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AGC 原有插件系统无法直接操作已打开的 Unity Editor。本变更增加内置 `agc-unity-editor`,在 Windows x64 / Unity Mono 上支持当前项目探测、连接与 C# 执行,不向 Unity 工程安装 UPM 桥接包。 ## 主要变更 - 固定复用 DotCraft.Unity 0.4.3 的 Attach 核心,提供自包含 .NET helper,保留上游许可证、来源及修改记录。 - GUI、Runtime、DirectProject 共用 Runner 执行服务;补齐项目身份、并发、总期限、回执确认与持久不确定状态阻断。 - 现有打开项目入口支持 Unity,按项目类型及开关暴露插件和 Agent 工具。 - Windows 构建准备 helper 并随包分发;插件 JS/Rust 测试接入现有 CI 组,Jenkins 增加 .NET 10 工具链预检。 ## 验证 - .NET helper 27 项测试、自包含发布及最小环境协议 smoke 通过。 - Unity 6000.3.7f1 实机验证通过:连接、C# 执行、编译错误修复、断连重连、Domain Reload 后重新握手;真实 Runner 的 ACK、并发拒绝和跨重启阻断通过。 - 宿主 Unity、PluginHost、Cocos、MCP、工具目录与引擎识别定向回归通过;前端类型检查、插件 JS/Rust、CI 配置、格式、编码和文档门禁通过。 Linux CI 不代替 Windows helper/实机验证;发行安装包 UI smoke、其它 Unity 版本和 Unity CoreCLR 未验证。Unity 演示工程中的场景和组件已撤销,不在此 PR 范围内。 --------- Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com> Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/423
244 lines
6.8 KiB
JavaScript
244 lines
6.8 KiB
JavaScript
import { resolve } from 'node:path';
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import { fileURLToPath } from 'node:url';
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import {
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defaultEditorFeatures,
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withDefaultCargoFeatures,
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} from './cargo-features.mjs';
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import {
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readAgcDevEndpoint,
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resolveAgcDevEndpoint,
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withAgcDevEndpointEnv,
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} from './dev-port.mjs';
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import {
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isAiGameCreatorServer,
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preflightExistingVite,
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readChildFailure,
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readExistingViteServer,
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spawnChild,
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stopChild,
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terminateChildTree,
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waitForChildTermination,
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} from './start-dev-stack.mjs';
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const appRoot = fileURLToPath(new URL('..', import.meta.url));
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const repoRoot = resolve(appRoot, '../..');
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const tauriCliPath = resolve(repoRoot, 'node_modules/@tauri-apps/cli/tauri.js');
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const AGC_DESIGN_DEBUG_ENV = 'GENARRATIVE_AGC_DESIGN_DEBUG';
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const designDebugEnabled =
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process.env[AGC_DESIGN_DEBUG_ENV]?.trim() === '0' ? '0' : '1';
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function buildTauriArguments(argv, devUrl = readAgcDevEndpoint().url) {
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const args = [...argv];
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const configOverride = JSON.stringify({
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build: { devUrl, beforeDevCommand: '' },
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});
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const separatorIndex = args.indexOf('--');
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if (separatorIndex < 0) {
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return ['dev', ...args, '--config', configOverride];
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}
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const separatedArguments = args.slice(separatorIndex);
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if (separatedArguments[1] !== '--') {
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separatedArguments.unshift('--');
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}
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return [
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'dev',
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...args.slice(0, separatorIndex),
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'--config',
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configOverride,
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...separatedArguments,
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];
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}
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// 开发和发行构建使用同一平台编辑器 feature 集合。
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// 可用 AGC_DEV_CARGO_FEATURES(逗号分隔)覆盖,传空串即关闭。
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function readDevCargoFeatures(env = process.env) {
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const override = env.AGC_DEV_CARGO_FEATURES;
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if (override !== undefined) {
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return override
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.split(',')
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.map((value) => value.trim())
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.filter(Boolean);
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}
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return defaultEditorFeatures(process.platform);
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}
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function withDevCargoFeatures(argv, features = readDevCargoFeatures()) {
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return withDefaultCargoFeatures(argv, features);
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}
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function spawnTauriCli(argv, { env = process.env } = {}) {
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return spawnChild(process.execPath, [tauriCliPath, ...argv], {
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cwd: appRoot,
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env,
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shell: false,
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});
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}
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async function runTauriDev(
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argv = process.argv.slice(2),
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{
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resolveDevEndpoint = resolveAgcDevEndpoint,
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preflight = preflightExistingVite,
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prepareFrontend = prepareFrontendDev,
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spawnCli = spawnTauriCli,
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waitForCli = waitForChildTermination,
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terminateTree = terminateChildTree,
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} = {},
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) {
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const endpoint = await resolveDevEndpoint();
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await preflight({ endpoint });
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let child = null;
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let frontendChild = null;
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const preparationAbort = new AbortController();
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let resolveShutdown;
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let shutdownSignal = '';
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let repeatedSignal = false;
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const shutdownRequested = new Promise((resolveRequest) => {
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resolveShutdown = resolveRequest;
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});
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const signalHandlers = new Map();
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for (const signal of ['SIGINT', 'SIGTERM']) {
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const handler = () => {
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if (!shutdownSignal) {
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shutdownSignal = signal;
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stopChild(child, 'SIGTERM');
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stopChild(frontendChild, 'SIGTERM');
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preparationAbort.abort();
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resolveShutdown(signal);
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return;
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}
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repeatedSignal = true;
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stopChild(child, 'SIGKILL');
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stopChild(frontendChild, 'SIGKILL');
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};
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signalHandlers.set(signal, handler);
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process.on(signal, handler);
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}
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try {
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const preparation = prepareFrontend(endpoint, {
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signal: preparationAbort.signal,
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onChild(frontend) {
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frontendChild = frontend;
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},
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});
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const prepared = await Promise.race([
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preparation.then(() => true),
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shutdownRequested.then(() => false),
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]);
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if (!prepared || shutdownSignal) return 1;
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const tauriArguments = buildTauriArguments(
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withDevCargoFeatures(argv),
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endpoint.url,
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);
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child = spawnCli(tauriArguments, {
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env: {
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...withAgcDevEndpointEnv(endpoint),
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[AGC_DESIGN_DEBUG_ENV]: designDebugEnabled,
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},
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});
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const childResult = waitForCli(child);
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const outcome = await Promise.race([
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childResult.then((failure) => ({ type: 'exit', failure })),
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shutdownRequested.then((signal) => ({ type: 'signal', signal })),
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...(frontendChild
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? [
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waitForChildTermination(frontendChild).then((failure) => ({
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type: 'frontend-exit',
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failure,
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})),
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]
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: []),
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]);
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const cleanup = await terminateTree(child, {
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gracefulTimeoutMs: repeatedSignal ? 0 : 2500,
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});
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if (!cleanup.stopped) {
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console.error(
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'[ai-game-creator-shell] Tauri dev exited, but its process tree could not be fully stopped.',
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);
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return 1;
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}
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if (outcome.type === 'signal') {
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return 1;
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}
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if (outcome.type === 'frontend-exit') return 1;
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const { failure } = outcome;
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return failure.type === 'error' || failure.signal ? 1 : (failure.code ?? 0);
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} finally {
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for (const [signal, handler] of signalHandlers) {
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process.off(signal, handler);
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}
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preparationAbort.abort();
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if (frontendChild) {
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const cleanup = await terminateTree(frontendChild);
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if (!cleanup.stopped) {
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console.error('[ai-game-creator-shell] 配套开发服务未能完全停止。');
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}
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}
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}
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}
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async function prepareFrontendDev(endpoint, { onChild, signal }) {
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const frontend = spawnChild(
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process.platform === 'win32' ? 'npm.cmd' : 'npm',
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['run', 'agc:serve'],
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{
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cwd: repoRoot,
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env: {
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...withAgcDevEndpointEnv(endpoint),
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},
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},
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);
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onChild(frontend);
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console.log(
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'[ai-game-creator-shell] 正在准备前端与配套后端,完成后启动 Tauri',
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);
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const deadline = Date.now() + 660_000;
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while (Date.now() < deadline) {
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signal.throwIfAborted();
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const failure = readChildFailure(frontend);
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if (failure) {
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throw new Error(
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`配套开发服务退出,前端未就绪:${failure.error?.message ?? failure.signal ?? failure.code}`,
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);
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}
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if (isAiGameCreatorServer(await readExistingViteServer(endpoint))) return;
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await Promise.race([
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new Promise((resolveWait) => setTimeout(resolveWait, 1000)),
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waitForChildTermination(frontend),
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]);
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}
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throw new Error(`等待前端与配套后端就绪超时:${endpoint.url}`);
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}
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function isDirectModuleExecution() {
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return Boolean(
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process.argv[1] &&
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resolve(process.argv[1]) === fileURLToPath(import.meta.url),
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);
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}
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export {
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buildTauriArguments,
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isDirectModuleExecution,
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runTauriDev,
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spawnTauriCli,
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withDevCargoFeatures,
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};
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if (isDirectModuleExecution()) {
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try {
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process.exitCode = await runTauriDev();
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} catch (error) {
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console.error(
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`[ai-game-creator-shell] ${error instanceof Error ? error.message : String(error)}`,
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);
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process.exitCode = 1;
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}
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}
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