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AGC 原有插件系统无法直接操作已打开的 Unity Editor。本变更增加内置 `agc-unity-editor`,在 Windows x64 / Unity Mono 上支持当前项目探测、连接与 C# 执行,不向 Unity 工程安装 UPM 桥接包。 ## 主要变更 - 固定复用 DotCraft.Unity 0.4.3 的 Attach 核心,提供自包含 .NET helper,保留上游许可证、来源及修改记录。 - GUI、Runtime、DirectProject 共用 Runner 执行服务;补齐项目身份、并发、总期限、回执确认与持久不确定状态阻断。 - 现有打开项目入口支持 Unity,按项目类型及开关暴露插件和 Agent 工具。 - Windows 构建准备 helper 并随包分发;插件 JS/Rust 测试接入现有 CI 组,Jenkins 增加 .NET 10 工具链预检。 ## 验证 - .NET helper 27 项测试、自包含发布及最小环境协议 smoke 通过。 - Unity 6000.3.7f1 实机验证通过:连接、C# 执行、编译错误修复、断连重连、Domain Reload 后重新握手;真实 Runner 的 ACK、并发拒绝和跨重启阻断通过。 - 宿主 Unity、PluginHost、Cocos、MCP、工具目录与引擎识别定向回归通过;前端类型检查、插件 JS/Rust、CI 配置、格式、编码和文档门禁通过。 Linux CI 不代替 Windows helper/实机验证;发行安装包 UI smoke、其它 Unity 版本和 Unity CoreCLR 未验证。Unity 演示工程中的场景和组件已撤销,不在此 PR 范围内。 --------- Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com> Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/423
189 lines
6.9 KiB
C#
189 lines
6.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Microsoft.CodeAnalysis.CSharp;
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namespace DotCraft.Unity
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{
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/// <summary>Builds target-compatible snippets while preserving source diagnostics.</summary>
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public static class SnippetSourceBuilder
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{
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public static string Build(
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string className,
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string code,
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string sourceLabel,
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bool asynchronous = true,
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string runtimeNamespace = "DotCraft.Unity",
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string? generatedNamespace = null)
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{
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generatedNamespace = generatedNamespace ?? runtimeNamespace + ".Execution.Generated";
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sourceLabel = sourceLabel.Replace("\\", "/").Replace("\"", "\\\"");
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var snippet = ParseSnippet(code);
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var source = new StringBuilder();
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AppendMappedUsings(source, snippet.GlobalUsings, sourceLabel);
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source.AppendLine("using System;");
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source.AppendLine("using System.Linq;");
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source.AppendLine("using System.Collections.Generic;");
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source.AppendLine("using UnityEngine;");
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source.AppendLine("using UnityEditor;");
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source.AppendLine("using System.Threading;");
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source.AppendLine("using System.Threading.Tasks;");
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source.AppendLine("using Newtonsoft.Json.Linq;");
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source.Append("using ").Append(runtimeNamespace).AppendLine(";");
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AppendMappedUsings(source, snippet.Usings, sourceLabel);
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source.AppendLine();
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source.Append("namespace ").AppendLine(generatedNamespace);
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source.AppendLine("{");
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source.Append(" public static class ").AppendLine(className);
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source.AppendLine(" {");
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source.Append(" public static ").Append(asynchronous ? "async Task<object>" : "object")
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.AppendLine(" Run(JObject Args, UnityExecutionContext ctx, CancellationToken cancellationToken)");
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source.AppendLine(" {");
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source.Append("#line 1 \"").Append(sourceLabel).AppendLine("\"");
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source.AppendLine(snippet.Body);
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source.AppendLine("#line default");
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source.AppendLine(" return null;");
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source.AppendLine(" }");
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source.AppendLine(" }");
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source.AppendLine("}");
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return source.ToString();
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}
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private static SnippetSource ParseSnippet(string code)
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{
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var globalPrefixes = FindGlobalUsingPrefixes(code);
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var normalizedCode = code.ToCharArray();
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foreach (var prefix in globalPrefixes)
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BlankSpan(normalizedCode, prefix.Start, prefix.End);
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var syntaxTree = CSharpSyntaxTree.ParseText(
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new string(normalizedCode),
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new CSharpParseOptions(LanguageVersion.Latest));
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var root = syntaxTree.GetCompilationUnitRoot();
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var body = code.ToCharArray();
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var globalUsings = new List<MappedUsingDirective>();
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var usings = new List<MappedUsingDirective>();
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foreach (var directive in root.Usings)
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{
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var lineSpan = syntaxTree.GetLineSpan(directive.Span);
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var mapped = new MappedUsingDirective(
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directive.ToString(),
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lineSpan.StartLinePosition.Line + 1);
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var globalPrefix = globalPrefixes.FirstOrDefault(prefix =>
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prefix.UsingStart == directive.UsingKeyword.SpanStart);
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if (globalPrefix != null)
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{
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globalUsings.Add(mapped);
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BlankSpan(body, globalPrefix.Start, globalPrefix.End);
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}
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else
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usings.Add(mapped);
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BlankSpan(body, directive.Span.Start, directive.Span.End);
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}
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return new SnippetSource(new string(body), globalUsings, usings);
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}
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private static List<GlobalUsingPrefix> FindGlobalUsingPrefixes(string code)
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{
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// ParseTokens keeps lexically valid tokens that Roslyn 3.7 would otherwise
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// place in skipped trivia because global using was introduced after C# 9.
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var tokens = SyntaxFactory.ParseTokens(code).ToList();
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var prefixes = new List<GlobalUsingPrefix>();
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for (var index = 0; index + 1 < tokens.Count; index++)
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{
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var globalToken = tokens[index];
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var usingToken = tokens[index + 1];
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if (globalToken.ValueText == "global" && usingToken.ValueText == "using")
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{
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prefixes.Add(new GlobalUsingPrefix(
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globalToken.SpanStart,
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globalToken.Span.End,
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usingToken.SpanStart));
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}
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}
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return prefixes;
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}
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private static void BlankSpan(char[] text, int start, int end)
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{
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for (var index = start; index < end; index++)
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{
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if (text[index] != '\r' && text[index] != '\n')
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text[index] = ' ';
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}
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}
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private static void AppendMappedUsings(
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StringBuilder source,
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IEnumerable<MappedUsingDirective> directives,
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string sourceLabel)
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{
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foreach (var directive in directives)
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{
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source.Append("#line ")
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.Append(directive.Line)
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.Append(" \"")
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.Append(sourceLabel)
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.AppendLine("\"");
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source.AppendLine(directive.Text);
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source.AppendLine("#line default");
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}
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}
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private sealed class SnippetSource
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{
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public SnippetSource(
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string body,
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List<MappedUsingDirective> globalUsings,
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List<MappedUsingDirective> usings)
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{
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Body = body;
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GlobalUsings = globalUsings;
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Usings = usings;
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}
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public string Body { get; }
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public List<MappedUsingDirective> GlobalUsings { get; }
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public List<MappedUsingDirective> Usings { get; }
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}
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private sealed class MappedUsingDirective
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{
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public MappedUsingDirective(string text, int line)
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{
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Text = text;
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Line = line;
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}
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public string Text { get; }
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public int Line { get; }
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}
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private sealed class GlobalUsingPrefix
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{
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public GlobalUsingPrefix(int start, int end, int usingStart)
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{
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Start = start;
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End = end;
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UsingStart = usingStart;
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}
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public int Start { get; }
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public int End { get; }
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public int UsingStart { get; }
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}
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}
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}
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