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AGC 七项交付效率优化并升级捆绑 Codex 到 0.155.1 (#439)
## 背景

净月潭案例(2026-09-19 21:53 → 09-20 01:26,3 小时 33 分)的问题不是模型慢,而是环境未就绪、验收靠模型自述、预算只约束单个工具入口、工具调用被 SDK 全局串行闸门卡住。本 PR 落地确认后的七项交付效率合同,并把捆绑 Codex 升到当前 npm latest。

## 结果

- 新建 Web 游戏在正式生成前由宿主自动预检:捆绑 Node/npm、真实 Vite 构建、受限浏览器桌面/移动截图;失败不启动生成或付费素材。
- 首个副作用前冻结交付合同,宿主保存权威证据与预算;证据齐全后先封口、排空并取得执行器完整退出证明,再产出交付报告,模型回复不再当作验收。
- 原生 shell、内置浏览器与托管命令、第三方 MCP 共用同一执行许可和累计执行时间;`validation.maxRuns` 改为执行/返修批次语义,另设 `maxTurnSeconds` 墙钟上限。
- 所有工具可并发:移除 SDK 全局串行的 `apply_patch`/`update_plan` 注册,改由宿主 `agc_apply_patch`(官方 parser + 当前回合写许可 + 受控进程树 + 短项目事务)和 `agc_update_plan` 提供等价能力;真实请求目录里已无串行注册,长 MCP 与补丁/计划实测在同一响应内重叠。
- 付费提交与本地写入绑定原回合原租约:容量与同动作锁等待可取消,封口、取消或预算耗尽后零新增提交;已越过提交边界的请求保留 operation ID 走 GET 对账,不自动重放。
- 新增请求与工具分段计时、有界并行批读和首轮上下文预取,未知耗时不补零。
- 捆绑 Codex 0.147.0 → 0.155.1:固定版本收敛到 `build_support/codex_bundle.rs` 单一声明,vendor 解析源码按 `rust-v0.155.1` 逐字节重取并更新 UPSTREAM 证据,适配 0.155 统一 exec(`exec_command`/`write_stdin`);macOS 侧车最小系统版本仍为 15.0。

## 验证

- 生产 CLI → 捆绑 Codex 0.155.1 → 本地 Responses/MCP 夹具 9/9:补丁、完成收尾、批次、只读/可写 MCP 并发、原生命令并发、原生资源并发、统一 exec 会话、期限终止(真实重叠 775 / 764 / 999 ms)。
- 真实模型目录 2/2;vendor 上游库 111 项;宿主定向与回归 106 项;真实 Windows 进程与取消 21 项;Node 侧门禁 52 项。
- 发行载荷:artifact-only 重建 NSIS,解包验证侧车清单 `codex-cli 0.155.1`、6 个组件哈希、打包后 `bin/codex.exe --version`、Node 运行时 2130 文件与双端 PNG、`--environment-check` ready。
- `check-config`、TypeScript、编码(4991 文件)、文档索引、`git diff --check`、`cargo fmt --check` 全部通过。

## 未覆盖

- 真实陶泥儿登录态 Provider 生成尚未执行(本机 `--llm-status` 返回 `authentication-required`)。
- macOS 侧车只在本机做静态 Mach-O 与清单解析,未在 macOS 上跑 `check-macos-bundle.mjs`。
- 全仓库聚合套件在本机仍因负载敏感的后台 mock-provider 用例而红,与本次改动无关:改动前的旧二进制同样失败,换单线程后相关用例 3/3 通过。

---------

Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/439
2026-09-21 02:29:29 +08:00

149 lines
4.5 KiB
JavaScript

import assert from 'node:assert/strict';
import fs from 'node:fs';
import { test } from 'node:test';
import {
advanceRunner,
createRunner,
createRunnerRandom,
measuredRunnerFairWindowMs,
restartRunner,
RUNNER_SEED,
runnerProjection,
runnerSeedFromSearch,
setRunnerInput,
startRunner,
stepRunner,
} from '../src-tauri/resources/agc-skills/agc-browser-playtest/references/runner-physics.mjs';
function jump(
settings,
holdTicks,
functions = {
createRunner,
startRunner,
setRunnerInput,
stepRunner,
runnerProjection,
},
) {
const state = functions.createRunner(RUNNER_SEED, settings);
functions.startRunner(state);
functions.setRunnerInput(state, 'jump', true);
const samples = [];
for (let tick = 0; tick < 150; tick += 1) {
if (tick === holdTicks) functions.setRunnerInput(state, 'jump', false);
functions.stepRunner(state);
samples.push(functions.runnerProjection(state));
if (state.onGround && state.jumpCount > 0) break;
}
return {
state,
samples,
height: Math.max(
...samples.map((sample) => sample.groundY - sample.playerY),
),
};
}
test('fixed seed, fixed steps and independent decoration produce the same course', () => {
assert.equal(runnerSeedFromSearch('?agcPlaytestSeed=20260920'), RUNNER_SEED);
assert.throws(() =>
runnerSeedFromSearch('?agcPlaytestSeed=1&agcPlaytestSeed=2'),
);
assert.throws(() => runnerSeedFromSearch('?agcPlaytestSeed=4294967296'));
const first = createRunner();
const decoration = createRunnerRandom(71);
for (let index = 0; index < 100; index += 1) decoration();
const second = createRunner();
assert.deepEqual(first.course, second.course);
assert.notEqual(
first.courseFingerprint,
createRunner(20260921).courseFingerprint,
);
startRunner(first);
startRunner(second);
for (let index = 0; index < 60; index += 1) advanceRunner(first, 1 / 60);
for (let index = 0; index < 120; index += 1) advanceRunner(second, 1 / 120);
assert.deepEqual(runnerProjection(first), runnerProjection(second));
const course = structuredClone(first.course);
restartRunner(first);
assert.equal(first.phase, 'ready');
assert.equal(first.simulationTick, 0);
assert.equal(first.jumpCount, 0);
assert.deepEqual(first.course, course);
});
test('short jump cuts once, long jump rises higher, release restores slide collision size', () => {
const short = jump({}, 4);
const long = jump({}, 18);
assert.equal(short.state.jumpCount, 1);
assert.equal(short.state.jumpCutCount, 1);
assert.ok(long.height > short.height + 10);
assert.ok(short.state.onGround && long.state.onGround);
const state = short.state;
setRunnerInput(state, 'slide', true);
stepRunner(state);
assert.ok(state.sliding && state.playerHeight < state.config.playerHeight);
setRunnerInput(state, 'slide', false);
stepRunner(state);
assert.ok(!state.sliding && !state.slideHeld);
assert.equal(state.playerHeight, state.config.playerHeight);
});
test('baseline has at least 180ms clearance while the original narrow-window parameters fail', () => {
const baseline = jump({}, 4);
assert.ok(
measuredRunnerFairWindowMs(
baseline.samples,
49,
baseline.state.course[0],
) >= 180,
);
const original = jump(
{
gravity: 2300,
jumpVelocity: 800,
releaseVelocity: 720,
playerWidth: 48.9,
},
1,
);
const window = measuredRunnerFairWindowMs(
original.samples,
48.9,
original.state.course[0],
);
assert.ok(window < 180, `original jump window ${window}ms must fail`);
});
test('regression mutations expose repeated jump-cut and ignored slide release', async () => {
const source = fs.readFileSync(
new URL(
'../src-tauri/resources/agc-skills/agc-browser-playtest/references/runner-physics.mjs',
import.meta.url,
),
'utf8',
);
const repeatedCut = source.replace('&& !state.jumpCut)', ')');
assert.notEqual(repeatedCut, source);
const broken = await import(
`data:text/javascript;base64,${Buffer.from(repeatedCut).toString('base64')}`
);
assert.ok(jump({}, 4, broken).state.jumpCutCount > 1);
const noRelease = source.replace(
'state.slideHeld = Boolean(held);',
'if (held) state.slideHeld = true;',
);
const stuck = await import(
`data:text/javascript;base64,${Buffer.from(noRelease).toString('base64')}`
);
const state = stuck.createRunner();
stuck.startRunner(state);
stuck.setRunnerInput(state, 'slide', true);
stuck.stepRunner(state);
stuck.setRunnerInput(state, 'slide', false);
stuck.stepRunner(state);
assert.equal(state.sliding, true);
});