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Genarrative/apps/ai-game-creator-shell/tests/pluginHost.test.ts
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接入 DotCraft Unity 编辑器插件与受控执行链路 (#423)
AGC 原有插件系统无法直接操作已打开的 Unity Editor。本变更增加内置 `agc-unity-editor`,在 Windows x64 / Unity Mono 上支持当前项目探测、连接与 C# 执行,不向 Unity 工程安装 UPM 桥接包。

## 主要变更

- 固定复用 DotCraft.Unity 0.4.3 的 Attach 核心,提供自包含 .NET helper,保留上游许可证、来源及修改记录。
- GUI、Runtime、DirectProject 共用 Runner 执行服务;补齐项目身份、并发、总期限、回执确认与持久不确定状态阻断。
- 现有打开项目入口支持 Unity,按项目类型及开关暴露插件和 Agent 工具。
- Windows 构建准备 helper 并随包分发;插件 JS/Rust 测试接入现有 CI 组,Jenkins 增加 .NET 10 工具链预检。

## 验证

- .NET helper 27 项测试、自包含发布及最小环境协议 smoke 通过。
- Unity 6000.3.7f1 实机验证通过:连接、C# 执行、编译错误修复、断连重连、Domain Reload 后重新握手;真实 Runner 的 ACK、并发拒绝和跨重启阻断通过。
- 宿主 Unity、PluginHost、Cocos、MCP、工具目录与引擎识别定向回归通过;前端类型检查、插件 JS/Rust、CI 配置、格式、编码和文档门禁通过。

Linux CI 不代替 Windows helper/实机验证;发行安装包 UI smoke、其它 Unity 版本和 Unity CoreCLR 未验证。Unity 演示工程中的场景和组件已撤销,不在此 PR 范围内。

---------

Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/423
2026-09-19 12:29:27 +08:00

92 lines
2.7 KiB
TypeScript

import { afterEach, describe, expect, it, vi } from 'vitest';
import {
setAgcPluginProjectPath,
startAvailableAgcPlugin,
} from '../src/services/pluginHost';
afterEach(() => vi.unstubAllGlobals());
describe('插件自动启动使用后端能力投影', () => {
it.each(
[
[],
[
{
id: 'agc-cocos-editor',
enabled: false,
hasRuntime: true,
status: 'stopped',
},
],
[
{
id: 'agc-cocos-editor',
enabled: true,
hasRuntime: false,
status: 'package',
},
],
[
{
id: 'agc-cocos-editor',
enabled: true,
hasRuntime: true,
status: 'invalid',
},
],
].map((plugins) => ({ plugins })),
)('隐藏、禁用或不可执行的插件不启动(%j)', async ({ plugins }) => {
const invoke = vi.fn(async () => plugins);
vi.stubGlobal('window', { __TAURI__: { core: { invoke } } });
await startAvailableAgcPlugin('agc-cocos-editor');
expect(invoke).toHaveBeenCalledTimes(1);
expect(invoke).toHaveBeenCalledWith('list_agc_plugins');
});
it.each(['agc-cocos-editor', 'agc-unity-editor'])(
'支持的编辑器插件按原入口启动:%s',
async (pluginId) => {
const invoke = vi.fn(async (command: string) =>
command === 'list_agc_plugins'
? [
{
id: pluginId,
enabled: true,
hasRuntime: true,
status: 'stopped',
},
]
: {},
);
vi.stubGlobal('window', { __TAURI__: { core: { invoke } } });
await startAvailableAgcPlugin(pluginId);
expect(invoke).toHaveBeenLastCalledWith('start_agc_plugin', {
id: pluginId,
});
},
);
it('快速切换项目时旧 cleanup 不能晚于新项目设置抵达宿主', async () => {
const received: Array<string | null> = [];
let finishFirst: () => void = () => undefined;
const invoke = vi.fn(
async (_command: string, params: { projectPath: string | null }) => {
if (params.projectPath === 'C:/A')
await new Promise<void>((resolve) => {
finishFirst = resolve;
});
received.push(params.projectPath);
},
);
vi.stubGlobal('window', { __TAURI__: { core: { invoke } } });
const first = setAgcPluginProjectPath('C:/A');
const cleanup = setAgcPluginProjectPath(null);
const second = setAgcPluginProjectPath('C:/B');
await vi.waitFor(() => expect(invoke).toHaveBeenCalledTimes(1));
finishFirst();
await Promise.all([first, cleanup, second]);
expect(received).toEqual(['C:/A', null, 'C:/B']);
});
});