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- 78 处内联 window.__TAURI__ 赋值改为 installTauriRuntime,覆盖 appSurface 之外的 37 个测试文件 - 31 处 delete window.__TAURI__ / window.__TAURI__ = undefined 复位改为 resetTauriRuntime - 删除 recentProjectsHook、projectCreationDirectory、projectResourceLiveIntegration、useProjectResourceCardPreviews、resourceVersionReplacementModel、unityProjectOpen 里的本地 asTauriInvoke / asTauriListen 适配器与相关类型别名 - designProjectRestore 的 setup 参数由 ReturnType<typeof vi.fn> 收窄为具体 invoke 签名 - 迁移后仅 tests/tauriRuntimeFake.ts 直接读写 window.__TAURI__
88 lines
2.8 KiB
TypeScript
88 lines
2.8 KiB
TypeScript
// @vitest-environment jsdom
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import { act, renderHook } from '@testing-library/react';
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import { afterEach, expect, test, vi } from 'vitest';
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import { createGameCreationAppManifest } from '../../../packages/shared/src/contracts/gameCreationApp';
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import { buildRecentProjectRows } from '../src/features/app-shell/model';
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import { useHomeProjectCreation } from '../src/features/app-shell/useHomeProjectCreation';
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import { installTauriRuntime, resetTauriRuntime } from './tauriRuntimeFake';
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afterEach(() => {
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resetTauriRuntime();
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});
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test.each([false, true])(
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'Unity 项目通过现有工作台打开,已有元数据=%s',
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async (initialized) => {
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const projectPath = 'C:/projects/unity';
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const manifest = createGameCreationAppManifest(
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'unity-project',
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'Unity 项目',
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);
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const directory = {
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projectPath,
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exists: true,
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isDirectory: true,
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isGameCreatorProject: initialized,
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isGodotProject: false,
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godotProjectRoot: null,
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isCocosProject: false,
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isUnityProject: true,
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unityProjectRoot: '.',
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projectName: 'Unity 项目',
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recentRunStatus: null,
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recentRunStopReason: null,
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};
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const invoke = vi.fn(async (command: string) => {
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if (command === 'inspect_local_project_directory') return directory;
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if (command === 'import_local_unity_project')
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return { projectPath, manifest };
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if (command === 'get_local_game_manifest') return manifest;
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if (command === 'get_local_game_project_revision') return { revision: 0 };
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if (command === 'get_design_agent_runtime_mode')
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return { activeRuntime: 'game' };
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throw new Error(`意外调用:${command}`);
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});
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installTauriRuntime({ core: { invoke } });
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const setLauncherView = vi.fn();
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const { result } = renderHook(() =>
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useHomeProjectCreation({
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setStatus: vi.fn(),
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showTransientNotice: vi.fn(),
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setLauncherView,
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rememberRecentWorkspace: vi.fn(),
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}),
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);
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await act(() => result.current.openProject(projectPath, 'open'));
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expect(result.current.currentProjectContext).toMatchObject({
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projectPath,
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projectKind: 'unity',
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manifest,
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startMode: null,
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initialPrompt: '',
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});
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expect(setLauncherView).toHaveBeenCalledWith('project-development');
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expect(
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invoke.mock.calls.some(
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([command]) => command === 'init_local_game_project',
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),
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).toBe(false);
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expect(
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invoke.mock.calls.some(
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([command]) => command === 'import_local_unity_project',
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),
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).toBe(!initialized);
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expect(
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buildRecentProjectRows(
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[projectPath],
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{ [projectPath]: directory },
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false,
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)[0],
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).toMatchObject({
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projectKind: 'unity',
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canOpen: true,
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status: initialized ? '本地项目' : '可导入',
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});
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},
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);
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