cb76aadb48
- styles.css:把 direct-codex composer 下广播式的 `.project-supervisor-composer button` 规则 收窄到 `.project-supervisor-submit-button`(含 svg 那条与 media query 里那条), 并给 `.resource-reference-input-actions` 补 `grid-column: 1 / -1` 让输入区操作排独占一行 - styles.css:`.resource-reference-input-actions` / `.resource-reference-input-at` 撤掉绝对定位, 操作排回到网格文档流,与输入框右下角对齐,不再浮在文本区中间 - styles.css:`.resource-reference-input-polish` 与 `.resource-reference-input-restore` 并入 `@` 按钮同一条尺寸规则(28px 方钮、8px 圆角、同 hover/disabled 观感) - styles.css:输入区状态行(润色中/润色失败)改为与应用排同一行,不再单独占一行顶高 22.8px - styles.css:direct-codex 输入框 padding 收为 `12px 15px 6px`,窄屏 `10px 12px 6px` - styles.css:`.resource-reference-chip` 的 `×` 删除按钮不再被 broadcast 规则摘出 chip - PlatformSegmentedTabs.tsx:分段页签 item 加 `whitespace-nowrap`,中文不再逐字竖排 - packages/shared/styles.css:补 `.scrollbar-hide` 实现(该类名一直被 `layout="scroll"` 引用但仓库未定义) - ResourceReferenceNode.tsx:`getTextContent()` 改为单个 U+FFFC 占位符并显式实现 `getTextContentSize()`,引用成为真正的原子内联节点(1 个引用 = 1 个字符) - tests/resourceReferenceInput.test.tsx:新增「1 个引用 = 1 个字符」与「chip 自带删除、一次删净」两条断言 - tests/appSurface/project-development.suite.ts:把 composer 按钮样式断言收窄到提交按钮, 并新增一条反向断言,钉住「广播到 composer 下所有 button」的规则不再出现
606 lines
21 KiB
TypeScript
606 lines
21 KiB
TypeScript
// @vitest-environment jsdom
|
||
import { cleanup, render, screen, waitFor } from '@testing-library/react';
|
||
import userEvent from '@testing-library/user-event';
|
||
import { $getRoot } from 'lexical';
|
||
import { StrictMode } from 'react';
|
||
import { afterEach, describe, expect, test, vi } from 'vitest';
|
||
|
||
import type {
|
||
GameCreationAppAssetManifestEntry,
|
||
GameIterationVersion,
|
||
} from '../../../packages/shared/src/contracts/gameCreationApp';
|
||
import {
|
||
LOCAL_GAME_PREVIEW_INSPECT_MESSAGE,
|
||
parseLocalGamePreviewInspectMessage,
|
||
} from '../src/features/project-workspace/LocalGamePreviewFrame';
|
||
import { ResourceReferenceInput } from '../src/features/project-workspace/ResourceReferenceInput';
|
||
import {
|
||
type ChatComposerDraft,
|
||
type ChatReference,
|
||
currentIterationVersionAssets,
|
||
dispatchResourceReferenceInsert,
|
||
resolveActiveIterationVersion,
|
||
RESOURCE_REFERENCE_FILTERS,
|
||
RESOURCE_REFERENCE_INSERT_EVENT,
|
||
RESOURCE_REFERENCE_SCOPES,
|
||
resourceReferenceCategory,
|
||
resourceReferenceFromAsset,
|
||
resourceReferenceMatchesCategoryFilter,
|
||
resourceReferenceMatchesQuery,
|
||
} from '../src/features/project-workspace/resourceReferences';
|
||
|
||
function asset(
|
||
id: string,
|
||
kind: string,
|
||
mediaType: string,
|
||
localPath: string,
|
||
): GameCreationAppAssetManifestEntry {
|
||
return {
|
||
id,
|
||
kind,
|
||
mediaType,
|
||
localPath,
|
||
source: { kind: 'uploaded' },
|
||
};
|
||
}
|
||
|
||
function iterationVersion(
|
||
versionId: string,
|
||
resourceIds: string[],
|
||
parentVersionId: string | null = null,
|
||
): GameIterationVersion {
|
||
return {
|
||
versionId,
|
||
parentVersionId,
|
||
projectRevision: 1,
|
||
resourceBindings: resourceIds.map((resourceId, index) => ({
|
||
slotId: `slot-${index}`,
|
||
resourceId,
|
||
})),
|
||
createdReason: 'initial',
|
||
createdAt: 1,
|
||
};
|
||
}
|
||
|
||
async function settleComposer() {
|
||
await new Promise((resolve) => {
|
||
setTimeout(resolve, 0);
|
||
});
|
||
}
|
||
|
||
/**
|
||
* 编辑器文本模型里的字符数。断言「一个引用 = 一个字符」用它而不是 DOM 文本:
|
||
* DOM 里 chip 仍要显示 `@显示名` 给用户看,两者本来就不该相等。
|
||
*/
|
||
function composerEditor(): {
|
||
getEditorState: () => { read: <T>(fn: () => T) => T };
|
||
} {
|
||
const element = screen.getByLabelText('聊天') as HTMLElement & {
|
||
__lexicalEditor?: {
|
||
getEditorState: () => { read: <T>(fn: () => T) => T };
|
||
};
|
||
};
|
||
const editor = element.__lexicalEditor;
|
||
if (!editor) throw new Error('lexical editor instance not found');
|
||
return editor;
|
||
}
|
||
|
||
function editorTextSize() {
|
||
return composerEditor()
|
||
.getEditorState()
|
||
.read(() => $getRoot().getTextContentSize());
|
||
}
|
||
|
||
const assets = [
|
||
asset('hero', 'character', 'image/png', 'assets/hero.png'),
|
||
asset('enemy', 'character', 'image/png', 'assets/enemy.png'),
|
||
asset('theme', 'background-music', 'audio/mpeg', 'assets/theme.mp3'),
|
||
];
|
||
|
||
afterEach(cleanup);
|
||
|
||
describe('ResourceReferenceInput', () => {
|
||
test('opens the asset picker, supports multi-select, and inserts stable references', async () => {
|
||
const user = userEvent.setup();
|
||
const onChange = vi.fn<(draft: ChatComposerDraft) => void>();
|
||
render(
|
||
<ResourceReferenceInput
|
||
value=""
|
||
references={[]}
|
||
onChange={onChange}
|
||
assets={assets}
|
||
projectPath="C:/project"
|
||
ariaLabel="聊天"
|
||
/>,
|
||
);
|
||
|
||
await user.click(screen.getByRole('button', { name: '插入素材引用' }));
|
||
expect(screen.getByRole('dialog', { name: '选择素材' })).not.toBeNull();
|
||
|
||
await user.click(screen.getByRole('option', { name: /hero/u }));
|
||
await user.click(screen.getByRole('option', { name: /enemy/u }));
|
||
await user.click(screen.getByRole('button', { name: '插入引用' }));
|
||
|
||
await waitFor(() => {
|
||
expect(onChange).toHaveBeenCalled();
|
||
});
|
||
const draft = onChange.mock.calls.at(-1)?.[0];
|
||
expect(draft?.text).toBe('@hero @enemy');
|
||
expect(draft?.references.map((reference) => reference.resourceId)).toEqual([
|
||
'hero',
|
||
'enemy',
|
||
]);
|
||
expect(
|
||
document.querySelector('[data-resource-reference-id="hero"]'),
|
||
).not.toBeNull();
|
||
});
|
||
|
||
test('loads image thumbnails through the controlled native preview command', async () => {
|
||
const user = userEvent.setup();
|
||
const invoke = vi.fn().mockResolvedValue({
|
||
dataUrl: 'data:image/png;base64,iVBORw0KGgo=',
|
||
});
|
||
(
|
||
window as unknown as {
|
||
__TAURI__?: { core?: { invoke?: typeof invoke } };
|
||
}
|
||
).__TAURI__ = { core: { invoke } };
|
||
render(
|
||
<StrictMode>
|
||
<ResourceReferenceInput
|
||
value=""
|
||
references={[]}
|
||
onChange={vi.fn()}
|
||
assets={assets}
|
||
projectPath="C:/project"
|
||
ariaLabel="聊天"
|
||
/>
|
||
</StrictMode>,
|
||
);
|
||
|
||
await user.click(screen.getByRole('button', { name: '插入素材引用' }));
|
||
await waitFor(() => {
|
||
expect(
|
||
document.querySelector('.resource-reference-picker-list img'),
|
||
).not.toBeNull();
|
||
});
|
||
expect(invoke).toHaveBeenCalledWith(
|
||
'read_local_project_image_preview',
|
||
expect.objectContaining({
|
||
projectPath: 'C:/project',
|
||
relativePath: 'assets/hero.png',
|
||
}),
|
||
);
|
||
delete (
|
||
window as unknown as {
|
||
__TAURI__?: { core?: { invoke?: typeof invoke } };
|
||
}
|
||
).__TAURI__;
|
||
});
|
||
|
||
test('filters candidate references by name, id, kind, and functional category', () => {
|
||
const hero = resourceReferenceFromAsset(assets[0]!, 'asset-picker');
|
||
const theme = resourceReferenceFromAsset(assets[2]!, 'asset-picker');
|
||
expect(resourceReferenceMatchesQuery(hero, 'her')).toBe(true);
|
||
expect(resourceReferenceMatchesQuery(hero, 'character')).toBe(true);
|
||
expect(resourceReferenceMatchesQuery(hero, 'missing')).toBe(false);
|
||
expect(resourceReferenceCategory(hero)).toBe('character');
|
||
expect(resourceReferenceCategory(theme)).toBe('audio');
|
||
expect(hero.tags).toEqual([]);
|
||
});
|
||
|
||
test('exposes the six functional categories plus all as the single filter source', () => {
|
||
expect(RESOURCE_REFERENCE_FILTERS).toEqual([
|
||
{ id: 'all', label: '全部' },
|
||
{ id: 'ui-interaction', label: 'UI 交互' },
|
||
{ id: 'character', label: '角色与对象' },
|
||
{ id: 'scene', label: '场景与环境' },
|
||
{ id: 'audio', label: '音频' },
|
||
{ id: 'document', label: '文档' },
|
||
{ id: 'unclassified', label: '待归类' },
|
||
]);
|
||
});
|
||
|
||
test('projects explicit category and manifest tags onto the reference', () => {
|
||
const hero = resourceReferenceFromAsset(
|
||
{
|
||
...assets[0]!,
|
||
category: 'scene',
|
||
tags: ['主舞台', '日夜'],
|
||
},
|
||
'asset-picker',
|
||
);
|
||
expect(hero.category).toBe('scene');
|
||
expect(hero.tags).toEqual(['主舞台', '日夜']);
|
||
expect(resourceReferenceMatchesCategoryFilter(hero, 'scene')).toBe(true);
|
||
expect(resourceReferenceMatchesCategoryFilter(hero, 'character')).toBe(
|
||
false,
|
||
);
|
||
expect(resourceReferenceMatchesCategoryFilter(hero, 'all')).toBe(true);
|
||
});
|
||
|
||
test('falls back to the kind-derived category when the manifest asset omits it', () => {
|
||
const hero = resourceReferenceFromAsset(assets[0]!, 'asset-picker');
|
||
const unclassified = resourceReferenceFromAsset(
|
||
{
|
||
...assets[0]!,
|
||
kind: 'image',
|
||
},
|
||
'asset-picker',
|
||
);
|
||
expect(resourceReferenceMatchesCategoryFilter(hero, 'character')).toBe(
|
||
true,
|
||
);
|
||
expect(resourceReferenceCategory(unclassified)).toBe('unclassified');
|
||
});
|
||
|
||
test('resource-card insertion uses the shared structured reference event', () => {
|
||
const reference = resourceReferenceFromAsset(assets[0]!, 'resource-card');
|
||
const listener = vi.fn();
|
||
window.addEventListener(RESOURCE_REFERENCE_INSERT_EVENT, listener);
|
||
dispatchResourceReferenceInsert(reference);
|
||
window.removeEventListener(RESOURCE_REFERENCE_INSERT_EVENT, listener);
|
||
expect(listener).toHaveBeenCalledTimes(1);
|
||
expect(
|
||
(listener.mock.calls[0]?.[0] as CustomEvent).detail.reference,
|
||
).toEqual(reference);
|
||
});
|
||
|
||
test('runtime inspect messages only expose the bounded safe selection shape', () => {
|
||
expect(
|
||
parseLocalGamePreviewInspectMessage({
|
||
type: LOCAL_GAME_PREVIEW_INSPECT_MESSAGE,
|
||
action: 'selected',
|
||
selection: {
|
||
label: '开始游戏',
|
||
elementTag: 'button',
|
||
elementRole: 'button',
|
||
text: '开始游戏',
|
||
width: 120.4,
|
||
height: 40.2,
|
||
resourceIds: ['hero', 'bad id', '../secret'],
|
||
sourcePath: '/assets/hero.png?token=secret',
|
||
html: '<button>secret</button>',
|
||
},
|
||
}),
|
||
).toEqual({
|
||
action: 'selected',
|
||
selection: {
|
||
label: '开始游戏',
|
||
elementTag: 'button',
|
||
elementRole: 'button',
|
||
text: '开始游戏',
|
||
width: 120.4,
|
||
height: 40.2,
|
||
resourceIds: ['hero'],
|
||
sourcePath: '/assets/hero.png',
|
||
},
|
||
});
|
||
expect(
|
||
parseLocalGamePreviewInspectMessage({
|
||
type: 'unknown',
|
||
action: 'selected',
|
||
}),
|
||
).toBeNull();
|
||
});
|
||
|
||
test('runtime-region references travel through the same structured event', () => {
|
||
const reference: ChatReference = {
|
||
type: 'runtime-region',
|
||
label: '开始按钮',
|
||
runId: 'preview-3101',
|
||
elementTag: 'button',
|
||
text: '开始游戏',
|
||
resourceIds: ['hero'],
|
||
source: 'runtime-picker',
|
||
};
|
||
const listener = vi.fn();
|
||
window.addEventListener(RESOURCE_REFERENCE_INSERT_EVENT, listener);
|
||
dispatchResourceReferenceInsert(reference);
|
||
window.removeEventListener(RESOURCE_REFERENCE_INSERT_EVENT, listener);
|
||
expect(
|
||
(listener.mock.calls[0]?.[0] as CustomEvent).detail.reference,
|
||
).toEqual(reference);
|
||
});
|
||
|
||
test('removing a chip keeps the remaining text editable', async () => {
|
||
const user = userEvent.setup();
|
||
const onChange = vi.fn<(draft: ChatComposerDraft) => void>();
|
||
render(
|
||
<ResourceReferenceInput
|
||
value=""
|
||
references={[]}
|
||
onChange={onChange}
|
||
assets={assets}
|
||
projectPath="C:/project"
|
||
ariaLabel="聊天"
|
||
/>,
|
||
);
|
||
|
||
await user.click(screen.getByRole('button', { name: '插入素材引用' }));
|
||
await user.click(screen.getByRole('option', { name: /hero/u }));
|
||
await user.click(screen.getByRole('button', { name: '插入引用' }));
|
||
await screen.findByRole('button', { name: '移除引用 hero' });
|
||
|
||
await user.click(screen.getByRole('button', { name: '移除引用 hero' }));
|
||
await waitFor(() => {
|
||
expect(onChange.mock.calls.at(-1)?.[0].references).toHaveLength(0);
|
||
});
|
||
});
|
||
|
||
test('counts one inserted reference as a single character in the editor text model', async () => {
|
||
const user = userEvent.setup();
|
||
render(
|
||
<ResourceReferenceInput
|
||
value=""
|
||
references={[]}
|
||
onChange={vi.fn()}
|
||
assets={assets}
|
||
projectPath="C:/project"
|
||
ariaLabel="聊天"
|
||
/>,
|
||
);
|
||
|
||
await user.click(screen.getByRole('button', { name: '插入素材引用' }));
|
||
await user.click(screen.getByRole('option', { name: /hero/u }));
|
||
await user.click(screen.getByRole('button', { name: '插入引用' }));
|
||
await settleComposer();
|
||
|
||
expect(
|
||
document.querySelector('[data-resource-reference-id="hero"]'),
|
||
).not.toBeNull();
|
||
// 引用是原子节点:编辑器文本模型里只占 1 个字符,加上插入时补的那个分隔空格
|
||
// 一共 2 个。显示名 `hero` 有 4 个字符(`@hero` 是 5),如果引用按显示名算,
|
||
// 这里会是 5 或 6,所以这条断言正好把「1 个引用 = 1 个字符」钉住。
|
||
// 提交用的结构化引用另走 `references`,不受这个占位字符影响。
|
||
expect(editorTextSize()).toBe(2);
|
||
});
|
||
|
||
test('keeps the whole reference after one delete and drops its data in one step', async () => {
|
||
const user = userEvent.setup();
|
||
const onChange = vi.fn<(draft: ChatComposerDraft) => void>();
|
||
render(
|
||
<ResourceReferenceInput
|
||
value=""
|
||
references={[]}
|
||
onChange={onChange}
|
||
assets={assets}
|
||
projectPath="C:/project"
|
||
ariaLabel="聊天"
|
||
/>,
|
||
);
|
||
|
||
await user.click(screen.getByRole('button', { name: '插入素材引用' }));
|
||
await user.click(screen.getByRole('option', { name: /hero/u }));
|
||
await user.click(screen.getByRole('button', { name: '插入引用' }));
|
||
await settleComposer();
|
||
|
||
// chip 仍把 `@显示名` 显示给用户看;删除按钮挂在 chip 自己身上
|
||
// (`移除引用 hero` 是 chip 内部的按钮,不是脱离 chip 的独立按钮)。
|
||
const chip = document.querySelector('[data-resource-reference-id="hero"]');
|
||
expect(chip).not.toBeNull();
|
||
expect(chip?.textContent).toBe('@hero');
|
||
const deleteButton = screen.getByRole('button', { name: '移除引用 hero' });
|
||
expect(chip?.contains(deleteButton)).toBe(true);
|
||
|
||
// 提交用的结构化引用完整保留,末尾那个分隔空格提交前会被 trim 掉。
|
||
expect(onChange.mock.calls.at(-1)?.[0].text).toBe('@hero');
|
||
expect(onChange.mock.calls.at(-1)?.[0].references[0]?.resourceId).toBe(
|
||
'hero',
|
||
);
|
||
|
||
// 引用节点是原子的:一次操作删掉整个 chip,不存在"删一半"的中间态。
|
||
await user.click(deleteButton);
|
||
await settleComposer();
|
||
|
||
expect(
|
||
document.querySelector('[data-resource-reference-id="hero"]'),
|
||
).toBeNull();
|
||
expect(onChange.mock.calls.at(-1)?.[0].references).toHaveLength(0);
|
||
expect(onChange.mock.calls.at(-1)?.[0].text).toBe('');
|
||
});
|
||
|
||
test('exposes the current-version and all-canvas scopes as the only two tabs', () => {
|
||
expect(RESOURCE_REFERENCE_SCOPES).toEqual([
|
||
{ id: 'current-version', label: '当前版本素材' },
|
||
{ id: 'all-canvas', label: '全部画布素材' },
|
||
]);
|
||
});
|
||
|
||
test('resolves the current version from activeVersionId or the newest manifest version', () => {
|
||
const versions = [
|
||
iterationVersion('v1', ['hero']),
|
||
iterationVersion('v2', ['theme'], 'v1'),
|
||
];
|
||
expect(resolveActiveIterationVersion(versions, 'v1')?.versionId).toBe('v1');
|
||
expect(resolveActiveIterationVersion(versions, null)?.versionId).toBe('v2');
|
||
expect(resolveActiveIterationVersion(versions, undefined)?.versionId).toBe(
|
||
'v2',
|
||
);
|
||
expect(resolveActiveIterationVersion(versions, 'missing')).toBeNull();
|
||
expect(resolveActiveIterationVersion([], null)).toBeNull();
|
||
expect(resolveActiveIterationVersion(undefined, null)).toBeNull();
|
||
});
|
||
|
||
test('derives current-version assets from bindings and drops dangling bindings', () => {
|
||
const versions = [iterationVersion('v1', ['hero', 'deleted-asset'])];
|
||
expect(
|
||
currentIterationVersionAssets(assets, versions, 'v1').map(
|
||
(entry) => entry.id,
|
||
),
|
||
).toEqual(['hero']);
|
||
expect(currentIterationVersionAssets(assets, versions, 'missing')).toEqual(
|
||
[],
|
||
);
|
||
expect(currentIterationVersionAssets(assets, [], null)).toEqual([]);
|
||
expect(
|
||
currentIterationVersionAssets(assets, [iterationVersion('v1', [])], 'v1'),
|
||
).toEqual([]);
|
||
});
|
||
|
||
test('keeps an independent search and filter state per picker scope', async () => {
|
||
const user = userEvent.setup();
|
||
render(
|
||
<ResourceReferenceInput
|
||
value=""
|
||
references={[]}
|
||
onChange={vi.fn()}
|
||
assets={assets}
|
||
versions={[
|
||
iterationVersion('v1', ['hero', 'enemy']),
|
||
iterationVersion('v2', ['theme'], 'v1'),
|
||
]}
|
||
projectPath="C:/project"
|
||
ariaLabel="聊天"
|
||
/>,
|
||
);
|
||
|
||
await user.click(screen.getByRole('button', { name: '插入素材引用' }));
|
||
// 没传 activeVersionId 时回退到 manifest 最新版本 v2,只列出该版本绑定的资源。
|
||
expect(
|
||
screen
|
||
.getByRole('tab', { name: '当前版本素材' })
|
||
.getAttribute('aria-selected'),
|
||
).toBe('true');
|
||
expect(screen.getByRole('option', { name: /theme/u })).not.toBeNull();
|
||
expect(screen.queryByRole('option', { name: /hero/u })).toBeNull();
|
||
|
||
await user.type(screen.getByLabelText('搜索当前版本素材'), 'the');
|
||
expect(screen.getByRole('option', { name: /theme/u })).not.toBeNull();
|
||
|
||
await user.click(screen.getByRole('tab', { name: '全部画布素材' }));
|
||
// 另一个页签有自己的搜索与筛选,不受当前版本页签影响。
|
||
const allCanvasSearch = screen.getByLabelText(
|
||
'搜索全部画布素材',
|
||
) as HTMLInputElement;
|
||
expect(allCanvasSearch.value).toBe('');
|
||
expect(screen.getByRole('option', { name: /hero/u })).not.toBeNull();
|
||
expect(screen.getByRole('option', { name: /enemy/u })).not.toBeNull();
|
||
|
||
await user.type(allCanvasSearch, 'hero');
|
||
expect(screen.queryByRole('option', { name: /enemy/u })).toBeNull();
|
||
await user.click(screen.getByRole('button', { name: '音频' }));
|
||
expect(screen.queryByRole('option', { name: /hero/u })).toBeNull();
|
||
expect(screen.getByText('没有匹配的素材')).not.toBeNull();
|
||
|
||
await user.click(screen.getByRole('tab', { name: '当前版本素材' }));
|
||
expect(
|
||
(screen.getByLabelText('搜索当前版本素材') as HTMLInputElement).value,
|
||
).toBe('the');
|
||
expect(screen.getByRole('option', { name: /theme/u })).not.toBeNull();
|
||
});
|
||
|
||
test('shows an empty state when the active version has no bound resources', async () => {
|
||
const user = userEvent.setup();
|
||
render(
|
||
<ResourceReferenceInput
|
||
value=""
|
||
references={[]}
|
||
onChange={vi.fn()}
|
||
assets={assets}
|
||
activeVersionId="v1"
|
||
versions={[iterationVersion('v1', ['deleted-asset'])]}
|
||
projectPath="C:/project"
|
||
ariaLabel="聊天"
|
||
/>,
|
||
);
|
||
|
||
await user.click(screen.getByRole('button', { name: '插入素材引用' }));
|
||
// 当前版本没有可用素材时默认落到「全部画布素材」,切回当前版本页签是空态。
|
||
await user.click(screen.getByRole('tab', { name: '当前版本素材' }));
|
||
expect(screen.getByText('当前版本还没有绑定素材')).not.toBeNull();
|
||
expect(screen.queryByRole('option')).toBeNull();
|
||
|
||
await user.click(screen.getByRole('tab', { name: '全部画布素材' }));
|
||
expect(screen.getByRole('option', { name: /hero/u })).not.toBeNull();
|
||
});
|
||
|
||
test('shows the current-version empty state when the project has no versions', async () => {
|
||
const user = userEvent.setup();
|
||
render(
|
||
<ResourceReferenceInput
|
||
value=""
|
||
references={[]}
|
||
onChange={vi.fn()}
|
||
assets={assets}
|
||
versions={[]}
|
||
projectPath="C:/project"
|
||
ariaLabel="聊天"
|
||
/>,
|
||
);
|
||
|
||
await user.click(screen.getByRole('button', { name: '插入素材引用' }));
|
||
await user.click(screen.getByRole('tab', { name: '当前版本素材' }));
|
||
expect(screen.getByText('当前版本还没有绑定素材')).not.toBeNull();
|
||
});
|
||
|
||
test('refreshes chip and candidate display names after a resource rename', async () => {
|
||
const user = userEvent.setup();
|
||
const onChange = vi.fn<(draft: ChatComposerDraft) => void>();
|
||
const renamedAssets = [
|
||
asset('hero', 'character', 'image/png', 'assets/hero-final.png'),
|
||
assets[1]!,
|
||
assets[2]!,
|
||
];
|
||
render(
|
||
<ResourceReferenceInput
|
||
value="用这个角色"
|
||
references={[resourceReferenceFromAsset(assets[0]!, 'asset-picker')]}
|
||
onChange={onChange}
|
||
assets={renamedAssets}
|
||
projectPath="C:/project"
|
||
ariaLabel="聊天"
|
||
/>,
|
||
);
|
||
|
||
await waitFor(() => {
|
||
expect(
|
||
document.querySelector('.resource-reference-chip-label')?.textContent,
|
||
).toBe('hero-final');
|
||
});
|
||
await waitFor(() => {
|
||
expect(onChange.mock.calls.at(-1)?.[0].references[0]?.label).toBe(
|
||
'hero-final',
|
||
);
|
||
});
|
||
|
||
await user.click(screen.getByRole('button', { name: '插入素材引用' }));
|
||
expect(screen.getByRole('option', { name: /hero-final/u })).not.toBeNull();
|
||
expect(screen.queryByRole('option', { name: /hero /u })).toBeNull();
|
||
});
|
||
|
||
test('restores a cross-session draft with the caret at the end of the text', async () => {
|
||
const user = userEvent.setup();
|
||
const onChange = vi.fn<(draft: ChatComposerDraft) => void>();
|
||
const { rerender } = render(
|
||
<ResourceReferenceInput
|
||
value="上一个会话的草稿"
|
||
references={[]}
|
||
onChange={onChange}
|
||
assets={assets}
|
||
projectPath="C:/project"
|
||
ariaLabel="聊天"
|
||
/>,
|
||
);
|
||
|
||
// 切换 / 重开会话:外部草稿被整体替换。
|
||
rerender(
|
||
<ResourceReferenceInput
|
||
value="恢复出来的草稿"
|
||
references={[]}
|
||
onChange={onChange}
|
||
assets={assets}
|
||
projectPath="C:/project"
|
||
ariaLabel="聊天"
|
||
/>,
|
||
);
|
||
|
||
await user.click(screen.getByRole('button', { name: '插入素材引用' }));
|
||
await user.click(screen.getByRole('option', { name: /hero/u }));
|
||
await user.click(screen.getByRole('button', { name: '插入引用' }));
|
||
await settleComposer();
|
||
|
||
expect(onChange.mock.calls.at(-1)?.[0].text).toBe('恢复出来的草稿@hero');
|
||
});
|
||
});
|