Files
Genarrative/apps/ai-game-creator-shell/src/view/project-development/resourceProjectionModel.ts
T
suzmii 6f09bf3a00 AGC 资源画布分区轴改为 6 类资产分类加独立项目版本栏目(阶段一:契约与读时映射)
- 契约层新增 PROJECT_RESOURCE_CANVAS_SECTIONS:6 类资产分类加末尾独立的项目版本栏目,并补齐分区类型
- 契约层新增旧四 / 五栏目取值白名单、Persisted 联合类型与两个类型守卫
- Rust 契约 ProjectResourceCanvasSection 增补 7 个现行 variant 并保留 Code / Art 旧值,新增同名分区常量
- Rust 契约不升 game-creator-resource-layout.v1 版本、不给未知 section 加兜底,损坏 payload 继续失败关闭
- 新增 resourceCanvasSectionMapping.ts:旧栏目到现行分区的映射表、回落栏目与读时归一化
- 读时归一化只改写 section,x / y / manuallyPlaced 原样保留,无法归并时沿用既有丢弃行为
- resourceProjectionModel 把扩展名分类器更名为 projectedResourceKind 并收敛为准入与显示类型
- resourceProjectionModel 新增 projectResourceCanvasCategory:项目版本独立成栏、Agent 回执归文档、其余按资产分类
- Rust resource_layout 测试夹具改用现行分区值,并新增既有旧 section sidecar 仍可读取的用例
- 新增 resourceCanvasSectionMapping 测试:旧值乘目标栏目矩阵覆盖坐标保留、section 改写、changed 判定与回落列不变量
- projectResourceProjectionModel 测试新增 7 栏分区投影、项目版本独立成栏与只登记游戏代码项目落在待归类
- 同步 PRD、GameAgent 资源自由画板技术方案、AGC 实施计划与共享记忆决策记录的分区口径
2026-09-10 19:57:34 +08:00

421 lines
13 KiB
TypeScript

import {
type GameCreationAppAssetCategory,
gameCreationAppAssetCategory,
gameCreationAppAssetTags,
type GameCreationAppManifest,
type GameIterationVersion,
type ProjectResourceCanvasCategory,
type ProjectResourceCanvasSection,
} from '../../../../../packages/shared/src/contracts/gameCreationApp';
export type ProjectResourceCategory = ProjectResourceCanvasSection;
export type ProjectAttachmentResult = {
fileName: string;
mediaType: string;
localPath?: string;
status: 'imported' | 'failed';
error?: string;
};
export type ProjectAgentResultSummary = {
agentId: string;
runId: string;
label: string;
title: string;
content: string;
updatedAt: number;
};
export type ProjectVersionResourceSummary = GameIterationVersion & {
label: string;
childVersionIds: string[];
};
export type ProjectResource = {
id: string;
category: ProjectResourceCategory;
subtype: string;
label: string;
path: string;
mediaType: string;
sourceLabel: string;
taskTitle: string | null;
manifestAssetId: string | null;
producerTaskId: string | null;
externalResourceId: string | null;
referenceResourceIds: string[];
dependencies: string[];
dependencyDepth: number;
content?: string;
version?: ProjectVersionResourceSummary;
/**
* manifest 资产条目的功能分类与自定义标签投影。只有登记在 manifest 的资产才有该口径;
* 任务产物、附件、Agent 回执与项目版本不是 manifest 资产,按筛选口径归入 `待归类`。
*/
assetCategory?: GameCreationAppAssetCategory;
assetTags?: string[];
imageSequenceFrames?: Array<{
imageSrc: string;
objectKey?: string | null;
assetObjectId?: string | null;
width: number;
height: number;
}> | null;
imageSequenceDurationMs?: number | null;
};
export type ProjectResourceTypeLabel =
| '图片'
| 'SVG'
| '视频'
| '音频'
| '文档'
| '任务产物'
| 'Agent 回执'
| '项目版本'
| '游戏代码'
| '未知';
const documentExtension =
/\.(md|markdown|mdx|txt|json|ya?ml|toml|csv|ini|conf|xml)$/iu;
const gameCodeExtension =
/\.(html?|css|scss|less|m?[jt]sx?|cjs|rs|py|go|java|kt|kts|c|cc|cpp|h|hpp|cs|swift|php|rb|lua|sh|bash|zsh|sql|graphql|gql|vue|svelte)$/iu;
const artExtension = /\.(png|jpe?g|webp|gif|svg|avif|bmp|mp4|webm|mov)$/iu;
const audioExtension = /\.(mp3|wav|ogg|m4a|aac|flac|opus)$/iu;
const gameCodeKind =
/(?:^|[-_])(game-(?:entry|style|script)|code|source)(?:$|[-_])/iu;
const artKind =
/(?:^|[-_])(art|animation|character|icon|image|scene|sprite|spritesheet|ui|video)(?:$|[-_])/iu;
const audioKind = /(?:^|[-_])(audio|bgm|music|sfx|sound|voice)(?:$|[-_])/iu;
function fileName(path: string) {
return path.split(/[\\/]/u).filter(Boolean).pop() || path;
}
export type ProjectedResourceKind = 'audio' | 'art' | 'code' | 'document';
/**
* 资源类型判定:按扩展名、mediaType 与 manifest `kind` 判定资源类型。
*
* 只有能判定类型的资源才进入资源画布:`.zip` / `.exe` 等无法识别的二进制产物与附件返回
* `null`,卡片显示类型复用同一口径。画布分区口径见 `projectResourceCanvasCategory`。
*/
export function projectedResourceKind(input: {
path: string;
mediaType: string;
kind?: string;
}): ProjectedResourceKind | null {
const normalizedPath = input.path.trim().toLowerCase();
const normalizedMediaType = input.mediaType.trim().toLowerCase();
const normalizedKind = input.kind?.trim().toLowerCase() ?? '';
if (
normalizedMediaType.startsWith('audio/') ||
audioExtension.test(normalizedPath) ||
audioKind.test(normalizedKind)
) {
return 'audio';
}
if (
normalizedMediaType.startsWith('image/') ||
normalizedMediaType.startsWith('video/') ||
artExtension.test(normalizedPath) ||
artKind.test(normalizedKind)
) {
return 'art';
}
if (
normalizedMediaType === 'text/html' ||
normalizedMediaType === 'text/css' ||
normalizedMediaType.includes('javascript') ||
normalizedMediaType.includes('typescript') ||
gameCodeExtension.test(normalizedPath) ||
gameCodeKind.test(normalizedKind)
) {
return 'code';
}
if (
normalizedMediaType.includes('json') ||
normalizedMediaType.includes('yaml') ||
normalizedMediaType.startsWith('text/') ||
documentExtension.test(normalizedPath)
) {
return 'document';
}
return null;
}
/**
* Converts an already projected resource into short user-facing type text.
* This is deliberately display-only: it derives from existing projection
* fields and does not add a backend/read-model attribute.
*/
export function projectResourceTypeLabel(
resource: Pick<
ProjectResource,
'category' | 'subtype' | 'path' | 'mediaType'
>,
): ProjectResourceTypeLabel {
const subtype = resource.subtype.trim().toLowerCase();
const path = resource.path.trim().toLowerCase();
const mediaType = resource.mediaType.trim().toLowerCase();
if (resource.category === 'version' || subtype === 'project-version') {
return '项目版本';
}
if (subtype === 'agent-result') {
return 'Agent 回执';
}
if (resource.category === 'code') {
return '游戏代码';
}
if (mediaType === 'image/svg+xml' || /\.svg$/iu.test(path)) {
return 'SVG';
}
if (
resource.category === 'audio' ||
mediaType.startsWith('audio/') ||
audioExtension.test(path)
) {
return '音频';
}
if (mediaType.startsWith('video/') || /\.(mp4|webm|mov)$/iu.test(path)) {
return '视频';
}
if (resource.category === 'document' || mediaType.startsWith('text/')) {
return '文档';
}
if (resource.category === 'art' || mediaType.startsWith('image/')) {
return '图片';
}
if (subtype === 'task-artifact') {
return '任务产物';
}
return '未知';
}
/**
* 资源画布筛选口径:只有 manifest 资产携带功能分类,其余投影资源(任务产物、附件、
* Agent 回执与项目版本)没有 `category` 事实源,统一归 `待归类`,不按扩展名另造分类。
*/
export function projectResourceAssetCategory(
resource: Pick<ProjectResource, 'assetCategory'>,
): GameCreationAppAssetCategory {
return resource.assetCategory ?? 'unclassified';
}
/**
* 资源画布分区口径:manifest 资产的 6 类功能分类,加上末尾独立的「项目版本」栏目。
*
* 项目版本不是资源资产,6 类资产分类轴对它不适用,固定单独成栏。Agent 文本回执是文本
* 成果,保持在「文档」栏目。其余非 manifest 资源(任务产物、附件)没有 `category` 事实源,
* 统一归 `待归类`,不按扩展名另造分区。
*/
export function projectResourceCanvasCategory(
resource: Pick<ProjectResource, 'subtype' | 'assetCategory'>,
): ProjectResourceCanvasCategory {
if (resource.subtype === 'project-version') {
return 'version';
}
if (resource.subtype === 'agent-result') {
return 'document';
}
return projectResourceAssetCategory(resource);
}
function resourcePriority(resource: ProjectResource) {
if (resource.manifestAssetId) {
return 4;
}
if (resource.id.startsWith('attachment:')) {
return 3;
}
if (resource.id.startsWith('task:')) {
return 2;
}
return 1;
}
export function projectResourcesFromReadModels(
manifest: GameCreationAppManifest,
attachments: ProjectAttachmentResult[],
agentResults: ProjectAgentResultSummary[],
) {
const taskById = new Map(manifest.tasks.map((task) => [task.id, task]));
const resources: ProjectResource[] = [];
for (const task of manifest.tasks) {
if (task.status !== 'completed') {
continue;
}
for (const path of task.artifacts) {
const category = projectedResourceKind({ path, mediaType: '' });
if (!category) {
continue;
}
resources.push({
id: `task:${task.id}:${path}`,
category,
subtype: 'task-artifact',
label: fileName(path),
path,
mediaType:
category === 'document'
? '项目文档'
: category === 'code'
? '游戏代码'
: category === 'art'
? '美术产物'
: '音乐音效产物',
sourceLabel: '任务产物',
taskTitle: task.title,
manifestAssetId: null,
producerTaskId: task.id,
externalResourceId: null,
referenceResourceIds: [],
dependencies: task.dependencies,
dependencyDepth: 0,
});
}
}
for (const asset of manifest.assets) {
const category = projectedResourceKind({
path: asset.localPath,
mediaType: asset.mediaType,
kind: asset.kind,
});
if (!category) {
continue;
}
const isPendingUiPrototype =
asset.kind === 'ui-prototype' &&
taskById.get('design-foundation')?.status !== 'completed';
resources.push({
id: `asset:${asset.id}`,
category,
subtype: asset.kind,
label: `${fileName(asset.localPath)}${
isPendingUiPrototype ? '(待视觉验收)' : ''
}`,
path: asset.localPath,
mediaType: asset.mediaType,
sourceLabel:
isPendingUiPrototype && asset.source.kind === 'canvas'
? '画板 · 候选界面图'
: asset.source.kind === 'canvas'
? '画板'
: asset.source.kind === 'generated'
? 'Agent 生成'
: '用户上传',
taskTitle: null,
manifestAssetId: asset.id,
producerTaskId: null,
externalResourceId: asset.source.resourceId ?? null,
referenceResourceIds: asset.source.referenceResourceIds ?? [],
dependencies: [],
dependencyDepth: 0,
assetCategory: gameCreationAppAssetCategory(asset),
assetTags: gameCreationAppAssetTags(asset),
imageSequenceFrames: asset.imageSequenceFrames ?? null,
imageSequenceDurationMs: asset.imageSequenceDurationMs ?? null,
});
}
for (const attachment of attachments) {
if (attachment.status !== 'imported' || !attachment.localPath) {
continue;
}
const category = projectedResourceKind({
path: attachment.localPath,
mediaType: attachment.mediaType,
});
if (!category) {
continue;
}
resources.push({
id: `attachment:${attachment.localPath}`,
category,
subtype: 'attachment',
label: attachment.fileName,
path: attachment.localPath,
mediaType: attachment.mediaType || '未知媒体类型',
sourceLabel: '用户上传',
taskTitle: null,
manifestAssetId: null,
producerTaskId: null,
externalResourceId: null,
referenceResourceIds: [],
dependencies: [],
dependencyDepth: 0,
});
}
for (const result of agentResults) {
resources.push({
id: `agent-result:${result.agentId}:${result.runId}`,
category: 'document',
subtype: 'agent-result',
label: result.title,
path: `专业 Agent 文本回执 · ${result.label}`,
mediaType: 'Agent 历史文本回执',
sourceLabel: `历史成果 · ${result.label}`,
taskTitle: null,
manifestAssetId: null,
producerTaskId: taskById.has(result.agentId) ? result.agentId : null,
externalResourceId: null,
referenceResourceIds: [],
dependencies: [],
dependencyDepth: 0,
content: result.content,
});
}
const childVersionIdsByParent = new Map<string, string[]>();
for (const version of manifest.versions ?? []) {
if (!version.parentVersionId) {
continue;
}
const children = childVersionIdsByParent.get(version.parentVersionId) ?? [];
children.push(version.versionId);
childVersionIdsByParent.set(version.parentVersionId, children);
}
for (const [index, manifestVersion] of (manifest.versions ?? []).entries()) {
const version: ProjectVersionResourceSummary = {
...manifestVersion,
label: `版本 ${index + 1}`,
childVersionIds:
childVersionIdsByParent.get(manifestVersion.versionId) ?? [],
};
resources.push({
id: `version:${version.versionId}`,
category: 'version',
subtype: 'project-version',
label: version.label,
path: `项目版本 · ${version.versionId}`,
mediaType: '正式项目版本',
sourceLabel: version.parentVersionId
? `项目修订 ${version.projectRevision} · 父版本 ${version.parentVersionId}`
: `项目修订 ${version.projectRevision} · 初始版本`,
taskTitle: null,
manifestAssetId: null,
producerTaskId: null,
externalResourceId: null,
referenceResourceIds: [],
dependencies: [],
dependencyDepth: 0,
version,
});
}
const uniqueByPath = new Map<string, ProjectResource>();
for (const resource of resources) {
const existing = uniqueByPath.get(resource.path);
if (!existing || resourcePriority(resource) > resourcePriority(existing)) {
uniqueByPath.set(resource.path, resource);
}
}
return Array.from(uniqueByPath.values());
}