Files
Genarrative/apps/ai-game-creator-shell/tests/directProjectTurnStatus.test.ts
T
k88936 1ff1a9965b 前端:删掉 Direct 的本地乐观用户气泡,用户气泡只来自宿主条目
- controller 删 `pendingUserItemId` / `beginTurnCommand` / `endTurnCommand`:忙态改由 `beginTurnBusy` / `endTurnBusy` 持有,宿主认领判据 = `turnRunning` 或收口计数变过(一轮在同一次 consume 里开始并结束)
- controller 删 `startTurn` 的乐观追加与 `messageAppended` 重跑参数、`DirectProjectTurnInput.messageText` 与首轮的 `directInitialTurnText`;controller 不再需要 `assets`
- 投影删 `awaiting-start` 展示态(只剩 `running` / `finished`)、`localSentTimes` / `sameIdentitySentAt`、本地用户气泡与它开回合的路径;带身份的拒单提示在会话末尾自成一组,不挂进上一轮,也不开运行态标记
- 时间口径:起点只认 `turn.started.at`、终点只认 `turn.completed.at`,用户气泡时钟取宿主落盘 / 观测时间;两边都空的回合整条「本轮结束于 … 」隐藏,不再出现 0.0 秒
- 用例:改造 `directTurnPresentation`(本地用户消息不进回合、拒单提示自成一组、两态判据、失败说明按身份归位)、`directProjectTurn` / `directProjectTurnStatus` / appSurface 窗口期用例,`directProjectTurn` 补 `afterEach(cleanup)`
- 注释与文档:ADR「命令接单化」后续更新、实施计划新增「删掉本地乐观用户气泡」、decision-log 与 pitfalls 同日条目、Codex 原始历史方案的口径句、`codex_app_server` 用户条目时间注释
2026-09-24 18:20:24 +08:00

79 lines
2.2 KiB
TypeScript

import { describe, expect, it } from 'vitest';
import { deriveDirectProjectTurnStatus } from '../src/view/project-development/chat/controller/useDirectProjectTurnStatus';
import type { DirectChatTurn } from '../src/view/project-development/chat/conversation/directTurnPresentation';
const turn = (key: string, state: DirectChatTurn['state']): DirectChatTurn => ({
key,
users: [],
process: [],
finals: [],
state,
startedAt: 1_800_000_000_000,
endedAt: 0,
});
describe('DirectProject 回合状态派生', () => {
it('displayBusy 是原生真相与本地命令在飞的并集', () => {
expect(
deriveDirectProjectTurnStatus({
turnRunning: true,
turnBusy: false,
turns: [],
}).displayBusy,
).toBe(true);
expect(
deriveDirectProjectTurnStatus({
turnRunning: false,
turnBusy: true,
turns: [],
}).displayBusy,
).toBe(true);
expect(
deriveDirectProjectTurnStatus({
turnRunning: false,
turnBusy: false,
turns: [],
}).displayBusy,
).toBe(false);
});
it('两个来源各自独立暴露,不被并集吃掉', () => {
const status = deriveDirectProjectTurnStatus({
turnRunning: true,
turnBusy: true,
turns: [],
});
expect(status.nativeRunning).toBe(true);
expect(status.commandInFlight).toBe(true);
});
it('latestTurnState 取最新一轮的两态;没有回合时为 null', () => {
expect(
deriveDirectProjectTurnStatus({
turnRunning: false,
turnBusy: false,
turns: [turn('u1', 'finished'), turn('u2', 'running')],
}).latestTurnState,
).toBe('running');
expect(
deriveDirectProjectTurnStatus({
turnRunning: false,
turnBusy: false,
turns: [],
}).latestTurnState,
).toBeNull();
});
it('本地命令在飞不等于原生在跑', () => {
const status = deriveDirectProjectTurnStatus({
turnRunning: false,
turnBusy: true,
turns: [turn('u1', 'finished')],
});
expect(status.nativeRunning).toBe(false);
expect(status.commandInFlight).toBe(true);
expect(status.latestTurnState).toBe('finished');
});
});