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- SpacetimeDB 新增 list_admin_game_distribution_games_and_return:一个事务内返回全量游戏、版本数与最近 20 个版本,作者名/头像读时联 user_account
- SpacetimeDB 新增 restore_game_distribution_game_and_return:恢复管理员暂停的游戏时重新激活最近一次由管理员暂停撤回的公开版本,作者自行下架的版本不会被恢复
- 后台新增 GET /admin/api/game-distribution/games 与 POST /admin/api/game-distribution/games/{gameId}/restore,并新增 game-management Tab 权限,待审队列仍只属于 editor-showcase
- admin-web 新增 #game-management「游戏管理」页:标题/作者/gameId/状态/版本数/游玩数表格,行内下架、恢复与版本历史弹层,复用现有后台表格与二次确认
- 同步生成 spacetime 绑定并更新后端架构数据契约文档
266 lines
8.1 KiB
TypeScript
266 lines
8.1 KiB
TypeScript
/* @vitest-environment jsdom */
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import {
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cleanup,
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fireEvent,
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render,
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screen,
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waitFor,
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within,
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} from '@testing-library/react';
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import { afterEach, beforeEach, expect, test, vi } from 'vitest';
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import {
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listAdminGameDistributionGames,
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restoreAdminGameDistributionGame,
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suspendAdminGameDistributionGame,
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} from '../api/adminApiClient';
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import type {
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AdminGameDistributionGameEntry,
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AdminGameDistributionGameVersionEntry,
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} from '../api/adminApiTypes';
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import { AdminGameManagementPage } from './AdminGameManagementPage';
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vi.mock('../api/adminApiClient', () => ({
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isAdminApiError: vi.fn(
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(error: unknown) =>
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typeof error === 'object' &&
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error !== null &&
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'status' in error &&
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typeof error.status === 'number',
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),
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formatAdminApiError: vi.fn((error: unknown) =>
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error instanceof Error ? error.message : '请求失败',
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),
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listAdminGameDistributionGames: vi.fn(),
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restoreAdminGameDistributionGame: vi.fn(),
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suspendAdminGameDistributionGame: vi.fn(),
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}));
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const version: AdminGameDistributionGameVersionEntry = {
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versionId: 'version-3',
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gameId: 'game_1',
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versionNumber: 3,
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status: 'published',
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reviewReason: '测试原因',
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packageBytes: 2048,
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packageSha256:
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'abcdef0123456789abcdef0123456789abcdef0123456789abcdef0123456789',
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createdAt: '2026-09-20T08:00:00Z',
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updatedAt: '2026-09-20T08:00:00Z',
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reviewedAt: '2026-09-20T09:00:00Z',
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publishedAt: '2026-09-20T10:00:00Z',
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entryUrl: 'https://game.example.com/game_1',
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};
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const publishedGame: AdminGameDistributionGameEntry = {
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gameId: 'game_1',
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title: '测试游戏',
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author: {
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id: 'user_1',
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name: '作者甲',
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avatarUrl: 'https://example.com/avatar.png',
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},
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status: 'published',
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versionCount: 21,
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playCount: 345,
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activeVersionId: 'version-3',
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publicationRevision: 4,
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createdAt: '2026-09-18T08:00:00Z',
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updatedAt: '2026-09-20T10:00:00Z',
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versions: [version],
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};
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const suspendedGame: AdminGameDistributionGameEntry = {
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gameId: 'game_2',
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title: '下架游戏',
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author: {
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id: 'user_2',
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name: '作者乙',
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avatarUrl: null,
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},
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status: 'suspended',
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versionCount: 2,
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playCount: 8,
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activeVersionId: null,
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publicationRevision: 7,
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createdAt: '2026-09-19T08:00:00Z',
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updatedAt: '2026-09-21T08:00:00Z',
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versions: [],
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};
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beforeEach(() => {
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vi.mocked(listAdminGameDistributionGames)
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.mockReset()
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.mockResolvedValue({ games: [publishedGame] });
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vi.mocked(restoreAdminGameDistributionGame)
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.mockReset()
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.mockResolvedValue({
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game: {
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id: suspendedGame.gameId,
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title: suspendedGame.title,
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status: 'published',
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publicationRevision: 8,
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},
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replayed: false,
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});
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vi.mocked(suspendAdminGameDistributionGame)
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.mockReset()
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.mockResolvedValue({
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game: {
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id: publishedGame.gameId,
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title: publishedGame.title,
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status: 'suspended',
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publicationRevision: 5,
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},
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replayed: false,
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});
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});
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afterEach(() => {
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cleanup();
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vi.restoreAllMocks();
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});
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test('列表展示作者头像、状态、版本数和游玩数', async () => {
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vi.mocked(listAdminGameDistributionGames).mockResolvedValue({
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games: [publishedGame, suspendedGame],
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});
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render(
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<AdminGameManagementPage token="admin-token" onUnauthorized={vi.fn()} />,
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);
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const publishedRow = (await screen.findByText('测试游戏')).closest('tr')!;
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expect(within(publishedRow).getByText('作者甲')).toBeTruthy();
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const avatar = within(publishedRow).getByRole('img', {
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name: '作者甲 头像',
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});
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expect(avatar.getAttribute('src')).toBe('https://example.com/avatar.png');
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expect(within(publishedRow).getByText('已公开')).toBeTruthy();
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expect(within(publishedRow).getByText('21')).toBeTruthy();
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expect(within(publishedRow).getByText('345')).toBeTruthy();
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const suspendedRow = (await screen.findByText('下架游戏')).closest('tr')!;
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expect(within(suspendedRow).getByText('作者乙')).toBeTruthy();
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expect(suspendedRow.querySelector('.admin-user-avatar')?.textContent).toBe(
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'作',
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);
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expect(within(suspendedRow).getByText('已下架')).toBeTruthy();
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});
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test('恢复按钮只在下架态出现,成功后携带幂等键并刷新列表', async () => {
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vi.mocked(listAdminGameDistributionGames)
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.mockResolvedValueOnce({ games: [suspendedGame] })
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.mockResolvedValueOnce({
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games: [{ ...suspendedGame, status: 'published' }],
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});
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render(
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<AdminGameManagementPage token="admin-token" onUnauthorized={vi.fn()} />,
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);
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await screen.findByText('下架游戏');
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expect(screen.queryByRole('button', { name: '下架' })).toBeNull();
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fireEvent.click(screen.getByRole('button', { name: '恢复' }));
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expect(restoreAdminGameDistributionGame).not.toHaveBeenCalled();
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await screen.findByRole('dialog');
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fireEvent.click(screen.getByRole('button', { name: '确认' }));
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await waitFor(() =>
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expect(restoreAdminGameDistributionGame).toHaveBeenCalledTimes(1),
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);
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const [token, gameId, idempotencyKey, payload] =
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vi.mocked(restoreAdminGameDistributionGame).mock.calls[0] ?? [];
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expect(token).toBe('admin-token');
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expect(gameId).toBe('game_2');
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expect(String(idempotencyKey)).toContain('game_2');
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expect(payload).toEqual({ expectedPublicationRevision: 7 });
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await waitFor(() =>
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expect(listAdminGameDistributionGames).toHaveBeenCalledTimes(2),
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);
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expect(await screen.findByText('游戏《下架游戏》已恢复')).toBeTruthy();
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});
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test('下架需要原因和二次确认,提交原因与当前公开修订号', async () => {
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render(
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<AdminGameManagementPage token="admin-token" onUnauthorized={vi.fn()} />,
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);
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await screen.findByText('测试游戏');
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fireEvent.change(screen.getByLabelText('下架原因'), {
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target: { value: '违规内容' },
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});
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fireEvent.click(screen.getByRole('button', { name: '下架' }));
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expect(suspendAdminGameDistributionGame).not.toHaveBeenCalled();
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await screen.findByRole('dialog');
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fireEvent.click(screen.getByRole('button', { name: '确认' }));
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await waitFor(() =>
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expect(suspendAdminGameDistributionGame).toHaveBeenCalledTimes(1),
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);
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const [token, gameId, idempotencyKey, payload] =
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vi.mocked(suspendAdminGameDistributionGame).mock.calls[0] ?? [];
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expect(token).toBe('admin-token');
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expect(gameId).toBe('game_1');
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expect(String(idempotencyKey)).toContain('game_1');
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expect(payload).toEqual({
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expectedPublicationRevision: 4,
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reason: '违规内容',
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});
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expect(await screen.findByText('游戏《测试游戏》已下架')).toBeTruthy();
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});
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test('版本历史弹层展示版本条目与统计信息', async () => {
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render(
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<AdminGameManagementPage token="admin-token" onUnauthorized={vi.fn()} />,
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);
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await screen.findByText('测试游戏');
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fireEvent.click(screen.getByRole('button', { name: '版本历史' }));
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const dialog = await screen.findByRole('dialog');
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expect(within(dialog).getByText('共 21 个版本,展示最近 20 个')).toBeTruthy();
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expect(within(dialog).getByText('v3')).toBeTruthy();
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expect(within(dialog).getByText('published')).toBeTruthy();
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expect(within(dialog).getByText('2.0 KiB')).toBeTruthy();
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expect(within(dialog).getByText('abcdef012345')).toBeTruthy();
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expect(within(dialog).getByText('测试原因')).toBeTruthy();
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expect(
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within(dialog).getByText('https://game.example.com/game_1'),
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).toBeTruthy();
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});
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test('接口失败显示错误文案', async () => {
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vi.mocked(listAdminGameDistributionGames).mockRejectedValue(
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new Error('游戏列表读取失败'),
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);
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render(
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<AdminGameManagementPage token="admin-token" onUnauthorized={vi.fn()} />,
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);
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expect(await screen.findByText('游戏列表读取失败')).toBeTruthy();
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});
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test('401 交给 onUnauthorized 处理', async () => {
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const onUnauthorized = vi.fn();
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vi.mocked(listAdminGameDistributionGames).mockRejectedValue(
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Object.assign(new Error('未授权'), { status: 401 }),
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);
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render(
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<AdminGameManagementPage
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token="admin-token"
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onUnauthorized={onUnauthorized}
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/>,
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);
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await waitFor(() =>
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expect(onUnauthorized).toHaveBeenCalledWith('登录状态已失效'),
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);
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expect(screen.queryByRole('alert')).toBeNull();
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});
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