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Genarrative/server-rs/crates/shared-contracts
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实现游戏共创 M1:作品级共创授权与改编血缘
- game_distribution_game 表尾追加 fork_authorization(默认 forbidden,只升不降,旧行自动取默认)
- 新增 game_distribution_lineage 表,记录父作品、来源版本、根作品与代际,并按 parent/root/owner 建索引
- migration.rs 登记新表并注明血缘随迁移导出
- 新增 set_game_distribution_fork_authorization_and_return procedure 与幂等收据、期望值 CAS
- 创建作品时校验改编声明:来源存在、已公开、授权开放、来源版本等于当前公开版本;复用既有身份时拒绝携带血缘
- 公开与后台响应增量:forkAuthorization、forkCount、lineage、generation、forkedFromGameId、derivedCount
- 公开快照的作者名与头像改为读时联 user_account,不再落到「创作者」兜底文案
- api-server 新增 PUT /api/game-distribution/games/{game_id}/fork-authorization(Bearer、幂等键、期望值校验)
- 错误映射新增 FORK_ 前缀分支并置于通用子串分支之前,避免被误判成 409 或 404
- module-game-distribution 增加授权阶梯、代际计算与错误码,并补单测覆盖阶梯与错误码前缀
- 网页端详情页新增共创信息卡,我的作品页新增授权提升入口,补服务层调用与定向测试
- 重新生成 SpacetimeDB 绑定,登记 DTO 一致性脚本的共创类型
2026-10-05 00:06:05 +08:00
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shared-contracts 共享 crate 说明

日期:2026-04-21

1. crate 职责

shared-contracts 是前后端兼容 contract 共享 crate,后续负责:

  1. HTTP 请求与响应 DTO
  2. SSE 事件结构与事件名约定
  3. response envelope、错误结构、兼容头部契约
  4. 各模块对外暴露的共享协议类型

2. 当前阶段说明

当前阶段已完成 Stage1 最小真实落地:

  1. 统一 response envelope / 头部常量
  2. auth/login-options
  3. auth/me
  4. auth/sessions
  5. runtime/settings

当前阶段继续补齐的 Stage2 鉴权 DTO:

  1. auth/entry
  2. auth/refresh
  3. auth/logout
  4. auth/logout-all
  5. auth/phone/send-code
  6. auth/phone/login
  7. auth/wechat/start
  8. auth/wechat/callback
  9. auth/wechat/bind-phone
  10. auth/wechat/miniprogram-login

当前阶段继续补齐的 Stage3 公开请求 DTO:

  1. assets/direct-upload-tickets
  2. assets/read-url
  3. assets/objects/confirm
  4. assets/objects/bind
  5. story-sessions/begin
  6. story-sessions/continue

当前阶段继续补齐的 Stage4 显式成功响应 DTO:

  1. assets/direct-upload-tickets
  2. assets/read-url
  3. assets/objects/confirm
  4. assets/objects/bind
  5. story-sessions/begin
  6. story-sessions/continue

当前阶段新增 Stage6 character visual 兼容 DTO:

  1. assets/character-visual/generate
  2. assets/character-visual/jobs/:taskId
  3. assets/character-visual/publish

当前阶段新增 Stage7 character animation 模板与导入兼容 DTO:

  1. assets/character-animation/templates
  2. assets/character-animation/import-video

当前阶段新增 Stage8 character workflow cache 第一批兼容 DTO:

  1. assets/character-workflow-cache
  2. assets/character-workflow-cache/:characterId

当前阶段新增 Stage9 character animation 主链兼容 DTO:

  1. assets/character-animation/generate
  2. assets/character-animation/jobs/:taskId
  3. assets/character-animation/publish

当前阶段新增 Stage5 story session scoped runtime story 写读 DTO:

  1. BeginStoryRuntimeSessionRequest
  2. ResolveStoryRuntimeActionRequest
  3. StoryRuntimeProjectionResponse
  4. StoryRuntimeMutationResponse
  5. StoryRuntimeSnapshotPayload 仅用于 story session scoped 写侧持久化边界,不复用旧 /api/runtime/story/* 总入口 contract。

WP-DEL 已删除旧 runtime story HTTP DTO:RuntimeStoryStateResolveRequest、RuntimeStoryBootstrapRequest/Response、RuntimeStoryActionResponse 和旧 RuntimeStorySnapshotPayload。runtime_story 模块中仍保留的 RuntimeStoryViewModel、RuntimeStoryPresentation、RuntimeStoryPatch 与 battle presentation 是当前投影/表现构件,不作为旧 HTTP 写入口。

当前仍刻意未做:

  1. SSE 事件结构
  2. 自动代码生成或跨语言 contract 同步
  3. 其他尚未收口模块的 handler 响应体显式 DTO 化

3. 边界约束

  1. shared-contracts 只放协议类型与兼容结构,不承接业务规则、供应商适配或状态写入逻辑。
  2. 各模块 crate 对外暴露的协议优先复用这里的共享定义,避免重复散落。
  3. 前端兼容契约一旦进入本 crate,就必须与任务清单和基线文档同步维护。
  4. assets 模块依赖 platform-oss 的稳定返回类型,默认通过 oss-contracts feature 给 api-server 使用;SpacetimeDB WASM 构建链路必须通过 workspace 依赖关闭默认 feature,避免把 platform-oss / reqwest / wasm-bindgen 带进 spacetime-module。