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Genarrative/apps/ai-game-creator-shell/tests/unityProjectOpen.test.tsx
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接入 DotCraft Unity 编辑器插件与受控执行链路 (#423)
AGC 原有插件系统无法直接操作已打开的 Unity Editor。本变更增加内置 `agc-unity-editor`,在 Windows x64 / Unity Mono 上支持当前项目探测、连接与 C# 执行,不向 Unity 工程安装 UPM 桥接包。

## 主要变更

- 固定复用 DotCraft.Unity 0.4.3 的 Attach 核心,提供自包含 .NET helper,保留上游许可证、来源及修改记录。
- GUI、Runtime、DirectProject 共用 Runner 执行服务;补齐项目身份、并发、总期限、回执确认与持久不确定状态阻断。
- 现有打开项目入口支持 Unity,按项目类型及开关暴露插件和 Agent 工具。
- Windows 构建准备 helper 并随包分发;插件 JS/Rust 测试接入现有 CI 组,Jenkins 增加 .NET 10 工具链预检。

## 验证

- .NET helper 27 项测试、自包含发布及最小环境协议 smoke 通过。
- Unity 6000.3.7f1 实机验证通过:连接、C# 执行、编译错误修复、断连重连、Domain Reload 后重新握手;真实 Runner 的 ACK、并发拒绝和跨重启阻断通过。
- 宿主 Unity、PluginHost、Cocos、MCP、工具目录与引擎识别定向回归通过;前端类型检查、插件 JS/Rust、CI 配置、格式、编码和文档门禁通过。

Linux CI 不代替 Windows helper/实机验证;发行安装包 UI smoke、其它 Unity 版本和 Unity CoreCLR 未验证。Unity 演示工程中的场景和组件已撤销,不在此 PR 范围内。

---------

Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/423
2026-09-19 12:29:27 +08:00

87 lines
2.8 KiB
TypeScript

// @vitest-environment jsdom
import { act, renderHook } from '@testing-library/react';
import { afterEach, expect, test, vi } from 'vitest';
import { createGameCreationAppManifest } from '../../../packages/shared/src/contracts/gameCreationApp';
import { buildRecentProjectRows } from '../src/features/app-shell/model';
import { useHomeProjectCreation } from '../src/features/app-shell/useHomeProjectCreation';
afterEach(() => {
delete window.__TAURI__;
});
test.each([false, true])(
'Unity 项目通过现有工作台打开,已有元数据=%s',
async (initialized) => {
const projectPath = 'C:/projects/unity';
const manifest = createGameCreationAppManifest(
'unity-project',
'Unity 项目',
);
const directory = {
projectPath,
exists: true,
isDirectory: true,
isGameCreatorProject: initialized,
isGodotProject: false,
godotProjectRoot: null,
isCocosProject: false,
isUnityProject: true,
unityProjectRoot: '.',
projectName: 'Unity 项目',
recentRunStatus: null,
recentRunStopReason: null,
};
const invoke = vi.fn(async (command: string) => {
if (command === 'inspect_local_project_directory') return directory;
if (command === 'import_local_unity_project')
return { projectPath, manifest };
if (command === 'get_local_game_manifest') return manifest;
if (command === 'get_local_game_project_revision') return { revision: 0 };
if (command === 'get_design_agent_runtime_mode')
return { activeRuntime: 'game' };
throw new Error(`意外调用:${command}`);
});
window.__TAURI__ = { core: { invoke } };
const setLauncherView = vi.fn();
const { result } = renderHook(() =>
useHomeProjectCreation({
setStatus: vi.fn(),
setLauncherView,
setAgentChatProjectPath: vi.fn(),
rememberRecentWorkspace: vi.fn(),
}),
);
await act(() => result.current.openProject(projectPath, 'open'));
expect(result.current.currentProjectContext).toMatchObject({
projectPath,
projectKind: 'unity',
manifest,
startMode: null,
initialPrompt: '',
});
expect(setLauncherView).toHaveBeenCalledWith('project-development');
expect(
invoke.mock.calls.some(
([command]) => command === 'init_local_game_project',
),
).toBe(false);
expect(
invoke.mock.calls.some(
([command]) => command === 'import_local_unity_project',
),
).toBe(!initialized);
expect(
buildRecentProjectRows(
[projectPath],
{ [projectPath]: directory },
false,
)[0],
).toMatchObject({
projectKind: 'unity',
canOpen: true,
status: initialized ? '本地项目' : '可导入',
});
},
);