Files
Genarrative/apps/ai-game-creator-shell/tests/gameDistributionPublish.test.ts
T
kdletters 8701f43f75 AGC 渲染层网络与状态下沉 Rust,并修复画布交互与失败文案
- 删除渲染层传输层:services/clientApi.ts、clientHttp 的 fetchClientHttp 与超时封装整体退场,账户、认证、素材直传、错误上报与游戏分发发布改走 Rust typed command。
- 新增宿主封装:accountHost、editorAssetHost、platformSessionRetry、agentRuntimeErrorDetail 与 features/app-shell/workspacePreferences;渲染层不再读写 access token / refresh cookie,localStorage 只剩测试态旧键迁移 shim。
- 修复 DirectProject 失败文案 v2 映射与「查看详情」按需读取,画布标签面板高度夹紧、框选每帧重算、文档预览入口与场景标题栏 key、资源筛选面板样式。
- 补齐与调整回归:accountHost、agentRuntimeErrorDetail、clientAuthHost、clientHttp、platformSession、platformSessionRetry、resourceFilterPanelStyle、directThreadChatSubscription 等定向用例,并清理测试 harness 中无调用方的残留。
2026-09-28 14:15:02 +08:00

238 lines
7.5 KiB
TypeScript

// @vitest-environment jsdom
import { afterEach, beforeEach, describe, expect, test, vi } from 'vitest';
import type { GameCreationAppManifest } from '../../../packages/shared/src/contracts/gameCreationApp';
import type { TauriInvoke } from '../src/app/types';
import {
generateGameDistributionCover,
publishLocalProjectGame,
readGameCoverGenerationPrice,
readGamePublishAvailability,
suggestGameDistributionPublishMetadata,
} from '../src/services/gameDistributionPublish';
const MANIFEST = {
projectId: 'local-proj-1',
name: '星轨防线',
goal: '守住轨道城',
} as unknown as GameCreationAppManifest;
const PUBLISH_RESULT = {
gameId: 'game_1',
versionId: 'gamever_1',
versionNumber: 1,
status: 'pending_review',
packageSha256: 'a'.repeat(64),
packageSizeBytes: 1024,
fileCount: 1,
};
type InvokeCall = {
command: string;
args: Record<string, unknown> | undefined;
};
function installNativeInvoke(
implementation: (command: string, args?: Record<string, unknown>) => unknown,
) {
const calls: InvokeCall[] = [];
const invoke = vi.fn(
async (command: string, args?: Record<string, unknown>) => {
calls.push({ command, args });
return implementation(command, args);
},
) as unknown as TauriInvoke;
return { invoke, calls };
}
beforeEach(() => {
window.localStorage.clear();
});
afterEach(() => {
vi.useRealTimers();
delete (window as unknown as { __TAURI__?: unknown }).__TAURI__;
});
describe('Rust 发布 facade', () => {
test('发布只通过一个 native command 传递本地路径、资料和幂等键', async () => {
const { invoke, calls } = installNativeInvoke((command) => {
if (command === 'publish_local_project_game') return PUBLISH_RESULT;
throw new Error(`未预期的命令:${command}`);
});
const result = await publishLocalProjectGame({
invoke,
projectPath: '/tmp/project',
packageRelativePath: 'exports/playtest-package-1.zip',
manifest: MANIFEST,
metadata: {
coverAssetId: 'asset_cover',
screenshots: ['asset_shot_1', 'asset_shot_2'],
},
idempotencyKey: 'agc-publish-test',
});
expect(result).toEqual(PUBLISH_RESULT);
expect(calls).toHaveLength(1);
expect(calls[0]?.command).toBe('publish_local_project_game');
expect(calls[0]?.args).toMatchObject({
projectPath: '/tmp/project',
packageRelativePath: 'exports/playtest-package-1.zip',
idempotencyKey: 'agc-publish-test',
metadata: {
localProjectId: 'local-proj-1',
coverAssetId: 'asset_cover',
screenshots: ['asset_shot_1', 'asset_shot_2'],
},
});
expect(calls[0]?.args).not.toHaveProperty('accessToken');
expect(calls[0]?.args).not.toHaveProperty('apiBaseUrl');
expect(calls[0]?.args).not.toHaveProperty('packageBytes');
});
test('缺少本地项目标识时在发起 native command 前失败关闭', async () => {
const invoke = vi.fn() as unknown as TauriInvoke;
await expect(
publishLocalProjectGame({
invoke,
projectPath: '/tmp/project',
packageRelativePath: 'exports/playtest-package-1.zip',
manifest: { ...MANIFEST, projectId: ' ' } as GameCreationAppManifest,
metadata: { coverAssetId: 'asset_cover' },
}),
).rejects.toThrow('发布需要本地项目标识');
expect(invoke).not.toHaveBeenCalled();
});
test('缺少封面时在创建 native 发布任务前失败关闭', async () => {
const invoke = vi.fn() as unknown as TauriInvoke;
await expect(
publishLocalProjectGame({
invoke,
projectPath: '/tmp/project',
packageRelativePath: 'exports/playtest-package-1.zip',
manifest: MANIFEST,
metadata: { coverAssetId: ' ' },
}),
).rejects.toThrow('请先选择游戏封面');
expect(invoke).not.toHaveBeenCalled();
});
test('截图超过 6 张时在 native command 前失败关闭', async () => {
const invoke = vi.fn() as unknown as TauriInvoke;
await expect(
publishLocalProjectGame({
invoke,
projectPath: '/tmp/project',
packageRelativePath: 'exports/playtest-package-1.zip',
manifest: MANIFEST,
metadata: {
coverAssetId: 'asset_cover',
screenshots: Array.from(
{ length: 7 },
(_, index) => `asset_${index}`,
),
},
}),
).rejects.toThrow('游戏截图最多 6 张');
expect(invoke).not.toHaveBeenCalled();
});
test('发布灰度、资料建议和价格均通过 native command', async () => {
const { invoke, calls } = installNativeInvoke((command) => {
if (command === 'read_game_publish_availability') return true;
if (command === 'suggest_game_distribution_publish_metadata') {
return { summary: '驾驶炮台守住轨道城', category: '策略' };
}
if (command === 'read_game_cover_generation_price') return 5;
throw new Error(`未预期的命令:${command}`);
});
await expect(readGamePublishAvailability(invoke)).resolves.toBe(true);
await expect(
suggestGameDistributionPublishMetadata(
{
name: '星轨防线',
goal: '守住轨道城',
context:
'当前任务与状态:原型已完成;现有素材:image:assets/hero.png',
},
invoke,
),
).resolves.toEqual({ summary: '驾驶炮台守住轨道城', category: '策略' });
await expect(
readGameCoverGenerationPrice(
{ model: 'gpt-image-2', imageSize: '2K' },
invoke,
),
).resolves.toBe(5);
expect(calls).toEqual([
{ command: 'read_game_publish_availability', args: undefined },
{
command: 'suggest_game_distribution_publish_metadata',
args: {
name: '星轨防线',
goal: '守住轨道城',
context:
'当前任务与状态:原型已完成;现有素材:image:assets/hero.png',
},
},
{
command: 'read_game_cover_generation_price',
args: { model: 'gpt-image-2', imageSize: '2K' },
},
]);
});
test('封面生成由 Rust 等待队列后一次性返回已登记素材', async () => {
const { invoke, calls } = installNativeInvoke((command) => {
if (command === 'generate_game_distribution_cover') {
return {
assetObjectId: 'asset_generated_cover',
previewUrl: 'https://assets.example.com/generated-cover.png',
taskId: 'task_cover_1',
model: 'gpt-image-2',
};
}
throw new Error(`未预期的命令:${command}`);
});
await expect(
generateGameDistributionCover(
{
prompt: '为《星轨防线》生成游戏封面',
model: 'gpt-image-2',
aspectRatio: '16:9',
imageSize: '2K',
},
invoke,
),
).resolves.toEqual({
assetObjectId: 'asset_generated_cover',
previewUrl: 'https://assets.example.com/generated-cover.png',
taskId: 'task_cover_1',
model: 'gpt-image-2',
});
expect(calls).toEqual([
{
command: 'generate_game_distribution_cover',
args: {
prompt: '为《星轨防线》生成游戏封面',
model: 'gpt-image-2',
aspectRatio: '16:9',
imageSize: '2K',
assetLabel: '游戏封面',
},
},
]);
});
test('缺少 native 宿主时发布网络 facade 失败关闭', async () => {
await expect(readGamePublishAvailability()).rejects.toThrow(
'需要在 Tauri App 内执行发布操作',
);
});
});