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Genarrative/plugins/agc-unity-editor/dotnet/src/ProtocolServer.cs
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接入 DotCraft Unity 编辑器插件与受控执行链路 (#423)
AGC 原有插件系统无法直接操作已打开的 Unity Editor。本变更增加内置 `agc-unity-editor`,在 Windows x64 / Unity Mono 上支持当前项目探测、连接与 C# 执行,不向 Unity 工程安装 UPM 桥接包。

## 主要变更

- 固定复用 DotCraft.Unity 0.4.3 的 Attach 核心,提供自包含 .NET helper,保留上游许可证、来源及修改记录。
- GUI、Runtime、DirectProject 共用 Runner 执行服务;补齐项目身份、并发、总期限、回执确认与持久不确定状态阻断。
- 现有打开项目入口支持 Unity,按项目类型及开关暴露插件和 Agent 工具。
- Windows 构建准备 helper 并随包分发;插件 JS/Rust 测试接入现有 CI 组,Jenkins 增加 .NET 10 工具链预检。

## 验证

- .NET helper 27 项测试、自包含发布及最小环境协议 smoke 通过。
- Unity 6000.3.7f1 实机验证通过:连接、C# 执行、编译错误修复、断连重连、Domain Reload 后重新握手;真实 Runner 的 ACK、并发拒绝和跨重启阻断通过。
- 宿主 Unity、PluginHost、Cocos、MCP、工具目录与引擎识别定向回归通过;前端类型检查、插件 JS/Rust、CI 配置、格式、编码和文档门禁通过。

Linux CI 不代替 Windows helper/实机验证;发行安装包 UI smoke、其它 Unity 版本和 Unity CoreCLR 未验证。Unity 演示工程中的场景和组件已撤销,不在此 PR 范围内。

---------

Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/423
2026-09-19 12:29:27 +08:00

102 lines
4.1 KiB
C#

using System.Text;
using System.Text.Json;
using System.Text.Json.Nodes;
namespace Agc.Unity.Attach;
public static class ProtocolServer
{
private static readonly UTF8Encoding StrictUtf8 = new(false, true);
public static async Task RunAsync(Stream input, Stream output, HelperHost host, CancellationToken cancellationToken = default)
{
using var writeGate = new SemaphoreSlim(1, 1);
var pending = new HashSet<Task>();
var reader = new BoundedLineReader(input, HelperHost.MaximumMessageBytes);
while (true)
{
byte[]? line;
try { line = await reader.ReadAsync(cancellationToken); }
catch (HostException error)
{
await WriteAsync(HelperHost.ErrorReply(null, error));
break;
}
if (line == null) break;
JsonObject request;
try
{
request = JsonNode.Parse(StrictUtf8.GetString(line), documentOptions: new JsonDocumentOptions { MaxDepth = 32 }) as JsonObject
?? throw new HostException("UnityProtocolInvalid", "A request must be a JSON object.");
}
catch (Exception error) when (error is JsonException or DecoderFallbackException or HostException)
{
await WriteAsync(HelperHost.ErrorReply(null, new HostException("UnityProtocolInvalid", "Invalid UTF-8 JSON request.")));
continue;
}
var response = host.HandleAsync(request);
var delivery = DeliverAsync(response);
pending.RemoveWhere(task => task.IsCompleted);
pending.Add(delivery);
if (pending.Count >= 32) await Task.WhenAny(pending);
}
await Task.WhenAll(pending);
async Task DeliverAsync(Task<JsonObject> response) => await WriteAsync(await response);
async Task WriteAsync(JsonObject response)
{
var bytes = StrictUtf8.GetBytes(response.ToJsonString());
if (bytes.Length > HelperHost.MaximumMessageBytes)
{
host.MarkOutputUncertain();
var id = response["id"]?.GetValue<long>();
bytes = StrictUtf8.GetBytes(HelperHost.ErrorReply(id, new HostException("UnityResponseTooLarge", "Unity response exceeds 2 MiB; the execution requires reconciliation.")).ToJsonString());
}
await writeGate.WaitAsync(cancellationToken);
try
{
await output.WriteAsync(bytes, cancellationToken);
await output.WriteAsync(new byte[] { (byte)'\n' }, cancellationToken);
await output.FlushAsync(cancellationToken);
}
finally { writeGate.Release(); }
}
}
}
public sealed class BoundedLineReader(Stream input, int maximumBytes)
{
private readonly byte[] buffer = new byte[8192];
private int offset;
private int available;
public async Task<byte[]?> ReadAsync(CancellationToken cancellationToken = default)
{
using var line = new MemoryStream();
while (true)
{
if (offset == available)
{
available = await input.ReadAsync(buffer, cancellationToken);
offset = 0;
if (available == 0)
{
if (line.Length == 0) return null;
throw new HostException("UnityMessageTruncated", "A JSON message must end with a newline.");
}
}
var newline = Array.IndexOf(buffer, (byte)'\n', offset, available - offset);
var end = newline < 0 ? available : newline;
var count = end - offset;
if (line.Length + count > maximumBytes)
throw new HostException("UnityMessageTooLarge", "A JSON message exceeds 2 MiB.");
line.Write(buffer, offset, count);
offset = end;
if (newline < 0) continue;
offset++;
var bytes = line.ToArray();
return bytes.Length > 0 && bytes[^1] == '\r' ? bytes[..^1] : bytes;
}
}
}