Files
Genarrative/apps/ai-game-creator-shell/tests/directProjectTurnStatus.test.ts
T
k88936 0534e9c678 前端收口:待发消息队列改由事件投影驱动,退役本地队列机器
- 新增 conversation/directPendingTurns.ts:入队/移除两个纯函数,不判上限、不排期、不排序
- reducer 新增 queue.enqueued / queue.removed 分支,折成 pendingTurns 投影
- chip 文案派生搬到 pendingTurnChipLabel.ts,删除 chatComposerQueue.ts 整套本地队列实现
- controller 退役 queuedTurns / queueSequenceRef / completionPendingRef / busyBaselineTurnCountRef
  与看门 counts effect;取消 chip 改调 remove_direct_project_pending_turn 按 typed 结果说话
- 埋点句柄按 clientTurnId 存表,回合终态按本轮开口条目身份结算
- turnBusy 改名 commandInFlight 并收窄成 IPC 在飞;忙态 = 原生在跑 ∨ IPC 在飞 ∨ 待发消息非空
- 提交改成等命令的入队结果:用户自己能改的入队失败保留草稿,其余按已交出处理
- 测试:队列投影单测、入队只发一次 IPC、IPC 在飞挡住第二次提交、满队保留草稿、取消已放行条目
- 文档:实施计划标注第 0–3 步落地并补第 3 步细则,ADR 的埋点与退役面口径改成落地后的写法
2026-09-30 10:20:37 +08:00

109 lines
3.2 KiB
TypeScript

import { describe, expect, it } from 'vitest';
import { deriveDirectProjectTurnStatus } from '../src/view/project-development/chat/controller/useDirectProjectTurnStatus';
import type { DirectPendingTurn } from '../src/view/project-development/chat/conversation/directPendingTurns';
import type { DirectChatTurn } from '../src/view/project-development/chat/conversation/directTurnPresentation';
const turn = (key: string, state: DirectChatTurn['state']): DirectChatTurn => ({
key,
users: [],
process: [],
finals: [],
state,
startedAt: 1_800_000_000_000,
endedAt: 0,
});
/** 待发消息:这里只关心条数,内容与 chip 文案无关。 */
const pending = (clientTurnId: string): DirectPendingTurn => ({
clientTurnId,
userItem: {
type: 'message',
role: 'user',
id: `direct-codex:${clientTurnId}:user`,
content: [{ type: 'input_text', text: clientTurnId }],
},
at: 1,
});
describe('DirectProject 回合状态派生', () => {
it('displayBusy 是原生真相、IPC 在飞与待发消息条数的并集', () => {
expect(
deriveDirectProjectTurnStatus({
turnRunning: true,
commandInFlight: false,
pendingTurns: [],
turns: [],
}).displayBusy,
).toBe(true);
expect(
deriveDirectProjectTurnStatus({
turnRunning: false,
commandInFlight: true,
pendingTurns: [],
turns: [],
}).displayBusy,
).toBe(true);
// 队列非空也是忙:还有一条待发消息在宿主手里,这时不能假装空闲。
expect(
deriveDirectProjectTurnStatus({
turnRunning: false,
commandInFlight: false,
pendingTurns: [pending('client-1')],
turns: [],
}).displayBusy,
).toBe(true);
expect(
deriveDirectProjectTurnStatus({
turnRunning: false,
commandInFlight: false,
pendingTurns: [],
turns: [],
}).displayBusy,
).toBe(false);
});
it('三个来源各自独立暴露,不被并集吃掉', () => {
const status = deriveDirectProjectTurnStatus({
turnRunning: true,
commandInFlight: true,
pendingTurns: [pending('client-1'), pending('client-2')],
turns: [],
});
expect(status.nativeRunning).toBe(true);
expect(status.commandInFlight).toBe(true);
expect(status.pendingCount).toBe(2);
});
it('latestTurnState 取最新一轮的两态;没有回合时为 null', () => {
expect(
deriveDirectProjectTurnStatus({
turnRunning: false,
commandInFlight: false,
pendingTurns: [],
turns: [turn('u1', 'finished'), turn('u2', 'running')],
}).latestTurnState,
).toBe('running');
expect(
deriveDirectProjectTurnStatus({
turnRunning: false,
commandInFlight: false,
pendingTurns: [],
turns: [],
}).latestTurnState,
).toBeNull();
});
it('IPC 在飞不等于原生在跑', () => {
const status = deriveDirectProjectTurnStatus({
turnRunning: false,
commandInFlight: true,
pendingTurns: [],
turns: [turn('u1', 'finished')],
});
expect(status.nativeRunning).toBe(false);
expect(status.commandInFlight).toBe(true);
expect(status.latestTurnState).toBe('finished');
});
});