 64,
mediaType: `image/type-${index % 16}`,
}));
const startedAt = performance.now();
const layout = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout('project-performance', mode),
resources,
).layout;
const elapsedMs = performance.now() - startedAt;
expect(layout.positions).toHaveLength(4096);
expect(
new Set(
layout.positions.map((position) => `${position.x}:${position.y}`),
).size,
).toBe(4096);
expect(elapsedMs).toBeLessThan(2000);
},
);
it('keeps dependency clustering within the 4096-resource layout budget', () => {
const resources = Array.from({ length: 4096 }, (_, index) =>
resource(
`resource-${index.toString().padStart(4, '0')}`,
'scene',
index % 64,
),
);
const topology = dependencyTopology(
resources.slice(1).map((target, index) => ({
sourceResourceId: resources[index]!.id,
targetResourceId: target.id,
})),
);
const startedAt = performance.now();
const layout = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout(
'project-cluster-performance',
'dependency',
),
resources,
topology,
).layout;
expect(layout.positions).toHaveLength(4096);
expect(performance.now() - startedAt).toBeLessThan(2000);
});
});
describe('resource canvas variable card geometry', () => {
it.each([
[1, 1, { width: 180, height: 180 }],
[16, 9, { width: 220, height: 124 }],
[9, 16, { width: 101, height: 180 }],
[2, 3, { width: 120, height: 180 }],
[3, 2, { width: 220, height: 147 }],
[100, 1, { width: 220, height: 110 }],
[1, 100, { width: 96, height: 180 }],
])(
'bounds a %d:%d image inside the shared card limits',
(pixelWidth, pixelHeight, expected) => {
expect(resourceCanvasImageCardSize({ pixelWidth, pixelHeight })).toEqual(
expected,
);
},
);
it('keeps non-images and images without metadata at the fixed fallback size', () => {
const sizes = createResourceCanvasCardSizeByResourceId(
[resource('image', 'scene'), resource('document', 'document')],
new Map([
['image', { pixelWidth: 1920, pixelHeight: 1080 }],
['document', { pixelWidth: 1920, pixelHeight: 1080 }],
]),
);
expect(sizes.get('image')).toEqual({ width: 220, height: 124 });
expect(sizes.get('document')).toEqual(DEFAULT_RESOURCE_CANVAS_CARD_SIZE);
expect(
createResourceCanvasCardSizeByResourceId(
[resource('pending-image', 'scene')],
new Map(),
).get('pending-image'),
).toEqual(DEFAULT_RESOURCE_CANVAS_CARD_SIZE);
});
it('uses actual widths and heights for type placement collision checks', () => {
const resources = [
resource('wide-a', 'scene'),
resource('wide-b', 'scene'),
];
const cardSizes = new Map<string, ResourceCanvasCardSize>([
['wide-a', { width: 220, height: 180 }],
['wide-b', { width: 220, height: 180 }],
]);
const layout = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout('variable-type', 'type'),
resources,
undefined,
cardSizes,
).layout;
expect(positionById(layout, 'wide-a')).toMatchObject({ x: 0, y: 0 });
expect(positionById(layout, 'wide-b')).toMatchObject({
x: 2 * (RESOURCE_CANVAS_CARD_WIDTH + RESOURCE_CANVAS_COLUMN_GAP),
y: 0,
});
});
it('uses actual dimensions for dependency columns, rows, and section extent', () => {
const resources = [
resource('source-a', 'scene', 0),
resource('source-b', 'scene', 0),
resource('target', 'scene', 1),
];
const cardSizes = new Map<string, ResourceCanvasCardSize>([
['source-a', { width: 220, height: 180 }],
['source-b', { width: 96, height: 180 }],
['target', { width: 180, height: 128 }],
]);
const layout = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout('variable-dependency', 'dependency'),
resources,
undefined,
cardSizes,
).layout;
expect(positionById(layout, 'source-a')).toMatchObject({ x: 0, y: 0 });
expect(positionById(layout, 'source-b')).toMatchObject({
x: 0,
y: 180 + RESOURCE_CANVAS_DEPENDENCY_ROW_GAP,
});
expect(positionById(layout, 'target')).toMatchObject({
x: 220 + RESOURCE_CANVAS_DEPENDENCY_COLUMN_GAP,
y: 0,
});
expect(resourceCanvasSectionExtent(layout.positions, cardSizes)).toEqual({
x: 0,
y: 0,
width: 620,
height: 416,
});
});
it('includes negative manual coordinates in the fit bounds', () => {
const positions: ProjectResourceCanvasPosition[] = [
{
resourceId: 'negative-card',
section: 'scene',
x: -240,
y: -160,
manuallyPlaced: true,
},
{
resourceId: 'positive-card',
section: 'scene',
x: 480,
y: 320,
manuallyPlaced: true,
},
];
const extent = resourceCanvasSectionExtent(
positions,
new Map([
['negative-card', { width: 180, height: 128 }],
['positive-card', { width: 220, height: 180 }],
]),
);
expect(extent).toEqual({
x: -256,
y: -176,
width: 972,
height: 692,
});
});
it('fits the exact resource card bounds to the reset viewport', () => {
const positions: ProjectResourceCanvasPosition[] = [
{
resourceId: 'negative-card',
section: 'scene',
x: -240,
y: -160,
manuallyPlaced: true,
},
{
resourceId: 'positive-card',
section: 'scene',
x: 480,
y: 320,
manuallyPlaced: true,
},
];
const bounds = resourceCanvasContentBounds(
positions,
new Map([
['negative-card', { width: 180, height: 128 }],
['positive-card', { width: 220, height: 180 }],
]),
);
expect(bounds).toEqual({
x: -240,
y: -160,
width: 940,
height: 660,
});
const viewport = fitResourceCanvasViewportToContent({
bounds,
canvasSize: { width: 800, height: 600 },
});
expect(viewport.scale).toBeCloseTo(768 / 940, 8);
expect(bounds.width * viewport.scale).toBeCloseTo(768, 8);
expect(viewport.x + bounds.x * viewport.scale).toBeCloseTo(16, 8);
});
it.each([
'ui-interaction',
'character',
'scene',
'audio',
'document',
'unclassified',
'version',
])(
'caps the initial fit for every resource category (%s) while keeping explicit zoom overrides available',
() => {
const viewport = fitResourceCanvasViewportToContent({
bounds: { x: 0, y: 0, width: 180, height: 128 },
canvasSize: { width: 800, height: 600 },
});
const explicitViewport = fitResourceCanvasViewportToContent({
bounds: { x: 0, y: 0, width: 180, height: 128 },
canvasSize: { width: 800, height: 600 },
maxScale: 2.5,
});
expect(viewport.scale).toBe(RESOURCE_CANVAS_INITIAL_FIT_MAX_SCALE);
expect(explicitViewport.scale).toBe(2.5);
},
);
it('accepts card sizes directly on resource items for hook integration', () => {
const wide = {
...resource('wide', 'scene', 0),
cardSize: { width: 220, height: 180 },
};
const target = {
...resource('target', 'scene', 1),
cardSize: { width: 180, height: 128 },
};
const layout = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout('item-size', 'dependency'),
[wide, target],
).layout;
expect(positionById(layout, 'target').x).toBe(
wide.cardSize.width + RESOURCE_CANVAS_DEPENDENCY_COLUMN_GAP,
);
});
});
describe('resource canvas dependency layer grid', () => {
const dependencySlotWidth =
RESOURCE_CANVAS_CARD_WIDTH + RESOURCE_CANVAS_DEPENDENCY_COLUMN_GAP;
const dependencySlotHeight =
RESOURCE_CANVAS_CARD_HEIGHT + RESOURCE_CANVAS_DEPENDENCY_ROW_GAP;
function gridResources(count: number, dependencyDepth = 0) {
return Array.from({ length: count }, (_, index) =>
resource(
`art:grid-${index.toString().padStart(2, '0')}`,
'scene',
dependencyDepth,
),
);
}
function expectNoOverlappingCards(
layout: ReturnType<typeof reconcileResourceCanvasLayout>['layout'],
) {
const rects = layout.positions.map((position) => ({
position,
size: DEFAULT_RESOURCE_CANVAS_CARD_SIZE,
}));
rects.forEach((left, index) => {
rects.slice(index + 1).forEach((right) => {
expect(
left.position.x <
right.position.x +
right.size.width +
RESOURCE_CANVAS_DEPENDENCY_COLUMN_GAP &&
left.position.x +
left.size.width +
RESOURCE_CANVAS_DEPENDENCY_COLUMN_GAP >
right.position.x &&
left.position.y <
right.position.y +
right.size.height +
RESOURCE_CANVAS_DEPENDENCY_ROW_GAP &&
left.position.y +
left.size.height +
RESOURCE_CANVAS_DEPENDENCY_ROW_GAP >
right.position.y,
).toBe(false);
});
});
}
it('lays a single-depth section out as a grid plane instead of one column', () => {
const resources = gridResources(12);
const layout = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout('project-layer-grid', 'dependency'),
resources,
).layout;
// 12 张同深度卡:4 列 × 3 行,横向展开成平面,而不是 12 张摞成一列。
expect(
Array.from(new Set(layout.positions.map((position) => position.x))),
).toEqual([
0,
dependencySlotWidth,
2 * dependencySlotWidth,
3 * dependencySlotWidth,
]);
expect(
Array.from(new Set(layout.positions.map((position) => position.y))),
).toEqual([0, dependencySlotHeight, 2 * dependencySlotHeight]);
expect(layout.positions).toHaveLength(12);
expectNoOverlappingCards(layout);
});
it('is stable for repeated runs and independent of the resource input order', () => {
const resources = gridResources(9);
const layout = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout(
'project-layer-grid-stable',
'dependency',
),
resources,
).layout;
const repeated = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout(
'project-layer-grid-stable',
'dependency',
),
resources,
).layout;
const reversed = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout(
'project-layer-grid-stable',
'dependency',
),
[...resources].reverse(),
).layout;
expect(repeated.positions).toEqual(layout.positions);
expect(reversed.positions).toEqual(layout.positions);
});
it('keeps depth bands monotone and clear of the wrapped layer', () => {
const shallow = gridResources(9);
const deep = resource('art:deep', 'scene', 1);
const layout = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout('project-layer-band', 'dependency'),
[...shallow, deep],
).layout;
const shallowPositions = shallow.map((item) =>
positionById(layout, item.id),
);
const deepPosition = positionById(layout, deep.id);
// 9 张同深度铺成 3 列,层带按 3 列预留;深度 1 的层带整体让开,仍随深度向右推进。
expect(
Array.from(new Set(shallowPositions.map((position) => position.x))).sort(
(left, right) => left - right,
),
).toEqual([0, dependencySlotWidth, 2 * dependencySlotWidth]);
expect(deepPosition.x).toBe(3 * dependencySlotWidth);
expect(
Math.max(...shallowPositions.map((position) => position.x)) +
RESOURCE_CANVAS_CARD_WIDTH +
RESOURCE_CANVAS_DEPENDENCY_COLUMN_GAP,
).toBeLessThanOrEqual(deepPosition.x);
});
it('caps the wrapped columns so a large layer stays readable', () => {
const resources = gridResources(100);
const layout = reconcileResourceCanvasLayout(
createEmptyResourceCanvasLayout('project-layer-cap', 'dependency'),
resources,
).layout;
const xValues = Array.from(
new Set(layout.positions.map((position) => position.x)),
);
// 100 张同深度卡铺成封顶的 6 列,而不是一条 100 张的超高竖带或超长横带。
expect(xValues).toHaveLength(RESOURCE_CANVAS_DEPENDENCY_LAYER_MAX_COLUMNS);
expect(xValues).toHaveLength(6);
expect(Math.max(...xValues)).toBe(
(RESOURCE_CANVAS_DEPENDENCY_LAYER_MAX_COLUMNS - 1) * dependencySlotWidth,
);
expectNoOverlappingCards(layout);
});
it('keeps manual coordinates identical while the automatic grid re-derives', () => {
const resources = gridResources(9);
const source = createEmptyResourceCanvasLayout(
'project-layer-grid-manual',
'dependency',
);
source.positions = [
{
resourceId: 'art:grid-00',
section: 'scene',
x: 900,
y: 640,
manuallyPlaced: true,
},
];
const layout = reconcileResourceCanvasLayout(source, resources).layout;
// 重派生路径只保留手动坐标后重算自动坐标,手动坐标必须逐项不变。
const redriven = reconcileResourceCanvasLayout(
{
...layout,
positions: layout.positions.filter(
(position) => position.manuallyPlaced,
),
},
resources,
).layout;
expect(positionById(layout, 'art:grid-00')).toMatchObject({
x: 900,
y: 640,
manuallyPlaced: true,
});
expect(positionById(redriven, 'art:grid-00')).toMatchObject({
x: 900,
y: 640,
manuallyPlaced: true,
});
expectNoOverlappingCards(layout);
expectNoOverlappingCards(redriven);
expect(
redriven.positions.filter((position) => !position.manuallyPlaced),
).toEqual(layout.positions.filter((position) => !position.manuallyPlaced));
});
});