Files
Genarrative/src/components/edutainment-runtime/BabyObjectMatchRuntimeShell.tsx
T

923 lines
27 KiB
TypeScript

import {
ArrowLeft,
Gift,
PartyPopper,
RotateCcw,
SkipForward,
} from 'lucide-react';
import {
type CSSProperties,
type PointerEvent as ReactPointerEvent,
useCallback,
useEffect,
useRef,
useState,
} from 'react';
import type {
BabyObjectMatchDraft,
BabyObjectMatchItemAsset,
BabyObjectMatchVisualAsset,
BabyObjectMatchVisualAssetKind,
} from '../../../packages/shared/src/contracts/edutainmentBabyObject';
import type {
MocapHandInput,
MocapInputCommand,
UseMocapInputResult,
} from '../../services/useMocapInput';
import { useMocapInput } from '../../services/useMocapInput';
import { ResolvedAssetImage } from '../ResolvedAssetImage';
const BABY_OBJECT_MATCH_SUCCESS_TARGET = 20;
const BABY_OBJECT_MATCH_GIFT_APPEAR_DURATION_MS = 620;
const BABY_OBJECT_MATCH_GIFT_OPEN_DURATION_MS = 640;
const BABY_OBJECT_MATCH_ITEM_APPEAR_DURATION_MS = 620;
const BABY_OBJECT_MATCH_FEEDBACK_DURATION_MS = 1180;
const BABY_OBJECT_MATCH_INTRO_SHOW_DURATION_MS = 2000;
const BABY_OBJECT_MATCH_INTRO_FLY_DURATION_MS = 720;
const BABY_OBJECT_MATCH_INTRO_READY_PAUSE_MS = 1000;
const BABY_OBJECT_MATCH_ITEM_CENTER: RuntimeHandPoint = { x: 0.5, y: 0.37 };
const BABY_OBJECT_MATCH_ITEM_GRAB_RADIUS = 0.14;
// 篮子仍只认主体附近,但在上一版核心区基础上扩大约 50%,避免贴近篮子后仍难以命中。
const BABY_OBJECT_MATCH_BASKET_DROP_Y = 0.62;
const BABY_OBJECT_MATCH_LEFT_BASKET_MAX_X = 0.36;
const BABY_OBJECT_MATCH_RIGHT_BASKET_MIN_X = 0.64;
type BabyObjectMatchRuntimeShellProps = {
draft: BabyObjectMatchDraft;
embedded?: boolean;
enableMocapInput?: boolean;
mocapInput?: UseMocapInputResult | null;
random?: BabyObjectMatchRandom;
onBack?: () => void;
onNextLevel?: () => void;
};
type BasketSide = 'left' | 'right';
type RuntimePhase =
| 'intro-left-showing'
| 'intro-left-flying'
| 'intro-left-ready'
| 'intro-right-showing'
| 'intro-right-flying'
| 'intro-right-ready'
| 'gift-entering'
| 'gift-opening'
| 'item-appearing'
| 'active'
| 'correct'
| 'wrong'
| 'complete';
type RuntimeRound = {
item: BabyObjectMatchItemAsset;
baskets: Record<BasketSide, BabyObjectMatchItemAsset>;
};
type RuntimeIntroShowcase = {
side: BasketSide;
item: BabyObjectMatchItemAsset;
isFlying: boolean;
};
type RuntimeHandPoint = {
x: number;
y: number;
};
type RuntimeHandRole = 'left' | 'right';
type RuntimeHands = Record<RuntimeHandRole, RuntimeHandPoint | null>;
type HeldItemState = {
hand: RuntimeHandRole;
};
type BabyObjectMatchRandom = () => number;
type BabyObjectMatchStageStyle = CSSProperties &
Partial<
Record<
| '--baby-object-ui-frame-image'
| '--baby-object-gift-box-image'
| '--baby-object-basket-image'
| '--baby-object-smoke-image',
string
>
>;
function pickRandomIndex(length: number, random: BabyObjectMatchRandom) {
if (length <= 1) {
return 0;
}
return Math.min(length - 1, Math.floor(random() * length));
}
function buildRuntimeRound(
draft: BabyObjectMatchDraft,
random: BabyObjectMatchRandom,
): RuntimeRound {
const items = draft.itemAssets;
const item = items[pickRandomIndex(items.length, random)] ?? items[0]!;
return {
item,
baskets: {
left: items[0]!,
right: items[1]!,
},
};
}
function mocapHandToRuntimePoint(
hand: MocapHandInput | null | undefined,
skeletonWrist: RuntimeHandPoint | null | undefined,
): RuntimeHandPoint | null {
if (skeletonWrist) {
return clampRuntimePoint(skeletonWrist);
}
if (!hand) {
return null;
}
// 骨架 wrist 缺失时再回退到手部 landmarks 的 wrist,最后才使用手部派生点。
const point = hand.wrist ?? hand;
return clampRuntimePoint({ x: point.x, y: point.y });
}
function clampRuntimePoint(point: RuntimeHandPoint): RuntimeHandPoint {
return {
x: Math.max(0, Math.min(1, point.x)),
y: Math.max(0, Math.min(1, point.y)),
};
}
function isRuntimePointTouchingItem(point: RuntimeHandPoint) {
const dx = point.x - BABY_OBJECT_MATCH_ITEM_CENTER.x;
const dy = point.y - BABY_OBJECT_MATCH_ITEM_CENTER.y;
return Math.sqrt(dx * dx + dy * dy) <= BABY_OBJECT_MATCH_ITEM_GRAB_RADIUS;
}
function isRuntimeControlPointerTarget(target: EventTarget | null) {
return (
target instanceof Element &&
target.closest(
'button, a, input, select, textarea, [role="button"], [data-baby-object-runtime-control="true"]',
) !== null
);
}
function resolveBasketSideForPoint(point: RuntimeHandPoint): BasketSide | null {
if (point.y < BABY_OBJECT_MATCH_BASKET_DROP_Y) {
return null;
}
if (point.x <= BABY_OBJECT_MATCH_LEFT_BASKET_MAX_X) {
return 'left';
}
if (point.x >= BABY_OBJECT_MATCH_RIGHT_BASKET_MIN_X) {
return 'right';
}
return null;
}
function resolveMocapRuntimeHands(command: MocapInputCommand): RuntimeHands {
// 本地 mocap 当前按摄像头视角输出 handedness,这里换回用户身体视角用于显示双手。
return {
left: mocapHandToRuntimePoint(
command.rightHand,
command.bodyJoints?.rightWrist,
),
right: mocapHandToRuntimePoint(
command.leftHand,
command.bodyJoints?.leftWrist,
),
};
}
function buildMocapPacketKey(
command: MocapInputCommand,
rawPacketPreview: UseMocapInputResult['rawPacketPreview'],
) {
return rawPacketPreview?.receivedAtMs !== undefined
? `${rawPacketPreview.receivedAtMs}:${rawPacketPreview.text}`
: JSON.stringify(command);
}
function findVisualAsset(
draft: BabyObjectMatchDraft,
kind: BabyObjectMatchVisualAssetKind,
): BabyObjectMatchVisualAsset | null {
return (
draft.visualPackage?.assets.find((asset) => asset.assetKind === kind) ??
null
);
}
function buildCssImageValue(src: string) {
return `url("${src.replace(/"/gu, '\\"')}")`;
}
function resolveIntroShowcase(
phase: RuntimePhase,
draft: BabyObjectMatchDraft,
): RuntimeIntroShowcase | null {
if (phase === 'intro-left-showing' || phase === 'intro-left-flying') {
const item = draft.itemAssets[0];
return item
? { side: 'left', item, isFlying: phase === 'intro-left-flying' }
: null;
}
if (phase === 'intro-right-showing' || phase === 'intro-right-flying') {
const item = draft.itemAssets[1];
return item
? { side: 'right', item, isFlying: phase === 'intro-right-flying' }
: null;
}
return null;
}
function isBasketOptionReadyInIntro(side: BasketSide, phase: RuntimePhase) {
if (!phase.startsWith('intro-')) {
return true;
}
if (side === 'left') {
return (
phase === 'intro-left-ready' ||
phase === 'intro-right-showing' ||
phase === 'intro-right-flying' ||
phase === 'intro-right-ready'
);
}
return phase === 'intro-right-ready';
}
export function BabyObjectMatchRuntimeShell({
draft,
embedded = false,
enableMocapInput = true,
mocapInput = null,
random,
onBack,
onNextLevel,
}: BabyObjectMatchRuntimeShellProps) {
const randomRef = useRef<BabyObjectMatchRandom>(
random ?? (() => Math.random()),
);
const introTimerRef = useRef<number | null>(null);
const feedbackTimerRef = useRef<number | null>(null);
const handledMocapPacketKeyRef = useRef<string | null>(null);
const latestMocapPacketKeyRef = useRef<string | null>(null);
const [phase, setPhase] = useState<RuntimePhase>('intro-left-showing');
const [successCount, setSuccessCount] = useState(0);
const [round, setRound] = useState<RuntimeRound | null>(() =>
buildRuntimeRound(draft, randomRef.current),
);
const [feedbackText, setFeedbackText] = useState<string | null>(null);
const [lastTargetSide, setLastTargetSide] = useState<BasketSide | null>(null);
const [runtimeHands, setRuntimeHands] = useState<RuntimeHands>({
left: null,
right: null,
});
const [heldItem, setHeldItem] = useState<HeldItemState | null>(null);
const liveMocapInput = useMocapInput({
enabled: enableMocapInput && !mocapInput,
});
const resolvedMocapInput = mocapInput ?? liveMocapInput;
const backgroundAsset = findVisualAsset(draft, 'background');
const uiFrameAsset = findVisualAsset(draft, 'ui-frame');
const giftBoxAsset = findVisualAsset(draft, 'gift-box');
const basketAsset = findVisualAsset(draft, 'basket');
const smokeAsset = findVisualAsset(draft, 'smoke-puff');
const stageStyle: BabyObjectMatchStageStyle = {
...(uiFrameAsset
? {
'--baby-object-ui-frame-image': buildCssImageValue(
uiFrameAsset.imageSrc,
),
}
: {}),
...(giftBoxAsset
? {
'--baby-object-gift-box-image': buildCssImageValue(
giftBoxAsset.imageSrc,
),
}
: {}),
...(basketAsset
? {
'--baby-object-basket-image': buildCssImageValue(
basketAsset.imageSrc,
),
}
: {}),
...(smokeAsset
? {
'--baby-object-smoke-image': buildCssImageValue(
smokeAsset.imageSrc,
),
}
: {}),
};
const progressText = `${successCount}/${BABY_OBJECT_MATCH_SUCCESS_TARGET}`;
const isComplete = phase === 'complete';
const currentItem = round?.item ?? null;
const isJudgementOpen = phase === 'active';
const introShowcase = resolveIntroShowcase(phase, draft);
const heldPoint = heldItem ? runtimeHands[heldItem.hand] : null;
const shouldShowCurrentItem =
currentItem &&
(phase === 'item-appearing' ||
phase === 'active' ||
phase === 'correct' ||
phase === 'wrong');
const shouldShowGift = phase === 'gift-entering' || phase === 'gift-opening';
const shouldShowSmoke =
phase === 'gift-opening' || phase === 'item-appearing';
useEffect(() => {
randomRef.current = random ?? (() => Math.random());
}, [random]);
useEffect(() => {
latestMocapPacketKeyRef.current = resolvedMocapInput.latestCommand
? buildMocapPacketKey(
resolvedMocapInput.latestCommand,
resolvedMocapInput.rawPacketPreview,
)
: null;
}, [resolvedMocapInput.latestCommand, resolvedMocapInput.rawPacketPreview]);
const clearFeedbackTimer = useCallback(() => {
if (feedbackTimerRef.current !== null) {
window.clearTimeout(feedbackTimerRef.current);
feedbackTimerRef.current = null;
}
}, []);
const clearIntroTimer = useCallback(() => {
if (introTimerRef.current !== null) {
window.clearTimeout(introTimerRef.current);
introTimerRef.current = null;
}
}, []);
const resetInputPaths = useCallback(() => {
handledMocapPacketKeyRef.current = null;
setHeldItem(null);
}, []);
useEffect(() => {
clearIntroTimer();
if (phase === 'intro-left-showing') {
introTimerRef.current = window.setTimeout(() => {
introTimerRef.current = null;
setPhase('intro-left-flying');
}, BABY_OBJECT_MATCH_INTRO_SHOW_DURATION_MS);
return clearIntroTimer;
}
if (phase === 'intro-left-flying') {
introTimerRef.current = window.setTimeout(() => {
introTimerRef.current = null;
setPhase('intro-left-ready');
}, BABY_OBJECT_MATCH_INTRO_FLY_DURATION_MS);
return clearIntroTimer;
}
if (phase === 'intro-left-ready') {
introTimerRef.current = window.setTimeout(() => {
introTimerRef.current = null;
setPhase('intro-right-showing');
}, BABY_OBJECT_MATCH_INTRO_READY_PAUSE_MS);
return clearIntroTimer;
}
if (phase === 'intro-right-showing') {
introTimerRef.current = window.setTimeout(() => {
introTimerRef.current = null;
setPhase('intro-right-flying');
}, BABY_OBJECT_MATCH_INTRO_SHOW_DURATION_MS);
return clearIntroTimer;
}
if (phase === 'intro-right-flying') {
introTimerRef.current = window.setTimeout(() => {
introTimerRef.current = null;
setPhase('intro-right-ready');
}, BABY_OBJECT_MATCH_INTRO_FLY_DURATION_MS);
return clearIntroTimer;
}
if (phase === 'intro-right-ready') {
introTimerRef.current = window.setTimeout(() => {
introTimerRef.current = null;
setPhase('gift-entering');
}, BABY_OBJECT_MATCH_INTRO_READY_PAUSE_MS);
return clearIntroTimer;
}
if (phase === 'gift-entering') {
introTimerRef.current = window.setTimeout(() => {
introTimerRef.current = null;
setPhase('gift-opening');
}, BABY_OBJECT_MATCH_GIFT_APPEAR_DURATION_MS);
return clearIntroTimer;
}
if (phase === 'gift-opening') {
introTimerRef.current = window.setTimeout(() => {
introTimerRef.current = null;
setPhase('item-appearing');
}, BABY_OBJECT_MATCH_GIFT_OPEN_DURATION_MS);
return clearIntroTimer;
}
if (phase === 'item-appearing') {
introTimerRef.current = window.setTimeout(() => {
introTimerRef.current = null;
resetInputPaths();
handledMocapPacketKeyRef.current = latestMocapPacketKeyRef.current;
setPhase('active');
}, BABY_OBJECT_MATCH_ITEM_APPEAR_DURATION_MS);
return clearIntroTimer;
}
return clearIntroTimer;
}, [clearIntroTimer, phase, resetInputPaths]);
const resetRuntime = useCallback(() => {
clearIntroTimer();
clearFeedbackTimer();
resetInputPaths();
setSuccessCount(0);
setRound(buildRuntimeRound(draft, randomRef.current));
setFeedbackText(null);
setLastTargetSide(null);
setPhase('intro-left-showing');
}, [clearFeedbackTimer, clearIntroTimer, draft, resetInputPaths]);
const finishFeedback = useCallback(
(nextSuccessCount: number, wasCorrect: boolean) => {
clearIntroTimer();
clearFeedbackTimer();
feedbackTimerRef.current = window.setTimeout(() => {
feedbackTimerRef.current = null;
if (wasCorrect) {
if (nextSuccessCount >= BABY_OBJECT_MATCH_SUCCESS_TARGET) {
setFeedbackText('恭喜你!小朋友!');
setRound(null);
setPhase('complete');
return;
}
setRound(buildRuntimeRound(draft, randomRef.current));
setFeedbackText(null);
setLastTargetSide(null);
resetInputPaths();
setPhase('gift-entering');
return;
}
setFeedbackText(null);
setLastTargetSide(null);
resetInputPaths();
setPhase('active');
}, BABY_OBJECT_MATCH_FEEDBACK_DURATION_MS);
},
[clearFeedbackTimer, clearIntroTimer, draft, resetInputPaths],
);
const sendItemToBasket = useCallback(
(side: BasketSide) => {
if (!isJudgementOpen || !round) {
return;
}
const isCorrect = round.baskets[side].itemId === round.item.itemId;
setLastTargetSide(side);
if (isCorrect) {
const nextSuccessCount = successCount + 1;
setSuccessCount(nextSuccessCount);
setFeedbackText('真棒');
setPhase('correct');
finishFeedback(nextSuccessCount, true);
return;
}
setFeedbackText('再想一想吧');
setPhase('wrong');
finishFeedback(successCount, false);
},
[finishFeedback, isJudgementOpen, round, successCount],
);
useEffect(
() => () => {
clearIntroTimer();
clearFeedbackTimer();
},
[clearFeedbackTimer, clearIntroTimer],
);
useEffect(() => {
const command = resolvedMocapInput.latestCommand;
if (!command || isComplete) {
return;
}
const packetKey = buildMocapPacketKey(
command,
resolvedMocapInput.rawPacketPreview,
);
if (handledMocapPacketKeyRef.current === packetKey) {
return;
}
handledMocapPacketKeyRef.current = packetKey;
const nextHands = resolveMocapRuntimeHands(command);
setRuntimeHands(nextHands);
if (!isJudgementOpen) {
resetInputPaths();
return;
}
const currentHeldItem = heldItem;
if (currentHeldItem) {
const heldHandPoint = nextHands[currentHeldItem.hand];
const targetSide = heldHandPoint
? resolveBasketSideForPoint(heldHandPoint)
: null;
if (!targetSide) {
return;
}
sendItemToBasket(targetSide);
resetInputPaths();
return;
}
for (const hand of ['left', 'right'] as const) {
const point = nextHands[hand];
if (!point || !isRuntimePointTouchingItem(point)) {
continue;
}
setHeldItem({ hand });
return;
}
}, [
heldItem,
isComplete,
isJudgementOpen,
resetInputPaths,
resolvedMocapInput.latestCommand,
resolvedMocapInput.rawPacketPreview,
sendItemToBasket,
]);
const getPointerUnitPoint = (
event: ReactPointerEvent<HTMLElement>,
element: HTMLElement,
): RuntimeHandPoint => {
const rect = element.getBoundingClientRect();
const width = rect.width || 1;
const height = rect.height || 1;
return clampRuntimePoint({
x: (event.clientX - rect.left) / width,
y: (event.clientY - rect.top) / height,
});
};
const handlePointerDown = (event: ReactPointerEvent<HTMLElement>) => {
if (isRuntimeControlPointerTarget(event.target)) {
return;
}
if (!isJudgementOpen) {
return;
}
if (event.button !== 0 && event.button !== 2) {
return;
}
const hand: RuntimeHandRole = event.button === 2 ? 'right' : 'left';
const point = getPointerUnitPoint(event, event.currentTarget);
setRuntimeHands((current) => ({ ...current, [hand]: point }));
if (isRuntimePointTouchingItem(point)) {
setHeldItem({ hand });
}
event.preventDefault();
if (typeof event.currentTarget.setPointerCapture === 'function') {
event.currentTarget.setPointerCapture(event.pointerId);
}
};
const handlePointerMove = (event: ReactPointerEvent<HTMLElement>) => {
if (isRuntimeControlPointerTarget(event.target)) {
return;
}
if (!isJudgementOpen) {
return;
}
if (event.buttons !== 1 && event.buttons !== 2) {
return;
}
const hand: RuntimeHandRole = event.buttons === 2 ? 'right' : 'left';
const point = getPointerUnitPoint(event, event.currentTarget);
setRuntimeHands((current) => ({ ...current, [hand]: point }));
if (!heldItem && isRuntimePointTouchingItem(point)) {
setHeldItem({ hand });
return;
}
if (!heldItem || heldItem.hand !== hand) {
return;
}
const targetSide = resolveBasketSideForPoint(point);
if (targetSide) {
sendItemToBasket(targetSide);
resetInputPaths();
}
};
const handlePointerUp = (event: ReactPointerEvent<HTMLElement>) => {
if (
typeof event.currentTarget.hasPointerCapture === 'function' &&
event.currentTarget.hasPointerCapture(event.pointerId)
) {
event.currentTarget.releasePointerCapture(event.pointerId);
}
};
return (
<main
className={`baby-object-runtime${embedded ? ' baby-object-runtime--embedded' : ''}`}
data-testid="baby-object-match-runtime"
>
<section
className={`baby-object-runtime__stage${
backgroundAsset ? ' baby-object-runtime__stage--skinned' : ''
}`}
style={stageStyle}
onPointerDown={handlePointerDown}
onPointerMove={handlePointerMove}
onPointerUp={handlePointerUp}
onPointerCancel={handlePointerUp}
onContextMenu={(event) => event.preventDefault()}
>
{backgroundAsset ? (
<ResolvedAssetImage
src={backgroundAsset.imageSrc}
alt=""
className="baby-object-runtime__background-image"
data-testid="baby-object-background-image"
aria-hidden="true"
/>
) : null}
{onBack ? (
<button
type="button"
className="baby-object-runtime__back"
data-baby-object-runtime-control="true"
onClick={onBack}
aria-label="返回"
title="返回"
>
<ArrowLeft className="h-5 w-5" />
</button>
) : null}
<div className="baby-object-runtime__subtitle" role="status">
将物品放入对应的篮子里
</div>
<div className="baby-object-runtime__counter" aria-label="成功次数">
{progressText}
</div>
{shouldShowGift ? (
<div
className={`baby-object-runtime__gift${
giftBoxAsset ? ' baby-object-runtime__gift--skinned' : ''
}${
phase === 'gift-entering'
? ' baby-object-runtime__gift--entering'
: ''
}${
phase === 'gift-opening'
? ' baby-object-runtime__gift--opening baby-object-runtime__gift--open'
: ''
}`}
aria-label="礼物盒"
>
{giftBoxAsset ? (
<ResolvedAssetImage
src={giftBoxAsset.imageSrc}
alt="礼物盒"
className="baby-object-runtime__gift-image"
/>
) : (
<Gift className="baby-object-runtime__gift-icon" />
)}
</div>
) : null}
{shouldShowSmoke ? (
<div
className={`baby-object-runtime__smoke${
smokeAsset ? ' baby-object-runtime__smoke--skinned' : ''
}${
phase === 'item-appearing'
? ' baby-object-runtime__smoke--releasing'
: ''
}`}
data-testid="baby-object-smoke-effect"
aria-hidden="true"
/>
) : null}
{introShowcase ? (
<div
className={`baby-object-runtime__intro-item baby-object-runtime__intro-item--${introShowcase.side}${
introShowcase.isFlying
? ' baby-object-runtime__intro-item--flying'
: ''
}`}
data-testid="baby-object-intro-item"
aria-live="polite"
>
<ResolvedAssetImage
src={introShowcase.item.imageSrc}
alt={introShowcase.item.itemName}
className="baby-object-runtime__intro-item-image"
/>
<span className="baby-object-runtime__intro-item-name">
{introShowcase.item.itemName}
</span>
</div>
) : null}
<div
className={`baby-object-runtime__item${
shouldShowCurrentItem ? ' baby-object-runtime__item--visible' : ''
}${heldPoint ? ' baby-object-runtime__item--held' : ''}${
phase === 'item-appearing'
? ' baby-object-runtime__item--appearing'
: ''
}${
phase === 'correct'
? ` baby-object-runtime__item--to-${lastTargetSide ?? 'left'}`
: phase === 'wrong'
? ` baby-object-runtime__item--wrong-${lastTargetSide ?? 'left'}`
: ''
}`}
data-testid="baby-object-current-item"
aria-live="polite"
style={
heldPoint
? ({
'--baby-object-held-x': `${heldPoint.x * 100}%`,
'--baby-object-held-y': `${heldPoint.y * 100}%`,
} as CSSProperties)
: undefined
}
>
{shouldShowCurrentItem ? (
<>
<ResolvedAssetImage
src={currentItem.imageSrc}
alt={currentItem.itemName}
className="baby-object-runtime__item-image"
/>
<span className="baby-object-runtime__item-name">
{currentItem.itemName}
</span>
</>
) : null}
</div>
<div className="baby-object-runtime__hands" aria-hidden="true">
{(['left', 'right'] as const).map((hand) => {
const point = runtimeHands[hand];
const isHoldingHand = heldItem?.hand === hand;
if (!point) {
return null;
}
return (
<div
key={hand}
className={`baby-object-runtime__hand baby-object-runtime__hand--${hand}${
isHoldingHand
? ` baby-object-runtime__hand--holding baby-object-runtime__hand--holding-${hand}-corner`
: ''
}`}
data-testid={`baby-object-${hand}-hand`}
style={
{
'--baby-object-hand-x': `${point.x * 100}%`,
'--baby-object-hand-y': `${point.y * 100}%`,
} as CSSProperties
}
/>
);
})}
</div>
{feedbackText ? (
<div
className={`baby-object-runtime__feedback baby-object-runtime__feedback--${phase}`}
>
{feedbackText}
</div>
) : null}
{isComplete ? (
<div className="baby-object-runtime__complete" role="dialog">
<PartyPopper className="h-8 w-8" />
<div>恭喜你!小朋友!</div>
<div className="baby-object-runtime__complete-actions">
<button type="button" onClick={resetRuntime}>
<RotateCcw className="h-4 w-4" />
再来一次
</button>
<button type="button" onClick={onNextLevel}>
<SkipForward className="h-4 w-4" />
下一关
</button>
</div>
</div>
) : null}
<div className="baby-object-runtime__baskets">
{(['left', 'right'] as const).map((side) => {
const basketItem =
round?.baskets[side] ?? draft.itemAssets[side === 'left' ? 0 : 1];
const isOptionReady = isBasketOptionReadyInIntro(side, phase);
return (
<div
key={side}
className={`baby-object-runtime__basket baby-object-runtime__basket--${side}${
phase === 'correct' && lastTargetSide === side
? ' baby-object-runtime__basket--correct'
: ''
}`}
aria-label={`${side === 'left' ? '左侧' : '右侧'}篮子 ${basketItem.itemName}`}
>
<div
className={`baby-object-runtime__basket-option${
isOptionReady
? ' baby-object-runtime__basket-option--ready'
: ''
}`}
>
<div className="baby-object-runtime__basket-icon">
<ResolvedAssetImage
src={basketItem.imageSrc}
alt={basketItem.itemName}
className="baby-object-runtime__basket-image"
/>
</div>
<span className="baby-object-runtime__basket-name">
{basketItem.itemName}
</span>
</div>
<div
className={`baby-object-runtime__basket-body${
basketAsset
? ' baby-object-runtime__basket-body--skinned'
: ''
}`}
>
{basketAsset ? (
<ResolvedAssetImage
src={basketAsset.imageSrc}
alt=""
className="baby-object-runtime__basket-shell-image"
/>
) : null}
</div>
</div>
);
})}
</div>
</section>
</main>
);
}
export default BabyObjectMatchRuntimeShell;