594063a1e0
- 按 vitest 0.34 的参数元组口径改写 mock 泛型 - 修正 noUncheckedIndexedAccess 下的下标访问 - 补齐与当前类型脱节的测试桩字段 - 按 scripts/*.mjs 的运行时契约补局部类型声明
98 lines
3.1 KiB
TypeScript
98 lines
3.1 KiB
TypeScript
// @vitest-environment jsdom
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import { act, renderHook } from '@testing-library/react';
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import { afterEach, expect, test, vi } from 'vitest';
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import { createGameCreationAppManifest } from '../../../packages/shared/src/contracts/gameCreationApp';
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import { buildRecentProjectRows } from '../src/features/app-shell/model';
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import { useHomeProjectCreation } from '../src/features/app-shell/useHomeProjectCreation';
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afterEach(() => {
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delete window.__TAURI__;
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});
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type TauriInvoke = NonNullable<
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NonNullable<NonNullable<Window['__TAURI__']>['core']>['invoke']
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>;
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function asTauriInvoke(
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invoke: (command: string, args?: Record<string, unknown>) => Promise<unknown>,
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): TauriInvoke {
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// 泛型 invoke 与具体的非泛型 mock 结构上不可兼容,只能用 as unknown as 收敛。
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return invoke as unknown as TauriInvoke;
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}
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test.each([false, true])(
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'Unity 项目通过现有工作台打开,已有元数据=%s',
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async (initialized) => {
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const projectPath = 'C:/projects/unity';
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const manifest = createGameCreationAppManifest(
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'unity-project',
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'Unity 项目',
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);
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const directory = {
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projectPath,
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exists: true,
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isDirectory: true,
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isGameCreatorProject: initialized,
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isGodotProject: false,
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godotProjectRoot: null,
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isCocosProject: false,
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isUnityProject: true,
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unityProjectRoot: '.',
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projectName: 'Unity 项目',
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recentRunStatus: null,
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recentRunStopReason: null,
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};
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const invoke = vi.fn(async (command: string) => {
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if (command === 'inspect_local_project_directory') return directory;
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if (command === 'import_local_unity_project')
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return { projectPath, manifest };
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if (command === 'get_local_game_manifest') return manifest;
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if (command === 'get_local_game_project_revision') return { revision: 0 };
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if (command === 'get_design_agent_runtime_mode')
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return { activeRuntime: 'game' };
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throw new Error(`意外调用:${command}`);
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});
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window.__TAURI__ = { core: { invoke: asTauriInvoke(invoke) } };
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const setLauncherView = vi.fn();
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const { result } = renderHook(() =>
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useHomeProjectCreation({
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setStatus: vi.fn(),
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showTransientNotice: vi.fn(),
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setLauncherView,
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rememberRecentWorkspace: vi.fn(),
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}),
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);
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await act(() => result.current.openProject(projectPath, 'open'));
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expect(result.current.currentProjectContext).toMatchObject({
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projectPath,
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projectKind: 'unity',
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manifest,
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startMode: null,
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initialPrompt: '',
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});
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expect(setLauncherView).toHaveBeenCalledWith('project-development');
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expect(
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invoke.mock.calls.some(
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([command]) => command === 'init_local_game_project',
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),
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).toBe(false);
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expect(
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invoke.mock.calls.some(
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([command]) => command === 'import_local_unity_project',
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),
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).toBe(!initialized);
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expect(
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buildRecentProjectRows(
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[projectPath],
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{ [projectPath]: directory },
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false,
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)[0],
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).toMatchObject({
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projectKind: 'unity',
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canOpen: true,
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status: initialized ? '本地项目' : '可导入',
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});
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},
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);
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