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Genarrative/apps/ai-game-creator-shell/tests/useNodeTransformInteraction.test.tsx
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Feat/UI自动识别和布局编辑器简化版 (#170)
* 支持从项目, 本地电脑, 主站导入/引用素材.
* 页面复杂, 需要足够空间, 作为资源打开时会占满右侧
* 编辑结果作为一种新的美术资源.
* 新增素材按钮现在是空的实现, 临时在旁边加了一个新增UI设计的按钮

临时入口:
![shotmd-1787128060.jpg](/attachments/349a4fa8-7abe-4bbb-80e0-73b1717b6488)

简化:
* 组件实现了最基本的图片和文本
* 容器式布局未接入llm编辑
* 不同阶段统一维护一个状态State, 任何阶段都可以人工调整, 不设单独的步骤
* 多图的UI合并功能暂时不要求, 隐藏入口
* 因为生成工具尚未从主站迁移, 主站地图子画布未实现, 以tab栏的形式容纳素材的子画布需求搁置
* 未实现llm绑定字体功能
* 识别会替换现有UI树, 暂时不是增量的

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/170
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-08-20 19:07:25 +08:00

188 lines
5.2 KiB
TypeScript

// @vitest-environment jsdom
import { act, renderHook } from '@testing-library/react';
import { describe, expect, it, vi } from 'vitest';
import type { Node as UiNode } from '../src/features/ui-editor/types/Node';
import type { UITree } from '../src/features/ui-editor/types/UITree';
import { useNodeTransformInteraction } from '../src/view/ui-editor/components/preview/useNodeTransformInteraction';
import type { UiEditorCanvasProjection } from '../src/view/ui-editor/useUiEditorPage';
function node(id: string, children: UiNode[] = []): UiNode {
return {
id,
layout: {
transform: {
anchor_min: [0, 0],
anchor_max: [1, 1],
offset_min: [0, 0],
offset_max: [0, 0],
},
custom_minimum_size: [0, 0],
size_flags_horizontal: 1,
size_flags_vertical: 1,
size_flags_stretch_ratio: 1,
container: 'None',
},
metadata: {
name: id,
description: '',
layout_status: 'NoProblem',
components_status: 'NoProblem',
allow_llm_edit_layout: true,
allow_llm_edit_component: true,
source: 'System',
},
components: [],
children,
};
}
const child = node('child');
const pageTree: UITree = {
src_ui_design: 'page',
root: node('root', [child]),
};
function gestureTarget() {
const target = document.createElement('div');
Object.assign(target, {
setPointerCapture: vi.fn(),
hasPointerCapture: vi.fn(() => true),
releasePointerCapture: vi.fn(),
});
return target;
}
function pointerEvent(
target: HTMLDivElement,
pointerId: number,
clientX: number,
clientY: number,
) {
return {
button: 0,
clientX,
clientY,
currentTarget: target,
pointerId,
preventDefault: vi.fn(),
shiftKey: false,
stopPropagation: vi.fn(),
} as never;
}
function canvas() {
return {
selectNode: vi.fn(),
updateNodeTransform: vi.fn(),
} as Pick<UiEditorCanvasProjection, 'selectNode' | 'updateNodeTransform'>;
}
function renderInteraction({
activeImageId = 'page',
scale = 1,
tree = pageTree,
}: {
activeImageId?: string | null;
scale?: number;
tree?: UITree | null;
} = {}) {
const canvasProjection = canvas();
const viewportRef = { current: { scale } };
const hook = renderHook(
({ imageId, currentTree }) =>
useNodeTransformInteraction({
activeImageId: imageId,
canvas: canvasProjection,
logicalSize: { width: 320, height: 180 },
spaceHeld: false,
tree: currentTree,
viewportRef,
}),
{ initialProps: { imageId: activeImageId, currentTree: tree } },
);
return { ...hook, canvasProjection, viewportRef };
}
describe('useNodeTransformInteraction', () => {
it('makes drag and resize mutually exclusive, then permits the next gesture', () => {
const { result, canvasProjection } = renderInteraction();
const dragTarget = gestureTarget();
const resizeTarget = gestureTarget();
act(() => {
result.current.onNodePointerDown(
pointerEvent(dragTarget, 1, 0, 0),
child,
);
result.current.onNodeResizePointerDown(
pointerEvent(resizeTarget, 2, 0, 0),
child,
'se',
);
result.current.onNodePointerMove(pointerEvent(dragTarget, 1, 12, 8));
});
expect(resizeTarget.setPointerCapture).not.toHaveBeenCalled();
expect(canvasProjection.updateNodeTransform).toHaveBeenCalledTimes(1);
act(() => {
result.current.onNodePointerUp(pointerEvent(dragTarget, 1, 12, 8));
result.current.onNodeResizePointerDown(
pointerEvent(resizeTarget, 2, 0, 0),
child,
'se',
);
});
expect(resizeTarget.setPointerCapture).toHaveBeenCalledWith(2);
});
it('cancels a gesture when its tree changes and ignores its later events', () => {
const { result, rerender, canvasProjection } = renderInteraction();
const target = gestureTarget();
act(() => {
result.current.onNodePointerDown(pointerEvent(target, 1, 0, 0), child);
});
act(() => {
rerender({
imageId: 'other',
currentTree: { ...pageTree, src_ui_design: 'other' },
});
});
act(() => {
result.current.onNodePointerMove(pointerEvent(target, 1, 12, 8));
});
expect(target.releasePointerCapture).toHaveBeenCalledWith(1);
expect(canvasProjection.updateNodeTransform).not.toHaveBeenCalled();
});
it('cancels instead of persisting a non-finite transform', () => {
const { result, canvasProjection, viewportRef } = renderInteraction();
const target = gestureTarget();
act(() => {
result.current.onNodePointerDown(pointerEvent(target, 1, 0, 0), child);
viewportRef.current.scale = Number.NaN;
result.current.onNodePointerMove(pointerEvent(target, 1, 12, 8));
});
expect(target.releasePointerCapture).toHaveBeenCalledWith(1);
expect(canvasProjection.updateNodeTransform).not.toHaveBeenCalled();
});
it('releases a captured pointer when the preview unmounts', () => {
const { result, unmount } = renderInteraction();
const target = gestureTarget();
act(() => {
result.current.onNodePointerDown(pointerEvent(target, 1, 0, 0), child);
unmount();
});
expect(target.releasePointerCapture).toHaveBeenCalledWith(1);
});
});