daae35a1a1
- shared contracts:resolveGameCreationAppProjectVersion 改为按 manifest.versions 条数派生,删除 isGameCreationAppProjectVersion,projectVersion 注释降级为遗留兼容位 - Rust shared-contracts:删除 resolve_game_creation_app_project_version / is_game_creation_app_project_version / GAME_CREATION_APP_FIRST_PROJECT_VERSION,project_version 注释改遗留位并重写往返测试 - AGC 发布面板:项目版本改为 useMemo 派生只读输入框,删除本地 state、失焦落盘与 onManifestUpdated 回调 - AGC 发布服务:删除 saveGameDistributionProjectVersion,提交版本号缺省改为按 versions 派生 - AGC 原生:发布成功回写与绑定回填不再写 project_version(置空),删除 update_game_distribution_project_version 命令 - AGC 命令注册与白名单:desktop.rs 注销命令、check-config.mjs 移除白名单条目 - AGC 前端装配:App.tsx 移除两处 onManifestUpdated 传递 - AGC 测试:publish/panel 两条测试改为覆盖派生口径,删除四条写回用例 - 注释对齐:game_publish_attempt.rs / project/manifest.rs / styles.css / shared-contracts 的 game_distribution.rs 把版本标签口径改为「由 versions[] 派生」,清掉 projectVersion 遗留位表述 - 文档:decision-log 追加本决策条目,两份 2026-10-02 计划加取代标注,新增 2026-10-03 里程碑与实施计划
shared-contracts 共享 crate 说明
日期:2026-04-21
1. crate 职责
shared-contracts 是前后端兼容 contract 共享 crate,后续负责:
- HTTP 请求与响应 DTO
- SSE 事件结构与事件名约定
- response envelope、错误结构、兼容头部契约
- 各模块对外暴露的共享协议类型
2. 当前阶段说明
当前阶段已完成 Stage1 最小真实落地:
- 统一 response envelope / 头部常量
auth/login-optionsauth/meauth/sessionsruntime/settings
当前阶段继续补齐的 Stage2 鉴权 DTO:
auth/entryauth/refreshauth/logoutauth/logout-allauth/phone/send-codeauth/phone/loginauth/wechat/startauth/wechat/callbackauth/wechat/bind-phoneauth/wechat/miniprogram-login
当前阶段继续补齐的 Stage3 公开请求 DTO:
assets/direct-upload-ticketsassets/read-urlassets/objects/confirmassets/objects/bindstory-sessions/beginstory-sessions/continue
当前阶段继续补齐的 Stage4 显式成功响应 DTO:
assets/direct-upload-ticketsassets/read-urlassets/objects/confirmassets/objects/bindstory-sessions/beginstory-sessions/continue
当前阶段新增 Stage6 character visual 兼容 DTO:
assets/character-visual/generateassets/character-visual/jobs/:taskIdassets/character-visual/publish
当前阶段新增 Stage7 character animation 模板与导入兼容 DTO:
assets/character-animation/templatesassets/character-animation/import-video
当前阶段新增 Stage8 character workflow cache 第一批兼容 DTO:
assets/character-workflow-cacheassets/character-workflow-cache/:characterId
当前阶段新增 Stage9 character animation 主链兼容 DTO:
assets/character-animation/generateassets/character-animation/jobs/:taskIdassets/character-animation/publish
当前阶段新增 Stage5 story session scoped runtime story 写读 DTO:
BeginStoryRuntimeSessionRequestResolveStoryRuntimeActionRequestStoryRuntimeProjectionResponseStoryRuntimeMutationResponseStoryRuntimeSnapshotPayload仅用于 story session scoped 写侧持久化边界,不复用旧/api/runtime/story/*总入口 contract。
WP-DEL 已删除旧 runtime story HTTP DTO:RuntimeStoryStateResolveRequest、RuntimeStoryBootstrapRequest/Response、RuntimeStoryActionResponse 和旧 RuntimeStorySnapshotPayload。runtime_story 模块中仍保留的 RuntimeStoryViewModel、RuntimeStoryPresentation、RuntimeStoryPatch 与 battle presentation 是当前投影/表现构件,不作为旧 HTTP 写入口。
当前仍刻意未做:
- SSE 事件结构
- 自动代码生成或跨语言 contract 同步
- 其他尚未收口模块的 handler 响应体显式 DTO 化
3. 边界约束
shared-contracts只放协议类型与兼容结构,不承接业务规则、供应商适配或状态写入逻辑。- 各模块 crate 对外暴露的协议优先复用这里的共享定义,避免重复散落。
- 前端兼容契约一旦进入本 crate,就必须与任务清单和基线文档同步维护。
assets模块依赖platform-oss的稳定返回类型,默认通过oss-contractsfeature 给api-server使用;SpacetimeDB WASM 构建链路必须通过 workspace 依赖关闭默认 feature,避免把platform-oss/reqwest/wasm-bindgen带进spacetime-module。