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Genarrative/apps/ai-game-creator-shell/tests/recentProjectsHook.test.tsx
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测试:全仓测试统一 Tauri 运行时替身安装点
- 78 处内联 window.__TAURI__ 赋值改为 installTauriRuntime,覆盖 appSurface 之外的 37 个测试文件
- 31 处 delete window.__TAURI__ / window.__TAURI__ = undefined 复位改为 resetTauriRuntime
- 删除 recentProjectsHook、projectCreationDirectory、projectResourceLiveIntegration、useProjectResourceCardPreviews、resourceVersionReplacementModel、unityProjectOpen 里的本地 asTauriInvoke / asTauriListen 适配器与相关类型别名
- designProjectRestore 的 setup 参数由 ReturnType<typeof vi.fn> 收窄为具体 invoke 签名
- 迁移后仅 tests/tauriRuntimeFake.ts 直接读写 window.__TAURI__
2026-10-03 20:19:45 +08:00

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// @vitest-environment jsdom
import { act, renderHook, waitFor } from '@testing-library/react';
import { afterEach, expect, test, vi } from 'vitest';
import { useRecentProjects } from '../src/features/app-shell/useRecentProjects';
import { installTauriRuntime, resetTauriRuntime } from './tauriRuntimeFake';
const READY_PROJECT = {
projectPath: '/tmp/ready-project',
exists: true,
isDirectory: true,
isGameCreatorProject: true,
isGodotProject: false,
godotProjectRoot: null,
isCocosProject: false,
cocosProjectRoot: null,
isUnityProject: false,
unityProjectRoot: null,
projectName: '正常项目',
recentRunStatus: null,
recentRunStopReason: null,
};
afterEach(() => {
resetTauriRuntime();
window.localStorage.clear();
});
test('刷新坏项目时保留其它项目已确认的正常状态', async () => {
let finishPendingInspection: (() => void) | null = null;
const pendingInspection = new Promise<typeof READY_PROJECT>((resolve) => {
finishPendingInspection = () =>
resolve({
...READY_PROJECT,
projectPath: '/tmp/slow-broken-project',
projectName: '慢速坏项目',
});
});
const invoke = vi.fn(
async (command: string, args?: Record<string, unknown>) => {
if (command !== 'inspect_local_project_directory') {
throw new Error(`unexpected invoke ${command}`);
}
const projectPath = String(args?.projectPath ?? '');
if (projectPath === '/tmp/slow-broken-project') {
return pendingInspection;
}
return READY_PROJECT;
},
);
installTauriRuntime({ core: { invoke } });
window.localStorage.setItem(
'genarrative-ai-game-creator.recent-workspaces.v1',
JSON.stringify(['/tmp/ready-project']),
);
const { result } = renderHook(() => useRecentProjects(vi.fn()));
await waitFor(() => {
expect(result.current.projectRows[0]).toMatchObject({
name: '正常项目',
status: '本地项目',
canOpen: true,
});
});
act(() => {
result.current.rememberRecentWorkspace('/tmp/slow-broken-project');
});
await waitFor(() => {
expect(result.current.projectRows).toHaveLength(2);
const readyRow = result.current.projectRows.find(
(row) => row.path === '/tmp/ready-project',
);
const slowRow = result.current.projectRows.find(
(row) => row.path === '/tmp/slow-broken-project',
);
expect(readyRow).toMatchObject({
name: '正常项目',
status: '本地项目',
canOpen: true,
});
expect(slowRow).toMatchObject({
name: 'slow-broken-project',
status: '检查中',
canOpen: false,
});
});
await act(async () => {
finishPendingInspection?.();
await pendingInspection;
});
});
test('单次目录检查失败会就地重试,不会把整行钉成「检查失败」', async () => {
let attempts = 0;
const invoke = vi.fn(
async (command: string, args?: Record<string, unknown>) => {
if (command !== 'inspect_local_project_directory') {
throw new Error(`unexpected invoke ${command}`);
}
attempts += 1;
if (attempts === 1) {
throw new Error('Tauri IPC 瞬时失败');
}
return READY_PROJECT;
},
);
installTauriRuntime({ core: { invoke } });
window.localStorage.setItem(
'genarrative-ai-game-creator.recent-workspaces.v1',
JSON.stringify(['/tmp/ready-project']),
);
const { result } = renderHook(() => useRecentProjects(vi.fn()));
await waitFor(() => {
expect(result.current.projectRows[0]).toMatchObject({
status: '本地项目',
canOpen: true,
});
});
expect(attempts).toBe(2);
expect(result.current.projectRows[0]?.status).not.toBe('检查失败');
});
test('失败结果不跨轮保留:刷新时该项回到「检查中」并重新检查', async () => {
const inspectCounts: Record<string, number> = {};
let secondRoundPending: (() => void) | null = null;
const secondRoundInspection = new Promise<typeof READY_PROJECT>((resolve) => {
secondRoundPending = () => resolve(READY_PROJECT);
});
let brokenRound = 0;
const invoke = vi.fn(
async (command: string, args?: Record<string, unknown>) => {
if (command !== 'inspect_local_project_directory') {
throw new Error(`unexpected invoke ${command}`);
}
const projectPath = String(args?.projectPath ?? '');
inspectCounts[projectPath] = (inspectCounts[projectPath] ?? 0) + 1;
if (projectPath === '/tmp/broken-project') {
brokenRound += 1;
if (brokenRound > 2) {
return secondRoundInspection;
}
throw new Error('Tauri IPC 持续失败');
}
return { ...READY_PROJECT, projectPath };
},
);
installTauriRuntime({ core: { invoke } });
window.localStorage.setItem(
'genarrative-ai-game-creator.recent-workspaces.v1',
JSON.stringify(['/tmp/broken-project']),
);
const { result } = renderHook(() => useRecentProjects(vi.fn()));
await waitFor(() => {
expect(result.current.projectRows[0]?.status).toBe('检查失败');
});
expect(inspectCounts['/tmp/broken-project']).toBe(2);
act(() => {
result.current.rememberRecentWorkspace('/tmp/ready-project');
});
// 上一轮的失败结果不进新投影:第二轮在途时该项目显示「检查中」而不是沿用「检查失败」。
await waitFor(() => {
expect(
result.current.projectRows.find(
(row) => row.path === '/tmp/broken-project',
)?.status,
).toBe('检查中');
});
await act(async () => {
secondRoundPending?.();
await secondRoundInspection;
});
});
test('提权类失败不重试:不放大 UAC 弹窗', async () => {
let attempts = 0;
const invoke = vi.fn(
async (command: string, args?: Record<string, unknown>) => {
if (command !== 'inspect_local_project_directory') {
throw new Error(`unexpected invoke ${command}`);
}
attempts += 1;
throw new Error(
'读取待修复私有对象失败:C:\\p\\.agent(DACL 不包含当前用户)',
);
},
);
installTauriRuntime({ core: { invoke } });
window.localStorage.setItem(
'genarrative-ai-game-creator.recent-workspaces.v1',
JSON.stringify(['/tmp/elevation-project']),
);
const { result } = renderHook(() => useRecentProjects(vi.fn()));
await waitFor(() => {
expect(result.current.projectRows[0]?.status).toBe('检查失败');
});
expect(attempts).toBe(1);
});
test('Rust 偏好事件与 command 返回同时到达时只检查新增项目一次', async () => {
let snapshot = {
projectCreationDirectory: null,
recentWorkspaces: ['/tmp/ready-project'],
};
let emitPreferenceEvent:
| ((event: { payload: typeof snapshot }) => void)
| null = null;
const inspectCounts: Record<string, number> = {};
const invoke = vi.fn(
async (command: string, args?: Record<string, unknown>) => {
if (command === 'read_workspace_preferences') {
return snapshot;
}
if (command === 'remember_recent_workspace') {
const projectPath = String(args?.projectPath ?? '');
snapshot = {
...snapshot,
recentWorkspaces: [projectPath, ...snapshot.recentWorkspaces],
};
emitPreferenceEvent?.({ payload: snapshot });
return snapshot;
}
if (command === 'inspect_local_project_directory') {
const projectPath = String(args?.projectPath ?? '');
inspectCounts[projectPath] = (inspectCounts[projectPath] ?? 0) + 1;
return { ...READY_PROJECT, projectPath };
}
throw new Error('unexpected invoke ' + command);
},
);
installTauriRuntime({
core: { invoke },
event: {
listen: vi.fn(async (_event, handler) => {
emitPreferenceEvent = handler;
return () => {
emitPreferenceEvent = null;
};
}),
},
});
const { result } = renderHook(() => useRecentProjects(vi.fn()));
await waitFor(() => {
expect(result.current.projectRows[0]).toMatchObject({
path: '/tmp/ready-project',
canOpen: true,
});
});
act(() => {
result.current.rememberRecentWorkspace('/tmp/new-project');
});
await waitFor(() => {
expect(result.current.projectRows[0]).toMatchObject({
path: '/tmp/new-project',
canOpen: true,
});
});
expect(inspectCounts['/tmp/new-project']).toBe(1);
test('Rust 侧取消 UAC 的稳定标记同样不触发重试', async () => {
let attempts = 0;
const invoke = vi.fn(
async (command: string, _args?: Record<string, unknown>) => {
if (command !== 'inspect_local_project_directory') {
throw new Error(`unexpected invoke ${command}`);
}
attempts += 1;
throw new Error(
'AGC_ACL_ELEVATION_DENIED:AGC ACL 提权修复被用户取消(exit code Some(1223))',
);
},
);
installTauriRuntime({ core: { invoke } });
window.localStorage.setItem(
'genarrative-ai-game-creator.recent-workspaces.v1',
JSON.stringify(['/tmp/denied-elevation-project']),
);
const { result } = renderHook(() => useRecentProjects(vi.fn()));
await waitFor(() => {
expect(result.current.projectRows[0]?.status).toBe('检查失败');
});
expect(attempts).toBe(1);
});
});