72a6d635da
新增独立 Tauri 壳 apps/ai-game-creator-shell,只保留聊天入口,正式用户窗口不承载游戏预览画面,开发模式通过独立窗口展示任务、文件、记忆、预览和日志 新增游戏创作专业组与种子任务图契约,覆盖策划/美术/程序/数值/音乐/运营 6 组下 15 个组内角色 新增共享契约本地项目 manifest、内置命令权限枚举、run trace schema 和 ready-task 选择器 扩展平台 LLM 支持流式请求,增加 GENARRATIVE_GAME_CREATOR_LLM_STREAM 开关 新增 AI 游戏创作 App 的聊天命令集:/help /capabilities /audit /project /llm-status /status /files /assets /read /tasks /trace /smoke /run /preview /preview-status /preview-open /preview-stop /memory /remember /forget-memory /canvas /sync-canvas-project /import-canvas-asset /import-canvas-export 新增本地项目初始化、权限 gate(pending/confirm/cancel)、文件上传、受限命令白名单 game.static_smoke 和本地 HTTP 预览 新增 Planner / 6 组角色 agent / Generator / Evaluator / ArtifactWriter / Playtest 文件驱动 loop,最多 3 轮返工,结构化 repairRoutes 新增实时 run trace 写入 .agent/run.latest.json 与 .agent/runs/,包含 taskGraph、passPlans 和步级 toolCalls 新增短期/长期记忆 memory/session.md 和 memory/project.md,支持聊天读取/追加/覆盖/删除 新增画板对接:canvas.project_open、canvas.project_sync、canvas.asset_import、canvas.export_import 新增 npm run ai-game-creator-shell:check 开发验收入口,覆盖 typecheck、单元测试、端到端 smoke 新增 check:native-shells 静态守门:release 只登记 main 聊天窗口,CSP 禁止内嵌预览,开发窗口只在 debug 下打开,用户侧预览命令必须调用 open_local_game_preview
110 lines
2.6 KiB
JavaScript
110 lines
2.6 KiB
JavaScript
import { spawn } from 'node:child_process';
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import http from 'node:http';
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import net from 'node:net';
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import { fileURLToPath } from 'node:url';
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const appRoot = fileURLToPath(new URL('..', import.meta.url));
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const host = '127.0.0.1';
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const port = 3080;
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const devUrl = `http://${host}:${port}/`;
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function readExistingServer() {
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return new Promise((resolve) => {
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const request = http.get(
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{
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host,
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port,
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path: '/',
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timeout: 1000,
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},
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(response) => {
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let body = '';
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response.setEncoding('utf8');
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response.on('data', (chunk) => {
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if (body.length < 4096) {
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body += chunk;
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}
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});
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response.on('end', () => {
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resolve({
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statusCode: response.statusCode ?? 0,
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body,
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});
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});
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},
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);
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request.on('timeout', () => {
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request.destroy();
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resolve(null);
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});
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request.on('error', () => resolve(null));
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});
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}
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function isAiGameCreatorServer(response) {
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return (
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response &&
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response.statusCode >= 200 &&
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response.statusCode < 500 &&
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response.body.includes('<title>AI 游戏创作</title>') &&
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response.body.includes('/src/main.tsx')
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);
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}
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function isPortListening() {
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return new Promise((resolve) => {
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const socket = net.connect({ host, port });
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socket.once('connect', () => {
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socket.destroy();
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resolve(true);
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});
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socket.once('error', () => resolve(false));
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socket.setTimeout(1000, () => {
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socket.destroy();
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resolve(true);
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});
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});
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}
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const existing = await readExistingServer();
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if (existing) {
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if (isAiGameCreatorServer(existing)) {
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console.log(`[ai-game-creator-shell] reuse existing Vite dev server ${devUrl}`);
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process.exit(0);
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}
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console.error(
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`[ai-game-creator-shell] ${devUrl} is already in use by another server. Stop that process before starting Tauri dev.`,
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);
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process.exit(1);
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}
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if (await isPortListening()) {
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console.error(
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`[ai-game-creator-shell] ${devUrl} is already in use by a non-HTTP or unrecognized server. Stop that process before starting Tauri dev.`,
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);
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process.exit(1);
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}
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const npm = process.platform === 'win32' ? 'npm.cmd' : 'npm';
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const child = spawn(
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npm,
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['--prefix', '../..', 'exec', 'vite', '--', '--config', 'vite.config.ts'],
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{
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cwd: appRoot,
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stdio: 'inherit',
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},
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);
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for (const signal of ['SIGINT', 'SIGTERM']) {
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process.on(signal, () => {
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child.kill(signal);
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});
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}
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child.on('exit', (code, signal) => {
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if (signal) {
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process.exit(1);
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}
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process.exit(code ?? 0);
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});
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