391 lines
12 KiB
Rust
391 lines
12 KiB
Rust
//! 视觉小说模板的纯领域模型。
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//!
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//! 本 crate 只负责草稿校验、运行时 step 解析、状态推进、历史重生成边界
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//! 和平台统一存档状态构造;HTTP、SpacetimeDB、LLM、OSS 均由外层 adapter 处理。
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use serde::{Deserialize, Serialize};
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#[cfg(feature = "spacetime-types")]
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use spacetimedb::SpacetimeType;
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use std::collections::BTreeMap;
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pub const VISUAL_NOVEL_PROFILE_ID_PREFIX: &str = "vn-profile-";
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pub const VISUAL_NOVEL_RUN_ID_PREFIX: &str = "vn-run-";
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pub const VISUAL_NOVEL_HISTORY_ID_PREFIX: &str = "vn-history-";
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pub const VISUAL_NOVEL_DEFAULT_MAX_HISTORY_ENTRIES: u32 = 80;
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pub const VISUAL_NOVEL_DEFAULT_MAX_ASSISTANT_STEP_COUNT_PER_TURN: u32 = 8;
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pub const VISUAL_NOVEL_MIN_INITIAL_CHOICE_COUNT: usize = 2;
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pub const VISUAL_NOVEL_MAX_INITIAL_CHOICE_COUNT: usize = 4;
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "lowercase")]
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pub enum VisualNovelSourceMode {
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Idea,
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Document,
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Blank,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "snake_case")]
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pub enum VisualNovelCharacterRole {
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Protagonist,
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Main,
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Supporting,
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Antagonist,
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Background,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "snake_case")]
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pub enum VisualNovelAssetSource {
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PlatformAsset,
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Generated,
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External,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "snake_case")]
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pub enum VisualNovelSceneAvailability {
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Opening,
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Always,
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PhaseLocked,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "snake_case")]
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pub enum VisualNovelAttributePanelMode {
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Off,
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PlatformWhitelist,
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TemplateConfig,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "lowercase")]
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pub enum VisualNovelValidationSeverity {
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Error,
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Warning,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "lowercase")]
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pub enum VisualNovelRunMode {
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Test,
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Play,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "lowercase")]
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pub enum VisualNovelRunStatus {
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Active,
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Completed,
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Failed,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "snake_case")]
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pub enum VisualNovelRuntimeActionKind {
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Choice,
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FreeText,
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Continue,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "lowercase")]
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pub enum VisualNovelTransitionKind {
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Fade,
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Cut,
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Flash,
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None,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "lowercase")]
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pub enum VisualNovelHistorySource {
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Player,
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Assistant,
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System,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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#[serde(untagged)]
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pub enum VisualNovelFlagValue {
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String(String),
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Number(f64),
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Bool(bool),
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelValidationIssue {
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pub issue_id: String,
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pub code: String,
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pub severity: VisualNovelValidationSeverity,
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pub path: String,
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pub message: String,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelChoiceDraft {
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pub choice_id: String,
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pub text: String,
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pub action_hint: Option<String>,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelCharacterImageAsset {
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pub asset_id: String,
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pub image_src: String,
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pub expression: Option<String>,
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pub source: VisualNovelAssetSource,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelWorldDraft {
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pub title: String,
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pub summary: String,
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pub background: String,
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pub premise: String,
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pub literary_style: String,
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pub player_role: String,
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pub default_tone: String,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelCharacterDraft {
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pub character_id: String,
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pub name: String,
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pub gender: Option<String>,
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pub role: VisualNovelCharacterRole,
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pub appearance: String,
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pub personality: String,
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pub tone: String,
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pub background: String,
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pub relationship_to_player: String,
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pub image_assets: Vec<VisualNovelCharacterImageAsset>,
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pub default_expression: Option<String>,
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pub is_player_visible: bool,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelSceneDraft {
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pub scene_id: String,
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pub name: String,
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pub description: String,
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pub background_image_src: Option<String>,
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pub music_src: Option<String>,
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pub ambient_sound_src: Option<String>,
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pub availability: VisualNovelSceneAvailability,
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pub phase_ids: Vec<String>,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelStoryPhaseDraft {
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pub phase_id: String,
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pub title: String,
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pub goal: String,
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pub summary: String,
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pub entry_condition: String,
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pub exit_condition: String,
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pub scene_ids: Vec<String>,
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pub character_ids: Vec<String>,
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pub suggested_choices: Vec<String>,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelOpeningDraft {
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pub scene_id: Option<String>,
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pub narration: String,
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pub speaker_character_id: Option<String>,
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pub first_dialogue: Option<String>,
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pub initial_choices: Vec<VisualNovelChoiceDraft>,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelRuntimeConfigDraft {
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pub text_mode_enabled: bool,
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pub default_text_mode: bool,
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pub max_history_entries: u32,
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pub max_assistant_step_count_per_turn: u32,
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pub allow_free_text_action: bool,
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pub allow_history_regeneration: bool,
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pub attribute_panel_mode: VisualNovelAttributePanelMode,
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pub save_archive_enabled: bool,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelResultDraft {
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pub profile_id: Option<String>,
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pub work_title: String,
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pub work_description: String,
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pub work_tags: Vec<String>,
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pub cover_image_src: Option<String>,
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pub source_mode: VisualNovelSourceMode,
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pub source_asset_ids: Vec<String>,
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pub world: VisualNovelWorldDraft,
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pub characters: Vec<VisualNovelCharacterDraft>,
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pub scenes: Vec<VisualNovelSceneDraft>,
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pub story_phases: Vec<VisualNovelStoryPhaseDraft>,
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pub opening: VisualNovelOpeningDraft,
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pub runtime_config: VisualNovelRuntimeConfigDraft,
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pub publish_ready: bool,
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pub validation_issues: Vec<VisualNovelValidationIssue>,
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pub updated_at: String,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelWorkProfile {
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pub profile_id: String,
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pub work_title: String,
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pub work_description: String,
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pub work_tags: Vec<String>,
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pub cover_image_src: Option<String>,
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pub source_mode: VisualNovelSourceMode,
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pub draft: VisualNovelResultDraft,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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#[serde(
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tag = "type",
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rename_all = "snake_case",
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rename_all_fields = "camelCase"
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)]
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pub enum VisualNovelRuntimeStep {
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SceneChange {
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scene_id: String,
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background_image_src: Option<String>,
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music_src: Option<String>,
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},
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Narration {
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text: String,
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},
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Dialogue {
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character_id: String,
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character_name: String,
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expression: Option<String>,
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text: String,
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},
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Transition {
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transition_kind: VisualNovelTransitionKind,
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text: Option<String>,
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},
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Choice {
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choices: Vec<VisualNovelChoiceDraft>,
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},
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Flag {
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key: String,
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value: VisualNovelFlagValue,
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},
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Metric {
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key: String,
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delta: f64,
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},
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelHistoryEntry {
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pub entry_id: String,
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pub run_id: String,
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pub turn_index: u32,
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pub source: VisualNovelHistorySource,
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pub action_text: Option<String>,
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pub steps: Vec<VisualNovelRuntimeStep>,
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pub snapshot_before_hash: Option<String>,
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pub snapshot_after_hash: Option<String>,
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pub created_at: String,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelRunSnapshot {
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pub run_id: String,
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pub owner_user_id: String,
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pub profile_id: String,
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pub mode: VisualNovelRunMode,
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pub status: VisualNovelRunStatus,
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pub current_scene_id: Option<String>,
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pub current_phase_id: Option<String>,
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pub visible_character_ids: Vec<String>,
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pub flags: BTreeMap<String, VisualNovelFlagValue>,
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pub metrics: BTreeMap<String, f64>,
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pub history: Vec<VisualNovelHistoryEntry>,
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pub available_choices: Vec<VisualNovelChoiceDraft>,
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pub text_mode_enabled: bool,
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pub created_at: String,
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pub updated_at: String,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelRuntimeAction {
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pub action_kind: VisualNovelRuntimeActionKind,
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pub choice_id: Option<String>,
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pub text: Option<String>,
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pub client_event_id: String,
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}
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#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelSaveArchiveState {
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pub runtime_kind: String,
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pub profile_id: String,
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pub run_id: String,
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pub current_scene_id: Option<String>,
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pub current_phase_id: Option<String>,
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pub history_cursor: u32,
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pub snapshot_hash: Option<String>,
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}
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impl Default for VisualNovelRuntimeConfigDraft {
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fn default() -> Self {
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Self {
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text_mode_enabled: true,
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default_text_mode: false,
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max_history_entries: VISUAL_NOVEL_DEFAULT_MAX_HISTORY_ENTRIES,
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max_assistant_step_count_per_turn:
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VISUAL_NOVEL_DEFAULT_MAX_ASSISTANT_STEP_COUNT_PER_TURN,
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allow_free_text_action: true,
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allow_history_regeneration: true,
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attribute_panel_mode: VisualNovelAttributePanelMode::Off,
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save_archive_enabled: true,
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}
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}
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}
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