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AGC 原有插件系统无法直接操作已打开的 Unity Editor。本变更增加内置 `agc-unity-editor`,在 Windows x64 / Unity Mono 上支持当前项目探测、连接与 C# 执行,不向 Unity 工程安装 UPM 桥接包。 ## 主要变更 - 固定复用 DotCraft.Unity 0.4.3 的 Attach 核心,提供自包含 .NET helper,保留上游许可证、来源及修改记录。 - GUI、Runtime、DirectProject 共用 Runner 执行服务;补齐项目身份、并发、总期限、回执确认与持久不确定状态阻断。 - 现有打开项目入口支持 Unity,按项目类型及开关暴露插件和 Agent 工具。 - Windows 构建准备 helper 并随包分发;插件 JS/Rust 测试接入现有 CI 组,Jenkins 增加 .NET 10 工具链预检。 ## 验证 - .NET helper 27 项测试、自包含发布及最小环境协议 smoke 通过。 - Unity 6000.3.7f1 实机验证通过:连接、C# 执行、编译错误修复、断连重连、Domain Reload 后重新握手;真实 Runner 的 ACK、并发拒绝和跨重启阻断通过。 - 宿主 Unity、PluginHost、Cocos、MCP、工具目录与引擎识别定向回归通过;前端类型检查、插件 JS/Rust、CI 配置、格式、编码和文档门禁通过。 Linux CI 不代替 Windows helper/实机验证;发行安装包 UI smoke、其它 Unity 版本和 Unity CoreCLR 未验证。Unity 演示工程中的场景和组件已撤销,不在此 PR 范围内。 --------- Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com> Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/423
102 lines
4.1 KiB
C#
102 lines
4.1 KiB
C#
using System.Text;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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namespace Agc.Unity.Attach;
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public static class ProtocolServer
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{
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private static readonly UTF8Encoding StrictUtf8 = new(false, true);
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public static async Task RunAsync(Stream input, Stream output, HelperHost host, CancellationToken cancellationToken = default)
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{
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using var writeGate = new SemaphoreSlim(1, 1);
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var pending = new HashSet<Task>();
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var reader = new BoundedLineReader(input, HelperHost.MaximumMessageBytes);
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while (true)
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{
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byte[]? line;
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try { line = await reader.ReadAsync(cancellationToken); }
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catch (HostException error)
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{
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await WriteAsync(HelperHost.ErrorReply(null, error));
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break;
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}
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if (line == null) break;
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JsonObject request;
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try
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{
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request = JsonNode.Parse(StrictUtf8.GetString(line), documentOptions: new JsonDocumentOptions { MaxDepth = 32 }) as JsonObject
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?? throw new HostException("UnityProtocolInvalid", "A request must be a JSON object.");
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}
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catch (Exception error) when (error is JsonException or DecoderFallbackException or HostException)
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{
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await WriteAsync(HelperHost.ErrorReply(null, new HostException("UnityProtocolInvalid", "Invalid UTF-8 JSON request.")));
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continue;
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}
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var response = host.HandleAsync(request);
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var delivery = DeliverAsync(response);
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pending.RemoveWhere(task => task.IsCompleted);
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pending.Add(delivery);
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if (pending.Count >= 32) await Task.WhenAny(pending);
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}
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await Task.WhenAll(pending);
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async Task DeliverAsync(Task<JsonObject> response) => await WriteAsync(await response);
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async Task WriteAsync(JsonObject response)
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{
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var bytes = StrictUtf8.GetBytes(response.ToJsonString());
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if (bytes.Length > HelperHost.MaximumMessageBytes)
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{
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host.MarkOutputUncertain();
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var id = response["id"]?.GetValue<long>();
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bytes = StrictUtf8.GetBytes(HelperHost.ErrorReply(id, new HostException("UnityResponseTooLarge", "Unity response exceeds 2 MiB; the execution requires reconciliation.")).ToJsonString());
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}
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await writeGate.WaitAsync(cancellationToken);
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try
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{
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await output.WriteAsync(bytes, cancellationToken);
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await output.WriteAsync(new byte[] { (byte)'\n' }, cancellationToken);
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await output.FlushAsync(cancellationToken);
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}
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finally { writeGate.Release(); }
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}
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}
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}
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public sealed class BoundedLineReader(Stream input, int maximumBytes)
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{
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private readonly byte[] buffer = new byte[8192];
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private int offset;
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private int available;
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public async Task<byte[]?> ReadAsync(CancellationToken cancellationToken = default)
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{
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using var line = new MemoryStream();
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while (true)
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{
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if (offset == available)
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{
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available = await input.ReadAsync(buffer, cancellationToken);
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offset = 0;
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if (available == 0)
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{
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if (line.Length == 0) return null;
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throw new HostException("UnityMessageTruncated", "A JSON message must end with a newline.");
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}
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}
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var newline = Array.IndexOf(buffer, (byte)'\n', offset, available - offset);
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var end = newline < 0 ? available : newline;
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var count = end - offset;
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if (line.Length + count > maximumBytes)
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throw new HostException("UnityMessageTooLarge", "A JSON message exceeds 2 MiB.");
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line.Write(buffer, offset, count);
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offset = end;
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if (newline < 0) continue;
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offset++;
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var bytes = line.ToArray();
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return bytes.Length > 0 && bytes[^1] == '\r' ? bytes[..^1] : bytes;
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}
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}
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}
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