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Genarrative/deploy
suzmii d7c4f82d7d
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m48s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m3s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m33s
Project CI / Frontend tests (pull_request) Successful in 3m24s
Project CI / Backend tests (pull_request) Successful in 7m29s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m55s
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Project CI / Native shell tests (pull_request) Successful in 9m0s
修复自查发现的门禁与体验问题:格式、超时态语义、压缩 CPU 边界
- 新增 Rust 测试补齐 cargo fmt;ESLint 按仓库约定收口:常量与解析函数拆到 platformGameLoadingSurfaceModel.ts,删除 GAME_PLAY_STARTUP_TIMEOUT_MS 常量别名(测试直接用共享常量)
- 共享加载面新增 stalled:宿主判定等待不再推进时停掉进度动画并把 aria-busy 置回 false(去掉与 role=status 重复的 aria-live)
- 后台试玩超时时传入 stalled,避免「一边转圈一边说超时」
- Accept-Encoding 权重参数名改为大小写不敏感(RFC 9110 §12.5.3),GZIP;Q=0 视为拒绝并补用例
- 发行资源压缩分级:≥2 MiB 改用 level 1(zlib 端实测约 1/3 耗时、压缩比差约 3%),小文件仍用 level 6
- 文档:主规范补压缩与条件请求契约(并写明 60 秒窗口与撤销窗口不放宽)、nginx README 修正 Pingora 压缩关闭时的口径、pitfalls 补 CPU 边界与措辞修正
2026-10-05 18:02:48 +08:00
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