Files
Genarrative/src/components/image-editor/ImageCanvasCharacterGenerationComposerView.test.tsx
T
JenkenB 7830d201c4 Server-side billing for editor generation
Move editor generation pricing to backend: remove priceMudPoints from public request schemas and docs, require backend to compute model prices and perform pre-charge via execute_billable_asset_operation_with_cost. Update character animation and video handlers to use authenticated owner IDs and wrap generation requests in billing; remove client-side price validation. Adjust OpenAPI, project-memory docs, pricing management docs, and related tests to reflect that front-end only displays prices and must not submit priceMudPoints. Also document new user registration reward and wallet refund outbox behavior. Code and test changes applied across api-server handlers, shared contracts, and image-editor client/tests.
2026-06-22 23:11:23 +08:00

226 lines
8.0 KiB
TypeScript

/* @vitest-environment jsdom */
import { fireEvent, render, screen } from '@testing-library/react';
import { createRef, useState } from 'react';
import { describe, expect, it, vi } from 'vitest';
import type {
GenerateDialogState,
SpecGenerationType,
UploadTarget,
} from './ImageCanvasEditorTypes';
import { ImageCanvasCharacterGenerationComposerView } from './ImageCanvasCharacterGenerationComposerView';
import { IMAGE_MODEL_GPT_IMAGE_2 } from './ImageCanvasGenerationModel';
function createDialog(
patch: Partial<GenerateDialogState> = {},
): GenerateDialogState {
return {
mode: 'character',
prompt: '旧角色设定',
status: 'idle',
characterSpecReference: {
id: 'spec-a',
label: '角色规范A',
src: 'data:image/png;base64,c3BlYw==',
},
characterReferences: [
{
id: 'ref-a',
label: '参考图A',
src: 'data:image/png;base64,cmVm',
},
],
...patch,
};
}
function CharacterGenerationHarness({
initialDialog = createDialog(),
onOpenSpecDialog = vi.fn(),
onRequestUpload = vi.fn(),
onSubmit = vi.fn(),
onRememberImageModel = vi.fn(),
}: {
initialDialog?: GenerateDialogState;
onOpenSpecDialog?: (specType: SpecGenerationType) => void;
onRequestUpload?: (target: UploadTarget) => void;
onSubmit?: (dialog: GenerateDialogState) => void;
onRememberImageModel?: (model: string) => void;
}) {
const [dialog, setDialog] = useState<GenerateDialogState | null>(
initialDialog,
);
const [isCharacterSpecMenuOpen, setIsCharacterSpecMenuOpen] =
useState(false);
const [
isCharacterReferenceMenuOpen,
setIsCharacterReferenceMenuOpen,
] = useState(false);
const [isPickingSpec, setIsPickingSpec] = useState(false);
const [isPickingReference, setIsPickingReference] = useState(false);
const characterSpecButtonRef = createRef<HTMLButtonElement>();
const characterReferenceButtonRef = createRef<HTMLButtonElement>();
return dialog ? (
<div>
<ImageCanvasCharacterGenerationComposerView
dialog={dialog}
style={{ left: 10, top: 20 }}
characterSpecButtonRef={characterSpecButtonRef}
characterReferenceButtonRef={characterReferenceButtonRef}
isCharacterSpecMenuOpen={isCharacterSpecMenuOpen}
isCharacterReferenceMenuOpen={isCharacterReferenceMenuOpen}
setGenerateDialog={setDialog}
setIsCharacterSpecMenuOpen={setIsCharacterSpecMenuOpen}
setIsCharacterReferenceMenuOpen={setIsCharacterReferenceMenuOpen}
setIsPickingCharacterSpecFromCanvas={setIsPickingSpec}
setIsPickingCharacterReferenceFromCanvas={setIsPickingReference}
renderEditorPortal={(node) => node}
buildPortalMenuStyle={() => ({ position: 'fixed', left: 0, top: 0 })}
onOpenSpecDialog={onOpenSpecDialog}
onRequestUpload={onRequestUpload}
onRememberImageModel={onRememberImageModel}
onSubmit={onSubmit}
/>
<output aria-label="当前角色设定">{dialog.prompt}</output>
<output aria-label="当前状态">{dialog.status}</output>
<output aria-label="当前错误">{dialog.errorMessage ?? '-'}</output>
<output aria-label="选择角色规范">{String(isPickingSpec)}</output>
<output aria-label="选择常规参考图">{String(isPickingReference)}</output>
</div>
) : null;
}
describe('ImageCanvasCharacterGenerationComposerView', () => {
it('keeps the prompt as a borderless single text input with a question placeholder', () => {
render(<CharacterGenerationHarness />);
const panel = screen.getByRole('dialog', { name: '生成角色形象' });
const prompt = screen.getByRole('textbox', { name: '角色设定' });
expect(
Array.from(panel.querySelectorAll('.image-canvas-editor__field-title'))
.map((node) => node.textContent)
.join(''),
).not.toContain('角色设定');
expect(prompt.getAttribute('placeholder')).toBe('你希望角色如何设计?');
expect(prompt.className).toContain(
'image-canvas-editor__generation-prompt--borderless',
);
});
it('updates character prompt, clears failed state and submits', () => {
const submitCharacter = vi.fn();
render(
<CharacterGenerationHarness
initialDialog={createDialog({
status: 'failed',
errorMessage: '角色失败',
})}
onSubmit={submitCharacter}
/>,
);
fireEvent.change(screen.getByLabelText('角色设定'), {
target: { value: '新的角色设定' },
});
fireEvent.click(screen.getByRole('button', { name: '生成' }));
expect(screen.getByLabelText('当前角色设定').textContent).toBe(
'新的角色设定',
);
expect(screen.getByLabelText('当前状态').textContent).toBe('idle');
expect(screen.getByLabelText('当前错误').textContent).toBe('-');
expect(submitCharacter).toHaveBeenCalledWith(
expect.objectContaining({ prompt: '新的角色设定', status: 'idle' }),
);
});
it('updates the submit price when switching the character image model', () => {
const rememberImageModel = vi.fn();
render(
<CharacterGenerationHarness
initialDialog={createDialog({
imageModel: 'gemini-3.1-flash-image-preview',
aspectRatio: '1:1',
imageSize: '1K',
})}
onRememberImageModel={rememberImageModel}
/>,
);
expect(screen.getByRole('button', { name: '生成' }).textContent).toBe(
'生成12泥点',
);
fireEvent.click(
screen.getByRole('button', { name: '生成图片模型 nanobanana2' }),
);
fireEvent.click(screen.getByRole('button', { name: 'gpt-image-2' }));
expect(rememberImageModel).toHaveBeenCalledWith(IMAGE_MODEL_GPT_IMAGE_2);
expect(screen.getByRole('button', { name: '生成' }).textContent).toBe(
'生成3泥点',
);
});
it('routes character reference menus to canvas picking, spec creation and upload', () => {
const openSpecDialog = vi.fn();
const requestUpload = vi.fn();
render(
<CharacterGenerationHarness
onOpenSpecDialog={openSpecDialog}
onRequestUpload={requestUpload}
/>,
);
fireEvent.click(screen.getByRole('button', { name: '角色规范A' }));
fireEvent.click(screen.getByRole('menuitem', { name: '从画布中选择' }));
expect(screen.getByLabelText('选择角色规范').textContent).toBe('true');
fireEvent.click(screen.getByRole('button', { name: '角色规范A' }));
fireEvent.click(screen.getByRole('menuitem', { name: '新建角色规范' }));
expect(openSpecDialog).toHaveBeenCalledWith('character');
fireEvent.click(screen.getByRole('button', { name: '角色规范A' }));
fireEvent.click(screen.getByRole('menuitem', { name: '上传图片' }));
expect(requestUpload).toHaveBeenCalledWith('character-spec');
fireEvent.click(screen.getByRole('button', { name: '上传常规参考图' }));
fireEvent.click(screen.getByRole('menuitem', { name: '从画布中选择' }));
expect(screen.getByLabelText('选择常规参考图').textContent).toBe('true');
});
it('removes bound character spec and regular references from their delete buttons', () => {
render(<CharacterGenerationHarness />);
fireEvent.click(screen.getByRole('button', { name: '删除角色规范' }));
expect(screen.getByRole('button', { name: '角色规范' })).toBeTruthy();
expect(screen.queryByRole('button', { name: '角色规范A' })).toBeNull();
fireEvent.click(screen.getByRole('button', { name: '删除参考图A' }));
expect(screen.queryByText('参考图A')).toBeNull();
});
it('clicks the parent character panel to collapse reference menus', () => {
render(
<CharacterGenerationHarness
initialDialog={createDialog()}
/>,
);
fireEvent.click(screen.getByRole('button', { name: '角色规范A' }));
expect(screen.getByRole('menu', { name: '角色规范来源' })).toBeTruthy();
fireEvent.click(screen.getByRole('textbox', { name: '角色设定' }));
expect(
screen.queryByRole('menu', { name: '角色规范来源' }),
).toBeNull();
});
});