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Genarrative/plugins/agc-unity-editor/dotnet/vendor/Host/AttachAttempt.cs
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接入 DotCraft Unity 编辑器插件与受控执行链路 (#423)
AGC 原有插件系统无法直接操作已打开的 Unity Editor。本变更增加内置 `agc-unity-editor`,在 Windows x64 / Unity Mono 上支持当前项目探测、连接与 C# 执行,不向 Unity 工程安装 UPM 桥接包。

## 主要变更

- 固定复用 DotCraft.Unity 0.4.3 的 Attach 核心,提供自包含 .NET helper,保留上游许可证、来源及修改记录。
- GUI、Runtime、DirectProject 共用 Runner 执行服务;补齐项目身份、并发、总期限、回执确认与持久不确定状态阻断。
- 现有打开项目入口支持 Unity,按项目类型及开关暴露插件和 Agent 工具。
- Windows 构建准备 helper 并随包分发;插件 JS/Rust 测试接入现有 CI 组,Jenkins 增加 .NET 10 工具链预检。

## 验证

- .NET helper 27 项测试、自包含发布及最小环境协议 smoke 通过。
- Unity 6000.3.7f1 实机验证通过:连接、C# 执行、编译错误修复、断连重连、Domain Reload 后重新握手;真实 Runner 的 ACK、并发拒绝和跨重启阻断通过。
- 宿主 Unity、PluginHost、Cocos、MCP、工具目录与引擎识别定向回归通过;前端类型检查、插件 JS/Rust、CI 配置、格式、编码和文档门禁通过。

Linux CI 不代替 Windows helper/实机验证;发行安装包 UI smoke、其它 Unity 版本和 Unity CoreCLR 未验证。Unity 演示工程中的场景和组件已撤销,不在此 PR 范围内。

---------

Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/423
2026-09-19 12:29:27 +08:00

93 lines
4.0 KiB
C#

using System.Reflection;
using System.Text.Json;
using System.Text.Json.Nodes;
namespace DotCraft.Unity;
// Write BEFORE thread creation to close the host-crash window; only positive evidence permits retry.
internal sealed class AttachAttempt(int pid, string? journal = null, string? diagnosticsPath = null)
{
private static readonly object LogGate = new();
private readonly string operationId = Guid.NewGuid().ToString("N");
private readonly string? diagnostics = diagnosticsPath ?? Environment.GetEnvironmentVariable("DOTCRAFT_UNITY_ATTACH_DIAGNOSTICS");
private bool journalOwned;
internal void SetJournal(string path) => journal = path;
internal bool RetrySafe { get; private set; } = true;
internal string Stage { get; private set; } = "prepare";
internal static string BuildId => typeof(AttachAttempt).Assembly
.GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion ?? "unknown";
internal void Step(string stage, object? details = null)
{
Stage = stage;
Log("stage", details);
}
internal void Dispatch(string stage)
{
Step(stage);
WriteJournal("dispatching", false);
RetrySafe = false;
}
internal void NoRemoteEffect()
{
RetrySafe = true;
WriteJournal("failed", true);
}
internal void Failed(Exception error)
{
Log("failure", new { errorType = error.GetType().FullName,
errorCode = (error as UnityTargetException)?.Code,
win32Error = (error as System.ComponentModel.Win32Exception)?.NativeErrorCode,
hresult = error.HResult, stack = error.StackTrace });
if (journalOwned)
{
try { WriteJournal("failed", RetrySafe); }
catch (Exception e) when (e is IOException or UnauthorizedAccessException)
{ Log("journal-write-failed", new { errorType = e.GetType().Name }); }
}
}
internal UnityTargetException DescribeFailure(Exception error)
{
var code = (error as UnityTargetException)?.Code ?? (Stage switch
{
"resolve-paths" => "UnityAttachPathResolutionFailed",
"load-library" or "load-result" => "UnityAttachRemoteLoadFailed",
"bootstrap-module" or "bootstrap" or "bootstrap-result" => "UnityAttachBootstrapFailed",
"handshake" or "recovery-handshake" => "UnityAttachHandshakeFailed",
"connect" => "UnityAttachConnectionFailed",
_ => "UnityAttachPreparationFailed"
});
return new UnityTargetException(code, $"{Stage}: {error.Message}");
}
internal void Log(string kind, object? details = null)
{
if (string.IsNullOrWhiteSpace(diagnostics)) return;
try
{
var path = Path.GetFullPath(diagnostics);
var line = JsonSerializer.Serialize(new { utc = DateTime.UtcNow, build = BuildId,
operationId, pid, stage = Stage, kind, retrySafe = RetrySafe, details });
lock (LogGate)
{
Directory.CreateDirectory(Path.GetDirectoryName(path)!);
File.AppendAllText(path, line + "\n");
}
}
catch (Exception e) when (e is IOException or UnauthorizedAccessException or ArgumentException or NotSupportedException)
{
Console.Error.WriteLine("Attach diagnostics could not be written: " + e.GetType().Name);
}
}
private void WriteJournal(string state, bool retrySafe)
{
if (journal == null) return;
AttachStorage.Write(journal, new JsonObject { ["schema"] = 2, ["state"] = state,
["retrySafe"] = retrySafe, ["stage"] = Stage, ["operationId"] = operationId,
["pid"] = pid, ["startedUtc"] = DateTime.UtcNow });
journalOwned = true;
}
internal static bool CanRetry(JsonNode? record) => record?["schema"]?.GetValue<int>() == 2
&& record?["state"]?.GetValue<string>() == "failed"
&& record?["retrySafe"]?.GetValue<bool>() == true;
}