c1ffb2386b
- 删除 resourceReferences.ts 中 mediaType 优先的 7 桶筛选口径与 resourceReferenceFilterKind,改由 resourceReferenceCategory / resourceReferenceMatchesCategoryFilter 以 manifest 资产 category 为唯一权威筛选口径 - RESOURCE_REFERENCE_FILTERS 改为 6 类 + 全部(全部 / UI 交互 / 角色与对象 / 场景与环境 / 音频 / 文档 / 待归类),并新增 resourceReferenceCategoryLabel 让中文名只定义一处 - ResourceReference 新增 category / tags,由 resourceReferenceFromAsset 经 gameCreationAppAssetCategory / gameCreationAppAssetTags 从 manifest 资产投影;资源画布 ProjectResource 同步新增 assetCategory / assetTags 投影与 projectResourceAssetCategory 待归类兜底 - 新增 Tauri 命令 update_local_project_resource_classification 与 UpdateLocalProjectResourceClassificationInput/Result,实现落在 project/manifest.rs 的 update_manifest_asset_classification_at,复用既有 mutate_manifest_at manifest 写锁与原子写入 - 命令持项目写锁后按 expectedProjectId / expectedProjectRevision 做 CAS,冲突分别返回 project-identity-conflict 与 project-revision-conflict;category 非 6 个合法值即报错且不回退到 kind 派生;tags 走 normalize_game_creation_app_asset_tags;只改目标条目的 category / tags 并在成功后推进一次项目 revision - 新增 Rust 定向测试 project/manifest/classification_tests.rs:更新成功、非法分类被拒、tags 归一化、未引用资产更新不影响其它字段、revision/CAS 与既有写入一致、输入拒绝未知字段 - 前端新增 ResourceClassificationPanel(ThemedModal + PlatformSegmentedTabs + PlatformTextField),资源详情面板以「分类与标签」按钮打开独立面板,保存后重读 manifest 并经 onManifestChange 反映到筛选与投影 - @ 面板与资源画布共用 packages/shared 的 PlatformSegmentedTabs 渲染同一组功能分类标签;画布筛选状态与画布视口一样按「按依赖 / 按类型」分别保存,复用既有 sortMode 状态形状 - 更新 resourceReferenceInput.test.tsx 与 projectResourceProjectionModel.test.ts 覆盖新口径,新增 resourceClassificationPanel.test.tsx 覆盖写入命令的输入归一化与失败不回退 - 同步技术方案与 decision-log:记录按 mediaType 分类到按 category 分类的语义变化(图片 / 视频桶消失,image / video / code / publication-material 归待归类)与新写入命令契约
277 lines
9.0 KiB
TypeScript
277 lines
9.0 KiB
TypeScript
// @vitest-environment jsdom
|
|
import { cleanup, render, screen, waitFor } from '@testing-library/react';
|
|
import userEvent from '@testing-library/user-event';
|
|
import { StrictMode } from 'react';
|
|
import { afterEach, describe, expect, test, vi } from 'vitest';
|
|
|
|
import type { GameCreationAppAssetManifestEntry } from '../../../packages/shared/src/contracts/gameCreationApp';
|
|
import {
|
|
LOCAL_GAME_PREVIEW_INSPECT_MESSAGE,
|
|
parseLocalGamePreviewInspectMessage,
|
|
} from '../src/features/project-workspace/LocalGamePreviewFrame';
|
|
import { ResourceReferenceInput } from '../src/features/project-workspace/ResourceReferenceInput';
|
|
import {
|
|
type ChatComposerDraft,
|
|
type ChatReference,
|
|
dispatchResourceReferenceInsert,
|
|
RESOURCE_REFERENCE_FILTERS,
|
|
RESOURCE_REFERENCE_INSERT_EVENT,
|
|
resourceReferenceCategory,
|
|
resourceReferenceFromAsset,
|
|
resourceReferenceMatchesCategoryFilter,
|
|
resourceReferenceMatchesQuery,
|
|
} from '../src/features/project-workspace/resourceReferences';
|
|
|
|
function asset(
|
|
id: string,
|
|
kind: string,
|
|
mediaType: string,
|
|
localPath: string,
|
|
): GameCreationAppAssetManifestEntry {
|
|
return {
|
|
id,
|
|
kind,
|
|
mediaType,
|
|
localPath,
|
|
source: { kind: 'uploaded' },
|
|
};
|
|
}
|
|
|
|
const assets = [
|
|
asset('hero', 'character', 'image/png', 'assets/hero.png'),
|
|
asset('enemy', 'character', 'image/png', 'assets/enemy.png'),
|
|
asset('theme', 'background-music', 'audio/mpeg', 'assets/theme.mp3'),
|
|
];
|
|
|
|
afterEach(cleanup);
|
|
|
|
describe('ResourceReferenceInput', () => {
|
|
test('opens the asset picker, supports multi-select, and inserts stable references', async () => {
|
|
const user = userEvent.setup();
|
|
const onChange = vi.fn<(draft: ChatComposerDraft) => void>();
|
|
render(
|
|
<ResourceReferenceInput
|
|
value=""
|
|
references={[]}
|
|
onChange={onChange}
|
|
assets={assets}
|
|
projectPath="C:/project"
|
|
ariaLabel="聊天"
|
|
/>,
|
|
);
|
|
|
|
await user.click(screen.getByRole('button', { name: '插入素材引用' }));
|
|
expect(screen.getByRole('dialog', { name: '选择素材' })).not.toBeNull();
|
|
|
|
await user.click(screen.getByRole('option', { name: /hero/u }));
|
|
await user.click(screen.getByRole('option', { name: /enemy/u }));
|
|
await user.click(screen.getByRole('button', { name: '插入引用' }));
|
|
|
|
await waitFor(() => {
|
|
expect(onChange).toHaveBeenCalled();
|
|
});
|
|
const draft = onChange.mock.calls.at(-1)?.[0];
|
|
expect(draft?.text).toBe('@hero @enemy');
|
|
expect(draft?.references.map((reference) => reference.resourceId)).toEqual([
|
|
'hero',
|
|
'enemy',
|
|
]);
|
|
expect(
|
|
document.querySelector('[data-resource-reference-id="hero"]'),
|
|
).not.toBeNull();
|
|
});
|
|
|
|
test('loads image thumbnails through the controlled native preview command', async () => {
|
|
const user = userEvent.setup();
|
|
const invoke = vi.fn().mockResolvedValue({
|
|
dataUrl: 'data:image/png;base64,iVBORw0KGgo=',
|
|
});
|
|
(
|
|
window as unknown as {
|
|
__TAURI__?: { core?: { invoke?: typeof invoke } };
|
|
}
|
|
).__TAURI__ = { core: { invoke } };
|
|
render(
|
|
<StrictMode>
|
|
<ResourceReferenceInput
|
|
value=""
|
|
references={[]}
|
|
onChange={vi.fn()}
|
|
assets={assets}
|
|
projectPath="C:/project"
|
|
ariaLabel="聊天"
|
|
/>
|
|
</StrictMode>,
|
|
);
|
|
|
|
await user.click(screen.getByRole('button', { name: '插入素材引用' }));
|
|
await waitFor(() => {
|
|
expect(
|
|
document.querySelector('.resource-reference-picker-list img'),
|
|
).not.toBeNull();
|
|
});
|
|
expect(invoke).toHaveBeenCalledWith(
|
|
'read_local_project_image_preview',
|
|
expect.objectContaining({
|
|
projectPath: 'C:/project',
|
|
relativePath: 'assets/hero.png',
|
|
}),
|
|
);
|
|
delete (
|
|
window as unknown as {
|
|
__TAURI__?: { core?: { invoke?: typeof invoke } };
|
|
}
|
|
).__TAURI__;
|
|
});
|
|
|
|
test('filters candidate references by name, id, kind, and functional category', () => {
|
|
const hero = resourceReferenceFromAsset(assets[0]!, 'asset-picker');
|
|
const theme = resourceReferenceFromAsset(assets[2]!, 'asset-picker');
|
|
expect(resourceReferenceMatchesQuery(hero, 'her')).toBe(true);
|
|
expect(resourceReferenceMatchesQuery(hero, 'character')).toBe(true);
|
|
expect(resourceReferenceMatchesQuery(hero, 'missing')).toBe(false);
|
|
expect(resourceReferenceCategory(hero)).toBe('character');
|
|
expect(resourceReferenceCategory(theme)).toBe('audio');
|
|
expect(hero.tags).toEqual([]);
|
|
});
|
|
|
|
test('exposes the six functional categories plus all as the single filter source', () => {
|
|
expect(RESOURCE_REFERENCE_FILTERS).toEqual([
|
|
{ id: 'all', label: '全部' },
|
|
{ id: 'ui-interaction', label: 'UI 交互' },
|
|
{ id: 'character', label: '角色与对象' },
|
|
{ id: 'scene', label: '场景与环境' },
|
|
{ id: 'audio', label: '音频' },
|
|
{ id: 'document', label: '文档' },
|
|
{ id: 'unclassified', label: '待归类' },
|
|
]);
|
|
});
|
|
|
|
test('projects explicit category and manifest tags onto the reference', () => {
|
|
const hero = resourceReferenceFromAsset(
|
|
{
|
|
...assets[0]!,
|
|
category: 'scene',
|
|
tags: ['主舞台', '日夜'],
|
|
},
|
|
'asset-picker',
|
|
);
|
|
expect(hero.category).toBe('scene');
|
|
expect(hero.tags).toEqual(['主舞台', '日夜']);
|
|
expect(resourceReferenceMatchesCategoryFilter(hero, 'scene')).toBe(true);
|
|
expect(resourceReferenceMatchesCategoryFilter(hero, 'character')).toBe(
|
|
false,
|
|
);
|
|
expect(resourceReferenceMatchesCategoryFilter(hero, 'all')).toBe(true);
|
|
});
|
|
|
|
test('falls back to the kind-derived category when the manifest asset omits it', () => {
|
|
const hero = resourceReferenceFromAsset(assets[0]!, 'asset-picker');
|
|
const unclassified = resourceReferenceFromAsset(
|
|
{
|
|
...assets[0]!,
|
|
kind: 'image',
|
|
},
|
|
'asset-picker',
|
|
);
|
|
expect(resourceReferenceMatchesCategoryFilter(hero, 'character')).toBe(
|
|
true,
|
|
);
|
|
expect(resourceReferenceCategory(unclassified)).toBe('unclassified');
|
|
});
|
|
|
|
test('resource-card insertion uses the shared structured reference event', () => {
|
|
const reference = resourceReferenceFromAsset(assets[0]!, 'resource-card');
|
|
const listener = vi.fn();
|
|
window.addEventListener(RESOURCE_REFERENCE_INSERT_EVENT, listener);
|
|
dispatchResourceReferenceInsert(reference);
|
|
window.removeEventListener(RESOURCE_REFERENCE_INSERT_EVENT, listener);
|
|
expect(listener).toHaveBeenCalledTimes(1);
|
|
expect(
|
|
(listener.mock.calls[0]?.[0] as CustomEvent).detail.reference,
|
|
).toEqual(reference);
|
|
});
|
|
|
|
test('runtime inspect messages only expose the bounded safe selection shape', () => {
|
|
expect(
|
|
parseLocalGamePreviewInspectMessage({
|
|
type: LOCAL_GAME_PREVIEW_INSPECT_MESSAGE,
|
|
action: 'selected',
|
|
selection: {
|
|
label: '开始游戏',
|
|
elementTag: 'button',
|
|
elementRole: 'button',
|
|
text: '开始游戏',
|
|
width: 120.4,
|
|
height: 40.2,
|
|
resourceIds: ['hero', 'bad id', '../secret'],
|
|
sourcePath: '/assets/hero.png?token=secret',
|
|
html: '<button>secret</button>',
|
|
},
|
|
}),
|
|
).toEqual({
|
|
action: 'selected',
|
|
selection: {
|
|
label: '开始游戏',
|
|
elementTag: 'button',
|
|
elementRole: 'button',
|
|
text: '开始游戏',
|
|
width: 120.4,
|
|
height: 40.2,
|
|
resourceIds: ['hero'],
|
|
sourcePath: '/assets/hero.png',
|
|
},
|
|
});
|
|
expect(
|
|
parseLocalGamePreviewInspectMessage({
|
|
type: 'unknown',
|
|
action: 'selected',
|
|
}),
|
|
).toBeNull();
|
|
});
|
|
|
|
test('runtime-region references travel through the same structured event', () => {
|
|
const reference: ChatReference = {
|
|
type: 'runtime-region',
|
|
label: '开始按钮',
|
|
runId: 'preview-3101',
|
|
elementTag: 'button',
|
|
text: '开始游戏',
|
|
resourceIds: ['hero'],
|
|
source: 'runtime-picker',
|
|
};
|
|
const listener = vi.fn();
|
|
window.addEventListener(RESOURCE_REFERENCE_INSERT_EVENT, listener);
|
|
dispatchResourceReferenceInsert(reference);
|
|
window.removeEventListener(RESOURCE_REFERENCE_INSERT_EVENT, listener);
|
|
expect(
|
|
(listener.mock.calls[0]?.[0] as CustomEvent).detail.reference,
|
|
).toEqual(reference);
|
|
});
|
|
|
|
test('removing a chip keeps the remaining text editable', async () => {
|
|
const user = userEvent.setup();
|
|
const onChange = vi.fn<(draft: ChatComposerDraft) => void>();
|
|
render(
|
|
<ResourceReferenceInput
|
|
value=""
|
|
references={[]}
|
|
onChange={onChange}
|
|
assets={assets}
|
|
projectPath="C:/project"
|
|
ariaLabel="聊天"
|
|
/>,
|
|
);
|
|
|
|
await user.click(screen.getByRole('button', { name: '插入素材引用' }));
|
|
await user.click(screen.getByRole('option', { name: /hero/u }));
|
|
await user.click(screen.getByRole('button', { name: '插入引用' }));
|
|
await screen.findByRole('button', { name: '移除引用 hero' });
|
|
|
|
await user.click(screen.getByRole('button', { name: '移除引用 hero' }));
|
|
await waitFor(() => {
|
|
expect(onChange.mock.calls.at(-1)?.[0].references).toHaveLength(0);
|
|
});
|
|
});
|
|
});
|